275 lines
6.9 KiB
YAML
275 lines
6.9 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 1
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dex_mod: 4
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int_mod: 1
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str_mod: 3
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wis_mod: 2
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ac: 19
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ac_special: null
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alignment: CN
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automatic_abilities: null
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description: 'To a satyr, life is a party and everyone is invited. Notorious for their
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hedonism, these fey believe there''s no greater beauty than can be found in song,
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drink, indulgent meals, and carnal pleasures. Satyrs use their enchanting songs
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and natural charm to encourage all manner of people to follow their true desires
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and free themselves from society''s rules. This usually involves enticing mortals
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to join raucous parties or engage in trysts in moonlit glades. If a potential companion
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rejects a satyr''s advances, however, the satyr has little interest in continuing
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a conversation and goes off to find more amenable revelers.
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The lifestyle of a satyr leaves no room for ongoing affairs or long-term friends.
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Once his party is over or his lust is satiated, the satyr disappears back into the
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forest. The offspring satyrs leave behind are satyrs themselves, and usually end
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up being taken from their cradles by other fey rather than being left in mortals''
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care. Satyrs are always male.
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The untouched beauty of the forest is sacred and precious to a satyr. Brutish intruders
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who clear-cut trees or massacre animals without eating them risk drawing a satyr''s
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ire. A satyr so provoked uses his spells to undermine foes and attempts to dispatch
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them either with brutal ambushes or by leading a rush of forest animals to attack.
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Other fey, particularly good fey, look upon satyrs as loutish, embarrassing cousins.
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They''re rarely hostile toward satyrs, but most find them insufferable and advise
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any mortals they like to steer clear of satyrs'' glades.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 19'
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hp: 80
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hp_misc: null
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immunities: null
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items:
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- dagger
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- panpipes
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- shortbow (20 arrows)
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- wineskin
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languages:
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- Common
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- Sylvan
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 1d4+6
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type: piercing
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name: dagger
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plus_damage: null
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to_hit: 14
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traits:
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- agile
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- finesse
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- versatile S
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name: Satyr
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perception: 10
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the satyr Plays the Pipes to cast a spell, he can Step or Stride
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as part of the activity.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Fleet Performer
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range: null
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raw_description: '**Fleet Performer** When the satyr Plays the Pipes to cast a spell,
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he can Step or Stride as part of the activity.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The satyr is holding a musical instrument.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Play the Pipes
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range: null
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raw_description: '**Play the Pipes** [Three Actions] (__auditory__, __primal__)
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**Requirements** The satyr is holding a musical instrument. **Effect** The satyr
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plays a melody on his instrument to cast __charm__, __fear__, __sleep__, or __suggestion__
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without expending the spell slot and using his music in place of providing the
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spell''s component actions. The spell gains the __auditory__ trait and targets
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all creatures in a 60-foot emanation instead of its usual targets. A creature
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that succeeds at its Will save against any spell is then temporarily immune from
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spells played from that satyr''s pipes for 1 minute. Satyrs are immune to this
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music.'
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requirements: null
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success: null
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traits:
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- auditory
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- primal
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d6+3
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type: piercing
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name: shortbow
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plus_damage: null
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to_hit: 14
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traits:
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- deadly 1d10
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- range increment 60 feet
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- reload 0
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- action_cost: One Action
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damage:
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formula: 1d4+6
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type: piercing
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name: dagger
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plus_damage: null
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to_hit: 14
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traits:
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- agile
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- thrown 10 feet
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- versatile S
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 11
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ref_misc: null
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will: 12
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'A satyr''s wineskin magically enchants any alcohol inside. With an
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Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus
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to Will saves and a +3 item bonus to Will saves against fear effects for the following
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hour. When the wineskin is removed from a satyr''s person, the magic remains only
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until the wine spoils. The wineskin holds up to eight drafts of wine.
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Sylvan Wine
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range: null
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raw_description: '**Sylvan Wine** (__enchantment__, __mental__, __primal__) A satyr''s
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wineskin magically enchants any alcohol inside. With an Interact action, a living
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creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3
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item bonus to Will saves against fear effects for the following hour. When the
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wineskin is removed from a satyr''s person, the magic remains only until the wine
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spoils. The wineskin holds up to eight drafts of wine.
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'
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requirements: null
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success: null
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traits:
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- enchantment
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- mental
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- primal
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trigger: null
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senses:
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- Perception +10
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- low-light vision
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size: Medium
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skills:
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- bonus: 8
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misc: null
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name: 'Athletics '
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- bonus: 13
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misc: null
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name: 'Deception '
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- bonus: 13
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misc: null
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name: 'Diplomacy '
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- bonus: 11
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misc: null
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name: 'Intimidation '
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- bonus: 9
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misc: null
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name: 'Nature '
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- bonus: 13
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misc: null
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name: 'Performance '
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- bonus: 11
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misc: null
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name: 'Stealth '
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- bonus: 8
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 284
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page_stop: null
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speed:
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- amount: 35
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type: Land
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spell_lists:
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- dc: 21
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: charm
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requirement: null
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- frequency: null
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name: fear
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requirement: null
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- frequency: null
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name: sleep
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requirement: null
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- frequency: null
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name: suggestion
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requirement: null
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- heightened_level: 2
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level: 0
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spells:
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- frequency: null
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name: dancing lights
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requirement: null
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- frequency: null
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name: ghost sound
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requirement: null
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- frequency: null
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name: inspire competence
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requirement: null
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- frequency: null
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name: inspire courage
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requirement: null
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- frequency: null
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name: triple time
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requirement: null
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to_hit: null
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traits:
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- CN
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- Medium
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- Fey
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type: Creature
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weaknesses:
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- amount: 5
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type: cold iron
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