pathfinder-2-sqlite-MIRROR/data/monsters/vaspercham.yaml

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9.0 KiB
YAML

ability_mods:
cha_mod: 6
con_mod: 6
dex_mod: 4
int_mod: 8
str_mod: 8
wis_mod: 5
ac: 41
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. A vaspercham's shell distorts nearby magic. Any creature in
the aura who Casts a Spell must attempt a DC 37 Will save.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Magic-Warping Aura
range: null
raw_description: '**Magic-Warping Aura** (__arcane__, __aura__, __transmutation__)
30 feet. A vaspercham''s shell distorts nearby magic. Any creature in the aura
who Casts a Spell must attempt a DC 37 Will save.'
requirements: null
success: null
traits:
- arcane
- aura
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The spell is unaffected and the caster is temporarily immune to the
magic-warping aura for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Critical Success
range: null
raw_description: '**Critical Success** The spell is unaffected and the caster is
temporarily immune to the magic-warping aura for 1 minute.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The spell is unaffected, but if the spell allows a saving throw, the
vaspercham gains a +1 circumstance bonus to save against it.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Success
range: null
raw_description: '**Success** The spell is unaffected, but if the spell allows a
saving throw, the vaspercham gains a +1 circumstance bonus to save against it.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If the spell has a target and there are one or more viable targets
within its range, the spell's target changes, determined randomly by the GM. If
there is no other possible target within range or the spell has no target, the
spell is disrupted.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Failure
range: null
raw_description: '**Failure** If the spell has a target and there are one or more
viable targets within its range, the spell''s target changes, determined randomly
by the GM. If there is no other possible target within range or the spell has
no target, the spell is disrupted.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The caster instead Casts another Spell, choosing randomly from their
spell repertoire, prepared spells, or available focus spells (as appropriate)
and selecting any targets at random.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** The caster instead Casts another Spell, choosing
randomly from their spell repertoire, prepared spells, or available focus spells
(as appropriate) and selecting any targets at random.'
requirements: null
success: null
traits: null
trigger: null
description: 'The darkly intelligent vaspercham, an aquatic horror who delights in
violence and destruction, lurks in the shallows near shorelines. Once a vaspercham
settles on a new home, they stubbornly stay there, regardless of any communities
dwelling nearby. A vaspercham''s physical might and magic-warping abilities make
them incredibly hard to dislodge once entrenched, and many seaside communities have
relocated after a vaspercham came calling. The monster responds only to strength,
so one must best a vaspercham in combat to gain their begrudging cooperation. But
once the creature recovers their strength, they inevitably betray any temporary
alliance.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 36'
hp: 335
hp_misc: null
immunities: null
items: null
languages:
- Aklo
level: 17
melee:
- action_cost: One Action
damage:
formula: 3d10+16
type: bludgeoning
name: tentacle
plus_damage:
- formula: null
type: hallucinatory brine
to_hit: 33
traits:
- agile
- magical
- reach 20 feet
name: Vaspercham
perception: 30
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by the vaspercham's Strikes or Mindwarping Tide must
attempt a DC 38 Fortitude save. On a failure, the creature is overwhelmed with
phantasmal visions, becoming __confused__ for 1 round (1 minute on a critical
failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Hallucinatory Brine
range: null
raw_description: '**Hallucinatory Brine** (__arcane__, __illusion__, __mental__)
A creature hit by the vaspercham''s Strikes or Mindwarping Tide must attempt a
DC 38 Fortitude save. On a failure, the creature is overwhelmed with phantasmal
visions, becoming __confused__ for 1 round (1 minute on a critical failure).'
requirements: null
success: null
traits:
- arcane
- illusion
- mental
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The vaspercham releases an effusion of noxious water from its shell.
Creatures within a 15-foot emanation must save against the vaspercham's hallucinatory
brine.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mindwarping Tide
range: null
raw_description: '**Mindwarping Tide** (__concentrate__) The vaspercham releases
an effusion of noxious water from its shell. Creatures within a 15-foot emanation
must save against the vaspercham''s hallucinatory brine.'
requirements: null
success: null
traits:
- concentrate
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The vaspercham makes four tentacle Strikes, each against a different
target. These attacks count toward the vaspercham's multiple attack penalty, but
the multiple attack penalty doesn't increase until after the vaspercham makes
all of their attacks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Whipping Tentacles
range: null
raw_description: '**Whipping Tentacles** [Two Actions] The vaspercham makes four
tentacle Strikes, each against a different target. These attacks count toward
the vaspercham''s multiple attack penalty, but the multiple attack penalty doesn''t
increase until after the vaspercham makes all of their attacks.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d8+16
type: bludgeoning
name: water blast
plus_damage:
- formula: null
type: hallucinatory brine
to_hit: 33
traits:
- brutal
- magical
- range increment 100 feet
- water
rarity: Common
resistances:
- amount: 10
type: cold
- amount: 10
type: electricity
ritual_lists: null
saves:
fort: 31
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 25
ref_misc: null
will: 32
will_misc: null
sense_abilities: null
senses:
- Perception +30
- darkvision
- see invisibility
size: Huge
skills:
- bonus: 33
misc: null
name: 'Arcana '
- bonus: 33
misc: null
name: 'Athletics '
- bonus: 31
misc: null
name: 'Deception '
- bonus: 29
misc: null
name: 'Intimidation '
- bonus: 33
misc: null
name: 'Sea Lore '
source:
- abbr: Bestiary 2
page_start: 279
page_stop: null
speed:
- amount: 20
type: Land
- amount: 50
type: swim
spell_lists:
- dc: 41
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 9
spells:
- frequency: null
name: cone of cold
requirement: null
- frequency: null
name: spell immunity
requirement: null
- heightened_level: null
level: 8
spells:
- frequency: null
name: lightning bolt
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: null
name: regenerate
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: x3
name: spellwrack
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: control water
requirement: null
- heightened_level: 7
level: -1
spells:
- frequency: null
name: see invisibility
requirement: null
to_hit: null
traits:
- CE
- Huge
- Aberration
- Aquatic
type: Creature
weaknesses:
- amount: 15
type: fire