pathfinder-2-sqlite-MIRROR/data/monsters/nightmare.yaml

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YAML

ability_mods:
cha_mod: 2
con_mod: 3
dex_mod: 3
int_mod: 1
str_mod: 6
wis_mod: 4
ac: 24
ac_special: null
alignment: NE
automatic_abilities: null
description: 'Nightmares are flaming equine harbingers of death.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 22
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 22'
hp: 100
hp_misc: null
immunities: null
items: null
languages:
- Abyssal
- Daemonic
- Infernal
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d10+6
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: evil
to_hit: 16
traits:
- evil
- magical
- action_cost: One Action
damage:
formula: 1d8+6
type: bludgeoning
name: hoof
plus_damage:
- formula: 1d6
type: evil and 1d8 fire
to_hit: 16
traits:
- agile
- evil
- fire
- magical
name: Nightmare
perception: 14
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The nightmare Strides or Flies up to triple its Speed. Its hooves burst
with intense flame, dealing 3d6 fire damage (DC 24 basic Reflex save) once to
each creature other than the nightmare's rider that the nightmare moves adjacent
to during its gallop.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flaming Gallop
range: null
raw_description: '**Flaming Gallop** [Two Actions] (__fire__) The nightmare Strides
or Flies up to triple its Speed. Its hooves burst with intense flame, dealing
3d6 fire damage (DC 24 basic Reflex save) once to each creature other than the
nightmare''s rider that the nightmare moves adjacent to during its gallop.'
requirements: null
success: null
traits:
- fire
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: fire
ritual_lists: null
saves:
fort: 15
fort_misc: null
misc: null
ref: 15
ref_misc: null
will: 12
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 15 feet. The nightmare continually exhales black smoke that creates
concealment in an aura around it. Nightmares and their riders can see through
this smoke. A creature that begins its turn in the area becomes sickened 2 (DC
23 Fortitude negates) and is then temporarily immune sickness from the smoke for
1 minute. The nightmare, its rider, any creature currently holding its breath
(or that does not need to breathe), and any creature immune to poison are immune
to the aura's sickened effect but not the concealment.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Smoke
range: null
raw_description: '**Smoke** (__aura__) 15 feet. The nightmare continually exhales
black smoke that creates concealment in an aura around it. Nightmares and their
riders can see through this smoke. A creature that begins its turn in the area
becomes sickened 2 (DC 23 Fortitude negates) and is then temporarily immune sickness
from the smoke for 1 minute. The nightmare, its rider, any creature currently
holding its breath (or that does not need to breathe), and any creature immune
to poison are immune to the aura''s sickened effect but not the concealment.'
requirements: null
success: null
traits:
- aura
trigger: null
senses:
- Perception +14
- darkvision
size: Large
skills:
- bonus: 13
misc: null
name: 'Acrobatics '
- bonus: 16
misc: null
name: 'Athletics '
- bonus: 14
misc: null
name: 'Intimidation '
- bonus: 12
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 244
page_stop: null
speed:
- amount: 40
type: Land
- amount: 90
type: fly
spell_lists:
- dc: 24
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: self and rider only
name: plane shift
requirement: null
to_hit: null
traits:
- NE
- Large
- Beast
- Fiend
type: Creature
weaknesses: null