18203 lines
592 KiB
YAML
18203 lines
592 KiB
YAML
spell:
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- action_abbr: R
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area: 60-foot emanation
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cast: '|R| somatic or verbal'
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components:
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- Somatic
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- Verbal
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descr: 'Your performance protects you and your allies. Roll a Performance check
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for a type you know: an auditory performance if the trigger was auditory, or a
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visual one for a visual trigger. You and allies in the area can use the better
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result between your Performance check and the saving throw.'
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duration: null
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has_been_manually_proofread: true
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level: 1
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name: Counter Performance
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range: null
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req: null
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source:
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- abbr: CRB
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|
page_start: 386
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|
page_stop: 386
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|
targets: null
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traditions: null
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|
traits:
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- Uncommon
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- Bard
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- Composition
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- Enchantment
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- Fortune
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- Mental
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trigger: You or an ally within 60 feet rolls a saving throw against an auditory
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or visual effect.
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type: Focus
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- action_abbr: '1'
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cast: '|1| verbal'
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components:
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- Verbal
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descr: 'Your encouragement inspires your ally to succeed at a task. This counts
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as having taken sufficient preparatory actions to Aid your ally on a skill check
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of your choice, regardless of the circumstances. When you later use the Aid reaction,
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you can roll Performance instead of the normal skill check, and if you roll a
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failure, you get a success instead. If you are legendary in Performance, you automatically
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critically succeed.
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The GM might rule that you can''t use this ability if the act of encouraging your
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ally would interfere with the skill check (such as a check to Sneak quietly or
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maintain a disguise).'
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duration: 1 round
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has_been_manually_proofread: true
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level: 1
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name: Inspire Competence
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range: 60 feet
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req: null
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source:
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- abbr: CRB
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page_start: 386
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page_stop: 386
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targets: 1 ally
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traditions: null
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traits:
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- Uncommon
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- Bard
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- Cantrip
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- Composition
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- Emotion
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- Enchantment
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- Mental
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trigger: null
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type: Cantrip
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- action_abbr: '1'
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area: 60-foot emanation
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cast: '|1| verbal'
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components:
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- Verbal
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descr: You inspire your allies with words or tunes of encouragement. You and all
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allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves
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against fear effects.
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duration: 1 round
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has_been_manually_proofread: true
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level: 1
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name: Inspire Courage
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req: null
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source:
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- abbr: CRB
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page_start: 386
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page_stop: 386
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targets: null
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traditions: null
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|
traits:
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- Uncommon
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|
- Bard
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- Cantrip
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- Composition
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- Emotion
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- Enchantment
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- Mental
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trigger: null
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type: Cantrip
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- action_abbr: F
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cast: '|F| verbal'
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components:
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- Verbal
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descr: "You add a flourish to your composition to extend its benefits. If your next\
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\ action is to cast a cantrip composition with a duration of 1 round, attempt\
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\ a Performance check. The DC is usually a standard-difficulty DC of a level equal\
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\ to the highest-level target of your composition, but the GM can assign a different\
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\ DC based on the circumstances. The effect depends on the result of your check.\
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\ \n\n**Critical Success** The composition lasts 4 rounds.\n\n**Success** The\
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\ composition lasts 3 rounds.\n\n**Failure** The composition lasts 1 round, but\
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\ you don't spend the Focus Point for casting this spell."
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duration: null
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has_been_manually_proofread: true
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level: 1
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name: Lingering Composition
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range: null
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req: null
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source:
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- abbr: CRB
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page_start: 387
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|
page_stop: 387
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targets: null
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traditions: null
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traits:
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- Uncommon
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- Bard
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- Enchantment
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trigger: null
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type: Focus
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- action_abbr: F
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cast: '|F| somatic'
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components:
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- Somatic
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descr: You call upon your muse's deep mysteries, granting the target a greater ability
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to think and recall information. Roll the triggering Recall Knowledge skill check
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twice and use the better result.
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duration: null
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has_been_manually_proofread: true
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level: 1
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name: Loremaster's Etude
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range: 30 feet
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req: null
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source:
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- abbr: CRB
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page_start: 387
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page_stop: 387
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targets: you or the triggering ally
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traditions: null
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traits:
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- Uncommon
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- Bard
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- Divination
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- Fortune
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trigger: You or an ally within range attempts a skill check to Recall Knowledge
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type: Focus
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- action_abbr: '1'
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area: 60-foot emanation
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cast: '|1| verbal'
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components:
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- Verbal
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descr: You inspire your allies to protect themselves more effectively. You and all
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allies in the area gain a +1 status bonus to AC and saving throws, as well as
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resistance equal to half the spell's level to physical damage.
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duration: 1 round
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has_been_manually_proofread: true
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level: 2
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name: Inspire Defense
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req: null
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source:
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- abbr: CRB
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page_start: 386
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page_stop: 387
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targets: null
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traditions: null
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traits:
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- Uncommon
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- Bard
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- Cantrip
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- Composition
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- Emotion
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- Enchantment
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- Mental
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trigger: null
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type: Cantrip
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- action_abbr: '1'
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area: 60-foot emanation
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cast: somatic
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components:
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- Somatic
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descr: You dance at a lively tempo, speeding your allies' movement. You and all
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allies in the area gain a +10-foot status bonus to all Speeds for 1 round.
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duration: 1 round
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has_been_manually_proofread: true
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level: 2
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name: Triple Time
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req: null
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source:
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- abbr: CRB
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page_start: 387
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page_stop: 387
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targets: null
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traditions: null
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traits:
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- Uncommon
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- Bard
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- Cantrip
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- Composition
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- Emotion
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- Enchantment
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- Mental
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trigger: null
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type: Cantrip
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- action_abbr: '1'
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area: 30-foot emanation
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cast: verbal
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components:
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- Verbal
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descr: Foes within the area are frightened 1. They can't reduce their frightened
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value below 1 while they remain in the area.
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duration: 1 round
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has_been_manually_proofread: true
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level: 3
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name: Dirge of Doom
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req: null
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source:
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- abbr: CRB
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page_start: 386
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page_stop: 386
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targets: null
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traditions: null
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traits:
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- Uncommon
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- Bard
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- Cantrip
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- Composition
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- Emotion
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- Enchantment
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- Fear
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- Mental
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trigger: null
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type: Cantrip
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- action_abbr: F
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cast: verbal
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components:
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- Verbal
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descr: "You call upon your muse to greatly increase the benefits you provide to\
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\ your allies with your *inspire courage* or *inspire defense* composition. If\
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\ your next action is to *cast inspire courage* or *inspire defense*, attempt\
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\ a Performance check. The DC is usually a very hard DC of a level equal to that\
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\ of the highest-level target of your composition, but the GM can assign a different\
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\ DC based on the circumstances. The effect of your *inspire courage* or *inspire\
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\ defense* composition depends on the result of your check. \n\n**Critical Success**\
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\ The status bonus from your *inspire courage* or *inspire defense* increases\
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\ to +3. \n\n**Success** The status bonus from *inspire courage* or *inspire\
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\ defense* increases to +2. \n\n**Failure** Your *inspire courage* or *inspire\
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\ defense* provides only its normal bonus of +1, but you don't spend the Focus\
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\ Point for casting this spell."
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duration: null
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has_been_manually_proofread: true
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level: 4
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name: Inspire Heroics
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req: null
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source:
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- abbr: CRB
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page_start: 387
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page_stop: 387
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targets: null
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traditions: null
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traits:
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- Uncommon
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- Bard
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- Enchantment
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trigger: null
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type: Focus
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- action_abbr: '1'
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cast: somatic
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components:
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- Somatic
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descr: You mime creating an invisible 10-foot-by-10-foot stretch of wall adjacent
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to you and within your reach. The wall is solid to those creatures that don't
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disbelieve it, even incorporeal creatures. You and your allies can voluntarily
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believe the wall exists to continue to treat it as solid, for instance to climb
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onto it. A creature that disbelieves the illusion is temporarily immune to your
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*house of imaginary walls* for 1 minute. The wall doesn't block creatures that
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didn't see your visual performance, nor does it block objects. The wall has AC
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10, Hardness equal to double the spell's level, and HP equal to quadruple the
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spell's level.
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duration: 1 round
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has_been_manually_proofread: true
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level: 5
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name: House of Imaginary Walls
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range: touch
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req: null
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source:
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- abbr: CRB
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|
page_start: 386
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|
page_stop: 386
|
|
targets: null
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traditions: null
|
|
traits:
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- Uncommon
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- Bard
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- Cantrip
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- Composition
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- Illusion
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- Visual
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trigger: null
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type: Cantrip
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- action_abbr: '1'
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cast: verbal
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components:
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- Verbal
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descr: You perform rapidly, speeding up your ally. The ally becomes quickened and
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can use the additional action to Strike, Stride, or Step.
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duration: 1 round
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has_been_manually_proofread: true
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level: 7
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name: Allegro
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range: 30 feet
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req: null
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source:
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- abbr: CRB
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|
page_start: 386
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|
page_stop: 386
|
|
targets: 1 ally
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traditions: null
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|
traits:
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- Uncommon
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- Bard
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- Cantrip
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- Composition
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- Emotion
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- Enchantment
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- Mental
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trigger: null
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type: Cantrip
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- action_abbr: '2'
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cast: somatic, verbal
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components:
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- Somatic
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- Verbal
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descr: "You draw upon your muse to soothe your allies. Choose one of the following\
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\ three effects:\n* The spell attempts to counteract fear effects on the targets.\
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\ \n\n* The spell attempts to counteract effects imposing paralysis on the targets.\
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\ \n\n* The spell restores 7d8 Hit Points to the targets. \n\n---\n**Heightened\
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\ (+1)** When used to heal, soothing ballad restores 1d8 more Hit Points."
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duration: null
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has_been_manually_proofread: true
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level: 7
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name: Soothing Ballade
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range: 30 feet
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req: null
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source:
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- abbr: CRB
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|
page_start: 387
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|
page_stop: 387
|
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targets: you and up to 9 allies
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traditions: null
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traits:
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- Uncommon
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- Bard
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- Composition
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- Emotion
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- Enchantment
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- Healing
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- Mental
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trigger: null
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type: Focus
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- action_abbr: '1'
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cast: verbal
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components:
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- Verbal
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descr: "You perform music so perfect that the target may die of joy or sorrow. Once\
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\ targeted, the creature becomes temporarily immune for 1 minute. The effect of\
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\ the spell depends on the target's level and current Hit Points. \n\n**16th\
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\ or Lower** The target dies instantly. \n\n**17th** If the target has 50\
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\ Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points\
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\ and becomes dying 1. \n\n**18th or Higher** The target takes 50 damage. If\
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\ this brings it to 0 Hit Points, it dies instantly."
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duration: null
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|
has_been_manually_proofread: true
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level: 10
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name: Fatal Aria
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range: 30 feet
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req: null
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source:
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- abbr: CRB
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|
page_start: 386
|
|
page_stop: 386
|
|
targets: 1 creature
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|
traditions: null
|
|
traits:
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- Uncommon
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|
- Bard
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|
- Composition
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|
- Death
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- Emotion
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- Enchantment
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- Mental
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trigger: null
|
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type: Focus
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- action_abbr: '1'
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cast: somatic
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components:
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- Somatic
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descr: "Your hands become infused with positive energy, healing a living creature\
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\ or damaging an undead creature with a touch. If you use *lay on hands* on a\
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\ willing living target, you restore 6 Hit Points; if the target is one of your\
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\ allies, they also gain a +2 status bonus to AC for 1 round. Against an undead\
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\ target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it\
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\ fails, it also takes a -2 status penalty to AC for 1 round. \n\n---\n**Heightened\
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\ (+1)** The amount of healing increases by 6, and the damage to an undead target\
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\ increases by 1d6."
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duration: null
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has_been_manually_proofread: true
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level: 1
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name: Lay on Hands
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range: touch
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req: null
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source:
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- abbr: CRB
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|
page_start: 387
|
|
page_stop: 388
|
|
targets: 1 willing living creature or 1 undead creature
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traditions: null
|
|
traits:
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- Uncommon
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- Champion
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- Healing
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- Necromancy
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- Positive
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|
trigger: null
|
|
type: Focus
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|
- action_abbr: '1'
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cast: verbal
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components:
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- Verbal
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descr: "Your litany rails against the sin of wrath, punishing the target for attacking\
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\ good creatures. The target must attempt a Will save. A particularly wrathful\
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\ creature, such as a wrath demon, uses the outcome one degree of success worse\
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|
\ than the result of its saving throw. The target then becomes temporarily immune\
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\ to all of your litanies for 1 minute. \n\n**Critical Success** The target\
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\ is unaffected. \n\n**Success** The first time the target uses an action that\
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|
\ deals damage to at least one good creature, the target takes 3d6 good damage.\
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\ \n\n**Failure** Each time the target uses an action that deals damage to at\
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|
\ least one good creature, the target takes 3d6 good damage. \n\n**Critical Failure**\
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|
\ The target is enfeebled 2. Each time it uses an action that deals damage to\
|
|
\ at least one good creature, the target takes 3d6 good damage. \n\n---\n**Heightened\
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|
\ (+1)** The damage increases by 1d6."
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Litany against Wrath
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|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
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|
source:
|
|
- abbr: CRB
|
|
page_start: 388
|
|
page_stop: 388
|
|
targets: 1 evil creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Champion
|
|
- Evocation
|
|
- Good
|
|
- Litany
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "Your litany rails against the sin of sloth, interfering with the target's\
|
|
\ ability to react. The target must attempt a Will save. A particularly slothful\
|
|
\ creature, such as a sloth demon, uses the outcome one degree of success worse\
|
|
\ than the result of its saving throw. The target becomes temporarily immune to\
|
|
\ all of your litanies for 1 minute. \n\n **Critical Success** The target is\
|
|
\ unaffected. \n\n **Success** The target can't use reactions. \n\n **Failure**\
|
|
\ The target can't use reactions and is slowed 1. \n\n **Critical Failure** The\
|
|
\ target can't use reactions and is slowed 2."
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Litany against Sloth
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 388
|
|
page_stop: 388
|
|
targets: 1 evil creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Champion
|
|
- Evocation
|
|
- Good
|
|
- Litany
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: You form a link with an ally, allowing you to take harm in their stead. All
|
|
the effects of the hit or failed save are applied to you instead of the ally.
|
|
For example, if the target critically fails a saving throw against a *fireball*,
|
|
you would take double damage. These effects ignore any resistances, immunities,
|
|
or other abilities you have that might mitigate them in any way, although those
|
|
of the target apply before you take the effect.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Champion's Sacrifice
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 387
|
|
page_stop: 387
|
|
targets: 1 ally
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Champion
|
|
trigger: An ally is hit by a Strike, or an ally fails a saving throw against an
|
|
effect that doesn't affect you.
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "Your litany denounces an evildoer, rendering it susceptible to the powers\
|
|
\ of good. The target gains weakness 7 to good. The target then becomes temporarily\
|
|
\ immune to all of your litanies for 1 minute. \n\n---\n**Heightened (+1)** \
|
|
\ The weakness increases by 1."
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Litany of Righteousness
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 388
|
|
page_stop: 388
|
|
targets: 1 evil creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Champion
|
|
- Evocation
|
|
- Good
|
|
- Litany
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: F
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You shout in defiance, filling you with a sudden burst of healing. Just before
|
|
applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough
|
|
to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious
|
|
or dying. Either way, cheating death is difficult, and you can't use *hero's defiance*
|
|
again until you Refocus or the next time you prepare. *Hero's defiance* cannot
|
|
be used against effects with the death trait or that would leave no remains, such
|
|
as *disintegrate*.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Hero's Defiance
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 387
|
|
page_stop: 387
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Champion
|
|
- Healing
|
|
- Necromancy
|
|
- Positive
|
|
trigger: An attack would bring you to 0 Hit Points.
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: The blessings of your god make your feet faster and your movements more fluid.
|
|
You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As
|
|
part of casting *agile feet*, you can Stride or Step; you can instead Burrow,
|
|
Climb, Fly, or Swim if you have the appropriate Speed.
|
|
domain: Travel
|
|
duration: until the end of the current turn
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Agile Feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 389
|
|
page_stop: 389
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 5-foot burst
|
|
cast: material, verbal
|
|
components:
|
|
- Material
|
|
- Verbal
|
|
descr: "You create a brief vision of immense wealth filling the spell's area. Each\
|
|
\ creature within 20 feet of the area that could be enticed by material wealth\
|
|
\ must attempt a Will saving throw. A creature that enters the area automatically\
|
|
\ disbelieves the illusion, and disbelieving the illusion ends any fascinated\
|
|
\ condition imposed by the spell. As long as you Sustain the Spell, other creatures\
|
|
\ react to the treasure like they would any other illusion, but they are not at\
|
|
\ risk of becoming fascinated. \n\n**Critical Success** The creature disbelieves\
|
|
\ the illusion and is unaffected by it. \n\n**Success** The creature is fascinated\
|
|
\ by the wealth until it has completed its first action on its next turn. \n\n\
|
|
**Failure** The creature is fascinated by the illusion."
|
|
domain: Wealth
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Appearance of Wealth
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 389
|
|
page_stop: 389
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Illusion
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: Your body fills with physical power and skill. You gain a +10-foot status
|
|
bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting
|
|
this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses
|
|
apply during that action.
|
|
domain: Might
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Athletic Rush
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 389
|
|
page_stop: 389
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You tilt the scales of luck slightly to protect a creature from disaster.\
|
|
\ When the target would attempt a saving throw, it can roll twice and use the\
|
|
\ better result. Once it does this, the spell ends. \n\nIf you cast *bit of luck*\
|
|
\ again, any previous *bit of luck* you cast that's still in effect ends. After\
|
|
\ a creature has been targeted with bit of luck, it becomes temporarily immune\
|
|
\ for 24 hours."
|
|
domain: Luck
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Bit of Luck
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 389
|
|
page_stop: 389
|
|
targets: 1 willing creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Divination
|
|
- Fortune
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You strengthen a target's ambition, increase its resentment of allies, and\
|
|
\ make its allegiances more susceptible to change. The target must attempt a Will\
|
|
\ save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
|
\ The target takes a -1 status penalty to its saving throws and other defenses\
|
|
\ against attempts to Coerce it, Request something of it, or use mental effects\
|
|
\ to convince it to do something (such as a suggestion spell). This penalty applies\
|
|
\ only if the target is being encouraged to advance its own ambitions. \n\n**Failure**\
|
|
\ As success, but the penalty is -2. \n\n**Critical Failure** The target is\
|
|
\ overcome with ambition, taking whatever actions would advance its own agenda\
|
|
\ over those of anyone else, even without attempts to convince it."
|
|
domain: Ambition
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Blind Ambition
|
|
range: 60 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 389
|
|
page_stop: 389
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Emotion
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You infuse your target with attraction, causing it to act friendlier toward\
|
|
\ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\
|
|
\ save if you or your allies recently threatened or were hostile to it. \n\n**Critical\
|
|
\ Success** The target is unaffected and aware you tried to charm it. \n\n**Success**\
|
|
\ The target is unaffected but thinks your spell was something harmless instead\
|
|
\ of *charming touch*, unless it identifies the spell (See Identifying Magic).\
|
|
\ \n\n**Failure** The target's attitude becomes friendly toward you. If it was\
|
|
\ friendly, it becomes helpful. It can't use hostile actions against you. \n\n\
|
|
**Critical Failure** The target is helpful and can't use hostile actions against\
|
|
\ you. \n\nYou can Dismiss the spell. If you use hostile actions against the\
|
|
\ target, the spell ends. After the spell ends, the target doesn't necessarily\
|
|
\ realize it was charmed unless its friendship with you or the actions you convinced\
|
|
\ it to take clash with its expectations, which could potentially allow you to\
|
|
\ convince the target to continue being your friend via mundane means. \n\n---\n\
|
|
**Heightened (4th)** You can target any type of creature, not just humanoids,\
|
|
\ as long as it could find you attractive."
|
|
domain: Passion
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Charming Touch
|
|
range: touch
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 390
|
|
page_stop: 390
|
|
targets: 1 humanoid creature that could find you attractive
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Emotion
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You drape the target in a mantle of swirling shadows that make it harder\
|
|
\ to see. The cloak reduces bright light within a 20-foot emanation to dim light.\
|
|
\ This is a form of magical darkness and can therefore overcome non-magical light\
|
|
\ or attempt to counteract magical light. \n\nThe target can use concealed condition\
|
|
\ gained from the shadows to Hide, though observant creatures can still follow\
|
|
\ the moving aura of shadow, making it difficult for the target to become completely\
|
|
\ undetected. The target can use an Interact action to remove the cloak and leave\
|
|
\ it behind as a decoy, where it remains, reducing light for the rest of the spell's\
|
|
\ duration. If anyone picks up the cloak after it's been removed by the original\
|
|
\ target, the cloak evaporates and the spell ends."
|
|
domain: Darkness
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Cloak of Shadow
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 390
|
|
page_stop: 390
|
|
targets: 1 willing creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Darkness
|
|
- Evocation
|
|
- Shadow
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 15-foot cone
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\
|
|
\ object in the area takes 1d8 sonic damage. If you already dealt damage to an\
|
|
\ enemy this turn with a Strike or spell, increase the damage dice from this spell\
|
|
\ to d12s. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
|
|
domain: Destruction
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Cry of Destruction
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 390
|
|
page_stop: 390
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Evocation
|
|
- Sonic
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 15-foot cone
|
|
cast: material, verbal
|
|
components:
|
|
- Material
|
|
- Verbal
|
|
descr: "You raise your religious symbol and create a blinding flash of light. Each\
|
|
\ creature in the area must attempt a Fortitude save. \n\n**Critical Success**\
|
|
\ The creature is unaffected. \n\n**Success** The creature is dazzled for 1\
|
|
\ round. \n\n**Failure** The creature is blinded for 1 round and dazzled for\
|
|
\ 1 minute. The creature can spend an Interact action rubbing its eyes to end\
|
|
\ the blinded condition. \n\n**Critical Failure** The creature is blinded for\
|
|
\ 1 round and dazzled for 1 hour. \n\n---\n**Heightened (3rd)** The area increases\
|
|
\ to a 30-foot cone."
|
|
domain: Sun
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Dazzling Flash
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 391
|
|
page_stop: 391
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Evocation
|
|
- Light
|
|
- Visual
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: Seeing another pass from this world to the next invigorates you. You gain
|
|
temporary Hit Points equal to the triggering creature's level plus your spellcasting
|
|
ability modifier. If the triggering creature was undead, double the number of
|
|
temporary Hit Points you gain . These last for the duration of the spell, and
|
|
the spell ends if all the temporary Hit Points are depleted earlier.
|
|
domain: Death
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Death's Call
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 391
|
|
page_stop: 391
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Necromancy
|
|
trigger: A living creature within 20 feet of you dies, or an undead creature within
|
|
20 feet of you is destroyed.
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "While in a crowd of roughly similar creatures, your appearance becomes bland\
|
|
\ and nondescript. You gain a +2 status bonus to Deception and Stealth checks\
|
|
\ to go unnoticed among the crowd, and you ignore difficult terrain caused by\
|
|
\ the crowd. \n\n---\n**Heightened (3rd)** The spell gains a range of 10 feet\
|
|
\ and can target up to 10 creatures."
|
|
domain: Cities
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Face in the Crowd
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 392
|
|
page_stop: 392
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A blazing band of fire arcs through the air. Make a spell attack roll. The\
|
|
\ ray deals 2d6 fire damage. \n\n**Critical Success** The ray deals double damage\
|
|
\ and 1d4 persistent fire damage. \n\n**Success** The ray deals full damage.\
|
|
\ \n\n---\n**Heightened (+1)** The ray's initial damage increases by 2d6, and\
|
|
\ the persistent fire damage on a critical success increases by 1d4."
|
|
domain: Fire
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Fire Ray
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 392
|
|
page_stop: 392
|
|
targets: 1 creature or object
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Attack
|
|
- Cleric
|
|
- Evocation
|
|
- Fire
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: material, somatic
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
descr: "You quiet the target's voice, preventing it from giving away valuable secrets.\
|
|
\ This doesn't prevent the target from talking or providing verbal spell components,\
|
|
\ but no creature more than 10 feet away can hear its whispers without succeeding\
|
|
\ at a Perception check against your spell DC, which might interfere with auditory\
|
|
\ or linguistic effects as well as communication. The spell's duration depends\
|
|
\ on the target's Fortitude save. After attempting its save, the target becomes\
|
|
\ temporarily immune for 24 hours. \n\n**Critical Success** The target is unaffected.\
|
|
\ \n\n**Success** The duration is 1 round. \n\n**Failure** The duration is\
|
|
\ 1 minute. \n\n**Critical Failure** The duration is 10 minutes."
|
|
domain: Secrecy
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Forced Quiet
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 393
|
|
page_stop: 393
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Cleric
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "Your words bless a creature with an enhanced connection to positive energy.\
|
|
\ When the target regains Hit Points from a healing spell, it regains 1 additional\
|
|
\ Hit Point. \n\nThe target regains additional Hit Points from *healer's blessing*\
|
|
\ only the first time it regains HP from a given healing spell, so a spell that\
|
|
\ heals the creature repeatedly over a duration would restore additional Hit Points\
|
|
\ only once. \n\n---\n**Heightened (+1)** The additional healing increases by\
|
|
\ 2 HP."
|
|
domain: Healing
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Healer's Blessing
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 393
|
|
page_stop: 393
|
|
targets: 1 willing living creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Necromancy
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You evoke a magical stone and throw it, with your god's presence guiding\
|
|
\ your aim. Make a spell attack roll against the target. The stone deals bludgeoning\
|
|
\ damage equal to 1d6 plus your Strength modifier. \n\n**Critical Success** \
|
|
\ The stone deals double damage. \n\n**Success** The stone deals full damage.\
|
|
\ \n\n---\n**Heightened (+1)** The stone's damage increases by 1d6."
|
|
domain: Earth
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Hurtling Stone
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 393
|
|
page_stop: 393
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Attack
|
|
- Cleric
|
|
- Earth
|
|
- Evocation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: A creature becomes a receptacle for pure magical energy sent by your deity.
|
|
The target gains a +1 status bonus to saving throws. Each time you Cast a Spell
|
|
from your spell slots, you automatically Sustain this Spell and grant its target
|
|
resistance to damage from spells until the start of your next turn. This resistance
|
|
is equal to the level of the spell you cast.
|
|
domain: Magic
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Magic's Vessel
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 393
|
|
page_stop: 393
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Enchantment
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You shine a ray of moonlight. Make a spell attack roll. The beam of light\
|
|
\ deals 1d6 fire damage. *Moonbeam* deals silver damage for the purposes of weaknesses,\
|
|
\ resistances, and the like. \n\n**Critical Success** The beam deals double\
|
|
\ damage, and the target is dazzled for 1 minute. \n\n**Success** The beam deals\
|
|
\ full damage, and the target is dazzled for 1 round. \n\n---\n**Heightened (+1)**\
|
|
\ The ray's damage increases by 1d6."
|
|
domain: Moon
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Moonbeam
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 394
|
|
page_stop: 394
|
|
targets: 1 creature or object
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Attack
|
|
- Cleric
|
|
- Evocation
|
|
- Fire
|
|
- Light
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Huge amounts of food and drink fill the target. It receives a full meal's\
|
|
\ worth of nourishment and must attempt a Fortitude save. \n\n**Critical Success**\
|
|
\ The target is unaffected. \n\n**Success** The target is sickened 1, but if\
|
|
\ it spends an action to end the condition, it succeeds automatically. \n\n**Failure**\
|
|
\ The target is sickened 1. \n\n**Critical Failure** The target is sickened\
|
|
\ 2.\n\nA target sickened by this spell takes a -10-foot status penalty to its\
|
|
\ Speed until it's no longer sickened. "
|
|
domain: Indulgence
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Overstuff
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 394
|
|
page_stop: 394
|
|
targets: 1 living creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You meditate upon perfection to remove all distractions from your mind. Attempt
|
|
a new Will save against one mental effect currently affecting you that required
|
|
a Will save. Use the result of this new save to determine the outcome of the mental
|
|
effect, unless the new save would have a worse result than the original save,
|
|
in which case nothing happens. You can use *perfected mind* against a given effect
|
|
only once.
|
|
domain: Perfection
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Perfected Mind
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 394
|
|
page_stop: 394
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Cleric
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You protect your ally by suffering in their stead. Reduce the damage the\
|
|
\ triggering ally would take by 3. You redirect this damage to yourself, but your\
|
|
\ immunities, weaknesses, resistances and so on do not apply. \n\nYou aren't subject\
|
|
\ to any conditions or other effects of whatever damaged your ally (such as poison\
|
|
\ from a venomous bite). Your ally is still subject to those effects even if you\
|
|
\ redirect all of the triggering damage to yourself. \n\n---\n**Heightened (+1)**\
|
|
\ The damage you redirect increases by 3."
|
|
domain: Protection
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Protector's Sacrifice
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 395
|
|
page_stop: 395
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Cleric
|
|
trigger: An ally within 30 feet takes damage.
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Giving the air a push, you buffet the target with a powerful gust of wind;\
|
|
\ it must attempt a Fortitude save. \n\n**Critical Success** The target is unaffected.\
|
|
\ \n\n**Success** The target is pushed 5 feet away from you. \n\n**Failure**\
|
|
\ The target is pushed 10 feet away from you. \n\n**Critical Failure** The\
|
|
\ target is pushed 10 feet away from you and knocked prone."
|
|
domain: Air
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Pushing Gust
|
|
range: 500 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 395
|
|
page_stop: 395
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Air
|
|
- Cleric
|
|
- Conjuration
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You attempt to learn more about the target's fate in the short term, usually\
|
|
\ within the next day for most prosaic creatures, or the next hour or less for\
|
|
\ someone likely to have multiple rapid experiences, such as someone actively\
|
|
\ adventuring. \n\nYou learn a single enigmatic word connected to the creature's\
|
|
\ fate in that time frame. Fate is notoriously inscrutable, and the word isn't\
|
|
\ necessarily meant to be taken at face value, so the meaning is often clear only\
|
|
\ in hindsight. The GM rolls a secret DC 6 flat check. If the creature's fate\
|
|
\ is too uncertain, or on a failed flat check, the spell yields the word \"inconclusive.\"\
|
|
\ Either way, the creature is then temporarily immune for 24 hours."
|
|
domain: Fate
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Read Fate
|
|
range: 10 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 395
|
|
page_stop: 395
|
|
targets: 1 creature other than you
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Divination
|
|
- Prediction
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You inflict pain upon the target and revel in their anguish. This deals\
|
|
\ 1d4 mental damage and 1d4 persistent mental damage; the target must attempt\
|
|
\ a Will save. As long as the target is taking persistent damage from this spell,\
|
|
\ you gain a +1 status bonus to attack rolls and skill checks against the target.\
|
|
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
|
|
\ takes half damage and no persistent damage. \n\n**Failure** The target takes\
|
|
\ full initial and persistent damage. \n\n**Critical Failure** The target takes\
|
|
\ double initial and persistent damage. \n\n---\n**Heightened (+1)** The initial\
|
|
\ damage increases by 1d4 and the persistent damage increases by 1d4."
|
|
domain: Pain
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Savor the Sting
|
|
range: touch
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 396
|
|
page_stop: 396
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Enchantment
|
|
- Mental
|
|
- Nonlethal
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: Speaking a short prayer as you gather your thoughts, you're blessed to find
|
|
that your deity gave you just the right bit of information for your situation.
|
|
Roll the triggering check twice and use the better result.
|
|
domain: Knowledge
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Scholarly Recollection
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 396
|
|
page_stop: 396
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Divination
|
|
- Fortune
|
|
trigger: You attempt a Perception check to Seek, or you attempt a skill check to
|
|
Recall Knowledge with a skill you're trained in.
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You attempt to calm the target by uttering soothing words in a calm and\
|
|
\ even tone. The target gains a +1 status bonus to Will saving throws. This bonus\
|
|
\ increases to +2 against emotion effects. \n\nIn addition, when you Cast this\
|
|
\ Spell, you can attempt to counteract one emotion effect on the target. \n\n\
|
|
---\n**Heightened (5th)** The bonus to saves increases to +2, or +3 against emotion\
|
|
\ effects."
|
|
domain: Family
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Soothing Words
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 396
|
|
page_stop: 396
|
|
targets: 1 ally
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Emotion
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 5-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: 'A deluge of colorful illusory paint, tools, or other symbols of art and
|
|
artisanship drift down in the area. Roll 1d4 to determine the color of the illusion.
|
|
Each creature in the area must attempt a Will save. A creature is unaffected on
|
|
a success. On a failure or critical failure, the creature takes the results listed
|
|
on the table relevant to the color.
|
|
|
|
|
|
| 1d4 | Color | Failure | Critical Failure |
|
|
|
|
| ---- | ------ | ------- | --------------- |
|
|
|
|
| 1 | White | Dazzled 1 round | Dazzled 1 minute |
|
|
|
|
| 2 | Red | Enfeebled 1 for 1 round | Enfeebled 2 for 1 round |
|
|
|
|
| 3 | Yellow | Frightened 1 | Frightened 2 |
|
|
|
|
| 4 | Blue | Sluggish 1 for 1 round | Sluggish 2 for 1 round |'
|
|
domain: Creation
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Splash of Art
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 397
|
|
page_stop: 397
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: You swiftly move from a dangerous spot and veil yourself. You Step and become
|
|
concealed.
|
|
domain: Trickery
|
|
duration: until the end of your next turn
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Sudden Shift
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 397
|
|
page_stop: 397
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Cleric
|
|
- Illusion
|
|
trigger: An enemy misses you with a melee attack.
|
|
type: Focus
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "With soothing song or tales, you lull the target into an enchanting dream.\
|
|
\ When you cast the spell, the target falls unconscious if it wasn't already.\
|
|
\ While unconscious, it experiences a dream of your choice. If it sleeps for at\
|
|
\ least 1 minute, it gains the benefit of the dream for the remainder of the spell's\
|
|
\ duration. \n\n* **Dream of Insight** +1 status bonus to Intelligence-based skill\
|
|
\ checks \n* **Dream of Glamour** +1 status bonus to Charisma-based skill checks\
|
|
\ \n* **Dream of Voyaging** +5-foot status bonus to Speed \n\nIf you Cast this\
|
|
\ Spell again, the effects of any previous *sweet dream* you cast end."
|
|
domain: Dreams
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Sweet Dream
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 397
|
|
page_stop: 397
|
|
targets: 1 willing creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Auditory
|
|
- Cleric
|
|
- Enchantment
|
|
- Linguistic
|
|
- Mental
|
|
- Sleep
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You call forth a tremendous wave to move the target either in a body of\
|
|
\ water or on the ground. The target must attempt a Fortitude save. \n\n**Failure**\
|
|
\ You move the target 5 feet in any direction along the ground or 10 feet in\
|
|
\ any direction through a body of water. \n\n**Critical Failure** You move the\
|
|
\ target up to 10 feet in any direction along the ground or 20 feet in any direction\
|
|
\ through a body of water."
|
|
domain: Water
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Tidal Surge
|
|
range: 60 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 397
|
|
page_stop: 397
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Evocation
|
|
- Water
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "Your imperious touch erodes the target's willpower, making it easier to\
|
|
\ control. The target attempts a Will save. \n\n**Critical Success** The target\
|
|
\ is unaffected. \n\n**Success** The target is stupefied 1 until the end of\
|
|
\ your current turn. \n\n**Failure** The target is stupefied 1 until the end\
|
|
\ of your next turn. \n\n**Critical Failure** The target is stupefied 1 for\
|
|
\ 1 minute."
|
|
domain: Tyranny
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Touch of Obedience
|
|
range: touch
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 398
|
|
page_stop: 398
|
|
targets: 1 living creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You attack the target's life force with undeath, dealing 1d6 negative damage.\
|
|
\ The target must attempt a Fortitude save. \n\n**Critical Success** The target\
|
|
\ is unaffected. \n\n**Success** The target takes half damage. \n\n**Failure**\
|
|
\ The target takes full damage, and positive effects heal it only half as much\
|
|
\ as normal for 1 round. \n\n**Critical Failure** The target takes double damage,\
|
|
\ and positive effects heal it only half as much as normal for 1 minute. \n\n\
|
|
---\n**Heightened (+1)** The damage increases by 1d6."
|
|
domain: Undeath
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Touch of Undeath (Cleric)
|
|
range: touch
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 398
|
|
page_stop: 398
|
|
targets: 1 living creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Necromancy
|
|
- Negative
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: Nothing can hold you in place. You immediately escape from every magical
|
|
effect that has you immobilized or grabbed unless the effect is of a higher level
|
|
than your *unimpeded stride* spell. You then Stride. During this movement, you
|
|
ignore difficult terrain and any circumstance or status penalties to your Speed.
|
|
domain: Freedom
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Unimpeded Stride
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 398
|
|
page_stop: 398
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You surround yourself in a veil of confidence. You reduce your current frightened\
|
|
\ condition by 1, and whenever you would become frightened during the duration,\
|
|
\ reduce the amount by 1. \n\nIf you critically fail a save against fear, *veil\
|
|
\ of confidence* ends immediately, and you increase any frightened condition you\
|
|
\ gain from the critical failure by 1 instead of decreasing it."
|
|
domain: Confidence
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Veil of Confidence
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 398
|
|
page_stop: 398
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "Your body sprouts a coat of brambly thorns that harm those that strike you\
|
|
\ and thrive on life magic. Adjacent creatures that hit you with a melee attack,\
|
|
\ as well as creatures that hit you with unarmed attacks, take 1 piercing damage\
|
|
\ each time they do. Anytime you cast a positive spell, the damage from your thorns\
|
|
\ increases to 1d6 until the start of your next turn. \n\n---\n**Heightened (+1)**\
|
|
\ The damage increases by 1, or 1d6 after you cast a positive spell."
|
|
domain: Nature
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Vibrant Thorns
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 399
|
|
page_stop: 399
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Morph
|
|
- Plant
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You fill the creature's mind with a terrifying vision out of its nightmares.\
|
|
\ The target must attempt a Will save. \n\n**Critical Success** The target is\
|
|
\ unaffected. \n\n**Success** The target is frightened 1. \n\n**Failure** \
|
|
\ The target is frightened 2. \n\n**Critical Failure** The target is frightened\
|
|
\ 3.\n\nIf the target is unconscious when you Cast this Spell on it, it immediately\
|
|
\ wakes up before attempting its save, and if it fails its save, it gains the\
|
|
\ fleeing condition for 1 round in addition to the effects noted above. "
|
|
domain: Nightmares
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Walking Nightmare
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 399
|
|
page_stop: 399
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Emotion
|
|
- Enchantment
|
|
- Fear
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: 'Holding your weapon aloft, you fill it with divine energy. On your next
|
|
Strike with that weapon before the start of your next turn, you gain a +1 status
|
|
bonus to the attack roll and the weapon deals an additional die of damage. If
|
|
the weapon has a *striking* rune, this instead increases the number of dice from
|
|
the *striking* rune by 1 (to a maximum of 3 extra weapon dice).
|
|
|
|
|
|
If the target weapon leaves your possession, *weapon surge* immediately ends.'
|
|
domain: Zeal
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Weapon Surge
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 399
|
|
page_stop: 399
|
|
targets: 1 weapon you're wielding
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Evocation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You speak a statement you believe to be true and that is free of any attempt\
|
|
\ to deceive through twisting words, omission, and so on. The statement must be\
|
|
\ 25 words or fewer. A symbol of your deity glows above your head, and anyone\
|
|
\ who sees you and hears your statement knows that you believe it to be true.\
|
|
\ \n\nEach time you Sustain this Spell, you can repeat this effect."
|
|
domain: Truth
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Word of Truth
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 399
|
|
page_stop: 399
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Divination
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: material, verbal
|
|
components:
|
|
- Material
|
|
- Verbal
|
|
descr: "You transform the target to make it match your artisanal and artistic vision.\
|
|
\ If you have expert proficiency in Crafting, the item grants a +1 item bonus\
|
|
\ to attack rolls if it's a weapon or skill checks if it's a skill tool. The target\
|
|
\ is a beautiful and impressive piece for its new quality, but the effect is obviously\
|
|
\ temporary, so its monetary value doesn't change. \n\nWhen you cast this spell,\
|
|
\ any previous *artistic flourish* you had cast ends. \n\n---\n**Heightened (7th)**\
|
|
\ If you have master proficiency in Crafting, the item grants a +2 item bonus\
|
|
\ instead. \n\n**Heightened (10th)** If you have legendary proficiency in Crafting,\
|
|
\ the item grants a +3 item bonus instead."
|
|
domain: Creation
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Artistic Flourish
|
|
range: 15 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 389
|
|
page_stop: 389
|
|
targets: 1 item or work of art that fits entirely within the range
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 15-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You become intensely entrancing, and creatures are distracted by you as\
|
|
\ long as they remain within the area. You can exclude any creatures you choose\
|
|
\ from the effects. \n\nWhen a creature enters the area for the first time, it\
|
|
\ must attempt a Will saving throw. If a creature leaves and reenters, it uses\
|
|
\ the results of its original save. \n\n**Critical Success** The creature is\
|
|
\ unaffected and temporarily immune for 1 hour. \n\n**Success** The creature\
|
|
\ is fascinated with you for its next action, then is temporarily immune for 1\
|
|
\ hour. \n\n**Failure** The creature is fascinated with you. \n\n**Critical\
|
|
\ Failure** The creature is fascinated with you, and its attitude toward you\
|
|
\ improves by one step. \n\n---\n**Heightened (+1)** Increase the size of the\
|
|
\ emanation by 15 feet."
|
|
domain: Passion
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Captivating Adoration
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 389
|
|
page_stop: 389
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Emotion
|
|
- Enchantment
|
|
- Mental
|
|
- Visual
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: With the threat of more pain, you compel a creature you've recently harmed.
|
|
You issue a command to the target, with the effects of the spell *command*.
|
|
domain: Tyranny
|
|
duration: until the end of your target's next turn
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Commanding Lash
|
|
range: 100 feet
|
|
req: Your most recent action dealt damage to a target
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 390
|
|
page_stop: 390
|
|
targets: A creature you dealt damage to on your most recent action.
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "Your competitiveness drives you to prove yourself against the opposition.\
|
|
\ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\
|
|
\ 20 feet critically succeeds at an attack roll or skill check, your status bonus\
|
|
\ increases to +3 attack rolls or that specific skill check (whichever the foe\
|
|
\ critically succeeded at) for 1 round. \n\n---\n**Heightened (7th)** Increase\
|
|
\ the base bonus to +2 and the increased bonus after an enemy critically succeeds\
|
|
\ to +4."
|
|
domain: Ambition
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Competitive Edge
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 390
|
|
page_stop: 390
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Emotion
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You infuse a creature's vision with darkness. After attempting its save,\
|
|
\ the target becomes temporarily immune for 24 hours. \n\n**Critical Success**\
|
|
\ The target is unaffected. \n\n**Success** The target's darkvision or low-light\
|
|
\ vision is suppressed for 1 round. \n\n**Failure** As success, but the duration\
|
|
\ is 1 minute. \n\n**Critical Failure** As success, but the duration is 1 minute,\
|
|
\ and the target is also blinded for the duration. It can attempt a new save at\
|
|
\ the end of each of its turns. If it succeeds, it's no longer blinded, but its\
|
|
\ darkvision or low-light vision remains suppressed."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Darkened Eyes
|
|
range: 60 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 390
|
|
page_stop: 390
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Darkness
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You make the target overconfident, leading it to ascribe failure to external\
|
|
\ factors. If the target fails at an attack roll or skill check, it takes a -1\
|
|
\ status penalty to attack rolls and skill checks until the end of its turn (or\
|
|
\ the end of its next turn, if it attempted the roll outside its turn). If the\
|
|
\ creature fails a second time while taking this penalty, the penalty increases\
|
|
\ to -2. The duration depends on the target's Will save. After attempting its\
|
|
\ save, the creature becomes temporarily immune for 24 hours. \n\n**Critical\
|
|
\ Success** The target is unaffected. \n\n**Success** The duration is 1 round.\
|
|
\ \n\n**Failure** The duration is 10 minutes. \n\n**Critical Failure** The\
|
|
\ duration is 24 hours."
|
|
domain: Confidence
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Delusional Pride
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 391
|
|
page_stop: 391
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Emotion
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 15-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Swirling sands of divine devastation surround you, weakening the defenses\
|
|
\ of all they touch. Reduce the resistances of creatures in the area (including\
|
|
\ yourself) by 2. \n\n---\n**Heightened (+2)** Reduce the resistances by an\
|
|
\ additional 2."
|
|
domain: Destruction
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Destructive Aura
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 391
|
|
page_stop: 391
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Evocation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: After taking the triggering damage, you transform into air. Until the end
|
|
of the current turn, you can't be attacked or targeted, you don't take up space,
|
|
you can't act, and any auras or emanations you have are suppressed. At the end
|
|
of the turn, you re-form in any space you can occupy within 15 feet of where you
|
|
were when you dispersed. Any auras or emanations you had are restored as long
|
|
as their duration didn't run out while you were dispersed.
|
|
domain: Air
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Disperse into Air
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 391
|
|
page_stop: 391
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Air
|
|
- Cleric
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: You take damage from an enemy or a hazard.
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 30-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You call forth a torrential downpour, which extinguishes nonmagical flames.\
|
|
\ Creatures in the area are concealed and gain fire resistance 10. Creatures outside\
|
|
\ the area are concealed to those inside the area. Creatures with weakness to\
|
|
\ water that end their turns in the area take damage equal to their weakness.\
|
|
\ \n\n---\n**Heightened (+1)** The fire resistance increases by 2."
|
|
domain: Water
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Downpour
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 391
|
|
page_stop: 391
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Evocation
|
|
- Water
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target becomes distracted and suggestible, inundated by vivid daydreams.\
|
|
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target's\
|
|
\ attention wavers. It becomes flat-footed and fascinated by its daydreams. \n\
|
|
\n**Failure** As success, except that you appear in the dream and give a suggestion.\
|
|
\ This can be to approach you, run away (as if it had the fleeing condition),\
|
|
\ Release what it's holding, Drop Prone, or stand in place. The creature follows\
|
|
\ this course of action as its first action after you Cast the Spell. \n\n**Critical\
|
|
\ Failure** As failure, but the target follows the course of action for as many\
|
|
\ actions as possible for the spell's duration, and it does nothing else."
|
|
domain: Dreams
|
|
duration: until the end of the target's next turn
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Dreamer's Call
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 391
|
|
page_stop: 391
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "Your own might mingles with divine power to protect you. You gain resistance\
|
|
\ equal to 8 plus your Strength modifier against all damage from the triggering\
|
|
\ attack or effect. \n\n---\n**Heightened (+1)** The resistance increases by\
|
|
\ 2."
|
|
domain: Might
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Enduring Might
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 392
|
|
page_stop: 392
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Cleric
|
|
trigger: An attack or effect would deal damage to you.
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 30-foot cone
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A massive deluge of life energy causes the undead to fall apart. Each undead\
|
|
\ creature in the area takes 4d12 positive damage. \n\n---\n**Heightened (+1)**\
|
|
\ The damage increases by 1d12."
|
|
domain: Death
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Eradicate Undeath
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 392
|
|
page_stop: 392
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You swiftly deflect incoming flames. The target gains fire resistance 15\
|
|
\ against the triggering effect. \n\n---\n**Heightened (+2)** The resistance\
|
|
\ increases by 5."
|
|
domain: Fire
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Flame Barrier
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 392
|
|
page_stop: 392
|
|
targets: the creature that would take fire damage
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Cleric
|
|
trigger: An effect would deal fire damage to either you or an ally within range.
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
area: 30-foot emanation
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "Divine insight lets you see things as they truly are. The GM attempts a\
|
|
\ secret counteract check against each illusion that is at least partially within\
|
|
\ the area. Instead of counteracting the illusion, you see through it (for instance,\
|
|
\ if the check succeeds against an *illusory disguise* spell, you see the creature's\
|
|
\ true form but *illusory disguise* doesn't end). \n\nThe area moves with you\
|
|
\ for the duration of the spell, and the GM attempts a secret counteract check\
|
|
\ each time a new illusion is within the area. \n\n---\n**Heightened (7th)**\
|
|
\ You can allow everyone to see through illusions you succeed against, not just\
|
|
\ yourself."
|
|
domain: Truth
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Glimpse the Truth
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 393
|
|
page_stop: 393
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Divination
|
|
- Revelation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: Use a Recall Knowledge action, rolling the appropriate skill check to identify
|
|
the triggering creature's abilities. You can roll your check twice and use the
|
|
better result.
|
|
domain: Knowledge
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Know the Enemy
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 393
|
|
page_stop: 393
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Divination
|
|
- Fortune
|
|
trigger: You roll initiative and can see a creature, you succeed at an attack roll
|
|
against a creature, or a creature fails a saving throw against one of your spells.
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 15-foot emanation or 15-foot cone
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You shake the earth, toppling nearby creatures. Choose whether the spell's\
|
|
\ area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature\
|
|
\ in the area standing on solid ground may take 4d6 bludgeoning damage and must\
|
|
\ attempt a Reflex saving throw. \n\n**Critical Success** The creature is unaffected.\
|
|
\ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\
|
|
\ takes full damage and falls prone. \n\n**Critical Failure** The creature takes\
|
|
\ full damage and falls prone. \n\n---\n**Heightened (+1)** Increase the damage\
|
|
\ by 2d6."
|
|
domain: Earth
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Localized Quake
|
|
req: null
|
|
saving throw: Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 393
|
|
page_stop: 393
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Earth
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: Reroll the saving throw and use the better result. You then become temporarily
|
|
immune for 10 minutes.
|
|
domain: Luck
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Lucky Break
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 393
|
|
page_stop: 393
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Divination
|
|
- Fortune
|
|
trigger: You fail (but don't critically fail) a saving throw.
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You embed a seed of negative energy in an undead creature, restoring its\
|
|
\ unnatural vigor. The target gains fast healing 7. This healing comes from negative\
|
|
\ energy, so it heals the undead rather than damaging it. \n\n---\n**Heightened\
|
|
\ (+1)** The fast healing increases by 2."
|
|
domain: Undeath
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Malignant Sustenance
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 394
|
|
page_stop: 394
|
|
targets: 1 willing undead creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Necromancy
|
|
- Negative
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: The next damaging or healing spell the target casts before the start of your
|
|
next turn deals damage or restores Hit Points as if the spell were heightened
|
|
1 level higher than its actual level. The spell otherwise functions at its actual
|
|
level. Once the target casts the spell, *mystic beacon* ends.
|
|
domain: Magic
|
|
duration: until the start of your next turn
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Mystic Beacon
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 394
|
|
page_stop: 394
|
|
targets: 1 willing creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Evocation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "A palm-sized raw fruit or vegetable appears in your open hand. You choose\
|
|
\ the specific type of food. A creature can consume the food with an Interact\
|
|
\ action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal.\
|
|
\ If uneaten, the food rots and crumbles to dust after 1 minute. \n\n---\n**Heightened\
|
|
\ (+1)** The Hit Points restored increase by 6."
|
|
domain: Nature
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Nature's Bounty
|
|
req: You have a free hand.
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 394
|
|
page_stop: 394
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Conjuration
|
|
- Plant
|
|
- Positive
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: Reroll the saving throw and use the better result.
|
|
domain: Perfection
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Perfected Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 394
|
|
page_stop: 394
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Cleric
|
|
- Fortune
|
|
trigger: You fail a saving throw against a morph, petrification, or polymorph effect.
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "Drawing life force into yourself, you become a beacon of positive energy.\
|
|
\ You glow with bright light in a 10-foot emanation, and you gain an internal\
|
|
\ pool of light called a luminance reservoir, which begins with a value of 4.\
|
|
\ At the start of each of your turns, you can use a free action to increase the\
|
|
\ luminance reservoir by 4. If you do, the radius of your light increases by 10\
|
|
\ feet. \n\nIf an undead creature damages you with an attack or spell while it's\
|
|
\ within the area of your light, that creature takes positive damage equal to\
|
|
\ half your luminance reservoir value. It takes this damage only the first time\
|
|
\ it damages you in a round. \n\nYou can Dismiss this Spell. When you do, you\
|
|
\ can target a creature within your light and direct the positive energy into\
|
|
\ it. The target must be a willing living creature or an undead creature. This\
|
|
\ heals a living target or damages an undead target by an amount equal to your\
|
|
\ luminance reservoir's value. \n\nWhen you cast *positive luminance*, any other\
|
|
\ *positive luminance* spell you already had in effect ends. \n\n---\n**Heightened\
|
|
\ (+1)** Both the initial value of your luminance reservoir and the amount you\
|
|
\ gain each turn increase by 1."
|
|
domain: Sun
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Positive Luminance
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 394
|
|
page_stop: 394
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Light
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: material
|
|
components:
|
|
- Material
|
|
descr: "Your deity blesses base metals to transform them into precious materials.\
|
|
\ The target item transforms from its normal metal into cold iron, copper, gold,\
|
|
\ iron, silver, or steel. An item transmuted in this way deals damage according\
|
|
\ to its new material. For example, a steel sword transmuted to cold iron would\
|
|
\ deal additional damage to a creature with a weakness to cold iron. \n\nThis\
|
|
\ change is clearly magical and temporary, so the item's monetary value doesn't\
|
|
\ change; you couldn't transmute copper coins to gold and use those coins to purchase\
|
|
\ something or as a cost for a spell. \n\n---\n**Heightened (8th)** Add adamantine\
|
|
\ and mithral to the list of metals you can transform the item into."
|
|
domain: Wealth
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Precious Metals
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 395
|
|
page_stop: 395
|
|
targets: 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1
|
|
suit of metal armor, or up to 1 bulk of metal material (such as coins)
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 15-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A protective aura emanates out from you, safeguarding you and your allies.\
|
|
\ You gain resistance 3 to all damage. Your allies also gain this resistance while\
|
|
\ they are within the area. \n\n---\n**Heightened (+1)** The resistance increases\
|
|
\ by 1."
|
|
domain: Protection
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Protector's Sphere
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 395
|
|
page_stop: 395
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Cleric
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You tap into the zeitgeist of the nearest settlement in range (if any).\
|
|
\ You learn the name of the settlement, and you can utter a special word to learn\
|
|
\ a brief summary of one significant event happening in the settlement. Choose\
|
|
\ one of the following words, which indicates the type of people involved and\
|
|
\ type of event you learn about. \n\n* **Wardens** city guards, barristers, and\
|
|
\ judges (criminal reports, busts, changes in routines, legal trials) \n\n* **Titles**\
|
|
\ nobles and politicians (high society weddings, elite soirees, political rallies)\
|
|
\ \n\n* **Masses** common folk and merchants (gathering mobs, major sales) \n\n\
|
|
When uttering your word, you can exclude events you already know about, whether\
|
|
\ you know about them from this spell or from other experiences. If you *cast\
|
|
\ pulse of the city* again within 24 hours, you can say \"echo\" instead of another\
|
|
\ word to get an update on the event you learned about the last time you Cast\
|
|
\ the Spell. \n\n*Pulse of the city* reveals only publicly available or observable\
|
|
\ information. You never learn clandestine movements or other details people are\
|
|
\ specifically trying to hide. The spell is also notoriously bad at overcoming\
|
|
\ magic meant to avoid detection; it automatically fails to reveal information\
|
|
\ about events involving creatures, places, or objects affected by spells that\
|
|
\ could prevent or counteract *pulse of the city* (such as *nondetection*). \n\
|
|
\n---\n**Heightened (5th)** The range increases to 100 miles."
|
|
domain: Cities
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Pulse of the City
|
|
range: 25 miles
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 395
|
|
page_stop: 395
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Divination
|
|
- Scrying
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr:
|
|
- '1'
|
|
- '2'
|
|
- '3'
|
|
area: 20-foot emanation
|
|
cast: to somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You snatch creatures from the jaws of death. You can spend 1 to 3 actions\
|
|
\ Casting this Spell, and you can target a number of creatures equal to the actions\
|
|
\ spent. Each target regains 3d6 Hit Points. If the target had the dying condition,\
|
|
\ coming back from dying due to this healing doesn't increase its wounded condition.\
|
|
\ \n\n---\n**Heightened (+1)** Increase the healing by 1d6."
|
|
domain: Healing
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Rebuke Death
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 396
|
|
page_stop: 396
|
|
targets: 1 living creature per action spent to cast this spell
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Healing
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: You vengefully reflect your pain upon your tormentor. The target takes mental
|
|
damage equal to half the amount it dealt to you when it triggered the spell.
|
|
domain: Pain
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Retributive Pain
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 396
|
|
page_stop: 396
|
|
targets: the triggering creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Cleric
|
|
- Mental
|
|
- Nonlethal
|
|
trigger: A creature in range damages you.
|
|
type: Focus
|
|
- action_abbr: 1m
|
|
cast: 1 minute (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You ensure a secret remains safe from prying spies. Choose one piece of\
|
|
\ information that at least some of the targets know; you can target a creature\
|
|
\ only if it remains within range for the full minute during which you Cast the\
|
|
\ Spell. The spell grants those who know the piece of knowledge you have chosen\
|
|
\ a +4 status bonus to skill checks (typically Deception checks) to conceal this\
|
|
\ knowledge and to saving throws against spells that specifically attempt to obtain\
|
|
\ this knowledge from them and effects that would force them to reveal it. \n\n\
|
|
If you Cast this Spell again, any previous *safeguard secret* you had cast ends."
|
|
domain: Secrecy
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Safeguard Secret
|
|
range: 10 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 396
|
|
page_stop: 396
|
|
targets: you and any number of willing allies
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Cleric
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Merging minds with the target, you swap disorienting visions from one another's\
|
|
\ nightmares. One of you will become confused, but which it'll be depends on the\
|
|
\ target's Will save. \n\n**Critical Success** You are confused for 1 round.\
|
|
\ \n\n**Success** At the start of your next turn, you spend your first action\
|
|
\ with the confused condition, then act normally. \n\n**Failure** As success,\
|
|
\ but the target is affected instead of you, spending its first action each turn\
|
|
\ confused. The duration is 1 minute. \n\n**Critical Failure** The target is\
|
|
\ confused for 1 minute."
|
|
domain: Nightmares
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Shared Nightmare
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 396
|
|
page_stop: 396
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Emotion
|
|
- Humanoid
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "When someone has overindulged, you can hasten them past the worst of their\
|
|
\ affliction or intensify their misery. This spell attempts to progress a disease\
|
|
\ affliction, a poison affliction, or persistent poison damage affecting the target.\
|
|
\ If the target is affected by more than one of these, you can choose from among\
|
|
\ those you are aware of; otherwise the GM chooses randomly. An unwilling target\
|
|
\ can attempt a Will save to negate *take its course*. \n\nThe effect of this\
|
|
\ spell depends on whether you're attempting to end an affliction or persistent\
|
|
\ poison damage, and whether you are attempting to help or hinder the target's\
|
|
\ recovery. \n\n* **Affliction** The target immediately attempts its next saving\
|
|
\ throw against the affliction. You can grant the creature your choice of a +2\
|
|
\ status bonus or a -2 status penalty to its saving throw against the affliction.\
|
|
\ \n\n* **Persistent Poison** You can cause the target take the persistent poison\
|
|
\ damage immediately when you Cast this Spell (in addition to taking it at the\
|
|
\ end of its next turn). Whether or not you do so, the target attempts an additional\
|
|
\ flat check against the persistent poison damage. You can set the DC of that\
|
|
\ flat check to 5 or 20 instead of the normal DC. \n\n---\n**Heightened (7th)**\
|
|
\ You can attempt to progress any number of the target's eligible afflictions\
|
|
\ and persistent poison damage."
|
|
domain: Indulgence
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Take its Course
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 397
|
|
page_stop: 397
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Necromancy
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You twist the forces of fate to make a moment dire or uneventful, with no\
|
|
\ in-between. The target gains a +1 status bonus to the triggering saving throw.\
|
|
\ If the saving throw's result is a success, it becomes a critical success. If\
|
|
\ it's a failure, it becomes a critical failure, and the critical failure can't\
|
|
\ be reduced by abilities that usually reduce critical failure, such as improved\
|
|
\ evasion. \n\nIf the triggering ability did not have both a critical success\
|
|
\ and critical failure condition, *tempt fate* fails, but you don't expend the\
|
|
\ Focus Point for Casting this Spell. \n\n---\n**Heightened (8th)** The bonus\
|
|
\ on the saving throw is +2."
|
|
domain: Fate
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Tempt Fate
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 397
|
|
page_stop: 397
|
|
targets: the triggering creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Divination
|
|
- Fortune
|
|
trigger: You or an ally within range attempts a saving throw
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "When you touch the target, a symbol of the moon appears on its forehead,\
|
|
\ glowing with soft moonlight. The target glows with dim light in a 20-foot radius.\
|
|
\ It also gets a benefit based on a phase of the moon, starting with the new moon\
|
|
\ and changing to the next phase at the end of each of its turns. \n\n* **New\
|
|
\ Moon** The target receives no benefit. \n\n* **Waxing Moon** The target gains\
|
|
\ a +1 status bonus to attack rolls and a +4 status bonus to damage rolls. \n\n\
|
|
* **Full Moon** The target gains a +1 status bonus to attack rolls, AC, and saving\
|
|
\ throws and a +4 status bonus to damage rolls. \n\n* **Waning Moon** The target\
|
|
\ gains a +1 status bonus to AC and saving throws. After this phase, return to\
|
|
\ the new moon."
|
|
domain: Moon
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Touch of the Moon
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 398
|
|
page_stop: 398
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Enchantment
|
|
- Light
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You add power to your muscles, allowing you to swim or climb walls with\
|
|
\ ease. When you cast this spell, you gain either a climb Speed or a swim Speed.\
|
|
\ The Speed is equal to your land Speed. \n\n---\n**Heightened (5th)** You can\
|
|
\ choose to gain a fly Speed."
|
|
domain: Travel
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Traveler's Transit
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 398
|
|
page_stop: 398
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Evocation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You rarely settle for being in just one place. Choose a location within\
|
|
\ 100 feet of the target that the target can see. You create an illusion of yourself\
|
|
\ there that only it can see and that mimics all your actions. The target must\
|
|
\ attempt a Will save. \n\n**Critical Success** The target is unaffected. \n\
|
|
\n**Success** The target believes you're in the designated location and can't\
|
|
\ see you in your actual location. The target automatically disbelieves the illusion\
|
|
\ when you use an action that doesn't make sense in the illusion's position, or\
|
|
\ if the target attacks, touches, Seeks, or otherwise engages with the illusion.\
|
|
\ If you use a hostile action against the target, the spell ends. \n\n**Failure**\
|
|
\ As success, but the target must succeed at a Will save to disbelieve the illusion\
|
|
\ when one of the listed events occurs. \n\n**Critical Failure** As success,\
|
|
\ but the target must critically succeed at a Will save to disbelieve when one\
|
|
\ of the listed events occurs."
|
|
domain: Trickery
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Trickster's Twin
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 398
|
|
page_stop: 398
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You put up a united defense. Each ally can use your saving throw modifier
|
|
instead of its own against the triggering spell. Each ally decides individually
|
|
which modifier to use.
|
|
domain: Family
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Unity
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 398
|
|
page_stop: 398
|
|
targets: each ally targeted by the triggering spell
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Cleric
|
|
- Fortune
|
|
trigger: You and 1 or more allies within range are targeted by a spell or ability
|
|
that allows a saving throw.
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You utter a liberating word of power that frees a creature. You suppress\
|
|
\ one of the following conditions of your choice: confused, frightened, grabbed,\
|
|
\ or paralyzed. The target isn't affected by the chosen condition, and if you\
|
|
\ suppress the grabbed condition, the target automatically breaks free from any\
|
|
\ grab affecting it when you Cast the Spell. \n\nIf you don't remove the effect\
|
|
\ that provided the condition, the condition returns after the spell ends. For\
|
|
\ example, if a spell was making the target confused for 1 minute, *word of freedom*\
|
|
\ would let the target act normally for a round, but the confused condition would\
|
|
\ return afterward."
|
|
domain: Freedom
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Word of Freedom
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 399
|
|
page_stop: 399
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Mental
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You stoke the righteous anger within yourself and an ally. You and the target
|
|
ally each roll a d20 and use the higher result for both your initiative rolls.
|
|
You each still use your own Perception modifier or other statistic to determine
|
|
your results.
|
|
domain: Zeal
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Zeal for Battle
|
|
range: 10 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 399
|
|
page_stop: 399
|
|
targets: you and the triggering ally
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Cleric
|
|
- Emotion
|
|
- Enchantment
|
|
- Fortune
|
|
- Mental
|
|
trigger: You and at least 1 ally are about to roll initiative.
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: '|2| somatic, verbal'
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: 'You imbue the target berry with the bounty of nature, turning it into a
|
|
goodberry that can heal and sustain far beyond its normal capacity. A creature
|
|
can eat the goodberry with an Interact action to regain 1d6+4 Hit Points. A berry
|
|
not consumed during the duration withers away. Every six goodberries consumed
|
|
gives as much nourishment as one square meal for a typical human.
|
|
|
|
|
|
---
|
|
|
|
**Heightened (+1)** You can target an additional berry. A creature can consume
|
|
any number of goodberries from the same casting with a single Interact action.'
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Goodberry
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 399
|
|
page_stop: 399
|
|
targets: 1 ripe berry
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Druid
|
|
- Healing
|
|
- Necromancy
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr:
|
|
- '1'
|
|
- '2'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You heal an animal's wounds, restoring 1d8 Hit Points to the target. The\
|
|
\ number of actions spent Casting this Spell determines its effect. \n\n * |1|\
|
|
\ **somatic** The spell has a range of touch.\n\n * |2| **somatic, verbal** The\
|
|
\ spell has a range of 30 feet and restores an additional 8 Hit Points to the\
|
|
\ target.\n\n \n\n---\n**Heightened (+1)** The amount of healing increases by\
|
|
\ 1d8, and the additional healing for the 2-action version increases by 8."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Heal Animal
|
|
range: touch or 30 feet (see text)
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 399
|
|
page_stop: 399
|
|
targets: 1 willing living animal creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Druid
|
|
- Healing
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You surround a foe in a swirling storm of violent winds, roiling clouds,\
|
|
\ and crackling lightning. The storm deals 1d12 electricity damage. The target\
|
|
\ must attempt a basic Reflex save. On a failure, the target also is clumsy 2\
|
|
\ for 1 round and takes 1 persistent electricity damage. \n\n---\n**Heightened\
|
|
\ (+1)** The initial damage increases by 1d12, and the persistent electricity\
|
|
\ damage on a failure increases by 1."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Tempest Surge
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 400
|
|
page_stop: 400
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Air
|
|
- Druid
|
|
- Electricity
|
|
- Evocation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr:
|
|
- '1'
|
|
- '2'
|
|
cast: or somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You morph your body based on your training, choosing one of the following\
|
|
\ effects based on your wild order feats. \n\n * If you have Wild Shape, you\
|
|
\ can morph your hands into wild claws. Your hands transform into incredibly sharp\
|
|
\ claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing\
|
|
\ damage each (agile, finesse). You can still hold and use items with your hands\
|
|
\ while they're transformed by this spell, but you cannot hold an item while attacking.\
|
|
\ If you have Insect Shape, you can instead transform your mouth into wild jaws,\
|
|
\ an unarmed attack you're trained in that deals 1d8 piercing damage.\n\n * If\
|
|
\ you have Elemental Shape, you can morph your body to be partially composed of\
|
|
\ elemental matter, granting you resistance 5 to critical hits and precision damage.\n\
|
|
\n * If you have Plant Shape, you can morph your arms into long vines, increasing\
|
|
\ your reach to 10 feet (or 15 feet with a reach weapon).\n\n * If you have Soaring\
|
|
\ Shape, you can cast the spell as a two-action activity (|2| somatic, verbal)\
|
|
\ to grow wings from your back. These wings allow you to fly with a fly Speed\
|
|
\ of 30 feet.\n\n \n\n---\n**Heightened (6th)** You can choose up to two of\
|
|
\ the effects from the list. Wild claws leave terrible, ragged wounds that also\
|
|
\ deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also\
|
|
\ dealing 2d6 persistent poison damage on a hit. \n\n**Heightened (10th)** You\
|
|
\ can choose up to three of the effects from the list. Wild claws deal 4d6 persistent\
|
|
\ bleed damage on a hit, and wild jaws deal 4d6 persistent poison damage on a\
|
|
\ hit."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Wild Morph
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 400
|
|
page_stop: 400
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Druid
|
|
- Morph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You infuse yourself with primal essence and transform yourself into another\
|
|
\ form. You can polymorph into any form listed in *pest form*, which lasts 10\
|
|
\ minutes. All other *wild shape* forms last 1 minute. You can add more forms\
|
|
\ to your *wild shape* list with druid feats; your feat might grant you some or\
|
|
\ all of the forms from a given polymorph spell. When you transform into a form\
|
|
\ granted by a spell, you gain all the effects of the form you chose from a version\
|
|
\ of the spell heightened to *wild shape*'s level. *Wild shape* allows you to\
|
|
\ use your own shapeshifting training more easily than most polymorph spells.\
|
|
\ When you choose to use your own attack modifier while polymorphed instead of\
|
|
\ the form's default attack modifier, you gain a +2 status bonus to your attack\
|
|
\ rolls. \n\n---\n**Heightened (2nd)** You can also *wild shape* into the forms\
|
|
\ listed in animal form."
|
|
duration: 1 minute (or longer)
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Wild Shape
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 401
|
|
page_stop: 401
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Druid
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Powerful winds carry you smoothly through the air, giving you a fly Speed\
|
|
\ equal to your Speed. When this spell's duration would end, if you're still flying,\
|
|
\ you float to the ground, as *feather fall*. \n\n---\n**Heightened (6th)** \
|
|
\ When you fly using *stormwind flight*, you don't count flying against the wind\
|
|
\ as difficult terrain."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Stormwind Flight
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 400
|
|
page_stop: 400
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Air
|
|
- Druid
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: F
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You enhance a summoned creature with the power of the elements. If your\
|
|
\ next action is to cast either *summon animal* or *summon plant or fungus*, choose\
|
|
\ air, earth, fire, or water, and the creature you summon gains the corresponding\
|
|
\ abilities. \n\n* **Air** The creature gains a fly Speed of 60 feet. \n\n* **Earth**\
|
|
\ The creature gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet\
|
|
\ (minimum 5 feet), and gains resistance 5 to physical damage. \n* **Fire** The\
|
|
\ creature's attacks deal 1d6 extra fire damage, and it gains resistance 10 to\
|
|
\ fire and weakness 5 to cold and water. \n\n* **Water** The creature gains a\
|
|
\ swim Speed of 60 feet, can spend 1 action after a melee attack to attempt a\
|
|
\ Shove (ignoring multiple attack penalty), and gains resistance 5 to fire.\n\n\
|
|
\t\t\t\t\t"
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Primal Summons
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 400
|
|
page_stop: 400
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Druid
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: ground within a 100-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The ground within the area transforms into a mass of dangerous briars that\
|
|
\ assault and impede your foes. Each round when you Sustain the Spell, you can\
|
|
\ select one of the following effects to occur in the area. \n\n* **Ensnare**\
|
|
\ The briars clump around your foes, attempting to hold them in place. A foe within\
|
|
\ the area (or flying at most 20 feet above the area) must attempt a Reflex save.\
|
|
\ On a failure, it takes a -10-foot circumstance penalty to all Speeds for 1 round,\
|
|
\ and on a critical failure, it is immobilized for 1 round unless it Escapes.\
|
|
\ \n\n* **Impede** The briars twist and writhe, making the entire area difficult\
|
|
\ terrain. \n\n* **Wall** A *wall of thorns* appears in the area, lasting for\
|
|
\ 1 round. The wall is greater difficult terrain instead of difficult terrain.\
|
|
\ \n\nIn addition, once per round you can direct the briars to impale any target\
|
|
\ in the area (or flying up to 20 feet above the area) that you can see by using\
|
|
\ a single action, which has the concentrate and manipulate traits. Make a spell\
|
|
\ attack roll. On a success, the target takes 10d6 piercing damage and takes a\
|
|
\ -10-foot circumstance penalty to all Speeds for 1 round; on a critical success,\
|
|
\ the target is immobilized for 1 round unless it Escapes."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Impaling Briars
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 400
|
|
page_stop: 400
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Druid
|
|
- Plant
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 100-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The sky above you darkens in a matter of moments, swirling with ominous\
|
|
\ clouds punctuated by flashes of lighting. Each round when you Sustain the Spell,\
|
|
\ you can select one of the following effects to occur in the area. \n\n* **Calm**\
|
|
\ No additional effect. \n\n* **Fog** Heavy fog rolls in, concealing the area\
|
|
\ with the effects of *obscuring mist*. \n\n* **Rain** Torrential rain falls from\
|
|
\ the sky, dousing ordinary flames. Creatures in the area take a -2 circumstance\
|
|
\ penalty to Acrobatics and Perception checks. \n\n* **Wind** Powerful winds buffet\
|
|
\ the area in all directions. Ranged attacks take a -4 circumstance penalty, and\
|
|
\ all flying is against the wind and counts as moving through difficult terrain.\
|
|
\ \n\nIn addition, once per round you can use a single action, which has the concentrate\
|
|
\ and manipulate traits, to call down a bolt of lightning, striking any target\
|
|
\ in range that you can see. You deal 10d6 electricity damage to the target; it\
|
|
\ must attempt a basic Reflex save. On a failure, it is also deafened for 1 round."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Storm Lord
|
|
req: You are outdoors and aboveground.
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 400
|
|
page_stop: 400
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Air
|
|
- Druid
|
|
- Electricity
|
|
- Evocation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: 'Accelerated by your ki, you move with such speed you become a blur. Move
|
|
two times: two Strides, two Steps, or one Stride and one Step (in either order).
|
|
You gain the concealed condition during this movement and until the start of your
|
|
next turn.'
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Ki Rush
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 401
|
|
page_stop: 401
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Monk
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You focus your ki into magical attacks. Make an unarmed Strike or Flurry\
|
|
\ of Blows (this doesn't change the limit on using only one flourish per turn).\
|
|
\ You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes\
|
|
\ deal 1d6 extra damage. This damage can be any of the following types of your\
|
|
\ choice, chosen each time you Strike: force, lawful (only if you're lawful),\
|
|
\ negative, or positive. \n\n---\n**Heightened (+4)** The extra damage increases\
|
|
\ by 1d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Ki Strike
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 401
|
|
page_stop: 401
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Monk
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You heal yourself in one of the following ways, chosen by you when you cast\
|
|
\ the spell. \n\n* You regain 8 Hit Points. \n* You attempt to cure one poison\
|
|
\ or disease afflicting you; attempt to counteract the affliction. \n\n---\n\
|
|
**Heightened (+1)** If you choose to regain Hit Points, the Hit Points regained\
|
|
\ increase by 8."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Wholeness of Body
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 402
|
|
page_stop: 402
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Healing
|
|
- Monk
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr:
|
|
- '1'
|
|
- '2'
|
|
- '3'
|
|
area: 15-foot cone or more
|
|
cast: to somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You unleash your ki as a powerful blast of force that deals 2d6 force damage.\
|
|
\ If you use 2 actions to cast *ki blast*, increase the size of the cone to 30\
|
|
\ feet and the damage to 3d6. If you use 3 actions to cast *ki blast*, increase\
|
|
\ the size of the cone to 60 feet and the damage to 4d6. Each creature in the\
|
|
\ area must attempt a Fortitude saving throw. \n\n**Critical Success** The creature\
|
|
\ is unaffected. \n\n**Success** The creature takes half damage. \n\n**Failure**\
|
|
\ The creature takes full damage and is pushed 5 feet. \n\n**Critical Failure**\
|
|
\ The creature takes double damage and is pushed 10 feet. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Ki Blast
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 401
|
|
page_stop: 401
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evocation
|
|
- Force
|
|
- Monk
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: You move so fast you blur across planar boundaries. You teleport up to a
|
|
distance equal to your Speed within your line of sight.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Abundant Step
|
|
range: 15 feet or more
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 401
|
|
page_stop: 401
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Monk
|
|
- Teleportation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You take on the stance of the flowing winds, sending out waves of energy\
|
|
\ at a distance. You can make wind crash unarmed Strikes as ranged Strikes against\
|
|
\ targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling\
|
|
\ group, and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash\
|
|
\ Strikes ignore concealment and all cover. \n\nWhile in wild winds stance, you\
|
|
\ gain a +2 circumstance bonus to AC against ranged attacks."
|
|
duration: until you leave the stance
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Wild Winds Stance
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 402
|
|
page_stop: 402
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Air
|
|
- Evocation
|
|
- Monk
|
|
- Stance
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You gain a fly Speed equal to your Speed. You must end your turn on solid\
|
|
\ ground, or you fall. \n\n---\n**Heightened (6th)** At the end of your turn,\
|
|
\ you can attempt a DC 30 Acrobatics check to find purchase in midair. If you\
|
|
\ succeed, you don't fall."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Wind Jump
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 402
|
|
page_stop: 402
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Air
|
|
- Monk
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Make a melee unarmed Strike. If you hit and the target is alive, anytime\
|
|
\ during the duration, you can spend a single action, which has the auditory and\
|
|
\ concentrate traits, to speak a word of death that could instantly slay it. The\
|
|
\ target must attempt a Fortitude save.\n\n**Critical Success** The target survives,\
|
|
\ the spell ends, and the target is then temporarily immune for 24 hours. \n\n\
|
|
**Success** The target is stunned 1 and takes 40 damage, the spell ends, and\
|
|
\ the target is then temporarily immune for 24 hours. \n\n**Failure** The target\
|
|
\ is stunned 3 and takes 80 damage. The spell's duration continues, but the target\
|
|
\ is then temporarily immune for 24 hours against being killed by *quivering palm*.\
|
|
\ \n\n**Critical Failure** The target dies. \n\nIf you cast *quivering palm*\
|
|
\ again, the effects of any *quivering palm* you had previously cast end. \n\n\
|
|
\n---\n**Heightened (+1)** The damage increases by 10 on a failure, or 5 on a\
|
|
\ success."
|
|
duration: 1 month
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Quivering Palm
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 401
|
|
page_stop: 401
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Monk
|
|
- Necromancy
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You turn ethereal, with the effects of *ethereal jaunt*, but you don't need
|
|
to concentrate.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Empty Body
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 401
|
|
page_stop: 401
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Monk
|
|
- Teleportation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "The memories of long-dead spellcasters grant you knowledge in a specific\
|
|
\ skill. Choose any non-Lore skill, or a Lore skill related to the ancient empire\
|
|
\ from which your bloodline sprang. You temporarily become trained in that skill\
|
|
\ and might gain other memories associated with an ancestor who was trained in\
|
|
\ that skill. If you attempt a task or activity that lasts beyond this spell's\
|
|
\ duration, use the lower proficiency modifier. \n\n---\n**Heightened (6th)**\
|
|
\ You temporarily become an expert in the skill you choose."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Ancestral Memories
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 402
|
|
page_stop: 402
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Divination
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
area: 15-foot emanation
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You gain an angelic halo with an aura that increases allies' healing from\
|
|
\ the *heal* spell. *Heal* spells gain a +2 status bonus to Hit Points healed\
|
|
\ to your allies in the area. \n\n---\n**Heightened (+1)** The status bonus\
|
|
\ increases by 2."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Angelic Halo
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 402
|
|
page_stop: 402
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Good
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You issue a diabolic edict, demanding the target perform a particular task
|
|
and offering rewards for its fulfillment. It gains a +1 status bonus to attack
|
|
rolls and skill checks related to performing the task. If it refuses to perform
|
|
the task you proclaimed, it instead takes a -1 status penalty to all its attack
|
|
rolls and skill checks.
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Diabolic Edict
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 403
|
|
page_stop: 403
|
|
targets: 1 willing living creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Enchantment
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "Vicious claws grow from your fingers. They are finesse unarmed attacks that\
|
|
\ deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon\
|
|
\ in your bloodline. \n\n| Dragon Type | Damage Type | \n| -------------- | --------------------------\
|
|
\ |\n| Black and copper | acid | \n| Blue and bronze | electricity |\n| Brass\
|
|
\ | fire |\n| Green | poison |\n|Gold or red | fire |\n|Silver or white | cold\
|
|
\ |\n\nYour scales from blood magic glow with faint energy, giving you resistance\
|
|
\ 5 to the same damage type. \n\n---\n**Heightened (5th)** The extra damage\
|
|
\ increases to 2d6, and the resistance increases to 10. \n\n**Heightened (9th)**\
|
|
\ The extra damage increases to 3d6, and the resistance increases to 15."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Dragon Claws
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 403
|
|
page_stop: 403
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Morph
|
|
- Sorcerer
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "With a flick of your wrist, you fling a chunk of your elemental matter at\
|
|
\ your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire\
|
|
\ damage if your element is fire) on a success, and double damage on a critical\
|
|
\ success. This spell has your element's trait. \n\n---\n**Heightened (+1)**\
|
|
\ The damage increases by 1d8."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Elemental Toss
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 404
|
|
page_stop: 404
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Attack
|
|
- Evocation
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr:
|
|
- '1'
|
|
- '2'
|
|
- '3'
|
|
area: 5-foot burst or more
|
|
cast: One Action or more (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You sprinkle magical dust in the spell's area, making those within easier\
|
|
\ to trick. Each creature in the area must attempt a Will save. For each additional\
|
|
\ action you use Casting the Spell, the burst's radius increases by 5 feet. \n\
|
|
\n**Success** The creature is unaffected. \n\n**Failure** The creature can't\
|
|
\ use reactions and takes a -2 status penalty to Perception checks and Will saves.\
|
|
\ \n\n**Critical Failure** As failure, and the creature also takes a -1 status\
|
|
\ penalty to Perception checks and Will saves for 1 minute. \n\n---\n**Heightened\
|
|
\ (+3)** The initial radius increases by 5 feet."
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Faerie Dust
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 404
|
|
page_stop: 404
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Enchantment
|
|
- Mental
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Your mouth transforms into a shadowy maw bristling with pointed teeth. These\
|
|
\ jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage.\
|
|
\ If you hit with your jaws and deal damage, you gain 1d6 temporary Hit Points.\
|
|
\ \n\n---\n**Heightened (+2)** The temporary Hit Points increase by 1d6."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Glutton's Jaw
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 404
|
|
page_stop: 404
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Morph
|
|
- Necromancy
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You draw forth a hag's innate jealousy to deny a target its greatest attribute.\
|
|
\ The target gains an adverse condition depending on its highest ability modifier:\
|
|
\ Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence,\
|
|
\ Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the\
|
|
\ conditions associated with the tied ability modifiers to take. The target must\
|
|
\ attempt a Will save.\n\n**Success** The target is unaffected. \n\n**Failure**\
|
|
\ The condition's value is 1. \n\n**Critical Failure** The condition's value\
|
|
\ is 2.\n\nAt the start of each of your turns, the target can attempt another\
|
|
\ Will save, ending the effect on a success. "
|
|
duration: up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Jealous Hex
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 405
|
|
page_stop: 405
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Curse
|
|
- Necromancy
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "Your arms turn into long, pliable tentacles, increasing your reach when\
|
|
\ you're delivering touch range spells and making unarmed Strikes with your arms\
|
|
\ (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of\
|
|
\ your melee weapon attacks. During the duration, whenever you Cast a Spell, you\
|
|
\ can add an additional action to that spell's casting to temporarily extend your\
|
|
\ reach to 20 feet to deliver that spell. \n\n---\n**Heightened (+2)** When\
|
|
\ you add an additional action to a spell to temporarily extend your reach, your\
|
|
\ reach increases by an additional 10 feet to deliver that spell."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Tentacular Limbs
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 405
|
|
page_stop: 405
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Morph
|
|
- Sorcerer
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You instill within a creature the touch of the grave. For the duration,\
|
|
\ *harm* spells treat the creature as undead and *heal* spells treat the creature\
|
|
\ as living. In addition, *harm* spells gain a +2 status bonus to the Hit Points\
|
|
\ restored to the target. If the target wishes to avoid the spell, it can attempt\
|
|
\ a Will save to reduce the effects. \n\n**Critical Success** The target is\
|
|
\ unaffected. \n\n**Success** The target heals half as much from *heal* and\
|
|
\ takes half as much damage from *harm* for 1 round. \n\n**Failure** Effects\
|
|
\ as described in the text. \n\n---\n**Heightened (+1)** The status bonus to\
|
|
\ the Hit Points restored increases by 2."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Touch of Undeath (Sorcerer)
|
|
range: touch
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 405
|
|
page_stop: 405
|
|
targets: 1 living creature touched
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Necromancy
|
|
- Negative
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr:
|
|
- '1'
|
|
- '2'
|
|
- '3'
|
|
area: 5-foot emanation or more
|
|
cast: to verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You utter phrases in an unknown tongue, assaulting the minds of those nearby.\
|
|
\ Each target must attempt a Will save. Regardless of the result of its save,\
|
|
\ each target is then temporarily immune for 1 minute. You can increase the number\
|
|
\ of actions it takes to Cast the Spell (to a maximum of 3 actions total). For\
|
|
\ each additional action, increase the emanation's radius by 5 feet, to a maximum\
|
|
\ of 10 extra feet for 3 actions. \n\n**Success** The target is unaffected.\
|
|
\ \n\n**Failure** The target is stupefied 2. \n\n**Critical Failure** The\
|
|
\ target is confused. \n\n---\n**Heightened (+3)** The initial radius increases\
|
|
\ by 5 feet."
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Aberrant Whispers
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 402
|
|
page_stop: 402
|
|
targets: each foe in the area
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Auditory
|
|
- Enchantment
|
|
- Mental
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Wings of pure light spread out from your back, granting you a fly Speed\
|
|
\ equal to your Speed. Your wings cast bright light in a 30-foot radius. When\
|
|
\ this spell's duration would end, if you're still flying, you float to the ground,\
|
|
\ as *feather fall*. \n\n---\n**Heightened (5th)** The duration increases to\
|
|
\ 1 minute."
|
|
duration: 3 rounds
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Angelic Wings
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 403
|
|
page_stop: 403
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evocation
|
|
- Light
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 30-foot cone or 60-foot line originating from you
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You spew energy from your mouth, dealing 5d6 damage. The area, damage type,\
|
|
\ and save depend on the dragon type in your bloodline.\n\n| Dragon Type | Area\
|
|
\ and Damage Type | Saving Throw | \n| -------------- | --------------------------\
|
|
\ | -------------- |\n| Black and copper | 60-foot line of acid | Reflex | \n\
|
|
| Blue and bronze | 60-foot line of electricity | Reflex |\n| Brass | 60-foot\
|
|
\ line of fire | Reflex |\n| Green | 30-foot cone of poison | Fortitude |\n|Gold\
|
|
\ or red | 30-foot cone of fire | Reflex |\n|Silver or white | 30-foot cone of\
|
|
\ cold | Reflex |\n\n---\n**Heightened (+1)** The damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Dragon Breath
|
|
req: null
|
|
saving throw: basic Reflex or Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 403
|
|
page_stop: 403
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evocation
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You close your hand and pull life energy from another creature into yourself.\
|
|
\ This deals 3d4 negative damage; the target must attempt a basic Fortitude save.\
|
|
\ You gain temporary Hit Points equal to the damage the target takes, after resolving\
|
|
\ its save and applying your blood magic if applicable. If the target's Hit Points\
|
|
\ were lower than the damage you dealt, you gain temporary Hit Points equal to\
|
|
\ their remaining Hit Points instead. The temporary Hit Points last for 1 minute.\
|
|
\ \n\n---\n**Heightened (+1)** The damage increases by 1d4."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Drain Life
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 403
|
|
page_stop: 403
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Necromancy
|
|
- Negative
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You call upon your element to propel you, improving your Speed depending\
|
|
\ on your element. This spell has your element's trait. \n\n* **Air** You gain\
|
|
\ a fly Speed equal to your Speed. \n\n* **Earth** You gain a burrow Speed of\
|
|
\ 10 feet. \n\n* **Fire** You gain a fly Speed equal to your Speed. \n\n* **Water**\
|
|
\ You gain a swim Speed equal to your Speed and can breathe underwater. \n\n\
|
|
---\n**Heightened (6th)** You also gain a +10-foot status bonus to your Speeds.\
|
|
\ \n\n**Heightened (9th)** The status bonus increases to +20 feet."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Elemental Motion
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 404
|
|
page_stop: 404
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evocation
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "Devil horns grow from your skull, and your skin takes on features of the\
|
|
\ devil responsible for your diabolic bloodline. You gain resistance 5 to evil,\
|
|
\ fire, and poison, and resistance 1 to physical damage (except silver). You can\
|
|
\ take good damage, even if you aren't evil, and you gain weakness 5 to good damage.\
|
|
\ \n\n---\n**Heightened (+1)** The resistance to evil, fire, and poison increases\
|
|
\ by 5, the resistance to physical damage (except silver) by 2, and the weakness\
|
|
\ to good damage by 5."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Embrace the Pit
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 404
|
|
page_stop: 404
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evil
|
|
- Morph
|
|
- Sorcerer
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You call upon your blood's knowledge of the ancients to extend your magic.
|
|
If your next action is to Cast a Spell with a duration of 1 minute on a single
|
|
target, and the spell isn't of the highest spell level you can cast, the spell
|
|
instead lasts 10 minutes. You can have only one active spell at a time extended
|
|
in this way.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Extend Spell
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 404
|
|
page_stop: 404
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Divination
|
|
- Metamagic
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You become invisible and ignore natural difficult terrain (such as underbrush).\
|
|
\ Any hostile action you use ends this invisibility, but you still ignore natural\
|
|
\ difficult terrain. \n\n---\n**Heightened (5th)** If you use a hostile action,\
|
|
\ the invisibility doesn't end."
|
|
duration: until the end of your next turn
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Fey Disappearance
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 404
|
|
page_stop: 404
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Enchantment
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 30-foot-radius emanation centered on you
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You briefly transform your features into the horrific visage of a hag, striking\
|
|
\ fear into your enemies. Foes in the area must attempt a Will save. \n\n**Success**\
|
|
\ The foe is unaffected. \n\n**Failure** The foe is frightened 1. \n\n**Critical\
|
|
\ Failure** The foe is frightened 2. \n\n---\n**Heightened (5th)** Foes in\
|
|
\ the area are frightened 1 on a success, frightened 2 on a failure, and frightened\
|
|
\ 3 and fleeing for 1 round on a critical failure. They are still unaffected on\
|
|
\ a critical success."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Horrific Visage
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 405
|
|
page_stop: 405
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Emotion
|
|
- Fear
|
|
- Illusion
|
|
- Mental
|
|
- Sorcerer
|
|
- Visual
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr:
|
|
- '1'
|
|
- '2'
|
|
- '3'
|
|
area: 5-foot burst or more
|
|
cast: to somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Ground in the area turns swampy and fetid. The area is difficult terrain.\
|
|
\ The sludge at the bottom of the morass animates into diminutive sludge beasts\
|
|
\ that have a demonic appearance. These don't function as normal creatures, but\
|
|
\ they swarm over creatures in the swamp and exude a noxious stench. The swamp\
|
|
\ deals 1d6 poison damage; creatures that end their turn in the area must attempt\
|
|
\ a basic Fortitude save. You can increase the number of actions it takes to Cast\
|
|
\ the Spell. For each additional action, increase the burst's radius by 5 feet.\
|
|
\ \n\n---\n**Heightened (+2)** The damage increases by 1d6, and the initial\
|
|
\ radius increases by 5 feet."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Swamp of Sloth
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 405
|
|
page_stop: 405
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 60-foot cone
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You evoke the energy of an Abyssal realm. The damage types of the spell\
|
|
\ (one energy and one physical) are based on the result of rolling on the table\
|
|
\ below. \n\n| 1d4 | Realm | Manifestation | Damage Type |\n| --- | --- | ---\
|
|
\ | --- |\n | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning\
|
|
\ and electricity |\n| 2 | Depths | Acid and demonic shells | Acid and slashing\
|
|
\ |\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n| 4 | Volcanic\
|
|
\ | Jagged volcanic rocks and magma | Fire and piercing |\n\nYou deal 4d6 damage\
|
|
\ of each of the corresponding damage types to each creature in the cone (8d6\
|
|
\ total damage). \n\n---\n**Heightened (+1)** The damage for each type increases\
|
|
\ by 1d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Abyssal Wrath
|
|
req: null
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 402
|
|
page_stop: 402
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evocation
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You undermine the target spell, making it easier to defend against. You\
|
|
\ reduce the spell's level by 1, and targets of the spell gain a +2 status bonus\
|
|
\ to any saving throws, skill checks, AC, or DC against it. \n\nYou can't reduce\
|
|
\ the spell's level below its minimum. For example, a 5th-level *cone of cold*\
|
|
\ would remain 5th-level, but a 5th-level *fireball* would become 4th-level. Targets\
|
|
\ still gain all the other benefits, even if you don't reduce the spell's level."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Arcane Countermeasure
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 403
|
|
page_stop: 403
|
|
targets: the spell cast by the triggering creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Sorcerer
|
|
trigger: A creature within range that you can see Casts a Spell.
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "A blazing symbol appears on the target, marking it for divine justice. You\
|
|
\ and your allies receive a +1 status bonus to your attack rolls and skill checks\
|
|
\ against it. Anytime a good creature damages it, the good creature deals an additional\
|
|
\ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n---\n\
|
|
**Heightened (+2)** The good damage increases by 1."
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Celestial Brand
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 403
|
|
page_stop: 403
|
|
targets: 1 evil creaeture
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Curse
|
|
- Necromancy
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Leathery wings sprout from your back, giving you a fly Speed of 60 feet\
|
|
\ or your Speed, whichever is faster. When this spell's duration would end, if\
|
|
\ you're still flying, you float to the ground, as *feather fall*. You can increase\
|
|
\ the Focus Point cost by 1 to gain the effects of *dragon claws* as long as the\
|
|
\ wings last. \n\n---\n**Heightened (8th)** The duration increases to 10 minutes."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Dragon Wings
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 403
|
|
page_stop: 403
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Morph
|
|
- Sorcerer
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 10-foot-radius burst, 30-foot cone, or 60-foot line
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You gather elemental energy and blast your foes in one of the various listed\
|
|
\ shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your\
|
|
\ element is fire). This spell has your element's trait. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Elemental Blast
|
|
range: 30 feet (burst only)
|
|
req: null
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 404
|
|
page_stop: 404
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evocation
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 30-foot burst or
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You call upon fey glamours to cloak an area or the targets in illusion. This
|
|
has the effect of either *illusory scene* on the area or *veil* on the creatures,
|
|
as if heightened to a level 1 level lower than *fey glamour*, using *fey glamour*'s
|
|
range and duration.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Fey Glamour
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 404
|
|
page_stop: 404
|
|
targets: up to 10 creatures
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Illusion
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 20-foot radius on the ground
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Hundreds of skeletal arms erupt from the ground in the area, clawing at\
|
|
\ creatures within and attempting to hold them in place. The skeletal arms deal\
|
|
\ 6d6 slashing damage. Each creature in the area must attempt a Reflex save. \
|
|
\ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\
|
|
\ creature takes half damage. \n\n**Failure** The creature takes full damage\
|
|
\ and a -10-foot circumstance penalty to its Speeds for 1 round. \n\n**Critical\
|
|
\ Failure** The creature takes double damage and is immobilized for 1 round or\
|
|
\ until it Escapes. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Grasping Grave
|
|
range: 60 feet
|
|
req: null
|
|
saving throw: Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 404
|
|
page_stop: 404
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Necromancy
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 10-foot radius, 60-foot-tall cylinder
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You call forth a plume of hellfire that erupts from below, dealing 4d6 fire\
|
|
\ damage and 4d6 evil damage. \n\n---\n**Heightened (+1)** The fire damage increases\
|
|
\ by 1d6, and the evil damage increases by 1d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Hellfire Plume
|
|
range: 60 feet
|
|
req: null
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 405
|
|
page_stop: 405
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evil
|
|
- Evocation
|
|
- Fire
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You transform your flesh and organs into a bizarre amalgam of glistening\
|
|
\ skin, rough scales, tufts of hair, and tumorous protuberances. This has three\
|
|
\ effects: \n\n* You gain resistance 10 to precision damage and resistance 10\
|
|
\ to extra damage from critical hits. If the resistance is greater than the extra\
|
|
\ damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal\
|
|
\ damage. \n\n* You gain darkvision. \n\n* Acid oozes from your skin. Any creature\
|
|
\ that hits you with an unarmed attack or with a non-reach melee weapon takes\
|
|
\ 2d6 acid damage. \n\n---\n**Heightened (+2)** The resistances increase by\
|
|
\ 5, and the acid damage increases by 1d6."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Unusual Anatomy
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 405
|
|
page_stop: 405
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Polymorph
|
|
- Sorcerer
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You manipulate the target's emotions, potentially allowing you to control\
|
|
\ it for a brief instant. The target must attempt a Will save. \n\n**Critical\
|
|
\ Success** The target is unaffected. \n\n**Success** The target is stunned\
|
|
\ 1. \n\n**Failure** On the target's next turn, it's stunned 1 and you partially\
|
|
\ control it, causing it to take a single action of your choice. If it has actions\
|
|
\ left, it can act normally. \n\n**Critical Failure** The target is controlled\
|
|
\ for 1 round. \n\n---\n**Heightened (7th)** On a failure, the target is controlled\
|
|
\ for 1 round. On a critical failure, the target is controlled for up to 1 minute;\
|
|
\ it receives a new Will save at the end of each of its turns, and on a success,\
|
|
\ the spell ends."
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: You're Mine
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 406
|
|
page_stop: 406
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Emotion
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
- Sorcerer
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You augment the abilities of a summoned creature. The target gains a +1 status
|
|
bonus to all checks (this also applies to the creature's DCs, including its AC)
|
|
for the duration of its summoning, up to 1 minute.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Augment Summoning
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 406
|
|
page_stop: 406
|
|
targets: 1 creature you summoned
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You fire a ray of sickening energy. Make a spell attack roll. \n\n**Critical\
|
|
\ Success** The target becomes sickened 2 and slowed 1 as long as it's sickened.\
|
|
\ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\
|
|
\ is unaffected."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Call of the Grave
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 406
|
|
page_stop: 406
|
|
targets: 1 living creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Arcane
|
|
- Attack
|
|
- Necromancy
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You whisper enchanting words to deflect your foe's ire. The target must\
|
|
\ attempt a Will save. \n\n**Critical Success** The target is unaffected. \n\
|
|
\n**Success** The target takes a -1 circumstance penalty to attack rolls and\
|
|
\ damage rolls against you. \n\n**Failure** The target can't use hostile actions\
|
|
\ against you. \n\n**Critical Failure** The target is stunned 1 and can't use\
|
|
\ hostile actions against you."
|
|
duration: until the start of your next turn
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Charming Words
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 406
|
|
page_stop: 406
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Auditory
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Linguistic
|
|
- Mental
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You glimpse into the target's future. Roll a d20; when the target attempts
|
|
a non-secret saving throw or skill check, it can use the number you rolled instead
|
|
of rolling, and the spell ends. Alternatively, you can instead reveal the result
|
|
of the die roll for one of the target's secret checks during the duration, and
|
|
the spell ends. Casting it again ends any *active diviner*'s sight you have cast,
|
|
as well as any *active diviner*'s sight on the target.
|
|
duration: until the end of your next turn
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Diviner's Sight
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 406
|
|
page_stop: 406
|
|
targets: 1 willing living craeture
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Concentrate
|
|
- Divination
|
|
- Fortune
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You fire an unerring dart of force from your fingertips. It automatically\
|
|
\ hits and deals 1d4+1 force damage to the target. \n\n---\n**Heightened (+2)**\
|
|
\ The damage increases by 1d4+1."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Force Bolt
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 407
|
|
page_stop: 407
|
|
targets: 1 creature or object
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evocation
|
|
- Force
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: You hurl a held melee weapon with which you are trained at the target, making
|
|
a spell attack roll. On a success, you deal the weapon's damage as if you had
|
|
hit with a melee Strike, but adding your spellcasting ability modifier to damage,
|
|
rather than your Strength modifier. On a critical success, you deal double damage,
|
|
and you add the weapon's critical specialization effect. Regardless of the outcome,
|
|
the weapon flies back to you and returns to your hand.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Hand of the Apprentice
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 407
|
|
page_stop: 407
|
|
targets: 1 creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Attack
|
|
- Evocation
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You temporarily improve the target's physique. The target gains a +2 status
|
|
bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex
|
|
save it attempts.
|
|
duration: until the end of the target's next turn
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Physical Boost
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 407
|
|
page_stop: 407
|
|
targets: 1 living creature
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Transmutation
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
area: 5-foot-radius emanation centered on you
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: You emanate a shimmering aura of protective magic. You and any allies in
|
|
the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's
|
|
radius increases by 5 feet, to a maximum of 30 feet.
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Protective Ward
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 407
|
|
page_stop: 407
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr:
|
|
- '1'
|
|
- '2'
|
|
- '3'
|
|
area: 5-foot burst or more
|
|
cast: to somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create illusory hazards that cover all surfaces in the area (typically\
|
|
\ the ground). Any creature moving through the illusion treats the squares as\
|
|
\ difficult terrain. A creature can attempt to disbelieve the effect as normal\
|
|
\ after using a Seek action or otherwise spending actions interacting with the\
|
|
\ illusion. If it successfully disbelieves, it ignores the effect for the remaining\
|
|
\ duration. For each additional action you use casting the spell, the burst's\
|
|
\ radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions. \n\
|
|
\n---\n**Heightened (4th)** You can make the illusion appear in the air rather\
|
|
\ than on a surface, causing it to function as difficult terrain for flying creatures."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Warped Terrain
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 407
|
|
page_stop: 407
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Illusion
|
|
- Visual
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You teleport to a location up to 20 feet away within your line of sight.\
|
|
\ \n\n---\n**Heightened (+1)** You teleport to a location up to 20 feet away\
|
|
\ within your line of sight."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Dimensional Steps
|
|
range: 20 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 406
|
|
page_stop: 406
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Teleportation
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
area: 30-foot-radius emanation centered on you
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You emit an aura of terror. Foes in the area are frightened 1 and unable
|
|
to reduce the condition.
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Dread Aura
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 406
|
|
page_stop: 406
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Emotion
|
|
- Enchantment
|
|
- Fear
|
|
- Mental
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: Your spellcasting surrounds you in a storm of elemental energy. If the next
|
|
action you take is to Cast a Spell from your wizard spell slots that's an evocation
|
|
spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of
|
|
energy surrounds you as you cast the spell. Foes in the area take 1d6 damage per
|
|
spell level of the spell you just cast of the same damage type the spell deals
|
|
(choose one if it deals multiple types). Combine the damage from both *elemental
|
|
tempest* and the other spell against foes who take damage from both before applying
|
|
bonuses, penalties, resistance, weakness, and the like.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Elemental Tempest
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 406
|
|
page_stop: 406
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evocation
|
|
- Metamagic
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You gain resistance 15 to acid, cold, electricity, or fire damage from the\
|
|
\ triggering effect (one type of your choice). The resistance applies only to\
|
|
\ the triggering effect's initial damage. \n\n---\n**Heightened (+1)** The resistance\
|
|
\ increases by 5."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Energy Absorption
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 407
|
|
page_stop: 407
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
- Wizard
|
|
trigger: An effect would deal acid, cold, electricity, or fire damage to you.
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You become invisible, with the same restrictions as the 2nd-level *invisibility*\
|
|
\ spell. \n\n---\n**Heightened (6th)** The duration increases to 10 minutes.\
|
|
\ \n\n**Heightened (8th)** The duration increases to 1 hour."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Invisibility Cloak
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 407
|
|
page_stop: 407
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Illusion
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points
|
|
per level of the spell.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Life Siphon
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 407
|
|
page_stop: 407
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Healing
|
|
- Necromancy
|
|
- Wizard
|
|
trigger: You expend one of your wizard spell slots to cast a wizard spell of the
|
|
necromancy school.
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You gain one of the following abilities of your choice. You can Dismiss\
|
|
\ this spell. \n\n* You gain a 20-foot status bonus to your Speed. \n\n* You gain\
|
|
\ a climb or swim Speed equal to half your Speed. \n\n* You gain darkvision. \n\
|
|
\n* You gain a pair of claws. These are agile finesse unarmed attacks that deal\
|
|
\ 1d8 slashing damage. \n\n* You gain scent 60 feet (imprecise)."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Shifting Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 407
|
|
page_stop: 407
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Morph
|
|
- Transmutation
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "You create an invisible eye sensor, as clairvoyance. When created, this\
|
|
\ eye must be in your line of sight. \n\nWhen the spell's duration ends, you can\
|
|
\ spend 1 Focus Point as a free action to extend the duration for another hour,\
|
|
\ though as normal, it ends immediately during your next daily preparations."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Vigilant Eye
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 407
|
|
page_stop: 407
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Divination
|
|
- Wizard
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You splash a glob of acid that splatters creatures and objects alike. Make\
|
|
\ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\
|
|
\ On a critical success, the target also takes 1 persistent acid damage. \n\n\
|
|
---\n**Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting\
|
|
\ ability modifier, and the persistent damage increases to 2. \n\n**Heightened\
|
|
\ (5th)** The initial damage increases to 2d6 + your spellcasting ability modifier,\
|
|
\ the persistent damage increases to 3, and the splash damage increases to 2.\
|
|
\ \n\n**Heightened (7th)** The initial damage increases to 3d6 + your spellcasting\
|
|
\ ability modifier, the persistent damage increases to 4, and the splash damage\
|
|
\ increases to 3. \n\n**Heightened (9th)** The initial damage increases to 4d6\
|
|
\ + your spellcasting ability modifier, the persistent damage increases to 5,\
|
|
\ and the splash damage increases to 4."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Acid Splash
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 316
|
|
page_stop: 316
|
|
targets: 1 creature or object
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Acid
|
|
- Attack
|
|
- Cantrip
|
|
- Evocation
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Siphoning negative energy into yourself, your hand radiates a pale darkness.\
|
|
\ Your touch weakens the living and disorients undead, possibly even causing them\
|
|
\ to flee. The effect depends on whether the target is living or undead.\n\n*\
|
|
\ **Living Creature** The spell deals negative damage equal to 1d4 plus your spellcasting\
|
|
\ modifier. The target attempts a basic Fortitude save, but is also enfeebled\
|
|
\ 1 for 1 round on a critical failure.\n\n* **Undead Creature** The target is\
|
|
\ flat-footed for 1 round on a failed Fortitude save. On a critical failure, the\
|
|
\ target is also fleeing for 1 round unless it succeeds at a Will save. \n\n\
|
|
---\n**Heightened (+1)** The negative damage to living creatures increases by\
|
|
\ 1d4."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Chill Touch
|
|
range: touch
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 323
|
|
page_stop: 323
|
|
targets: 1 living or undead creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Cantrip
|
|
- Necromancy
|
|
- Negative
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You create up to four floating lights, no two of which are more than 10 feet
|
|
apart. Each sheds light like a torch. When you Sustain the Spell, you can move
|
|
any number of lights up to 60 feet. Each light must remain within 120 feet of
|
|
you and within 10 feet of all others, or it winks out.
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Dancing Lights
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 327
|
|
page_stop: 327
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Evocation
|
|
- Light
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You cloud the target's mind and daze it with a mental jolt. The jolt deals\
|
|
\ mental damage equal to your spellcasting ability modifier; the target must attempt\
|
|
\ a basic Will save. If the target critically fails the save, it is also stunned\
|
|
\ 1. \n\n---\n**Heightened (+2)** The damage increases by 1d6."
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Daze
|
|
range: 60 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 327
|
|
page_stop: 327
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Cantrip
|
|
- Enchantment
|
|
- Mental
|
|
- Nonlethal
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
area: 30-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You send out a pulse that registers the presence of magic. You receive no\
|
|
\ information beyond the presence or absence of magic. You can choose to ignore\
|
|
\ magic you're fully aware of, such as the magic items and ongoing spells of you\
|
|
\ and your allies.\n\nYou detect illusion magic only if that magic's effect has\
|
|
\ a lower level than the level of your *detect magic* spell. However, items that\
|
|
\ have an illusion aura but aren't deceptive in appearance (such as an *invisibility\
|
|
\ potion*) typically are detected normally. \n\n---\n**Heightened (3rd)** You\
|
|
\ learn the school of magic for the highest-level effect within range that the\
|
|
\ spell detects. If multiple effects are equally strong, the GM determines which\
|
|
\ you learn. \n\n**Heightened (4th)** As 3rd level, but you also pinpoint the\
|
|
\ source of the highest-level magic. Like for an imprecise sense, you don't learn\
|
|
\ the exact location, but can narrow down the source to within a 5-foot cube (or\
|
|
\ the nearest if larger than that)."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Detect Magic
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 328
|
|
page_stop: 328
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Detection
|
|
- Divination
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "An arc of lightning leaps from one target to another. You deal electricity\
|
|
\ damage equal to 1d4 plus your spellcasting ability modifier. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 1d4."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Electric Arc
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 335
|
|
page_stop: 335
|
|
targets: 1 or 2 creatures
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Electricity
|
|
- Evocation
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create an auditory illusion of simple sounds that has a maximum volume\
|
|
\ equal to four normal humans shouting. The sounds emanate from a square you designate\
|
|
\ within range. You can't create intelligible words or other intricate sounds\
|
|
\ (such as music). \n\n---\n**Heightened (3rd)** The range increases to 60 feet.\
|
|
\ \n\n**Heightened (5th)** The range increases to 120 feet."
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Ghost Sound
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 340
|
|
page_stop: 340
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Auditory
|
|
- Cantrip
|
|
- Illusion
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The object glows, casting bright light in a 20-foot radius (and dim light\
|
|
\ for the next 20 feet) like a torch. If you cast this spell again on a second\
|
|
\ object, the *light* spell on the first object ends. \n\n---\n**Heightened (4th)**\
|
|
\ The object sheds bright light in a 60-foot radius (and dim light for the next\
|
|
\ 60 feet)."
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Light
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 348
|
|
page_stop: 348
|
|
targets: 1 object of 1 Bulk or less, either unattended or possessed by you or a
|
|
willing ally
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Evocation
|
|
- Light
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create a single magical hand, either invisible or ghostlike, that grasps\
|
|
\ the target object and moves it slowly up to 20 feet. Because you're levitating\
|
|
\ the object, you can move it in any direction. When you Sustain the Spell, you\
|
|
\ can move the object an additional 20 feet. If the object is in the air when\
|
|
\ the spell ends, the object falls. \n\n---\n**Heightened (3rd)** You can target\
|
|
\ an unattended object with a Bulk of 1 or less. \n\n**Heightened (5th)** The\
|
|
\ range increases to 60 feet, and you can target an unattended object with a Bulk\
|
|
\ of 1 or less. \n\n**Heightened (7th)** The range increases to 60 feet, and\
|
|
\ you can target an unattended object with a Bulk of 2 or less."
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Mage Hand
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 349
|
|
page_stop: 349
|
|
targets: 1 unattended object of light Bulk or less
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Cantrip
|
|
- Evocation
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You mouth words quietly, but instead of coming out of your mouth, they're\
|
|
\ transferred directly to the ears of the target. While others can't hear your\
|
|
\ words any better than if you normally mouthed them, the target can hear your\
|
|
\ words as if they were standing next to you. The target can give a brief response\
|
|
\ as a reaction, or as a free action on their next turn if they wish, but they\
|
|
\ must be able to see you and be within range to do so. If they respond, their\
|
|
\ response is delivered directly to your ear, just like the original message.\
|
|
\ \n\n---\n**Heightened (3rd)** The spell's range increases to 500 feet."
|
|
duration: see below
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Message
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 351
|
|
page_stop: 351
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Auditory
|
|
- Cantrip
|
|
- Illusion
|
|
- Linguistic
|
|
- Mental
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The simplest magic does your bidding. You can perform simple magical effects\
|
|
\ for as long as you Sustain the Spell. Each time you Sustain the Spell, you can\
|
|
\ choose one of four options. \n\n* **Cook** Cool, warm, or flavor 1 pound of\
|
|
\ nonliving material. \n\n* **Lift Slowly** lift an unattended object of light\
|
|
\ Bulk or less 1 foot off the ground. \n\n* **Make** Create a temporary object\
|
|
\ of negligible Bulk, made of congealed magical substance. The object looks crude\
|
|
\ and artificial and is extremely fragile-it can't be used as a tool, weapon,\
|
|
\ or spell component. \n\n* **Tidy** Color, clean, or soil an object of light\
|
|
\ Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration,\
|
|
\ and a larger object a 1 minute per Bulk. \n\n*Prestidigitation* can't deal damage\
|
|
\ or cause adverse conditions. Any actual change to an object (beyond what is\
|
|
\ noted above) persists only as long as you Sustain the Spell."
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Prestidigitation
|
|
range: 10 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 359
|
|
page_stop: 359
|
|
targets: 1 object (cook, lift, or tidy only)
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Evocation
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A small ball of flame appears in the palm of your hand, and you lash out\
|
|
\ with it either in melee or at range. Make a spell attack roll against your target's\
|
|
\ AC. This is normally a ranged attack, but you can also make a melee attack against\
|
|
\ a creature in your unarmed reach. On a success, you deal 1d4 fire damage plus\
|
|
\ your spellcasting ability modifier. On a critical success, the target takes\
|
|
\ double damage and 1d4 persistent fire damage. \n\n---\n**Heightened (+1)**\
|
|
\ Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Produce Flame
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 360
|
|
page_stop: 360
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Attack
|
|
- Cantrip
|
|
- Evocation
|
|
- Fire
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You blast an icy ray. Make a spell attack roll. The ray deals cold damage\
|
|
\ equal to 1d4 + your spellcasting ability modifier. \n\n**Critical Success**\
|
|
\ The target takes double damage and takes a -10-foot status penalty to its Speeds\
|
|
\ for 1 round. \n\n**Success** The target takes normal damage. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 1d4."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Ray of Frost
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 362
|
|
page_stop: 362
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Attack
|
|
- Cantrip
|
|
- Cold
|
|
- Evocation
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: 10m
|
|
cast: 1 minute (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You focus on the target object, opening your mind to perceive magical auras.\
|
|
\ When the casting is complete, you know whether that item is magical, and if\
|
|
\ it is, you learn the school of magic. \n\nIf the object is illusory, you detect\
|
|
\ this only if the effect's level is lower than the level of your *read aura*\
|
|
\ spell. \n\n---\n**Heightened (3rd)** You can target up to 10 objects. \n\n\
|
|
**Heightened (6th)** You can target any number of objects."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Read Aura
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 362
|
|
page_stop: 362
|
|
targets: 1 object
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Detection
|
|
- Divination
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You raise a magical shield of force. This counts as using the Raise a Shield\
|
|
\ action, giving you a +1 circumstance bonus to AC until the start of your next\
|
|
\ turn, but it doesn't require a hand to use.\n\nWhile the spell is in effect,\
|
|
\ you can use the Shield Block reaction with your magic shield. The shield has\
|
|
\ Hardness 5. After you use Shield Block, the spell ends and you can't cast it\
|
|
\ again for 10 minutes. Unlike a normal Shield Block, you can use the spell's\
|
|
\ reaction against the *magic missile* spell. \n\nHeightening the spell increases\
|
|
\ the shield's Hardness. \n\n---\n**Heightened (3rd)** The shield has Hardness\
|
|
\ 10. \n\n**Heightened (5th)** The shield has Hardness 15. \n\n**Heightened\
|
|
\ (7th)** The shield has Hardness 20. \n\n**Heightened (9th)** The shield has\
|
|
\ Hardness 25."
|
|
duration: until the start of your next turn
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Shield
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 369
|
|
page_stop: 369
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
- Cantrip
|
|
- Force
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You harmlessly place your unique magical sigil, which is about 1 square\
|
|
\ inch in size, on the targeted creature or object. The mark can be visible or\
|
|
\ invisible, and you can change it from one state to another by using an Interact\
|
|
\ action to touch the target. The mark can be scrubbed or scraped off with 5 minutes\
|
|
\ of work. If it's on a creature, it fades naturally over the course of a week.\
|
|
\ The time before the mark fades increases depending on your heightened level.\
|
|
\ \n\n---\n**Heightened (3rd)** The sigil instead fades after 1 month. \n\n\
|
|
**Heightened (5th)** The sigil instead fades after 1 year. \n\n**Heightened\
|
|
\ (7th)** The sigil never fades."
|
|
duration: unlimited (see below)
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Sigil
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 369
|
|
page_stop: 369
|
|
targets: 1 creature or object
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Transmutation
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A vine covered in sticky sap appears from thin air, flicking from your hand\
|
|
\ and lashing itself to the target. Attempt a spell attack against the target.\
|
|
\ \n\n**Critical Success** The target gains the immobilized condition and takes\
|
|
\ a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to\
|
|
\ Escape against your spell DC to remove the penalty and the immobilized condition.\
|
|
\ \n\n**Success** The target takes a -10-foot circumstance penalty to its Speeds\
|
|
\ for 1 round. It can attempt to Escape against your spell DC to remove the penalty.\
|
|
\ \n\n**Failure** The target is unaffected. \n\n---\n**Heightened (2nd)** \
|
|
\ The effects last for 2 rounds. \n\n**Heightened (4th)** The effects last for\
|
|
\ 1 minute."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Tanglefoot
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 377
|
|
page_stop: 377
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Conjuration
|
|
- Plant
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You hurl a loose, unattended object that is within range and that has 1\
|
|
\ Bulk or less at the target. Make a spell attack roll against the target. If\
|
|
\ you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for\
|
|
\ the object you hurled-equal to 1d6 plus your spellcasting ability modifier.\
|
|
\ No specific traits or magic properties of the hurled item affect the attack\
|
|
\ or the damage. \n\n**Critical Success** You deal double damage. \n\n**Success**\
|
|
\ You deal full damage. \n\n---\n**Heightened (+1)** The damage increases by\
|
|
\ 1d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Telekinetic Projectile
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 377
|
|
page_stop: 377
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Attack
|
|
- Cantrip
|
|
- Evocation
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: A bubble of pure air appears around the target's head, allowing it to breathe
|
|
normally. The effect ends as soon as the target returns to an environment where
|
|
it can breathe normally.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Air Bubble
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 316
|
|
page_stop: 316
|
|
targets: the triggering creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Air
|
|
- Conjuration
|
|
trigger: A creature within range enters an environment where it can't breathe.
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
area: 20-foot burst
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
- Focus
|
|
descr: "You ward an area to alert you when creatures enter without your permission.\
|
|
\ When you cast *alarm*, select a password. Whenever a Small or larger corporeal\
|
|
\ creature enters the spell's area without speaking the password, *alarm* sends\
|
|
\ your choice of a mental alert (in which case the spell gains the mental trait)\
|
|
\ or an audible alarm with the sound and volume of a hand bell (in which case\
|
|
\ the spell gains the auditory trait). Either option automatically awakens you,\
|
|
\ and the bell allows each creature in the area to attempt a DC 15 Perception\
|
|
\ check to wake up. A creature aware of the alarm must succeed at a Stealth check\
|
|
\ against the spell's DC or trigger the spell when moving into the area. \n\n\
|
|
---\n**Heightened (3rd)** You can specify criteria for which creatures sound\
|
|
\ the alarm spell-for instance, orcs or masked people."
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Alarm
|
|
range: touch
|
|
req: 3 gp silver bell focus
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 317
|
|
page_stop: 317
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You reinforce the target's musculoskeletal system to bear more weight. The
|
|
target can carry 3 more Bulk than normal before becoming encumbered and up to
|
|
a maximum of 6 more Bulk.
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Ant Haul
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 318
|
|
page_stop: 318
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 15-foot cone
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\
|
|
\ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Burning Hands
|
|
req: null
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 322
|
|
page_stop: 322
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
- Fire
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "To the target, your words are honey and your visage seems bathed in a dreamy\
|
|
\ haze. It must attempt a Will save, with a +4 circumstance bonus if you or your\
|
|
\ allies recently threatened it or used hostile actions against it.You can Dismiss\
|
|
\ the spell. If you use hostile actions against the target, the spell ends. When\
|
|
\ the spell ends, the target doesn't necessarily realize it was charmed unless\
|
|
\ its friendship with you or the actions you convinced it to take clash with its\
|
|
\ expectations, meaning you could potentially convince the target to continue\
|
|
\ being your friend via mundane means. \n\n**Critical Success** The target is\
|
|
\ unaffected and aware you tried to charm it. \n\n**Success** The target is\
|
|
\ unaffected but thinks your spell was something harmless instead of charm, unless\
|
|
\ it identifies the spell (see Identifying Magic). \n\n**Failure** The target's\
|
|
\ attitude becomes friendly toward you. If it was friendly, it becomes helpful.\
|
|
\ It can't use hostile actions against you. \n\n**Critical Failure** The target's\
|
|
\ attitude becomes helpful toward you, and it can't use hostile actions against\
|
|
\ you. \n\n---\n**Heightened (4th)** The duration lasts until the next time\
|
|
\ you make your daily preparations. \n\n**Heightened (8th)** The duration lasts\
|
|
\ until the next time you make your daily preparations, and you can target up\
|
|
\ to 10 creatures."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Charm
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 322
|
|
page_stop: 322
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Emotion
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 15-foot cone
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Swirling colors affect viewers based on their Will saves. \n\n**Critical\
|
|
\ Success** The creature is unaffected. \n\n**Success** The creature is dazzled\
|
|
\ for 1 round. \n\n**Failure** The creature is stunned 1, blinded for 1 round,\
|
|
\ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned\
|
|
\ for 1 round and blinded for 1 minute."
|
|
duration: 1 or more rounds (see below)
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Color Spray
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 324
|
|
page_stop: 324
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Incapacitation
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You shout a command that's hard to ignore. You can command the target to\
|
|
\ approach you, run away (as if it had the fleeing condition), release what it's\
|
|
\ holding, drop prone, or stand in place. It can't Delay or take any reactions\
|
|
\ until it has obeyed your command. The effects depend on the target's Will save.\
|
|
\ \n\n**Success** The creature is unaffected. \n\n**Failure** For the first\
|
|
\ action on its next turn, the creature must use a single action to do as you\
|
|
\ command. \n\n**Critical Failure** The target must use all its actions on its\
|
|
\ next turn to obey your command. \n\n---\n**Heightened (5th)** You can target\
|
|
\ up to 10 creatures."
|
|
duration: until the end of the target's next turn
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Command
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 325
|
|
page_stop: 325
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Auditory
|
|
- Enchantment
|
|
- Linguistic
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: As you cup your hands, water begins to flow forth from them. You create 2
|
|
gallons of water. If no one drinks it, it evaporates after 1 day.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Create Water
|
|
range: 0 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 326
|
|
page_stop: 326
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
- Water
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You plant fear in the target; it must attempt a Will save. \n\n**Critical\
|
|
\ Success** The target is unaffected. \n\n**Success** The target is frightened\
|
|
\ 1. \n\n**Failure** The target is frightened 2. \n\n**Critical Failure** \
|
|
\ The target is frightened 3 and fleeing for 1 round. \n\n---\n**Heightened (3rd)**\
|
|
\ You can target up to five creatures."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Fear
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 337
|
|
page_stop: 337
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Emotion
|
|
- Enchantment
|
|
- Fear
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You cause the air itself to arrest a fall. The target's fall slows to 60
|
|
feet per round, and the portion of the fall during the spell's duration doesn't
|
|
count when calculating falling damage. If the target reaches the ground while
|
|
the spell is in effect, it takes no damage from the fall. The spell ends as soon
|
|
as the target lands.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Feather Fall
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 337
|
|
page_stop: 337
|
|
targets: 1 falling creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: a creature within range is falling
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You gain a +30-foot status bonus to your Speed.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Fleet Step
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 338
|
|
page_stop: 338
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A disk of magical force materializes adjacent to you. This disk is 2 feet\
|
|
\ in diameter and follows 5 feet behind you, floating just above the ground. It\
|
|
\ holds up to 5 Bulk of objects (though they must be able to fit and balance on\
|
|
\ its surface). Any objects atop the disk fall to the ground when the spell ends.\
|
|
\ \n\nThe spell ends if a creature tries to ride atop the disk, if the disk is\
|
|
\ overloaded, if anyone tries to lift or force the disk higher above the ground,\
|
|
\ or if you move more than 30 feet away from the disk."
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Floating Disk
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 338
|
|
page_stop: 338
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Conjuration
|
|
- Force
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Your touch afflicts the target with goblin pox, an irritating allergenic\
|
|
\ rash. The target must attempt a Fortitude save. \n\n**Critical Success** The\
|
|
\ target is unaffected. \n\n**Success** The target is sickened 1. \n\n**Failure**\
|
|
\ The target is afflicted with goblin pox at stage 1. \n\n**Critical Failure**\
|
|
\ The target is afflicted with goblin pox and stage 2.\n\n**Goblin Pox** (disease)\
|
|
\ **Level** 1. Goblins and goblin dogs are immune. \n\n * **Stage 1** sickened\
|
|
\ 1 (1 round) \n\n * **Stage 2** sickened 1 and slowed 1 (1 round) \n\n * **Stage\
|
|
\ 3** sickened 1 and the creature can't reduce it's sickened value below 1 (1\
|
|
\ day)."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Goblin Pox
|
|
range: touch
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 341
|
|
page_stop: 341
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Disease
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 4 contiguous 5-foot squares or
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure grease, with effects based on choosing area or target. \n\n\
|
|
* **Area** All solid ground in the area is covered with grease. Each creature\
|
|
\ standing on the greasy surface must succeed at a Reflex save or an Acrobatics\
|
|
\ check against your spell DC or fall prone. Creatures using an action to move\
|
|
\ onto the greasy surface during the spell's duration must attempt either a Reflex\
|
|
\ save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't\
|
|
\ have to attempt a check or save. \n\n* **Target** If you cast the spell on an\
|
|
\ unattended object, anyone trying to pick up the object must succeed at an Acrobatics\
|
|
\ check or Reflex save against your spell DC to do so. If you target an attended\
|
|
\ object, the creature that has the object must attempt an Acrobatics check or\
|
|
\ Reflex save. On a failure, the holder or wielder takes a -2 circumstance penalty\
|
|
\ to all checks that involve using the object; on a critical failure, the holder\
|
|
\ or wielder releases the item. The object lands in an adjacent square of the\
|
|
\ GM's choice. If you cast this spell on a worn object, the wearer gains a +2\
|
|
\ circumstance bonus to Fortitude saves against attempts to grapple them."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Grease
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 342
|
|
page_stop: 342
|
|
targets: 1 object of Bulk 1 or less
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 30-foot line
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Tendrils of darkness curl out from your fingertips and race through the\
|
|
\ air. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures\
|
|
\ in the line. Each living creature in the line must attempt a Fortitude save.\
|
|
\ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\
|
|
\ creature takes half the negative damage and no persistent bleed damage. \n\n\
|
|
**Failure** The creature takes full damage. \n\n**Critical Failure** The creature\
|
|
\ takes double negative damage and double persistent bleed damage. \n\n---\n\
|
|
**Heightened (+1)** The negative damage increases by 2d4, and the persistent\
|
|
\ bleed damage increases by 1."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Grim Tendrils
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 342
|
|
page_stop: 342
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Necromancy
|
|
- Negative
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 60-foot line
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A violent wind issues forth from your palm, blowing from the point where\
|
|
\ you are when you cast the spell to the line's opposite end. The wind extinguishes\
|
|
\ small non-magical fires, disperses fog and mist, blows objects of light Bulk\
|
|
\ or less around, and pushes larger objects. Large or smaller creatures in the\
|
|
\ area must attempt a Fortitude save. Large or smaller creatures that later move\
|
|
\ into the gust must attempt the save on entering. \n\n**Critical Success** \
|
|
\ The creature is unaffected. \n\n**Success** The creature can't move against\
|
|
\ the wind. \n\n**Failure** The creature is knocked prone. If it was flying,\
|
|
\ it suffers the effects of critical failure instead. \n\n**Critical Failure**\
|
|
\ The creature is pushed 30 feet in the wind's direction, knocked prone, and\
|
|
\ takes 2d6 bludgeoning damage."
|
|
duration: until the start of your next turn
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Gust of Wind
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 342
|
|
page_stop: 342
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Air
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You call forth a powerful blast of pressurized water that bludgeons the\
|
|
\ target and knocks it back. Make a ranged spell attack roll. \n\n**Critical\
|
|
\ Success** The target takes 6d6 bludgeoning damage and is knocked back 10 feet.\
|
|
\ \n\n**Success** The target takes 3d6 bludgeoning damage and is knocked back\
|
|
\ 5 feet. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Hydraulic Push
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 344
|
|
page_stop: 344
|
|
targets: 1 creature or object
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Attack
|
|
- Evocation
|
|
- Water
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create an illusion that causes you to appear as another creature of\
|
|
\ the same body shape, and with roughly similar height (within 6 inches) and weight\
|
|
\ (within 50 pounds), as yourself. The disguise is typically good enough to hide\
|
|
\ your identity, but not to impersonate a specific individual. The spell doesn't\
|
|
\ change your voice, scent, or mannerisms. You can change the appearance of your\
|
|
\ clothing and worn items, such as making your armor look like a dress. Held items\
|
|
\ are unaffected, and any worn item you remove returns to its true appearance.\
|
|
\ \n\nCasting *illusory disguise* counts as setting up a disguise for the Impersonate\
|
|
\ use of Deception; it ignores any circumstance penalties you might take for disguising\
|
|
\ yourself as a dissimilar creature, it gives you a +4 status bonus to Deception\
|
|
\ checks to prevent others from seeing through your disguise, and you add your\
|
|
\ level even if you're untrained. You can Dismiss this spell. \n\n---\n**Heightened\
|
|
\ (2nd)** The spell also disguises your voice and scent, and it gains the auditory\
|
|
\ trait. \n\n**Heightened (3rd)** You can appear as any creature of the same\
|
|
\ size, even a specific individual. You must have seen an individual to take on\
|
|
\ their appearance. The spell also disguises your voice and scent, and it gains\
|
|
\ the auditory trait."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Illusory Disguise
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 345
|
|
page_stop: 345
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 20-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create an illusory visual image of a stationary object. The entire image\
|
|
\ must fit within the spell's area. The object appears to animate naturally, but\
|
|
\ it doesn't make sounds or generate smells. For example, water would appear to\
|
|
\ pour down an illusory waterfall, but it would be silent. \n\nAny creature that\
|
|
\ touches the image or uses the Seek action to examine it can attempt to disbelieve\
|
|
\ your illusion. \n\n---\n**Heightened (2nd)** Your image makes appropriate\
|
|
\ sounds, generates normal smells, and feels right to the touch. The spell gains\
|
|
\ the auditory trait. The duration increases to 1 hour. \n\n**Heightened (5th)**\
|
|
\ As the 2nd-level version, but the duration is unlimited."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Illusory Object
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 345
|
|
page_stop: 345
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You make the target object look and feel as though it were in much better\
|
|
\ or worse physical condition. When you cast this spell, decide whether you want\
|
|
\ to make the object look decrepit or perfect. An item made to look decrepit appears\
|
|
\ broken and shoddy. An intact item made to look better appears as though it's\
|
|
\ brand new and highly polished or well maintained. A broken item appears to be\
|
|
\ intact and functional. Destroyed items can't be affected by this spell. A creature\
|
|
\ that Interacts with the item can attempt to disbelieve the illusion. \n\n---\n\
|
|
**Heightened (2nd)** The duration is 24 hours. \n\n**Heightened (3rd)** The\
|
|
\ duration is unlimited."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Item Facade
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 347
|
|
page_stop: 347
|
|
targets: 1 object no more than 10 feet by 10 feet by 10 feet
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '1'
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "Your legs surge with strength, ready to leap high and far. You jump 30 feet\
|
|
\ in any direction without touching the ground. You must land on a space of solid\
|
|
\ ground within 30 feet of you, or else you fall after using your next action.\
|
|
\ \n\n---\n**Heightened (3rd)** The range becomes touch, the target changes\
|
|
\ to one touched creature, and the duration becomes 1 minute, allowing the target\
|
|
\ to jump as described whenever it takes the Leap action."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Jump
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 347
|
|
page_stop: 347
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Move
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target's latch mechanism clinks shut, held fast by unseen magical restraints.\
|
|
\ When you magically lock a target, you set an Athletics and Thievery DC to open\
|
|
\ it equal to your spell DC or the base lock DC with a +4 status bonus, whichever\
|
|
\ is higher. Any key or combination that once opened a lock affected by this spell\
|
|
\ does not do so for the duration of the spell, though the key or combination\
|
|
\ does grant a +4 circumstance bonus to checks to open the door. \n\nIf the target\
|
|
\ is opened, the spell ends. Assuming the target is not barred or locked in some\
|
|
\ additional way, you can unlock and open it with an Interact action during which\
|
|
\ you touch the target. This does not end the spell. You can Dismiss this spell\
|
|
\ at any time and from any distance. \n\n---\n**Heightened (2nd)** The duration\
|
|
\ increases to unlimited, but you must expend 6 gp worth of gold dust as an additional\
|
|
\ cost."
|
|
duration: 1 day
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Lock
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 348
|
|
page_stop: 348
|
|
targets: 1 lock, or a door or container with a latch
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You lengthen your stride beyond what should be possible. You gain a +10-foot\
|
|
\ status bonus to your Speed. \n\n---\n**Heightened (2nd)** The duration increases\
|
|
\ to 8 hours."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Longstrider
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 348
|
|
page_stop: 348
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You ward yourself with shimmering magical energy, gaining a +1 item bonus\
|
|
\ to AC and a maximum Dexterity modifier of +5. While wearing *mage armor*, you\
|
|
\ use your unarmored proficiency to calculate your AC. \n\n---\n**Heightened\
|
|
\ (4th)** You gain a +1 item bonus to saving throws. \n\n**Heightened (6th)**\
|
|
\ The item bonus to AC increases to +2, and you gain a +1 item bonus to saving\
|
|
\ throws. \n\n**Heightened (8th)** The item bonus to AC increases to +2, and\
|
|
\ you gain a +2 item bonus to saving throws. \n\n**Heightened (10th)** The item\
|
|
\ bonus to AC increases to +3, and you gain a +3 item bonus to saving throws."
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Mage Armor
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 348
|
|
page_stop: 348
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You alter the appearance of an item's magic aura. You can choose to have\
|
|
\ the target's aura appear as that of common magic item of twice *magic aura*'s\
|
|
\ level or lower, or to have it register as being under the effects of a spell\
|
|
\ of your choice of *magic aura*'s level or lower. If the target is magical, you\
|
|
\ can instead choose to have it appear as entirely non-magical. \n\nA caster using\
|
|
\ *detect magic* or *study aura* of an equal or higher spell level can attempt\
|
|
\ to disbelieve the illusion from *magic aura*. *Magic aura* doesn't mask the\
|
|
\ aura of spells that are 9th level or higher or of items that are 19th level\
|
|
\ or higher. \n\n---\n**Heightened (3rd)** You can target a creature instead\
|
|
\ of an object. When you do, you can either conceal the auras of all magic items\
|
|
\ it has or have that creature's aura appear as if it were under the effect of\
|
|
\ a spell you know."
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Magic Aura
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 349
|
|
page_stop: 349
|
|
targets: 1 object of 3 bulk or less
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Illusion
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr:
|
|
- '1'
|
|
- '2'
|
|
- '3'
|
|
cast: to somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You send a dart of force streaking toward a creature that you can see. It\
|
|
\ automatically hits and deals 1d4+1 force damage. For each additional action\
|
|
\ you use when Casting the Spell, increase the number of missiles you shoot by\
|
|
\ one, to a maximum of three missiles for 3 actions. You choose the target for\
|
|
\ each missile individually. If you shoot more than one missile at the same target,\
|
|
\ combine the damage before applying bonuses or penalties to damage, resistances,\
|
|
\ weaknesses, and so forth. \n\n---\n**Heightened (+2)** You shoot one additional\
|
|
\ missile with each action you spend."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Magic Missile
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 349
|
|
page_stop: 349
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Evocation
|
|
- Force
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: The weapon glimmers with magic and energy. The target becomes a *+1 striking*
|
|
weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon
|
|
damage dice to two.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Magic Weapon
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 349
|
|
page_stop: 349
|
|
targets: 1 non-magical weapon that is unattended or wielded by you or a willing
|
|
ally
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You repair the target item. You restore 5 Hit Points per spell level to\
|
|
\ the target, potentially removing the broken condition if this repairs it past\
|
|
\ the item's Broken Threshold. You can't replace lost pieces or repair an object\
|
|
\ that's been completely destroyed. \n\n---\n**Heightened (2nd)** You can target\
|
|
\ a non-magical object of 1 Bulk or less. \n\n**Heightened (3rd)** You can target\
|
|
\ a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Mending
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 351
|
|
page_stop: 351
|
|
targets: non-magical object of light Bulk or less
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target loses its odor, preventing creatures from passively noticing\
|
|
\ its presence via smell alone, even if the creatures have precise or imprecise\
|
|
\ scent. A creature attempting a Perception check to Seek with scent and other\
|
|
\ senses might notice the lack of natural scent. If the target has any abilities\
|
|
\ that result from its smell, such as an overpowering scent, those abilities are\
|
|
\ also negated. \n\n---\n**Heightened (5th)** The range increases to 30 feet,\
|
|
\ and you can target up to 10 creatures."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Negate Aroma
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 354
|
|
page_stop: 354
|
|
targets: 1 willing creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You transform into a the battle form of a Tiny animal, such as a cat, insect,\
|
|
\ lizard, or rat. You can decide the specific type of animal (such as a rat or\
|
|
\ praying mantis), but this has no effect on the form's Size or statistics. While\
|
|
\ in this form, you gain the animal trait. You can Dismiss the spell. \n\n\n\n\
|
|
You gain the following statistics and abilities: \n\n * AC = 15 + your level.\
|
|
\ Ignore your armor's check penalty and Speed reduction.\n\n * Speed 10 feet.\n\
|
|
\n * Weakness 5 to physical damage. (If you take physical damage in this form,\
|
|
\ you take 5 additional damage.)\n\n * Low-light vision and imprecise scent 30\
|
|
\ feet.\n\n * Acrobatics and Stealth modifiers of +10, unless your own modifier\
|
|
\ is higher; Athletics modifier -4.\n\n \n\n---\n**Heightened (4th)** You can\
|
|
\ turn into a flying creature, such as a bird, which grants you a fly Speed of\
|
|
\ 20 feet."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Pest Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 356
|
|
page_stop: 356
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A ray with the power to sap a foe's strength flashes from your hand. Attempt\
|
|
\ a ranged spell attack against the target. If you succeed, that creature attempts\
|
|
\ a Fortitude save in order to determine the spell's effect. If you critically\
|
|
\ succeed on your attack roll, use the outcome for one degree of success worse\
|
|
\ than the result of its save. \n\n**Critical Success** The target is unaffected.\
|
|
\ \n\n**Success** The target becomes enfeebled 1. \n\n**Failure** The target\
|
|
\ becomes enfeebled 2. \n\n**Critical Failure** The target becomes enfeebled\
|
|
\ 3."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Ray of Enfeeblement
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 362
|
|
page_stop: 362
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Attack
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You shroud your hands in a crackling field of lightning. Make a melee spell\
|
|
\ attack roll. On a hit, the target takes 2d12 electricity damage. If the target\
|
|
\ is wearing metal armor or is made of metal, you gain a +1 circumstance bonus\
|
|
\ to your attack roll with *shocking grasp*, and the target also takes 1d4 persistent\
|
|
\ electricity damage on a hit. On a critical hit, double the initial damage, but\
|
|
\ not the persistent damage. \n\n---\n**Heightened (+1)** The damage increases\
|
|
\ by 1d12, and the persistent electricity damage increases by 1."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Shocking Grasp
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 369
|
|
page_stop: 369
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Attack
|
|
- Electricity
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 5-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Each creature in the area becomes drowsy and might fall asleep. A creature\
|
|
\ that falls unconscious from this spell doesn't fall prone or release what it's\
|
|
\ holding. This spell doesn't prevent creatures from waking up due to a successful\
|
|
\ Perception check, limiting its utility in combat. \n\n**Critical Success**\
|
|
\ The creature is unaffected. \n\n**Success** The creature takes a -1 status\
|
|
\ penalty to Perception checks for 1 round. \n\n**Failure** The creature falls\
|
|
\ unconscious. If it's still unconscious after 1 minute, it wakes up automatically.\
|
|
\ \n\n**Critical Failure** The creature falls unconscious. If it's still unconscious\
|
|
\ after 1 hour, it wakes up automatically. \n\n---\n**Heightened (4th)** The\
|
|
\ creatures fall unconscious for 1 round on a failure or 1 minute on a critical\
|
|
\ failure. They fall prone and release what they're holding, and they can't attempt\
|
|
\ Perception checks to wake up. When the duration ends, the creature is sleeping\
|
|
\ normally instead of automatically waking up."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Sleep
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 370
|
|
page_stop: 370
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
- Sleep
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You magically duplicate a spider's venomous sting. You deal 1d4 piercing\
|
|
\ damage to the touched creature and afflict it with spider venom. The target\
|
|
\ must attempt a Fortitude save. \n\n**Critical Success** The target is unaffected.\
|
|
\ \n\n**Success** The target takes 1d4 poison damage. \n\n**Failure** The\
|
|
\ target is afflicted with spider venom at stage 1. \n\n**Critical Failure**\
|
|
\ The target is afflicted with spider venom at stage 2.\n\n**Spider Venom** \
|
|
\ (poison); **Level 1** ; **Maximum Duration** 4 rounds. \n\n* **Stage 1**\
|
|
\ 1d4 poison damage and enfeebled 1 (1 round); \n\n* **Stage 2** 1d4 poison\
|
|
\ damage and enfeebled 2 (1 round). \n"
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Spider Sting
|
|
range: touch
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 371
|
|
page_stop: 371
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Necromancy
|
|
- Poison
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure an animal to fight for you. You summon a common creature that\
|
|
\ has the animal trait and whose level is -1. Heightening the spell increases\
|
|
\ the maximum level of creature you can summon. \n\n---\n**Heightened (2nd)**\
|
|
\ Level 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)** Level\
|
|
\ 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level 7 \n\n\
|
|
**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened\
|
|
\ (9th)** Level 13 \n\n**Heightened (10th)** Level 15"
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Summon Animal
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 375
|
|
page_stop: 375
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure a construct to fight for you. This works like *summon animal*,\
|
|
\ except you summon a common creature that has the construct trait and whose level\
|
|
\ is -1. \n\n---\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level\
|
|
\ 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\
|
|
**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\
|
|
\ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\
|
|
\ Level 15"
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Summon Construct
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 375
|
|
page_stop: 375
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: A glimpse into the future ensures your next blow strikes true. The next time
|
|
you make an attack roll before the end of your turn, roll the attack twice and
|
|
use the better result. The attack ignores circumstance penalties to the attack
|
|
roll and any flat check required due to the target being concealed or hidden.
|
|
duration: until the end of your turn
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: True Strike
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 379
|
|
page_stop: 379
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Fortune
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You summon an unseen servant, which you can command as part of Sustaining\
|
|
\ the Spell. It serves you until its Hit Points are reduced to 0, at which point\
|
|
\ the spell ends, or until you stop Sustaining the Spell. The unseen servant gains\
|
|
\ the summoned trait. \n\n\n\n---\n\n## Unseen Servant \n**Creature -1**\n\n\
|
|
**Medium**, **Mindless**\n\n**Perception** +0; darkvision\n\n**Languages - (understands\
|
|
\ its creator) \n\n**Skills**: Stealth +8 \n\n**Str** -4 **Dex** +2 **Con**\
|
|
\ +0 **Int** -5 **Wis** +0 **Cha** +0 \n\n**Invisible** An unseen servant is\
|
|
\ invisible, though it normally doesn't Sneak, so it is usually only hidden. \
|
|
\ \n\n---\n\n**AC** 13 **Fort** +0 **Ref** +4 **Will** +0 \n\n**HP** 4 **Immunities**\
|
|
\ disease, mental, non-magical attacks, paralysis, poison, precision, unconscious\
|
|
\ **Resistances** all damage 5 (except force or ghost touch) \n\n---\n\n**Speed**\
|
|
\ fly 30 feet \n\n**Force Body** An unseen servant's physical body is made of\
|
|
\ force. It can't use attack actions. It can move and use Interact actions to\
|
|
\ do things such as fetch objects, open unstuck or unlocked doors, hold chairs,\
|
|
\ and clean. It can't pass through solid objects."
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Unseen Servant
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 380
|
|
page_stop: 380
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Whenever you speak or make any other sound vocally, you can make your vocalization\
|
|
\ seem to originate from somewhere else within 60 feet, and you can change that\
|
|
\ apparent location freely as you vocalize. Any creature that hears the sound\
|
|
\ can attempt to disbelieve your illusion. \n\n---\n**Heightened (+2)** The\
|
|
\ spell's duration increases to 1 hour, and you can also change the tone, quality,\
|
|
\ and other aspects of your voice. Before a creature can attempt to disbelieve\
|
|
\ your illusion, it must actively attempt a Perception check or otherwise use\
|
|
\ actions to interact with the sound."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Ventriloquism
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 381
|
|
page_stop: 381
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Auditory
|
|
- Illusion
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure an arrow of acid that continues corroding the target after it\
|
|
\ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\
|
|
\ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\
|
|
\ but not the persistent damage. \n\n---\n**Heightened (+2)** The initial damage\
|
|
\ increases by 2d8, and the persistent acid damage increases by 1d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Acid Arrow
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 316
|
|
page_stop: 316
|
|
targets: 1 creature or object
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Acid
|
|
- Attack
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: The target's form appears blurry. It becomes concealed. As the nature of
|
|
this effect still leaves the target's location obvious, the target can't use this
|
|
concealment to Hide or Sneak.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Blur
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 321
|
|
page_stop: 321
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target can understand the meaning of a single language it is hearing\
|
|
\ or reading when you cast the spell. This doesn't let it understand codes, language\
|
|
\ couched in metaphor, and the like (subject to GM discretion). If the target\
|
|
\ can hear multiple languages and knows that, it can choose which language to\
|
|
\ understand; otherwise, choose one of the languages randomly. \n\n---\n**Heightened\
|
|
\ (3rd)** The target can also speak the language. \n\n**Heightened (4th)** \
|
|
\ You can target up to 10 creatures, and targets can also speak the language."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Comprehend Language
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 325
|
|
page_stop: 325
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
cost: 6 gp of ruby dust
|
|
descr: "A magical flame springs up from the object, as bright as a torch. It doesn't\
|
|
\ need oxygen, react to water, or generate heat. \n\n---\n**Heightened (+1)**\
|
|
\ The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for\
|
|
\ 5th, 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and\
|
|
\ 3,350 gp for 10th."
|
|
duration: unlimited
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Continual Flame
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 326
|
|
page_stop: 326
|
|
targets: 1 object
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Light
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1h
|
|
cast: 1 hour (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create enough food to feed six Medium creatures for a day. This food\
|
|
\ is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten\
|
|
\ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\
|
|
\ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\
|
|
\ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\
|
|
\ and so on). \n\n---\n**Heightened (4th)** You can feed 12 Medium creatures.\
|
|
\ \n\n**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened\
|
|
\ (8th)** You can feed 200 Medium creatures."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Create Food
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 326
|
|
page_stop: 326
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 20-foot burst
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create a shroud of darkness that prevents light from penetrating or\
|
|
\ emanating within the area. Light does not enter the area and any non-magical\
|
|
\ light sources, such as a torch or lantern, do not emanate any light while inside\
|
|
\ the area, even if their light radius would extend beyond the *darkness*. This\
|
|
\ also suppresses magical light of your *darkness* spell's level or lower. Light\
|
|
\ can't pass through, so creatures in the area can't see outside. From outside,\
|
|
\ it appears as a globe of pure darkness. \n\n---\n**Heightened (4th)** Even\
|
|
\ creatures with darkvision (but not greater darkvision) can barely see through\
|
|
\ the darkness. They treat targets seen through the darkness as concealed."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Darkness
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 327
|
|
page_stop: 327
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Darkness
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\
|
|
\ \n\n---\n**Heightened (3rd)** The spell's range is touch and it targets 1\
|
|
\ willing creature. \n\n**Heightened (5th)** The spell's range is touch and\
|
|
\ it targets 1 willing creature. The duration is until the next time you make\
|
|
\ your daily preparations."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Darkvision
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 327
|
|
page_stop: 327
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target loses hearing; it must attempt a Fortitude save. The target is\
|
|
\ then temporarily immune for 1 minute. \n\n**Critical Success** The target\
|
|
\ is unaffected. \n\n**Success** The target is deafened for 1 round. \n\n**Failure**\
|
|
\ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\
|
|
\ is deafened permanently."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Deafness
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 327
|
|
page_stop: 327
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You unravel the magic behind a spell or effect. Attempt a counteract check
|
|
against the target. If you succeed against a spell effect, you counteract it.
|
|
If you succeed against a magic item, the item becomes a mundane item of its type
|
|
for 10 minutes. This doesn't change the item's non-magical properties. If the
|
|
target is an artifact or similar item, you automatically fail.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Dispel Magic
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 330
|
|
page_stop: 330
|
|
targets: 1 spell effect or unattended magic item
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You shield the target against dangerous temperatures. Choose severe cold\
|
|
\ or heat. The target is protected from the temperature you chose (but not extreme\
|
|
\ cold or heat). \n\n---\n**Heightened (3rd)** The target is protected from\
|
|
\ severe cold and heat. \n\n**Heightened (5th)** The target is protected from\
|
|
\ severe cold, severe heat, extreme cold, and extreme heat."
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Endure Elements
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 335
|
|
page_stop: 335
|
|
targets: 1 willing creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Bolstered by magical power, the target grows to size Large. Its equipment\
|
|
\ grows with it but returns to natural size if removed. The creature is clumsy\
|
|
\ 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and\
|
|
\ it gains a +2 status bonus to melee damage. This spell has no effect on a Large\
|
|
\ or larger creature. \n\n---\n**Heightened (4th)** The creature instead grows\
|
|
\ to size Huge. The status bonus to melee damage is +4 and the creature's reach\
|
|
\ increases by 10 feet (or 15 feet if the creature started out Tiny). The spell\
|
|
\ has no effect on a Huge or larger creature. \n\n**Heightened (6th)** Choose\
|
|
\ either the 2nd-level or 4th-level version of this spell and apply its effects\
|
|
\ to 10 willing creatures."
|
|
duration: 5 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Enlarge
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 336
|
|
page_stop: 336
|
|
targets: 1 willing creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create a reservoir of vitality from necromantic energy, gaining a number\
|
|
\ of temporary Hit Points equal to 6 plus your spellcasting ability modifier.\
|
|
\ \n\n---\n**Heightened (+1)** The temporary Hit Points increase by 3."
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: False Life
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 337
|
|
page_stop: 337
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 1 5-foot square
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create a sphere of flame in a square within range. The sphere must be\
|
|
\ supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire\
|
|
\ damage to each creature in the square where it first appears; each creature\
|
|
\ must attempt a basic Reflex save. On subsequent rounds, you can Sustain this\
|
|
\ Spell, leaving the sphere in its square or rolling it to another square within\
|
|
\ range and dealing 3d6 fire damage; each creature in its square must attempt\
|
|
\ a basic Reflex save.\n\nCreatures that succeed at their save take no damage\
|
|
\ (instead of half). \n\n---\n**Heightened (+1)** The damage increases by 1d6."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Flaming Sphere
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 338
|
|
page_stop: 338
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Fire
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The targeted corpse doesn't decay, nor can it be transformed into an undead.\
|
|
\ If the corpse is subject to a spell that requires the corpse to have died within\
|
|
\ a certain amount of time (for example, *raise dead*), do not count the duration\
|
|
\ of *gentle repose* against that time. This spell also prevents ordinary bugs\
|
|
\ and pests (such as maggots) from consuming the body. \n\n---\n**Heightened\
|
|
\ (5th)** The spell's duration is unlimited, but the spell takes one more action\
|
|
\ to cast and requires a material component and a cost (embalming fluid worth\
|
|
\ 6 gp)."
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Gentle Repose
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 340
|
|
page_stop: 340
|
|
targets: 1 corpse
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 10-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Creatures in the area are outlined by glittering dust. Each creature must\
|
|
\ attempt a Reflex save. If a creature has its invisibility negated by this spell,\
|
|
\ it is concealed instead of invisible. This applies both if the creature was\
|
|
\ already invisible and if it benefits from new invisibility effects before the\
|
|
\ end of the invisibility negation effect from this spell. \n\n**Critical Success**\
|
|
\ The target is unaffected. \n\n**Success** The target's invisibility is negated\
|
|
\ for 2 rounds. \n\n**Failure** The target is dazzled for 1 minute and its invisibility\
|
|
\ is negated for 1 minute. \n\n**Critical Failure** The target is blinded for\
|
|
\ 1 round and dazzled for 10 minutes. Its invisibility is negated for 10 minutes."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Glitterdust
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 341
|
|
page_stop: 341
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target is overtaken with uncontrollable laughter. It must attempt a\
|
|
\ Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
|
\ The target is plagued with uncontrollable laugher. It can't use reactions.\
|
|
\ \n\n**Failure** The target is slowed 1 and can't use reactions. \n\n**Critical\
|
|
\ Failure** The target falls prone and can't use actions or reactions for 1 round.\
|
|
\ It then suffers the failure effects."
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Hideous Laughter
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 342
|
|
page_stop: 342
|
|
targets: 1 living creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Emotion
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You transform your appearance to that of a Small or Medium humanoid, such\
|
|
\ as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid\
|
|
\ trait in addition to your other traits while in this form, as well as any trait\
|
|
\ related to the creature's kind (such as goblin or human). If this transformation\
|
|
\ reduces your size, it reduces your reach accordingly (as the *shrink* spell).\
|
|
\ This transformation doesn't change your statistics in any way, and you don't\
|
|
\ gain any special abilities of the humanoid form you assume. You can still wear\
|
|
\ and use your gear, which changes size (if necessary) to match your new form.\
|
|
\ If items leave your person, they return to their usual size. \n\n*Humanoid form*\
|
|
\ grants you a +4 status bonus to Deception checks to pass as a generic member\
|
|
\ of the chosen ancestry, and you add your level even if you're untrained, but\
|
|
\ you can't make yourself look like a specific person. If you want to Impersonate\
|
|
\ an individual, you still need to create a disguise, though the GM won't factor\
|
|
\ in the difference in ancestry when determining the DC of your Deception check.\
|
|
\ You can Dismiss this spell. \n\n---\n**Heightened (3rd)** You gain darkvision\
|
|
\ or low-light vision if the form you assume has that ability. \n\n**Heightened\
|
|
\ (5th)** You can take on the appearance of a Large humanoid. If this increases\
|
|
\ your size, you gain the effects of the *enlarge* spell."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Humanoid Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 344
|
|
page_stop: 344
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create an illusory image of a Large or smaller creature. It generates\
|
|
\ the appropriate sounds, smells, and feels believable to the touch. If you and\
|
|
\ the image are ever farther than 500 feet apart, the spell ends. \n\nThe image\
|
|
\ can't speak, but you can use your actions to speak through the creature, with\
|
|
\ the spell disguising your voice as appropriate. You might need to attempt a\
|
|
\ Deception or Performance check to mimic the creature, as determined by the GM.\
|
|
\ This is especially likely if you're trying to imitate a specific person and\
|
|
\ engage with someone that person knows. \n\nIn combat, the illusion can use 2\
|
|
\ actions per turn, which it uses when you Sustain the Spell. It uses your spell\
|
|
\ attack roll for attack rolls and your spell DC for its AC. Its saving throw\
|
|
\ modifiers are equal to your spell DC - 10. It is substantial enough that it\
|
|
\ can flank other creatures. If the image is hit by an attack or fails a save,\
|
|
\ the spell ends.\n\nThe illusion can cause damage by making the target believe\
|
|
\ the illusion's attacks are real, but it cannot otherwise directly affect the\
|
|
\ physical world. If the illusory creature hits with a Strike, the target takes\
|
|
\ mental damage equal to 1d4 plus your spellcasting ability modifier. This is\
|
|
\ a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't\
|
|
\ correspond to the image of the monster-for example, if an illusory Large dragon\
|
|
\ deals only 5 damage-the GM might allow the target to attempt a Perception check\
|
|
\ to disbelieve the spell as a free action. Any relevant resistances and weaknesses\
|
|
\ apply if the target thinks they do, as judged by the GM. For example, if the\
|
|
\ illusion wields a warhammer and attacks a creature resistant to bludgeoning\
|
|
\ damage, the creature would take less mental damage. However, illusory damage\
|
|
\ does not deactivate regeneration or trigger other effects that require a certain\
|
|
\ damage type. The GM should track illusory damage dealt by the illusion. \n\n\
|
|
Any creature that touches the image or uses the Seek action to examine it can\
|
|
\ attempt to disbelieve your illusion. When a creature disbelieves the illusion,\
|
|
\ it recovers from half the damage it had taken from it (if any) and doesn't take\
|
|
\ any further damage from it. \n\n---\n**Heightened (+1)** The damage of the\
|
|
\ image's Strikes increases by 1d4, and the maximum size of creature you can create\
|
|
\ increases by one (to a maximum of Gargantuan)."
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Illusory Creature
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 345
|
|
page_stop: 345
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Auditory
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: material, somatic
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
descr: "Cloaked in illusion, the target becomes invisible. This makes it undetected\
|
|
\ to all creatures, though the creatures can attempt to find the target, making\
|
|
\ it hidden to them instead (page 466). If the target uses a hostile action, the\
|
|
\ spell ends after that hostile action is completed. \n\n---\n**Heightened (4th)**\
|
|
\ The spell lasts 1 minute, but it doesn't end if the target uses a hostile action."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Invisibility
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 347
|
|
page_stop: 347
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You make the target easier to open. Knock grants a +4 status bonus to any\
|
|
\ creature that tries to open the target door, lock, or container with an Athletics\
|
|
\ or a Thievery check. You can attempt a Thievery check to open the target as\
|
|
\ part of casting *knock*, and you add your level even if you're untrained. \n\
|
|
\n*Knock* counteracts *lock*."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Knock
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 347
|
|
page_stop: 347
|
|
targets: 1 door, lock, or container
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You specify a trigger (described on page 305) and a message up to 25 words
|
|
long. When the specified trigger occurs within 30 feet of the target, an illusory
|
|
mouth appears on the target and speaks the message, and the *magic mouth* spell
|
|
ends.
|
|
duration: unlimited
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Magic Mouth
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 349
|
|
page_stop: 349
|
|
targets: 1 creature or object
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Auditory
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Three illusory images of you swirl about your space, potentially causing\
|
|
\ those who attack you to hit one of the images instead of you. Any attack that\
|
|
\ would hit you has a random chance of hitting one of your images instead of you.\
|
|
\ If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4).\
|
|
\ With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6).\
|
|
\ With only one image, the chances are 1 in 2 (1-3 on 1d6). \n\nOnce an image\
|
|
\ is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't\
|
|
\ critically fail, it destroys an image but has no additional effect (even if\
|
|
\ the attack would normally have an effect on a failure). If an attack roll is\
|
|
\ a critical success and would hit one of the images, one of the images is destroyed\
|
|
\ and the attack roll becomes a success against you. Once all the images are destroyed,\
|
|
\ the spell ends."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Mirror Image
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 352
|
|
page_stop: 352
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You reshape the magic aura of one creature or object to resemble that of
|
|
another. You designate one target as the primary target and the other as the secondary
|
|
target. Effects that would detect auras on the primary target instead detect the
|
|
same types of auras from the secondary target. A creature reading the aura can
|
|
attempt to disbelieve the illusion. You can Dismiss the spell from up to a mile
|
|
away.
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Misdirection
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 352
|
|
page_stop: 352
|
|
targets: 2 creatures or objects
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 20-foot burst
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You call forth a cloud of mist. All creatures within the mist become concealed,
|
|
and all creatures outside the mist become concealed to creatures within it. You
|
|
can Dismiss the cloud.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Obscuring Mist
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 355
|
|
page_stop: 355
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
- Water
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure a Large, magical, equine creature that only you (or another\
|
|
\ Medium or Small creature you choose) can ride. The horse is clearly phantasmal\
|
|
\ in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. If\
|
|
\ it's reduced to 0 Hit Points, it disappears and the spell ends. The steed has\
|
|
\ a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk. \n\n\
|
|
---\n**Heightened (4th)** The steed has a Speed of 60 feet, can walk on water,\
|
|
\ and ignores areas of natural difficult terrain. \n\n**Heightened (5th)** The\
|
|
\ steed has a Speed of 60 feet, can walk on water, and ignores areas of natural\
|
|
\ difficult terrain. It can also *air walk* but must end its turn on solid ground\
|
|
\ or fall. \n\n**Heightened (6th)** The steed can walk or fly at a Speed of\
|
|
\ 80 feet, can walk on water, and ignores natural difficult terrain."
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Phantom Steed
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 357
|
|
page_stop: 357
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A shield of elemental energy protects a creature against one type of energy\
|
|
\ damage. Choose acid, cold, electricity, fire, or sonic damage. The target and\
|
|
\ its gear gain resistance 5 against the damage type you chose. \n\n---\n**Heightened\
|
|
\ (4th)** The resistance increases to 10, and you can target up to two creatures.\
|
|
\ \n\n**Heightened (7th)** The resistance increases to 15, and you can target\
|
|
\ up to five creatures."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Resist Energy
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 364
|
|
page_stop: 364
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You can see invisible creatures and objects. They appear to you as translucent\
|
|
\ shapes, and they are concealed to you. \n\n---\n**Heightened (5th)** The spell\
|
|
\ has a duration of 8 hours."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: See Invisibility
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 367
|
|
page_stop: 367
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Revelation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You warp space to make a creature smaller. The target shrinks to become\
|
|
\ Tiny in size. Its equipment shrinks with it but returns to its original size\
|
|
\ if removed. The creature's reach changes to 0 feet. This spell has no effect\
|
|
\ on a Tiny creature. \n\n---\n**Heightened (6th)** The spell can target up\
|
|
\ to 10 creatures."
|
|
duration: 5 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Shrink
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 369
|
|
page_stop: 369
|
|
targets: 1 willing creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You create a semicorporeal hand out of your essence that delivers touch spells
|
|
for you. Whenever you Cast a Spell with a range of touch, you can have the hand
|
|
crawl to a target within range along the ground, touch it, and then crawl back
|
|
to you. When making a melee spell attack with the hand, you use your normal bonuses.
|
|
The hand can move as far as it needs to within range. The hand has your AC and
|
|
saves, but any damage to the hand destroys it and causes you to take 1d6 damage.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Spectral Hand
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 370
|
|
page_stop: 370
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Tiny clinging hairs sprout across the creature's hands and feet, offering\
|
|
\ purchase on nearly any surface. The target gains a climb Speed equal to its\
|
|
\ Speed. \n\n---\n**Heightened (5th)** The duration increases to 1 hour."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Spider Climb
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 371
|
|
page_stop: 371
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure an elemental to fight for you. This works like *summon animal*,\
|
|
\ except you summon a common creature that has the elemental trait and whose level\
|
|
\ is 1 or lower. \n\n---\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)**\
|
|
\ Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level\
|
|
\ 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\
|
|
\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15"
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Summon Elemental
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 375
|
|
page_stop: 375
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: With a rush of telekinetic power, you move a foe or something they carry.
|
|
You can attempt to Disarm, Shove, or Trip the target using a spell attack roll
|
|
instead of an Athletics check.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Telekinetic Manuever
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 377
|
|
page_stop: 377
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Attack
|
|
- Evocation
|
|
- Force
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You dull the target's mind; the target must attempt a Will save. \n\n**Success**\
|
|
\ The target is unaffected. \n\n**Failure** The target is stupefied 2. \n\n\
|
|
**Critical Failure** The target is stupefied 4."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Touch of Idiocy
|
|
range: touch
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 378
|
|
page_stop: 378
|
|
targets: 1 living creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The targets can breathe underwater. \n\n---\n**Heightened (3rd)** The\
|
|
\ duration increases to 8 hours. \n\n**Heightened (4th)** The duration increases\
|
|
\ to until your next daily preparations."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Water Breathing
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 384
|
|
page_stop: 384
|
|
targets: up to 5 creatures
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target can walk on the surface of water and other liquids without falling\
|
|
\ through. It can go underwater if it wishes, but in that case it must Swim normally.\
|
|
\ This spell doesn't grant the ability to breathe underwater. \n\n---\n**Heightened\
|
|
\ (4th)** The spell's range increases to 30 feet, the duration increases to 1\
|
|
\ hour, and you can target up to 10 creatures."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Water Walk
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 384
|
|
page_stop: 384
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 10-foot burst
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create a sticky web in the area that impedes creatures' movement each\
|
|
\ time they try to move through it. Squares filled with the web are difficult\
|
|
\ terrain. Each square can be cleared of the web by a single attack or effect\
|
|
\ that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and\
|
|
\ it automatically fails its saving throws. \n\nEach time a creature in the web\
|
|
\ begins to use a move action or enters the web during a move action, it must\
|
|
\ attempt an Athletics check or Reflex save against your spell DC to avoid taking\
|
|
\ a circumstance penalty to its Speeds or becoming immobilized. A creature that\
|
|
\ gets out of the web ceases to take a circumstance penalty to its Speed from\
|
|
\ the web. \n\n**Critical Success** The creature is unaffected, and it doesn't\
|
|
\ need to attempt further Athletics checks or saving throws against the web this\
|
|
\ turn. If it used an Athletics check, it clears the web from every square it\
|
|
\ leaves after leaving the square. \n\n**Success** The creature is unaffected\
|
|
\ during its action. If it used an Athletics check, it clears the web from every\
|
|
\ square it leaves after leaving the square. \n\n**Failure** The creature takes\
|
|
\ a -10-foot circumstance penalty to its Speeds until the start of its next turn.\
|
|
\ \n\n**Critical Failure** The creature is immobilized until the start of its\
|
|
\ next turn, after which it takes a -10-foot circumstance penalty to its Speeds\
|
|
\ for 1 round. It can attempt to Escape to remove its immobilized condition. \
|
|
\ \n\n---\n**Heightened (4th)** The spell's area increases to a 20-foot burst,\
|
|
\ and its range increases to 60 feet."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Web
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 384
|
|
page_stop: 384
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: With a word of necromantic power, you seize control of the target. It gains
|
|
the minion trait. If you or an ally uses any hostile actions against the target,
|
|
the spell ends.
|
|
duration: 1 day
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Bind Undead
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 321
|
|
page_stop: 321
|
|
targets: 1 mindless undead creature with a level no greater than *bind undead*'s
|
|
spell level
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You blind the target. The effect is determined by the target's Fortitude\
|
|
\ save. The target then becomes temporarily immune for 1 minute. \n\n**Critical\
|
|
\ Success** The target is unaffected. \n\n**Success** The target is blinded\
|
|
\ until its next turn begins. \n\n**Failure** The target is blinded for 1 minute.\
|
|
\ \n\n**Critical Failure** The target is blinded permanently."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Blindness
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 321
|
|
page_stop: 321
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Incapacitation
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You create an invisible floating ear at a location within range (even if
|
|
it's outside your line of sight or line of effect). It can't move, but you can
|
|
hear through the ear as if using your normal auditory senses.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Clairaudience
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 324
|
|
page_stop: 324
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Scrying
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You send a message to your target's dream. The message is one-way, up to\
|
|
\ 1 minute of speech (roughly 150 words). If the target is asleep, they receive\
|
|
\ the message instantly. If not, they receive it the next time they sleep. As\
|
|
\ soon as they receive it, the spell ends, and you know the message was sent.\
|
|
\ \n\n---\n**Heightened (4th)** You can target up to 10 creatures you know by\
|
|
\ name and have met in person. You must send the same message to all of them;\
|
|
\ the spell ends for each creature individually."
|
|
duration: 1 day
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Dream Message
|
|
range: planetary
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 333
|
|
page_stop: 333
|
|
targets: 1 creature you know by name and have met in person
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Using the weight of earth, you hamper a target's flight, with effects based\
|
|
\ on its Fortitude save. If the creature reaches the ground safely, it doesn't\
|
|
\ take falling damage. \n\n**Critical Success** The target is unaffected. \n\
|
|
\n**Success** The target falls safely up to 120 feet. \n\n**Failure** The target\
|
|
\ falls safely up to 120 feet. If it hits the ground, it can't Fly, *levitate*,\
|
|
\ or otherwise leave the ground for 1 round. \n\n**Critical Failure** The target\
|
|
\ falls safely up to 120 feet. If it hits the ground, it can't Fly, *levitate*,\
|
|
\ or otherwise leave the ground for 1 minute."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Earthbind
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 334
|
|
page_stop: 334
|
|
targets: 1 flying creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Your words fascinate your targets. You speak or sing without interruption\
|
|
\ throughout the casting and duration. Targets who notice your speech or song\
|
|
\ might give their undivided attention; each target must attempt a Will save.\
|
|
\ The GM might grant a circumstance bonus (to a maximum of +4) if the target is\
|
|
\ of an opposing religion, ancestry, or political leaning, or is otherwise unlikely\
|
|
\ to agree with what you're saying. \n\nEach creature that comes within range\
|
|
\ has to attempt a save when you Sustain the Spell. If you're speaking, enthrall\
|
|
\ gains the linguistic trait. \n\n**Critical Success** The target is unaffected\
|
|
\ and notices that you tried to use magic. \n\n**Success** The target needn't\
|
|
\ pay attention but doesn't notice you tried to use magic (it might notice others\
|
|
\ are enthralled). \n\n**Failure** The target is fascinated with you. It can\
|
|
\ attempt another Will save if it witnesses actions or speech with which it disagrees.\
|
|
\ If it succeeds, it's no longer fascinated and is temporarily immune for 1 hour.\
|
|
\ If the target is subject to a hostile act, or if another creature succeeds at\
|
|
\ a Diplomacy or Intimidation check against it, the fascination ends immediately.\
|
|
\ \n\n**Critical Failure** As failure, but the target can't attempt a save to\
|
|
\ end the fascination if it disagrees with you."
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Enthrall
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 336
|
|
page_stop: 336
|
|
targets: all creatures in range
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Auditory
|
|
- Emotion
|
|
- Enchantment
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target's feet transform into fins, improving mobility in the water but\
|
|
\ reducing it on land. The target gains a swim Speed equal to its normal land\
|
|
\ Speed, but its land Speed becomes 5 feet. \n\n---\n**Heightened (6th)** The\
|
|
\ spell lasts until the next time you make your daily preparations."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Feet to Fins
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 337
|
|
page_stop: 337
|
|
targets: 1 willing creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Morph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 20-foot burst
|
|
cast: '|2| somatic, verbal'
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: 'A roaring blast of fire appears at a spot you designate, dealing 6d6 fire
|
|
damage.
|
|
|
|
|
|
---
|
|
|
|
**Heightened (+1)** The damage increases by 2d6'
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
heightened:
|
|
- damagetype_name: Fire
|
|
description: '**Heightened (+1)** The damage increases by 2d6'
|
|
formula: 2d6
|
|
type: 1
|
|
level: 3
|
|
name: Fireball
|
|
range: 500 feet
|
|
req: null
|
|
rolls:
|
|
- action_abbr: '2'
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
damagetype_name: Fire
|
|
dice: 6d6
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 338
|
|
page_stop: 338
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Fire
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: The target weapon becomes translucent and ghostly, and it can affect material
|
|
and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal
|
|
creature and gains the effects of the *ghost touch* property rune.
|
|
duration: 5 minutes
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Ghostly Weapon
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 340
|
|
page_stop: 340
|
|
targets: 1 non-magical weapon that is either unattended or wielded by you or a willing
|
|
ally
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You craft a trap by binding a hostile spell into a symbol. While Casting\
|
|
\ this Spell, you also Cast a Spell of a lower spell level to store in the glyph.\
|
|
\ The stored spell must take 3 actions or fewer to cast, have a hostile effect,\
|
|
\ and target one creature or have an area. You can set a password, a trigger,\
|
|
\ or both for the glyph. Any creature that moves, opens, or touches the target\
|
|
\ container or enters the target area that doesn't speak the password or that\
|
|
\ matches the trigger activates the glyph, releasing the harmful spell within.\
|
|
\ \n\nOnce a spell is stored in the glyph, the glyph gains all the traits of that\
|
|
\ spell. If the stored spell targets one or more creatures, it targets the creature\
|
|
\ that set off the glyph. If it has an area, that area is centered on the creature\
|
|
\ that set off the glyph. *Glyph of warding*'s duration ends when the glyph is\
|
|
\ triggered. The glyph counts as a magical trap, using your spell DC for both\
|
|
\ the Perception check to notice it and the Thievery check to disable it; both\
|
|
\ checks require the creature attempting them to be trained in order to succeed.\
|
|
\ \n\nYou can Dismiss *glyph of warding*. The maximum number of *glyphs of warding*\
|
|
\ you can have active at a time is equal to your spellcasting ability modifier."
|
|
duration: unlimited
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Glyph of Warding
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 341
|
|
page_stop: 341
|
|
targets: 1 container or a 10-foot-by-10-foot area
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Magic empowers the target to act faster. It gains the quickened condition\
|
|
\ and can use the extra action each round only for Strike and Stride actions.\
|
|
\ \n\n---\n**Heightened (7th)** You can target up to 6 creatures."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Haste
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 342
|
|
page_stop: 342
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 10-foot burst
|
|
cast: material, somatic
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
descr: "You create a pattern of shifting colors that hovers in the air in a geometric\
|
|
\ cloud. Creatures are dazzled while inside the pattern. In addition, a creature\
|
|
\ must attempt a Will saving throw if it is inside the pattern when you cast it,\
|
|
\ when it enters the pattern, when it ends its turn within the pattern, or if\
|
|
\ it uses a Seek or Interact action on the pattern. A creature currently fascinated\
|
|
\ by the pattern doesn't attempt new saves. \n\n**Success** The target is unaffected.\
|
|
\ \n\n**Failure** The target is fascinated by the pattern. \n\n**Critical Failure**\
|
|
\ The target is fascinated by the pattern. While it remains fascinated, it can't\
|
|
\ use reactions."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Hypnotic Pattern
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 344
|
|
page_stop: 344
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 10-foot emanation
|
|
cast: material, somatic
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
descr: "You and all targets are invisible except to each other as long as you remain\
|
|
\ within the spell's area. If a creature made invisible by this spell leaves the\
|
|
\ spell's area, it becomes visible and remains so even if it returns to the spell's\
|
|
\ area. If any creature made invisible by this spell uses a hostile action, the\
|
|
\ spell ends after the hostile action is completed. \n\nWhile exploring, it's\
|
|
\ easy to move together slowly and remain invisible. This is untenable in a battle,\
|
|
\ however. Once an encounter begins, creatures remain invisible until at most\
|
|
\ the end of the first round, at which point the spell ends. \n\n---\n**Heightened\
|
|
\ (5th)** The duration increases to 1 hour."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Invisibility Sphere
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 347
|
|
page_stop: 347
|
|
targets: you and any number of creatures in range
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You defy gravity and levitate the target 5 feet off the ground. For the duration
|
|
of the spell, you can move the target up or down 10 feet with a single action,
|
|
which has the concentrate trait. A creature floating in the air from *levitate*
|
|
takes a -2 circumstance penalty to attack rolls. A floating creature can spend
|
|
an Interact action to stabilize itself and negate this penalty for the remainder
|
|
of its turn. If the target is adjacent to a fixed object or terrain of suitable
|
|
stability, it can move across the surface by climbing (if the surface is vertical,
|
|
like a wall) or crawling (if the surface is horizontal, such as a ceiling). The
|
|
GM determines which surfaces can be climbed or crawled across.
|
|
duration: 5 minutes
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Levitate
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 348
|
|
page_stop: 348
|
|
targets: 1 unatteded object or willing creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 120-foot line
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A bolt of lightning strikes outward from your hand, dealing 4d12 electricity\
|
|
\ damage. \n\n---\n**Heightened (+1)** The damage increases by 1d12."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Lightning Bolt
|
|
req: null
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 348
|
|
page_stop: 348
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Electricity
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You learn the direction to the target (if you picked a specific object,\
|
|
\ such as \"my mother's sword\") or the nearest target (if you picked a type of\
|
|
\ object, such as \"swords\"). If the target is a specific object, you must have\
|
|
\ observed it directly with your own senses. If it's a type of object, you still\
|
|
\ need to have an accurate mental image of the type of object. If there's lead\
|
|
\ or running water between you and the target, this spell can't locate the object.\
|
|
\ This means you might find a type of object farther away if the nearest one is\
|
|
\ behind lead or running water. \n\n---\n**Heightened (5th)** You can target\
|
|
\ a specific creature or ancestry instead of an object, but you must have met\
|
|
\ or seen up close the creature or ancestry you want to target."
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Locate
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 348
|
|
page_stop: 348
|
|
targets: 1 specific object or type of object
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Detection
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You merge with an adjacent block of stone with enough volume to fit you\
|
|
\ and your worn and held possessions. You must touch the stone when you Cast the\
|
|
\ Spell. You can hear, but not see, what's going on outside the stone, and you\
|
|
\ can cast spells while in the stone as long as they don't require line of effect\
|
|
\ beyond the stone. \n\nSignificant physical damage to the stone while you are\
|
|
\ inside it expels you and deals 10d6 damage to you. *Passwall* expels you without\
|
|
\ dealing damage and ends *meld into stone*. You can Dismiss this spell."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Meld into Stone
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 350
|
|
page_stop: 350
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Earth
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "With a cursory mental touch, you attempt to read the target's mind. It must\
|
|
\ attempt a Will save. The target then becomes temporarily immune to your *mind\
|
|
\ reading* for 1 hour. \n\n**Critical Success** The target perceives vague surface\
|
|
\ thoughts from you when you Cast the Spell. \n\n**Success** You find out whether\
|
|
\ the target's Intelligence modifier is higher than, equal to, or lower than yours.\
|
|
\ \n\n**Failure** You perceive vague surface thoughts from the target when you\
|
|
\ Cast the Spell, and you find out whether its Intelligence modifier is higher\
|
|
\ than, equal to, or lower than yours. \n\n**Critical Failure** As failure,\
|
|
\ and for the duration of the spell, you can Sustain the Spell to detect the target's\
|
|
\ surface thoughts again. The target doesn't receive any additional saves."
|
|
duration: 1 round or sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Mind Reading
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 351
|
|
page_stop: 351
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Detection
|
|
- Divination
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You erect protective wards that make the target difficult to detect via magic.
|
|
*Nondetection* attempts to counteract all detection, revelation, and scrying divinations
|
|
made against the target or the target's gear throughout the duration, counting
|
|
cantrips as 1st-level spells for this purpose. Successfully counteracting a divination
|
|
that targets an area or multiple targets negates the effects only for *nondetection*'s
|
|
target.
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Nondetection
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 355
|
|
page_stop: 355
|
|
targets: 1 creature or object
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You block the target's motor impulses before they can leave its mind, threatening\
|
|
\ to freeze the target in place. The target must attempt a Will save. \n\n**Critical\
|
|
\ Success** The target is unaffected. \n\n**Success** The target is stunned\
|
|
\ 1. \n\n**Failure** The target is paralyzed for 1 round. \n\n**Critical Failure**\
|
|
\ The target is paralyzed for 4 rounds. At the end of each of its turns, it can\
|
|
\ attempt a new Will save to reduce the remaining duration by 1 round, or end\
|
|
\ it entirely on a critical success. \n\n---\n**Heightened (7th)** You can target\
|
|
\ up to 10 creatures."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Paralyze
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 356
|
|
page_stop: 356
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You change the target's text to different text entirely. If the text is a
|
|
spellbook or a scroll, you can change it to show a spell you know of *secret page*'s
|
|
level or lower. The replacement spell cannot be cast or used to prepare a spell.
|
|
You can also transform the text into some other text you have written or have
|
|
access to. You can specify a password that allows a creature touching the page
|
|
to change the text back and forth. You must choose the replacement text and the
|
|
password, if any, when you Cast the Spell.
|
|
duration: unlimited
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Secret Page
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 367
|
|
page_stop: 367
|
|
targets: 1 page up to 3 square feet in size
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You shrink the target to roughly the size of a coin. This reduces it to negligible
|
|
Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto
|
|
a solid surface. The object can't be used to attack or cause damage during the
|
|
process of it returning to normal size. If there isn't room for the object to
|
|
return to normal size when the spell ends, the spell's duration continues until
|
|
the object is in a location large enough to accommodate its normal size.
|
|
duration: 1 day
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Shrink Item
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 369
|
|
page_stop: 369
|
|
targets: 1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk
|
|
traditions:
|
|
- Arcane
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You dilate the flow of time around the target, slowing its actions. \n\n\
|
|
**Critical Success** The target is unaffected. \n\n**Success** The target is\
|
|
\ slowed 1 for 1 round. \n\n**Failure** The target is slowed 1 for 1 minute.\
|
|
\ \n\n**Critical Failure** The target is slowed 2 for 1 minute. \n\n---\n**Heightened\
|
|
\ (6th)** You can target up to 10 creatures."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Slow
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 370
|
|
page_stop: 370
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 20-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create a cloud of putrid mist in the area. The cloud functions as *obscuring\
|
|
\ mist* except it sickens creatures that end their turns within the cloud. (The\
|
|
\ concealed condition is not a poison effect.) \n\n**Critical Success** The\
|
|
\ creature is unaffected. \n\n**Success** The creature is sickened 1. \n\n\
|
|
**Failure** The creature is sickened 1 and slowed 1 while in the cloud. \n\n\
|
|
**Critical Failure** The creature is sickened 2 and slowed 1 until it leaves\
|
|
\ the cloud."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Stinking Cloud
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 373
|
|
page_stop: 373
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
- Poison
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Your touch leeches the lifeblood out of a target to empower yourself. You\
|
|
\ deal 6d6 negative damage to the target. You gain temporary Hit Points equal\
|
|
\ to half the negative damage the target takes (after applying resistances and\
|
|
\ the like). You lose any remaining temporary Hit Points after 1 minute. \n\n\
|
|
---\n**Heightened (+1)** The damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Vampiric Touch
|
|
range: touch
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 380
|
|
page_stop: 380
|
|
targets: 1 living creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Death
|
|
- Necromancy
|
|
- Negative
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create a barrier of gusting winds that hinders anything moving through\
|
|
\ it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high.\
|
|
\ The wall stands vertically, but you can shape its path. Though the wall of wind\
|
|
\ distorts the air, it does not hamper sight. The wall has the following effects.\
|
|
\ \n\n* Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets,\
|
|
\ and other objects of similar size-can't pass through the wall. Attacks with\
|
|
\ bigger ranged weapons, such as javelins, take a -2 circumstance penalty to their\
|
|
\ attack rolls if their paths pass through the wall. Massive ranged weapons and\
|
|
\ spell effects that don't create physical objects pass through the wall with\
|
|
\ no penalty. \n\n* The wall is difficult terrain to creatures attempting to move\
|
|
\ overland through it. Gases, including creatures in gaseous form, can't pass\
|
|
\ through the wall. \n\n* A creature that attempts to fly through the wall using\
|
|
\ a move action must attempt a Fortitude save. \n\n**Critical Success** The\
|
|
\ creature can move through the wall normally this turn. \n\n**Success** The\
|
|
\ flying creature can move through the wall this turn, but the wall is difficult\
|
|
\ terrain. \n\n**Failure** The wall stops the movement of the flying creature,\
|
|
\ and any remaining movement from its current action is wasted. \n\n**Critical\
|
|
\ Failure** As failure, and the creature is pushed 10 feet away from the wall."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Wall of Wind
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 383
|
|
page_stop: 383
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Air
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You harness your mastery of primal forces to reshape your body into a Medium\
|
|
\ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\
|
|
\ or wasp. You can decide the specific type of animal (such as an owl or eagle\
|
|
\ for bird), but this has no effect on the form's Size or statistics. While in\
|
|
\ this form, you gain the animal trait. You can Dismiss the spell. <br><br>You\
|
|
\ gain the following statistics and abilities regardless of which battle form\
|
|
\ you choose: \n\n * AC = 18 + your level. Ignore your armor's check penalty\
|
|
\ and Speed reduction.\n\n * 5 temporary Hit Points.\n\n * Low-light vision.\n\
|
|
\n * One or more unarmed melee attacks specific to the battle form you choose,\
|
|
\ which are the only attacks you can use. You're trained with them. Your attack\
|
|
\ modifier is +16, and your damage bonus is +5. These attacks are Dexterity based\
|
|
\ (for the purpose of the clumsy condition, for example). If your attack modifier\
|
|
\ for Dexterity-based unarmed attacks is higher, you can use it instead.\n\n *\
|
|
\ Acrobatics modifier of +16, unless your own modifier is higher.\n\n \n\nYou\
|
|
\ also gain specific abilities based on the form you choose: \n\n * **Bat** Speed\
|
|
\ 20 feet, fly Speed 30 feet; precise echolocation 40 feet; **Melee** |1| fangs,\
|
|
\ **Damage** 2d8 piercing; **Melee** |1| wing (agile), **Damage** 2d6 bludgeoning.\n\
|
|
\n * **Bird** Speed 10 feet, fly Speed 50 feet; **Melee** |1| beak, **Damage**\
|
|
\ 2d8 piercing; **Melee** |1| talon (agile), **Damage** 1d10 slashing.\n\n * **Pterosaur**\
|
|
\ Speed 10 feet, fly Speed 40 feet; imprecise scent 30 feet; **Melee** |1| beak,\
|
|
\ **Damage** 3d6 piercing.\n\n * **Wasp** Speed 20 feet, fly Speed 40 feet; **Melee**\
|
|
\ |1| stinger, **Damage** 1d8 piercing plus 1d6 persistent poison.\n\n---\n**Heightened\
|
|
\ (5th)** Your battle form is Large and your fly Speed gains a +10-foot status\
|
|
\ bonus. You must have enough space to expand into or the spell is lost. You instead\
|
|
\ gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.\
|
|
\ \n\n**Heightened (6th)** Your battle form is Huge, your fly Speed gains a\
|
|
\ +15-foot status bonus, and your attacks have 10-foot reach. You must have enough\
|
|
\ space to expand into or the spell is lost. You instead gain AC = 21 + your level,\
|
|
\ 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice\
|
|
\ (including persistent damage), and Acrobatics +23."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Aerial Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 316
|
|
page_stop: 316
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You blink quickly between the Material Plane and the Ethereal Plane. You\
|
|
\ gain resistance 5 to all damage (except force). You can Sustain the Spell to\
|
|
\ vanish and reappear 10 feet away in a random direction determined by the GM;\
|
|
\ the movement doesn't trigger reactions. At the end of your turn, you vanish\
|
|
\ and reappear as above. \n\n---\n**Heightened (+2)** The resistance increases\
|
|
\ by 3."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Blink
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 321
|
|
page_stop: 321
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Conjuration
|
|
- Teleportation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You create an invisible floating eye at a location within range (even if
|
|
it's outside your line of sight or line of effect). The eye can't move, but you
|
|
can see in all directions from that point as if using your normal visual senses.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Clairvoyance
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 324
|
|
page_stop: 324
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Scrying
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You befuddle your target with strange impulses, causing it to act randomly.\
|
|
\ The effects are determined by the target's Will save. You can Dismiss the spell.\
|
|
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
|
|
\ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\
|
|
\ for 1 minute. It can attempt a new save at the end of each of its turns to end\
|
|
\ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\
|
|
\ with no save to end early. \n\n---\n**Heightened (8th)** You can target up\
|
|
\ to 10 creatures."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Confusion
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 325
|
|
page_stop: 325
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Emotion
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure a temporary object from eldritch energy. It must be of vegetable\
|
|
\ matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on\
|
|
\ intricate artistry or complex moving parts, never fulfills a cost or the like,\
|
|
\ and can't be made of precious materials or materials with a rarity of uncommon\
|
|
\ or higher. It is obviously temporarily conjured, and thus can't be sold or passed\
|
|
\ off as a genuine item. \n\n---\n**Heightened (5th)** The item is metal and\
|
|
\ can include common minerals, like feldspar or quartz."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Creation
|
|
range: 0 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 326
|
|
page_stop: 326
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 30-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "By tapping into trace divinatory auras, you detect the presence of scrying\
|
|
\ effects in the area. If *detect scrying* is higher level than a scrying effect,\
|
|
\ you gain a glimpse of the scrying creature and learn its approximate distance\
|
|
\ and direction. \n\n---\n**Heightened (6th)** The duration is until the next\
|
|
\ time you make your daily preparations."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Detect Scrying
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 328
|
|
page_stop: 328
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Detection
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Opening a door that bypasses normal space, you instantly transport yourself\
|
|
\ and any items you're wearing and holding from your current space to a clear\
|
|
\ space within range you can see. If this would bring another creature with you-even\
|
|
\ if you're carrying it in an extradimensional container-the spell is lost. \n\
|
|
\n---\n**Heightened (5th)** The range increases to 1 mile. You don't need to\
|
|
\ be able to see your destination, as long as you have been there in the past\
|
|
\ and know its relative location and distance from you. You are temporarily immune\
|
|
\ for 1 hour."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Dimension Door
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 328
|
|
page_stop: 328
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Conjuration
|
|
- Teleportation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You interfere with the target's ability to teleport and travel between dimensions.\
|
|
\ *Dimensional anchor* attempts to counteract any teleportation effect, or any\
|
|
\ effect that would move the target to a different plane. The duration is determined\
|
|
\ by the target's Will save. \n\n**Critical Success** The target is unaffected.\
|
|
\ \n\n**Success** The effect's duration is 1 minute. \n\n**Failure** The effect's\
|
|
\ duration is 10 minutes. \n\n**Critical Failure** The effect's duration is\
|
|
\ 1 hour."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Dimensional Anchor
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 329
|
|
page_stop: 329
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: Falsehoods ring in your ears like discordant notes. You gain a +4 status
|
|
bonus to Perception checks when someone Lies.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Discern Lies
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 330
|
|
page_stop: 330
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Divination
|
|
- Mental
|
|
- Revelation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally,\
|
|
\ adjacent creatures that hit you with a melee attack, as well as creatures that\
|
|
\ touch you or hit you with an unarmed attack, take 2d6 fire damage each time\
|
|
\ they do. \n\n---\n**Heightened (+2)** The cold resistance increases by 5,\
|
|
\ and the fire damage increases by 1d6."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Fire Shield
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 338
|
|
page_stop: 338
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Fire
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target can soar through the air, gaining a fly Speed equal to its Speed\
|
|
\ or 20 feet, whichever is greater. \n\n---\n**Heightened (7th)** The duration\
|
|
\ increases to 1 hour."
|
|
duration: 5 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Fly
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 338
|
|
page_stop: 338
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You repel effects that would hinder a creature or slow its movement. While
|
|
under this spell's effect, the target ignores effects that would give them a circumstance
|
|
penalty to Speed. When they attempt to Escape an effect that has them immobilized,
|
|
grabbed, or restrained, they automatically succeed unless the effect is magical
|
|
and of a higher level than the *freedom of movement* spell.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Freedom of Movement
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 340
|
|
page_stop: 340
|
|
targets: 1 creature touched
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: The target transforms into a vaporous state. In this state, the target is
|
|
amorphous and loses any item bonus to AC. It gains resistance 8 to physical damage
|
|
and is immune to precision damage. It can't cast spells, activate items, or use
|
|
actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet
|
|
and can slip through tiny cracks. The target can Dismiss the spell.
|
|
duration: 5 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Gaseous Form
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 340
|
|
page_stop: 340
|
|
targets: 1 willing creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 10-foot burst centered on one corner of your space
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You create an immobile globe around yourself that attempts to counteract
|
|
any spell from outside the globe whose area or targets enter into the globe, as
|
|
if the globe were a *dispel magic* spell 1 level lower than its actual spell level.
|
|
If the counteract attempt succeeds, it prevents only the portion of the spell
|
|
that would have entered the globe (so if the spell also has targets outside the
|
|
globe, or part of its area is beyond the globe, those targets or that area is
|
|
affected normally). You must form the sphere in an unbroken open space, so its
|
|
edges don't pass through any creatures or objects, or the spell is lost (though
|
|
creatures can enter the globe after the spell is cast).
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Globe of Invulnerability
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 341
|
|
page_stop: 341
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
area: 50-foot burst
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create an illusion that causes natural terrain to look, sound, feel,\
|
|
\ and smell like a different kind of terrain. This doesn't disguise any structures\
|
|
\ or creatures in the area. \n\nAny creature that touches the illusion or uses\
|
|
\ the Seek action to examine it can attempt to disbelieve your illusion. \n\n\
|
|
---\n**Heightened (5th)** Your image can also disguise structures or create illusory\
|
|
\ structures (but still doesn't disguise creatures)."
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Hallucinatory Terrain
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 342
|
|
page_stop: 342
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Uncommon
|
|
- Illusion
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You send disturbing nightmares to your target. The next time the target\
|
|
\ falls asleep, it must attempt a Will save. If you know the target only by name\
|
|
\ and have never met them, the target gets a +4 circumstance bonus to the Will\
|
|
\ save. \n\n**Critical Success** The target suffers no adverse effects and is\
|
|
\ temporarily immune for 1 week. \n\n**Success** The target experiences the\
|
|
\ nightmares but suffers no adverse effects other than unpleasant memories. \n\
|
|
\n**Failure** The target experiences the nightmares and awakens fatigued. \n\
|
|
\n**Critical Failure** The target experiences the nightmares, awakens fatigued,\
|
|
\ and is drained 2 until it is no longer fatigued."
|
|
duration: 1 day
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Nightmare
|
|
range: planetary
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 354
|
|
page_stop: 354
|
|
targets: 1 creature you know by name
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You afflict the target with a curse that makes its presence abrasive and\
|
|
\ off -putting. The target must attempt a Will save. \n\n**Critical Success**\
|
|
\ The target is unaffected. \n\n**Success** For 10 minutes, the target must\
|
|
\ roll twice and use the worse result whenever attempting a Deception, Diplomacy,\
|
|
\ Intimidation, or Performance check, and creatures they encounter have an initial\
|
|
\ attitude toward them of one step worse (for instance, unfriendly instead of\
|
|
\ indifferent). \n\n**Failure** As success, but the effect is permanent. \n\
|
|
\n**Critical Failure** As failure, and creatures that the target encounters have\
|
|
\ an initial attitude toward them of two steps worse."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Outcast's Curse
|
|
range: touch
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 355
|
|
page_stop: 355
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Curse
|
|
- Enchantment
|
|
- Mental
|
|
- Misfortune
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create a phantasmal image of the most fearsome creature imaginable to\
|
|
\ the target. Only the spell's target can see the killer, though you can see the\
|
|
\ vague shape of the illusion as it races forth to attack. The effect of the killer\
|
|
\ is based on the outcome of the target's Will save. \n\n**Critical Success**\
|
|
\ The target is unaffected. \n\n**Success** The target takes 4d6 mental damage\
|
|
\ and is frightened 1. \n\n**Failure** The target takes 8d6 mental damage and\
|
|
\ is frightened 2. \n\n**Critical Failure** The target is so afraid it might\
|
|
\ die. It must attempt a Fortitude save; if the target fails, it dies. On a successful\
|
|
\ Fortitude save, the target takes 12d6 mental damage, is fleeing until the end\
|
|
\ of its next turn, and is frightened 4. This effect has the incapacitation trait.\
|
|
\ \n\n---\n**Heightened (+1)** The damage increases by 2d6 on a failure and\
|
|
\ by 3d6 on a critical failure."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Phantasmal Killer
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 357
|
|
page_stop: 357
|
|
targets: 1 living creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Death
|
|
- Emotion
|
|
- Fear
|
|
- Illusion
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
area: 100-foot burst
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: From outside, the area looks like a bank of impenetrable black fog. Sensory
|
|
stimuli (such as sounds, smells, and light) don't pass from inside the area to
|
|
outside the area. Scrying spells can't perceive any stimuli from the area, and
|
|
mind-reading effects don't work in the area.
|
|
duration: 24 hours
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Private Sanctum
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 360
|
|
page_stop: 360
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create an immobile sphere of force to either trap or protect the target,\
|
|
\ blocking anything that would pass through the sphere. The sphere has AC 5, Hardness\
|
|
\ 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate\
|
|
\ destroys the sphere instantly. If the target is unwilling, the effects of the\
|
|
\ sphere depend on the target's Reflex save. \n\n**Critical Success** The target\
|
|
\ disrupts the sphere's integrity, causing it to collapse entirely. \n\n**Success**\
|
|
\ The sphere functions normally but has only 10 Hit Points instead of 40. \n\
|
|
\n**Failure** The sphere has its normal effect."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Resilient Sphere
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 364
|
|
page_stop: 364
|
|
targets: 1 Large or smaller creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
- Force
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: 'You cause the target rope to rise vertically into the air. Where it ends,
|
|
an extradimensional space opens, connected to the top of the rope. This space
|
|
can be reached only by climbing the rope.
|
|
|
|
|
|
The entrance to the space can''t be seen, and it can be pinpointed only by the
|
|
presence of the rope. The rope can''t be removed or hidden, though it can be detached
|
|
from the extradimensional space by pulling it with 16,000 pounds of weight, critically
|
|
succeeding at an Athletics check against the spell''s DC, or destroying the rope.
|
|
The space holds up to eight Medium creatures and their gear. A Large creature
|
|
counts as two Medium creatures, a Huge creature counts as four Medium creatures,
|
|
and a Gargantuan creature fills the space on its own.
|
|
|
|
|
|
If the rope is detached or destroyed, or if a creature attempts to enter the space
|
|
that would put it over its capacity, the space begins to unravel. It disappears
|
|
in 1d4 rounds, depositing the creatures within safely on the ground below.'
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Rope Trick
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 366
|
|
page_stop: 366
|
|
targets: 1 touched piece of rope from 5 to 30 feet long
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Extradimensional
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You shape the stone into a rough shape of your choice. The shaping process\
|
|
\ is too crude to produce intricate parts, fine details, moving pieces, or the\
|
|
\ like. Any creatures standing atop the stone when you reshape it must each attempt\
|
|
\ a Reflex save or Acrobatics check. \n\n**Success** The creature is unaffected.\
|
|
\ \n\n**Failure** The creature falls prone atop the stone. \n\n**Critical Failure**\
|
|
\ The creature falls off the stone (if applicable) and lands prone."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Shape Stone
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 368
|
|
page_stop: 368
|
|
targets: cube of stone 10 feet across or smaller
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Earth
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 20-foot burst
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You conjure a bank of fog so thick it impedes movement as well as sight.
|
|
This functions as *obscuring mist*, except that the area is also difficult terrain.
|
|
You can Dismiss the spell.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Solid Fog
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 370
|
|
page_stop: 370
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
- Water
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You ward a creature against the effects of a single spell. Choose a spell
|
|
and name it aloud as part of the verbal component. *Spell immunity* attempts to
|
|
counteract that spell whenever *spell immunity*'s target is the target of the
|
|
named spell or in that spell's area. Successfully counteracting a spell that targets
|
|
an area or multiple targets with *spell immunity* negates the effects only for
|
|
the target affected by *spell immunity*.
|
|
duration: 24 hours
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Spell Immunity
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 371
|
|
page_stop: 371
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target's skin hardens like stone. It gains resistance 5 to physical\
|
|
\ damage, except adamantine. Each time the target is hit by a bludgeoning, piercing,\
|
|
\ or slashing attack, *stoneskin*'s duration decreases by 1 minute. \n\n---\n\
|
|
**Heightened (6th)** The resistance increases to 10. \n\n**Heightened (8th)**\
|
|
\ The resistance increases to 15. \n\n**Heightened (10th)** The resistance\
|
|
\ increases to 20."
|
|
duration: 20 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Stoneskin
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 374
|
|
page_stop: 374
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
- Earth
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Your honeyed words are difficult for creatures to resist. You suggest a\
|
|
\ course of action to the target, which must be phrased in such a way as to seem\
|
|
\ like a logical course of action to the target and can't be self-destructive\
|
|
\ or obviously against the target's self-interest. The target must attempt a Will\
|
|
\ save. \n\n**Critical Success** The target is unaffected and knows you tried\
|
|
\ to control it. \n\n**Success** The target is unaffected and thinks you were\
|
|
\ talking to them normally, not casting a spell on them. \n\n**Failure** The\
|
|
\ target immediately follows your suggestion. The spell has a duration of 1 minute,\
|
|
\ or until the target has completed a finite suggestion or the suggestion becomes\
|
|
\ self-destructive or has other obvious negative effects. \n\n**Critical Failure**\
|
|
\ As failure, but the base duration is 1 hour. \n\n---\n**Heightened (8th)**\
|
|
\ You can target up to 10 creatures."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Suggestion
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 374
|
|
page_stop: 374
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Linguistic
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You can communicate telepathically with creatures within 30 feet. Once you\
|
|
\ establish a connection by communicating with a creature, the communication is\
|
|
\ two-way. You can communicate only with creatures that share a language with\
|
|
\ you. \n\n---\n**Heightened (6th)** *Telepathy* loses the linguistic trait.\
|
|
\ You can communicate telepathically with creatures using shared mental imagery\
|
|
\ even if you don't share a language."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Telepathy
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 377
|
|
page_stop: 377
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Linguistic
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You disguise the targets as other creatures of the same body shape and roughly\
|
|
\ similar height (within 6 inches) and weight (within 50 pounds). The disguise\
|
|
\ can hide the targets' identities or let them appear to be of another ancestry,\
|
|
\ but it's not precise enough to impersonate specific individuals. The spell doesn't\
|
|
\ change voice, scent, or mannerisms. You choose the disguise for each target;\
|
|
\ for example, you could make one target appear to be a dwarf and another an elf.\
|
|
\ \n\nCasting *veil* counts as setting up a disguise for the purpose of the Impersonate\
|
|
\ action. It allows the target to ignore any circumstance penalties they might\
|
|
\ take for being disguised as dissimilar creatures, and it gives the targets a\
|
|
\ +4 status bonus to Deception checks to prevent others from seeing through their\
|
|
\ disguises, and add their level even if untrained. You can Dismiss any or all\
|
|
\ of these disguises. \n\n---\n**Heightened (5th)** The spell also disguises\
|
|
\ the targets' voices and scents; it gains the auditory trait. \n\n**Heightened\
|
|
\ (7th)** The targets can appear as any creature of the same size, even specific\
|
|
\ individuals. You must have seen an individual to reproduce their appearance.\
|
|
\ The spell also disguises the targets' voices and scents; it gains the auditory\
|
|
\ trait."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Veil
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 380
|
|
page_stop: 380
|
|
targets: up to 10 creatures
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You raise a blazing wall that burns creatures passing through it. You create\
|
|
\ either a 5-foot-thick wall of flame in a straight line up to 60 feet long and\
|
|
\ 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same\
|
|
\ height. The wall stands vertically in either form; if you wish, the wall can\
|
|
\ be of a shorter length or height. Everything on each side of the wall is concealed\
|
|
\ from creatures on the opposite side. Any creature that crosses the wall or is\
|
|
\ occupying the wall's area at the start of its turn takes 4d6 fire damage. \n\
|
|
\n---\n**Heightened (+1)** The fire damage increases by 1d6."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Wall of Fire
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 382
|
|
page_stop: 382
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Fire
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 30-foot cone or 10-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You swing a weapon you're holding, and the weapon magically multiplies into\
|
|
\ duplicates that swipe at all creatures in either a cone or an emanation. This\
|
|
\ flurry deals four dice of damage to creatures in the area. This damage has the\
|
|
\ same type as the weapon and uses the same die size. Determine the die size as\
|
|
\ if you were attacking with the weapon; for instance, if you were wielding a\
|
|
\ two-hand weapon in both hands, you'd use its two-hand damage die. \n\n**Critical\
|
|
\ Success** The creature is unaffected. \n\n**Success** The target takes half\
|
|
\ damage. \n\n**Failure** The target takes full damage. \n\n**Critical Failure**\
|
|
\ The target takes double damage and is subject to the weapon's critical specialization\
|
|
\ effect. \n\n---\n**Heightened (+1)** Add another damage die."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Weapon Storm
|
|
req: null
|
|
saving throw: Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 384
|
|
page_stop: 384
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You send the target back to its home plane. The target must attempt a Will\
|
|
\ save. You can spend an extra action while Casting this Spell and add a material\
|
|
\ component to give the creature a -2 circumstance penalty to its save. The component\
|
|
\ must be a specially gathered object that is anathema to the creature, and not\
|
|
\ from a spell component pouch. This spell fails if you aren't on your home plane\
|
|
\ when you cast it. \n\n**Critical Success** The target resists being banished\
|
|
\ and you are stunned 1. \n\n**Success** The target resists being banished.\
|
|
\ \n\n**Failure** The target is banished. \n\n**Critical Failure** The target\
|
|
\ is banished and can't return by any means to the plane it's banished from for\
|
|
\ 1 week. \n\n---\n**Heightened (9th)** You can target up to 10 creatures. The\
|
|
\ extra material component affects targets to which it is anathema."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Banishment
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 320
|
|
page_stop: 320
|
|
targets: 1 creature that isn't on its home plane
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
- Incapacitation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 20-foot burst adjacent to a flat surface
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Oily black tentacles rise up and attempt to Grapple each creature in the\
|
|
\ area. Make spell attack rolls against the Fortitude DC of each creature. Any\
|
|
\ creature you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever\
|
|
\ a creature ends its turn in the area, the tentacles attempt to grab that creature\
|
|
\ if they haven't already, and they deal 1d6 bludgeoning damage to any creature\
|
|
\ already grabbed. \n\nThe tentacles' Escape DC is equal to your spell DC. A creature\
|
|
\ can attack a tentacle in an attempt to release its grip. Its AC is equal to\
|
|
\ your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed,\
|
|
\ additional tentacles continue to grow in the area until the duration ends. You\
|
|
\ can Dismiss the spell."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Black Tentacles
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 321
|
|
page_stop: 321
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create an opaque wall of light in a single vibrant color. The wall is\
|
|
\ straight and vertical, stretching 60 feet long and 30 feet high. If the wall\
|
|
\ would pass through a creature, the spell is lost. The wall sheds bright light\
|
|
\ for 20 feet on each side, and dim light for the next 20 feet. You can ignore\
|
|
\ the wall's effects. Roll 1d4 to determine the color of the wall. Each color\
|
|
\ has a particular effect on items, effects, or creatures that attempt to pass\
|
|
\ through. *Chromatic wall* can't be counteracted normally; rather, each color\
|
|
\ is automatically counteracted when targeted by a specific spell, even if that\
|
|
\ spell's level is lower than that of *chromatic wall*. \n\n1. **Red** The wall\
|
|
\ destroys ranged weapon ammunition (such as arrows and crossbow bolts) that would\
|
|
\ pass through, and it deals 20 fire damage to anyone passing through, with a\
|
|
\ basic Reflex save. *Cone of cold* can counteract a red *chromatic wall*. \n\n\
|
|
2. **Orange** The wall destroys thrown weapons that would pass through, and it\
|
|
\ deals 25 acid damage to anyone passing through, with a basic Reflex save. *Gust\
|
|
\ of wind* can counteract an orange *chromatic wall*. \n\n3. **Yellow** The wall\
|
|
\ stops acid, cold, electricity, fire, force, negative, positive, and sonic effects\
|
|
\ from passing through, and it deals 30 electricity damage to anyone passing through,\
|
|
\ with a basic Reflex save. *Disintegrate* can counteract a yellow *chromatic\
|
|
\ wall*. \n\n4. **Green** The wall stops toxins, gases, and breath weapons from\
|
|
\ passing through. It deals 10 poison damage to anyone passing through and makes\
|
|
\ them enfeebled 1 for 1 minute. A basic Fortitude save reduces the damage and\
|
|
\ negates the enfeebled condition on a success. *Passwall* can counteract a green\
|
|
\ *chromatic wall*. \n\n---\n**Heightened (7th)** The spell's duration increases\
|
|
\ to 1 hour. Roll 1d8 to determine the wall's color; the results for 5-8 are below.\
|
|
\ A red, orange, yellow, or green wall deals an extra 10 damage. \n\n5. **Blue**\
|
|
\ The wall stops auditory, petrification, and visual effects from passing through,\
|
|
\ and creatures passing through are subject to the effects of *flesh to stone*.\
|
|
\ *Magic missile* can counteract a blue *chromatic wall*. \n\n6. **Indigo** The\
|
|
\ wall stops divination and mental effects from passing through, and those passing\
|
|
\ through are subject to the effects of *warp mind*. *Searing light* can counteract\
|
|
\ an indigo *chromatic wall*.\n\n7. **Violet** The wall prevents spells from targeting\
|
|
\ the other side (area effects still cross as normal). Creatures passing through\
|
|
\ must succeed at a Will save or they are slowed 1 for 1 minute; on a critical\
|
|
\ failure, the creature is instead sent to another plane, with the effect of *plane\
|
|
\ shift*. *Dispel magic* can counteract a violet *chromatic wall*. \n\n8. Reroll,\
|
|
\ and creatures that pass through the wall take a -2 circumstance penalty to their\
|
|
\ saves."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Chromatic Wall
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 323
|
|
page_stop: 323
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A cloak of swirling colors shrouds the target. Creatures are dazzled while\
|
|
\ adjacent to it, and attacking the target causes a brilliant flash of light.\
|
|
\ A creature that hits the target with a melee attack must attempt a Will save.The\
|
|
\ creature is temporarily immune until the end of its turn; this effect has the\
|
|
\ incapacitation trait. \n\n**Success** The attacker is unaffected. \n\n**Failure**\
|
|
\ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\
|
|
\ is stunned for 1 round."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Cloak of Colors
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 324
|
|
page_stop: 324
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 20-foot burst
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure a poisonous fog. This functions as *obscuring mist*, except\
|
|
\ the area moves 10 feet away from you each round. You deal 6d8 poison damage\
|
|
\ to each breathing creature that starts its turn in the spell's area. You can\
|
|
\ Dismiss the spell. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Cloudkill
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 324
|
|
page_stop: 324
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Death
|
|
- Necromancy
|
|
- Potion
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 60-foot cone
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\
|
|
\ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Cone of Cold
|
|
req: null
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 325
|
|
page_stop: 325
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Cold
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 50 feet long by 50 feet wide
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: By imposing your will upon the water, you can raise or lower the level of
|
|
water in the chosen area by 10 feet. Water creatures in the area are subjected
|
|
to the effects of *slow*.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Control Water
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 326
|
|
page_stop: 326
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Water
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 30-foot cone
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You inflict despair on creatures in the area. The effects for each creature\
|
|
\ are determined by its Will save. \n\n**Critical Success** The creature is\
|
|
\ unaffected. \n\n**Success** For 1 round, the creature can't use reactions\
|
|
\ and must attempt another save at the start of its turn; on a failure, it is\
|
|
\ slowed 1 for that turn as it sobs uncontrollably. \n\n**Failure** As success,\
|
|
\ but the slowed duration is 1 minute. \n\n**Critical Failure** As failure,\
|
|
\ and the creature is automatically slowed 1 for 1 minute. \n\n---\n**Heightened\
|
|
\ (7th)** The area increases to a 60-foot cone."
|
|
duration: 1 or more rounds
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Crushing Dispair
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 327
|
|
page_stop: 327
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Emotion
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: R
|
|
cast: somatic
|
|
components:
|
|
- Somatic
|
|
descr: "The target appears to fall down dead, though it actually turns invisible.\
|
|
\ Its illusory corpse remains where it fell, complete with a believable fatal\
|
|
\ wound. This illusion looks and feels like a dead body. If the target's death\
|
|
\ seems absurd-for instance, a barbarian at full health appears to be slain by\
|
|
\ 2 damage-the GM can grant the attacker an immediate Perception check to disbelieve\
|
|
\ the illusion. If the target uses hostile actions, the spell ends. This ends\
|
|
\ the entire spell, so the illusory corpse disappears too. \n\n---\n**Heightened\
|
|
\ (7th)** The spell doesn't end if the target uses hostile actions."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Drop Dead
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 333
|
|
page_stop: 333
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
traits:
|
|
- Uncommon
|
|
- Illusion
|
|
- Visual
|
|
trigger: a creature within range is hit by an attack from an enemy
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You call upon the power of the planes to transform into a Medium elemental\
|
|
\ battle form. When you cast this spell, choose air, earth, fire, or water. While\
|
|
\ in this form, you gain the corresponding trait and the elemental trait. You\
|
|
\ have hands in this battle form and can take manipulate actions. You can Dismiss\
|
|
\ the spell. \n\nYou gain the following statistics and abilities regardless of\
|
|
\ which battle form you choose: \n\n * AC = 19 + your level. Ignore your armor's\
|
|
\ check penalty and Speed reduction.\n\n * 10 temporary Hit Points.\n\n * Darkvision.\n\
|
|
\n * One or more unarmed melee attacks specific to the battle form you choose,\
|
|
\ which are the only attacks you can use. You're trained with them. Your attack\
|
|
\ modifier is +18, and your damage bonus is +9. These are Dexterity based (air\
|
|
\ or fire) or Strength based (earth or water). If your corresponding unarmed attack\
|
|
\ modifier is higher, you can use it instead.\n\n * Acrobatics (air or fire) or\
|
|
\ Athletics (earth or water) modifier of +20; ignore this change if your own modifier\
|
|
\ is higher.\n\n \n\nYou also gain specific abilities based on the type of elemental\
|
|
\ you choose:\n\n * **Air** fly Speed 80 feet, movement doesn't trigger reactions;\
|
|
\ **Melee** |1| gust, **Damage** 1d4 bludgeoning.\n\n * **Earth** Speed 20 feet,\
|
|
\ burrow Speed 20 feet; **Melee** |1| fist, **Damage** 2d10 bludgeoning.\n\n *\
|
|
\ **Fire** Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water;\
|
|
\ **Melee** |1| tendril , **Damage** 1d8 fire plus 1d4 persistent fire.\n\n *\
|
|
\ **Water** Speed 20 feet, swim Speed 60 feet; fire resistance 5; **Melee** |1|\
|
|
\ wave, **Damage** 1d12 bludgeoning, and you can spend an action immediately after\
|
|
\ a hit to push the target 5 feet with the effects of a successful Shove.\n\n\
|
|
\ \n\n---\n**Heightened (6th)** Your battle form is Large and your attacks have\
|
|
\ 10-foot reach. You must have space to expand or the spell is lost. You instead\
|
|
\ gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage\
|
|
\ bonus of +13, and Acrobatics or Athletics +23. \n\n**Heightened (7th)** Your\
|
|
\ battle form is Huge and your attacks have 15-foot reach. You must have space\
|
|
\ to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary\
|
|
\ HP, an attack modifier of +25, a damage bonus of +11, double the number of damage\
|
|
\ dice (including persistent damage), and Acrobatics or Athletics +25."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Elemental Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 335
|
|
page_stop: 335
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
area: 100-foot burst
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You create a false image that fools any attempts to scry on an area. Any
|
|
scrying spell sees, hears, smells, and otherwise detects whatever you wish within
|
|
the area, rather than what is actually in the area. You can Sustain the Spell
|
|
each round to change the illusion as you desire, including playing out a complex
|
|
scene. If the scrying spell is of a higher level than *false vision*, the scryer
|
|
can attempt a Perception check to disbelieve the illusion, though even if they're
|
|
successful, they can't learn what's truly going on in the area.
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: False Vision
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 337
|
|
page_stop: 337
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Illusion
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: material, somatic
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
descr: "The target consistently detects one thing as another, can't detect something\
|
|
\ that's there, or detects something that's not there, though it doesn't alter\
|
|
\ their beliefs. You choose which of these effects applies, and you determine\
|
|
\ the specifics of the hallucination. For example, you could make the target see\
|
|
\ all elves as humans, be unable to detect the presence of their brother, see\
|
|
\ their beloved pocket watch on their person even when it isn't, or see a tower\
|
|
\ in the center of town. \n\nThe target can attempt an initial Will save, with\
|
|
\ effects below. They also receive a Will save to disbelieve the hallucination\
|
|
\ every time they Seek or directly interact with the hallucination. For example,\
|
|
\ the target could attempt to disbelieve the hallucination each time they interacted\
|
|
\ with an elf, bumped into their brother accidentally, tried to check their pocket\
|
|
\ watch, or studied the tower. The target can attempt to disbelieve with a large\
|
|
\ circumstance bonus in situations determined by the GM, such as if the target\
|
|
\ attempted to climb the nonexistent tower. \n\n**Critical Success** The creature\
|
|
\ is unaffected. \n\n**Success** The creature perceives what you chose until\
|
|
\ it disbelieves, but it knows what the hallucination is. \n\n**Failure** The\
|
|
\ creature perceives what you chose until it disbelieves. \n\n**Critical Failure**\
|
|
\ The creature perceives what you chose until it disbelieves, and it trusts its\
|
|
\ false senses, taking a -4 circumstance penalty to saves to disbelieve. \n\n\
|
|
---\n**Heightened (6th)** Choose to either target up to 10 creatures or change\
|
|
\ the spell's duration to until the next time you make your daily preparations.\
|
|
\ \n\n**Heightened (8th)** Choose to either target any number of creatures or\
|
|
\ change the spell's duration to unlimited."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Hallucination
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 342
|
|
page_stop: 342
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
area: 30-foot burst
|
|
cast: 10 minutes (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You form an imaginary scene that includes up to 10 discrete creatures or\
|
|
\ objects of various sizes, all of which must be within the spell's area. These\
|
|
\ elements generate appropriate sounds and smells, and they feel right to the\
|
|
\ touch. Elements of an *illusory scene* are incapable of speech. Unlike with\
|
|
\ the *illusory creature* spell, creatures in your scene lack combat abilities\
|
|
\ and statistics. Your scene doesn't include changes to the environment around\
|
|
\ it, though you can place your scene within the illusory environment of a *hallucinatory\
|
|
\ terrain* spell. \n\nWhen you create the scene, you can choose to have it be\
|
|
\ static or follow a program. Though a static scene is stationary, it includes\
|
|
\ basic natural movement. For example, wind blowing on an illusory piece of paper\
|
|
\ would rustle it. A program can be up to 1 minute long and repeats when finished.\
|
|
\ For instance, you could create a scene of two orcs fighting each other, and\
|
|
\ the fight would go the same way for each repetition. If you create a loop, the\
|
|
\ two fighters end up in the same place at the start of the scene and at the end\
|
|
\ of it, but you can smooth the program so it's hard to tell when the loop ends\
|
|
\ and begins. Anyone observing the scene for more than a few minutes almost always\
|
|
\ notices it looping. You're unable to alter the program after you create the\
|
|
\ illusion. \n\nAny creature that touches any part of the image or uses the Seek\
|
|
\ action to examine it can attempt to disbelieve your illusion. If they interact\
|
|
\ with a portion of the illusion, they disbelieve only that portion. They disbelieve\
|
|
\ the entire scene only on a critical success. \n\n---\n**Heightened (6th)**\
|
|
\ Creatures or objects in your scene can speak. You must speak the specific lines\
|
|
\ for each actor when creating your program. The spell disguises your voice for\
|
|
\ each actor. \n\n**Heightened (8th)** As the 6th-level version, and the duration\
|
|
\ is unlimited."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Illusory Scene
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 345
|
|
page_stop: 345
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Auditory
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You afflict the target with the curse of the roiling, unforgiving sea. The\
|
|
\ target must attempt a Will save. \n\n**Critical Success** The target is unaffected.\
|
|
\ \n\n**Success** The target becomes sickened 1. Reducing its sickened condition\
|
|
\ to 0 ends the curse. \n\n**Failure** The target becomes sickened 1 and can't\
|
|
\ reduce its sickened condition below 1 while the curse remains. The curse can\
|
|
\ be lifted by *remove curse* or similar magic. Whenever the target is sickened\
|
|
\ and on the water at least a mile from shore, it is also slowed 1. \n\n**Critical\
|
|
\ Failure** As failure, but the target becomes sickened 2."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Mariner's Curse
|
|
range: touch
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 350
|
|
page_stop: 350
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Curse
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You cast your thoughts through a creature's mind, sifting for information.\
|
|
\ You access the target's memories and knowledge unless it fends you off with\
|
|
\ a Will save. \n\n**Success** The target is unaffected. \n\n**Failure** Each\
|
|
\ round of the spell's duration, you can Sustain the Spell to ask a different\
|
|
\ question and attempt to uncover the answer. For each question, the target can\
|
|
\ attempt a Deception check against your spell DC; if the target succeeds, you\
|
|
\ don't learn the answer, and on a critical success, the target gives you a false\
|
|
\ answer that you believe is truthful Once you've asked the target a given question,\
|
|
\ asking it again, even with a separate casting of mind probe, produces the same\
|
|
\ result. \n\n**Critical Failure** As failure, and the target takes a -4 circumstance\
|
|
\ penalty to Deception checks against your questions."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Mind Probe
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 351
|
|
page_stop: 351
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Divination
|
|
- Linguistic
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 5-foot-wide, 10-foot-tall, 10-foot deep section of wooden, plaster, or stone
|
|
wall
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create a visible tunnel through the wall in the chosen area, replacing\
|
|
\ the area with empty space. If the wall is thicker than 10 feet, the tunnel ends\
|
|
\ 10 feet in. Even a small layer of metal in the wall prevents this spell from\
|
|
\ functioning. This spell doesn't reduce the integrity of the structure. When\
|
|
\ the spell ends, anyone inside the tunnel is shunted to the nearest exit. \n\
|
|
\n---\n**Heightened (7th)** The tunnel can be up to 20 feet deep. The areas of\
|
|
\ the wall that contain your tunnel's entrance appear completely normal (unless\
|
|
\ viewed with *true seeing* or a similar effect), despite the tunnel's existence.\
|
|
\ The tunnel's entrance functions as a solid wall, but you can specify a password\
|
|
\ or a trigger, allowing creatures to enter the tunnel freely."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Passwall
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 356
|
|
page_stop: 356
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Earth
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create an invisible, floating eye, 1 inch in diameter, at a location\
|
|
\ you can see within 500 feet. It sees in all directions with your normal visual\
|
|
\ senses and continuously transmits what it sees to you. \n\nThe first time you\
|
|
\ Sustain the Spell each round, you can either move the eye up to 30 feet, seeing\
|
|
\ only things in front of the eye, or move it up to 10 feet, seeing everything\
|
|
\ in all directions around it. There is no limit to how far from you the eye can\
|
|
\ move, but the spell ends immediately if you and the eye ever cease to be on\
|
|
\ the same plane of existence. You can attempt Seek actions through the eye if\
|
|
\ you want to attempt Perception checks with it. Any damage dealt to the eye destroys\
|
|
\ it and ends the spell."
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Prying Eye
|
|
range: see text
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 361
|
|
page_stop: 361
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Scrying
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You send the creature a mental message of 25 words or fewer, and it can respond
|
|
immediately with its own message of 25 words or fewer.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Sending
|
|
range: planetary
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 367
|
|
page_stop: 367
|
|
targets: 1 creature with whom you are familiar
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: Exchanging material energy with that of the Shadow Plane, you transform the
|
|
triggering spell into a partially illusory version of itself. Attempt to counteract
|
|
the target spell. If the attempt is successful, any creatures that would be damaged
|
|
by the spell instead take only half as much damage, but the spell otherwise works
|
|
as normal. Treat *shadow siphon*'s counteract level as 2 higher for this attempt.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Shadow Siphon
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 368
|
|
page_stop: 368
|
|
targets: the triggering spell
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Shadow
|
|
trigger: A spell or magical effect deals damage
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You access the Shadow Plane, using its warped nature to spread your travels.
|
|
The targets enter the edge of the Shadow Plane where it borders the Material Plane.
|
|
Targets can't see the Material Plane while on the Shadow Plane (although elements
|
|
of that plane can sometimes be a hazy reflection of the Material Plane). While
|
|
on the Shadow Plane, the targets are exposed to potential encounters with that
|
|
plane's denizens. The shadows on the border between the planes bend space, speeding
|
|
up your movement with respect to the Material Plane. Every 3 minutes the targets
|
|
travel along this border, they move as far as they would through the Material
|
|
Plane in 1 hour. At any point, a target can Dismiss the spell's effects, although
|
|
this affects only that target. The shadow bending is inexact, so when the spell
|
|
ends, the targets appear roughly 1 mile from their intended location on the Material
|
|
Plane (though those who are traveling together and Dismiss the spell at the same
|
|
point on the Plane of Shadow appear together).
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Shadow Walk
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 368
|
|
page_stop: 368
|
|
targets: you and up to 9 willing creatures touched
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Shadow
|
|
- Teleportation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You implant a subconscious suggestion deep within the target's mind for\
|
|
\ them to follow when a trigger you specify occurs. You suggest a course of action\
|
|
\ to the target. Your directive must be phrased in such a way as to seem like\
|
|
\ a logical course of action to the target, and it can't be self-destructive or\
|
|
\ obviously against the target's self-interest. The target must attempt a Will\
|
|
\ save. \n\n**Critical Success** The target is unaffected and knows you tried\
|
|
\ to control it. \n\n**Success** The target is unaffected and thinks you were\
|
|
\ talking to them normally, not casting a spell on them. \n\n**Failure** The\
|
|
\ suggestion remains in the target's subconscious until the next time you prepare.\
|
|
\ If the trigger occurs before then, the target immediately follows your suggestion.\
|
|
\ The effect has a duration of 1 minute, or until the target has completed a finite\
|
|
\ suggestion or the suggestion becomes self-destructive or has other obvious negative\
|
|
\ effects. \n\n**Critical Failure** As failure, but the duration is 1 hour.\
|
|
\ \n\n---\n**Heightened (9th)** You can target up to 10 creatures."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Subconscious Suggestion
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 374
|
|
page_stop: 374
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Linguistic
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure a dragon to fight for you. This works like *summon animal*,\
|
|
\ except you summon a common creature that has the dragon trait and whose level\
|
|
\ is 5 or lower. \n\n---\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)**\
|
|
\ Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level\
|
|
\ 13 \n\n**Heightened (10th)** Level 15"
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Summon Dragon
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 375
|
|
page_stop: 375
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You move the target up to 20 feet, potentially suspending it in midair. When
|
|
you Sustain the Spell, you can do so again, or you can choose a different eligible
|
|
target to move.
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Telekinetic Haul
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 377
|
|
page_stop: 377
|
|
targets: 1 object of up to 80 Bulk with no dimension longer than 20 feet
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: The targets can communicate telepathically with any or all of the other targets
|
|
from any point on the same planet.
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Telepathic Bond
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 377
|
|
page_stop: 377
|
|
targets: you and up to 4 willing creatures touched
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Divination
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target can understand all words regardless of language and also speak\
|
|
\ the languages of other creatures. When in a mixed group of creatures, each time\
|
|
\ the target speaks, it can choose a creature and speak in a language that creature\
|
|
\ understands, even if the target doesn't know what language that is. \n\n---\n\
|
|
**Heightened (7th)** The duration is 8 hours."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Tongues
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 378
|
|
page_stop: 378
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You sculpt a barrier of ice that blocks sight and, once shattered, freezes\
|
|
\ foes. You create either a 1-foot-thick wall of ice in a straight line up to\
|
|
\ 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it\
|
|
\ must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot\
|
|
\ radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish,\
|
|
\ the wall can be of a smaller length, height, or radius. You must create the\
|
|
\ wall in an unbroken open space so its edges don't pass through any creatures\
|
|
\ or objects, or the spell is lost. \n\nEach 10-foot-by-10-foot section of the\
|
|
\ wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical\
|
|
\ hits, cold damage, and precision damage. A section also has weakness to fire\
|
|
\ 15; a section of the wall destroyed by fire melts, evaporating into water and\
|
|
\ steam. A section destroyed by means other than fire leaves behind a chilling\
|
|
\ mass of ice that is difficult terrain and deals 2d6 cold damage to any creature\
|
|
\ passing through it. \n\n---\n**Heightened (+2)** The Hit Points of each section\
|
|
\ of the wall increase by 10, and the cold damage dealt to creatures crossing\
|
|
\ a destroyed section increases by 1d6."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Wall of Ice
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 382
|
|
page_stop: 382
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Cold
|
|
- Evocation
|
|
- Water
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You shape a wall of solid stone. You create a 1-inch-thick wall of stone\
|
|
\ up to 120 feet long, and 20 feet high. You can shape the wall's path, placing\
|
|
\ each 5 feet of the wall on the border between squares. The wall doesn't need\
|
|
\ to stand vertically, so you can use it to form a bridge or set of stairs, for\
|
|
\ example. You must conjure the wall in an unbroken open space so its edges don't\
|
|
\ pass through any creatures or objects, or the spell is lost. \n\nEach 5-foot-by-5-foot\
|
|
\ section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune\
|
|
\ to critical hits and precision damage. A destroyed section of the wall can be\
|
|
\ moved through, but the rubble created from it is difficult terrain. \n\n---\n\
|
|
**Heightened (+2)** The Hit Points of each section of the wall increase by 15."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Wall of Stone
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 383
|
|
page_stop: 383
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
- Earth
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You transform the target creature into a harmless animal appropriate to\
|
|
\ the area, with effects based on its Fortitude save. \n\n**Critical Success**\
|
|
\ The target is unaffected. \n\n**Success** The target's body gains minor features\
|
|
\ of the harmless animal. Its insides churn as they partially transform, causing\
|
|
\ it to be sickened 1. When it recovers from the sickened condition, its features\
|
|
\ revert to normal. \n\n**Failure** The target transforms for 1 minute but keeps\
|
|
\ its mind. If it spends all its actions on its turn concentrating on its original\
|
|
\ form, it can attempt a Will save to end the effect immediately. \n\n**Critical\
|
|
\ Failure** The target is transformed into the chosen harmless animal, body and\
|
|
\ mind, for an unlimited duration."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Baleful Polymorph
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 320
|
|
page_stop: 320
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Incapacitation
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity\
|
|
\ damage. The target must attempt a basic Reflex save. The electricity arcs to\
|
|
\ another creature within 30 feet of the first target, jumps to another creature\
|
|
\ within 30 feet of that target, and so on. You can end the chain at any point.\
|
|
\ You can't target the same creature more than once, and you must have line of\
|
|
\ effect to all targets. Roll the damage only once, and apply it to each target\
|
|
\ (halving or doubling as appropriate for its saving throw outcome). The chain\
|
|
\ ends if any one of the targets critically succeeds at its save. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 1d12."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Chain Lightning
|
|
range: 500 feet
|
|
req: null
|
|
saving throw: Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 322
|
|
page_stop: 322
|
|
targets: 1 creature, plus any number of additional creatures
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Electricity
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 30-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You teleport the targets to new positions within the area. The creatures\
|
|
\ must each be able to fit in their new space, and their positions must be unoccupied,\
|
|
\ entirely within the area, and in your line of sight. Unwilling creatures can\
|
|
\ attempt a Will save. \n\n**Critical Success** The target can teleport if it\
|
|
\ wants, but it chooses the destination within range. \n\n**Success** The target\
|
|
\ is unaffected. \n\n**Failure** You teleport the target and choose its destination.\
|
|
\ \n\n---\n**Heightened (+1)** The number of targets increases by 1."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Collective Transposition
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 324
|
|
page_stop: 324
|
|
targets: up to 2 creatures
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Conjuration
|
|
- Teleportation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You fire a green ray at your target. Make a spell attack. You deal 12d10\
|
|
\ damage, and the target must attempt a basic Fortitude save. On a critical hit,\
|
|
\ treat the save result as one degree worse. A creature reduced to 0 HP is reduced\
|
|
\ to fine powder; its gear remains. \n\nAn object you hit is destroyed (no save),\
|
|
\ regardless of Hardness, unless it's an artifact or similarly hard to destroy.\
|
|
\ A single casting can destroy no more than a 10-foot cube of matter. This automatically\
|
|
\ destroys any force construct, such as a wall of force. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 2d10."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Disintegrate
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 330
|
|
page_stop: 330
|
|
targets: 1 creature or unattended object
|
|
traditions:
|
|
- Arcane
|
|
traits:
|
|
- Attack
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You take command of the target, forcing it to obey your orders. If you issue\
|
|
\ an obviously self-destructive order, the target doesn't act until you issue\
|
|
\ a new order. The effect depends on its Will save. \n\n**Critical Success**\
|
|
\ The target is unaffected. \n\n**Success** The target is stunned 1 as it fights\
|
|
\ off your commands. \n\n**Failure** The target follows your orders but can\
|
|
\ attempt a Will save at the end of each of its turns. On a success, the spell\
|
|
\ ends. \n\n**Critical Failure** As a failure, but the target receives a new\
|
|
\ save only if you give it a new order that is against its nature, such as killing\
|
|
\ its allies. \n\n---\n**Heightened (10th)** The duration is unlimited."
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Dominate
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 332
|
|
page_stop: 332
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Calling upon powerful transformative magic, you gain a Large dragon battle\
|
|
\ form. You must have space to expand or the spell is lost. When you cast this\
|
|
\ spell, choose one type of chromatic or metallic dragon. While in this form,\
|
|
\ you gain the dragon trait. You have hands in this battle form and can take manipulate\
|
|
\ actions. You can Dismiss the spell. \n\nYou gain the following statistics and\
|
|
\ abilities regardless of which battle form you choose: \n\n * AC = 18 + your\
|
|
\ level.\n\n * Ignore your armor's check penalty and Speed reduction.\n\n * 10\
|
|
\ temporary Hit Points.\n\n * Speed 40 feet, fly Speed 100 feet.\n\n * Resistance\
|
|
\ 10 against the damage type of your breath weapon (see below).\n\n * Darkvision\
|
|
\ and imprecise scent 60 feet.\n\n * One or more unarmed melee attacks specific\
|
|
\ to the battle form you choose, which are the only attacks you can use. You're\
|
|
\ trained with them. Your attack modifier is +22, and your damage bonus is +6.\
|
|
\ These attacks are Strength based (for the purpose of the enfeebled condition,\
|
|
\ for example). If your unarmed attack modifier is higher, you can use it instead.\
|
|
\ See below for more on these attacks.\n\n * Athletics modifier of +23, unless\
|
|
\ your own modifier is higher.\n\n * **Breath Weapon** |2| (arcane, evocation)\
|
|
\ The shape, damage, and damage type of your breath weapon depend on your specific\
|
|
\ dragon form (see below). A creature in the area attempts a basic save against\
|
|
\ your spell DC. This is a Reflex save unless stated otherwise in the special\
|
|
\ ability description for your specific dragon form. Once activated, your breath\
|
|
\ weapon can't be used again for 1d4 rounds. Your breath weapon has the trait\
|
|
\ corresponding to the type of damage it deals.\n\n \n\nYou also gain specific\
|
|
\ abilities based on the type of dragon you choose:\n\n * **Black** swim Speed\
|
|
\ 60 feet; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee**\
|
|
\ |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet),\
|
|
\ **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage**\
|
|
\ 3d8 piercing; **breath weapon** 60-foot line, 11d6 acid.\n\n * **Blue** burrow\
|
|
\ Speed 20 feet; **Melee** |1| jaws, **Damage** 2d10 piercing plus 1d12 electricity;\
|
|
\ **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach\
|
|
\ 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet),\
|
|
\ **Damage** 3d8 piercing; **breath weapon** 80-foot line, 6d12 electricity.\n\
|
|
\n * **Brass** burrow Speed 20 feet; **Melee** |1| jaws, **Damage** 3d8 piercing\
|
|
\ plus 2d4 fire; **Melee** |1| claw (agile), 3d10 slashing; **Melee** |1| tail\
|
|
\ (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| spikes (reach 10\
|
|
\ feet), **Damage** 3d8 piercing; **breath weapon** 60-foot line, 15d4 fire.\n\
|
|
\n * **Bronze** swim Speed 40 feet; **Melee** |1| jaws, **Damage** 2d10 piercing\
|
|
\ plus 1d12 electricity; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\
|
|
\ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1|\
|
|
\ wing (reach 10 feet), **Damage** 3d8 slashing; **breath weapon** 80-foot line,\
|
|
\ 6d12 electricity.\n\n * **Copper** climb Speed 25 feet on stone only; **Melee**\
|
|
\ |1| jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee** |1| claw (agile),\
|
|
\ **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10\
|
|
\ bludgeoning; **Melee** |1| wing (reach 10 feet), **Damage** 3d8 bludgeoning;\
|
|
\ **breath weapon** 60-foot line, 10d6 acid.\n\n * **Gold** swim Speed 40 feet;\
|
|
\ **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee** |1| claw\
|
|
\ (agile), **Damage** 4d6 slashing; **Melee** |1| tail (reach 10 feet), **Damage**\
|
|
\ 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage** 3d8 piercing;\
|
|
\ **breath weapon** 30-foot cone, 6d10 fire.\n\n * **Green** swim Speed 40 feet,\
|
|
\ ignores difficult terrain from non-magical foliage; **Melee** |1| jaws, **Damage**\
|
|
\ 2d12 piercing plus 2d6 poison; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\
|
|
\ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1|\
|
|
\ horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 30-foot cone,\
|
|
\ 10d6 poison (Fortitude save instead of Reflex).\n\n * **Red** ignore concealed\
|
|
\ from smoke; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee**\
|
|
\ |1| claw (agile), **Damage** 4d6 slashing; **Melee** |1| tail (reach 10 feet),\
|
|
\ **Damage** 3d10 bludgeoning; **Melee** |1| wing (reach 10 feet), **Damage**\
|
|
\ 3d8 bludgeoning; **breath weapon** 30-foot cone, 10d6 fire.\n\n * **Silver**\
|
|
\ walk on clouds; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 cold;\
|
|
\ **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach\
|
|
\ 10), **Damage** 3d10 bludgeoning; **breath weapon** 30-foot cone, 8d8 cold.\n\
|
|
\n * **White** climb Speed 25 feet on ice only; **Melee** |1| jaws, **Damage**\
|
|
\ 3d6 piercing plus 2d6 cold; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\
|
|
\ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **breath weapon**\
|
|
\ 30-foot cone, 10d6 cold.\n\n \n\n---\n**Heightened (8th)** Your battle form\
|
|
\ is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks\
|
|
\ have 10-foot reach (or 15-foot reach if they previously had 10-foot reach).\
|
|
\ You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of\
|
|
\ +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath\
|
|
\ weapon damage."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Dragon Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 332
|
|
page_stop: 332
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You drastically reduce the target's mental faculties. The target must attempt\
|
|
\ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
|
\ The target is stupefied 2 for 1 round. \n\n**Failure** The target is stupefied\
|
|
\ 4 with an unlimited duration. \n\n**Critical Failure** The target\u2019s intellect\
|
|
\ is permanently reduced below that of an animal, and it treats its Charisma,\
|
|
\ Intelligence, and Wisdom modifiers as \u20135. It loses all class abilities\
|
|
\ that require mental faculties, including all spellcasting. If the target is\
|
|
\ a PC, they become an NPC under the GM\u2019s control.."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Feeblemind
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 337
|
|
page_stop: 337
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Curse
|
|
- Incapacitation
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You try to turn the target's flesh into stone. The target must attempt a\
|
|
\ Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
|
\ The target is slowed 1 for 1 round. \n\n**Failure** The target is slowed\
|
|
\ 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing\
|
|
\ save has the incapacitation trait. On a failed save, the slowed condition increases\
|
|
\ by 1 (or 2 on a critical failure). A successful save reduces the slowed condition\
|
|
\ by 1. When a creature is unable to act due to the slowed condition from *flesh\
|
|
\ to stone*, the creature is petrified permanently. The spell ends if the creature\
|
|
\ is petrified or the slowed condition is removed. \n\n**Critical Failure** \
|
|
\ As failure, but the target is initially slowed 2."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Flesh to Stone
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 338
|
|
page_stop: 338
|
|
targets: 1 creature made of flesh
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You turn yourself invisible and create an illusory duplicate of yourself.\
|
|
\ When you Sustain the Spell, you can mentally dictate a course of action for\
|
|
\ your duplicate to follow that round. Your duplicate acts as though it had your\
|
|
\ full number of actions, though it can't actually affect anything in the environment.\
|
|
\ Both the duplicate and your invisibility persist for the spell's duration. Performing\
|
|
\ a hostile action doesn't end *mislead*'s invisibility, just like a 4th-level\
|
|
\ *invisibility* spell. A creature that determines the duplicate is an illusion\
|
|
\ doesn't necessarily know you're invisible, and one that can see your invisible\
|
|
\ form doesn't necessarily know your duplicate is an illusion. \n\nIf you Cast\
|
|
\ a Spell, attack, or otherwise interact with another creature, as a part of that\
|
|
\ action you can attempt a Deception check against observers' Perception DCs to\
|
|
\ convince them your duplicate used that action. This doesn't fool anyone who's\
|
|
\ aware your duplicate is an illusion, nor does it work if the attack obviously\
|
|
\ couldn't have come from the duplicate. For instance, if you fired a ray, you\
|
|
\ could make it look like it came from the duplicate as long as the duplicate\
|
|
\ was positioned appropriately, but if you attacked with a sword and your duplicate\
|
|
\ was across the room from the target, your Deception check would automatically\
|
|
\ fail."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Mislead
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 352
|
|
page_stop: 352
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 30-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A vision of apocalyptic destruction fills the mind of each creature in the\
|
|
\ area. The vision deals 11d6 mental damage (basic Will save). On a critical failure,\
|
|
\ the creature must also succeed at a Reflex save or believe it's trapped (stuck\
|
|
\ in a fissure, adrift at sea, or some other fate in keeping with its vision).\
|
|
\ If it fails the second save, it's also stunned for 1 minute. It can attempt\
|
|
\ a new Will save at the end of each of its turns, and on a success, it disbelieves\
|
|
\ the illusion and recovers from the stunned condition. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Phantasmal Calamity
|
|
range: 500 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 357
|
|
page_stop: 357
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You replicate the attack of a deadly purple worm. You deal 6d6 piercing\
|
|
\ damage to the touched creature and afflict it with purple worm venom. The target\
|
|
\ must attempt a Fortitude save. \n\n\n**Critical Success** The target is unaffected.\
|
|
\ \n\n**Success** The target takes 3d6 poison damage. \n\n**Failure** The target\
|
|
\ is afflicted with purple worm venom at stage 1. \n\n**Critical Failure** The\
|
|
\ target is afflicted with purple worm venom at stage 2.\n\n**Purple Worm Venom**\
|
|
\ (poison) **Level** 11 **Maximum Duration** 6 rounds\n\n * **Stage 1** 3d6 poison\
|
|
\ damage and enfeebled 2 (1 round)\n\n * **Stage 2** 4d6 poison damage and enfeebled\
|
|
\ 2 (1 round)\n\n * **Stage 3** 6d6 poison damage and enfeebled 2 (1 round)."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: '6'
|
|
name: Purple Worm Sting
|
|
range: touch
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 362
|
|
page_stop: 362
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Necromancy
|
|
- Poison
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You manifest an aura that prevents creatures from approaching you. When\
|
|
\ casting the spell, you can make the area any radius you choose, up to 40 feet.\
|
|
\ A creature must attempt a Will save if it's within the area when you cast the\
|
|
\ spell or as soon as it enters the area while the spell is in effect. Once a\
|
|
\ creature has attempted the save, it uses the same result for that casting of\
|
|
\ *repulsion*. Any restrictions on a creature's movement apply only if it voluntarily\
|
|
\ moves toward you. For example, if you move closer to a creature, it doesn't\
|
|
\ then need to move away. \n\n**Critical Success** The creature's movement is\
|
|
\ not restricted. \n\n**Success** The creature treats each square in the area\
|
|
\ as difficult terrain when moving closer to you. \n\n**Failure** The creature\
|
|
\ can't move closer to you within the area."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Repulsion
|
|
range: emanation up to 40 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 363
|
|
page_stop: 363
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
- Aura
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You magically spy on a creature of your choice. Scrying works like *clairvoyance*,\
|
|
\ except that the image you receive is less precise, insuficient for teleport\
|
|
\ and similar spells. Instead of creating an eye in a set location within 500\
|
|
\ feet, you instead create an eye that manifests just above the target. You can\
|
|
\ choose a target either by name or by touching one of its possessions or a piece\
|
|
\ of its body. If you haven't met the target in person, *scrying*'s DC is 2 lower,\
|
|
\ and if you are unaware of the target's identity (perhaps because you found an\
|
|
\ unknown creature's fang at a crime scene), the DC is instead 10 lower. \n\n\
|
|
The effect of *scrying* depends on the target's Will save. \n\n**Critical Success**\
|
|
\ The spell fails and the target is temporarily immune for 1 week. The target\
|
|
\ also gains a glimpse of you and learns its rough distance and direction from\
|
|
\ you. \n\n**Success** The spell fails and the target is temporarily immune\
|
|
\ for 1 day. \n\n**Failure** The spell succeeds. \n\n**Critical Failure** \
|
|
\ The spell succeeds, and the eye follows the target if it moves, traveling up\
|
|
\ to 60 feet per round."
|
|
duration: sustained up to 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Scrying
|
|
range: planetary
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 367
|
|
page_stop: 367
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Divination
|
|
- Scrying
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You cause any spells cast on the target to spill out their energy in harmful\
|
|
\ surges. The target must attempt a Will save. \n\n**Critical Success** The\
|
|
\ target is unaffected. \n\n**Success** Whenever the target becomes affected\
|
|
\ by a spell with a duration, the target takes 2d12 persistent force damage. Each\
|
|
\ time it takes persistent force damage from *spellwrack*, it reduces the remaining\
|
|
\ duration of spells affecting it by 1 round. Only a successful Arcana check against\
|
|
\ your spell DC can help the target recover from the persistent damage; the curse\
|
|
\ and the persistent damage end after 1 minute. \n\n**Failure** As success,\
|
|
\ but the curse and persistent damage do not end on their own. \n\n**Critical\
|
|
\ Failure** As failure, but the persistent force damage is 4d12."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Spellwrack
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 371
|
|
page_stop: 371
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
- Curse
|
|
- Force
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You and the targets are instantly transported to any location within range,\
|
|
\ as long as you can identify the location precisely both by its position relative\
|
|
\ to your starting position and by its appearance (or other identifying features).\
|
|
\ Incorrect knowledge of the location's appearance usually causes the spell to\
|
|
\ fail, but it could instead lead to teleporting to an unwanted location or some\
|
|
\ other unusual mishap determined by the GM. *Teleport* is not precise over great\
|
|
\ distances. The targets appear at a distance from the intended destination equal\
|
|
\ to roughly 1 percent of the total distance traveled, in a direction determined\
|
|
\ by the GM. For short journeys, this lack of precision is irrelevant, but for\
|
|
\ long distances this could be up to 1 mile. \n\n---\n**Heightened (7th)** You\
|
|
\ and the other targets can travel to any location within 1,000 miles. \n\n**Heightened\
|
|
\ (8th)** You and the other targets can travel to any location on the same planet.\
|
|
\ If you travel more than 1,000 miles, you arrive only 10 miles off target. \n\
|
|
\n**Heightened (9th)** You and the other targets can travel to any location on\
|
|
\ another planet within the same solar system. Assuming you have accurate knowledge\
|
|
\ of the location's position and appearance, you arrive on the new planet 100\
|
|
\ miles off target. \n\n**Heightened (10th)** As the 9th-level version, but\
|
|
\ you and the other targets can travel to any planet within the same galaxy."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Teleport
|
|
range: 100 miles
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 378
|
|
page_stop: 378
|
|
targets: you and up to 4 targets touched, either willing creatures or objects roughly
|
|
the size of a creature.
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Teleportation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You see things within 60 feet as they actually are. The GM rolls a secret
|
|
counteract check against any illusion or transmutation in the area, but only for
|
|
the purpose of determining whether you see through it (for instance, if the check
|
|
succeeds against a *polymorph* spell, you can see the creature's true form, but
|
|
you don't end the *polymorph* spell).
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: True Seeing
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 378
|
|
page_stop: 378
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Divination
|
|
- Revelation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 30-foot cone
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You draw in the blood and life force of other creatures through your outstretched\
|
|
\ arms. You deal 12d6 negative damage to living creatures in the area. \n\nYou\
|
|
\ gain temporary Hit Points equal to half the damage a single creature takes from\
|
|
\ this spell; calculate these temporary Hit Points using the creature that took\
|
|
\ the most damage. You lose any remaining temporary Hit Points after 1 minute.\
|
|
\ \n\n---\n**Heightened (+1)** The damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Vampiric Exsanguination
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 380
|
|
page_stop: 380
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Death
|
|
- Necromancy
|
|
- Negative
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 10-foot burst
|
|
cast: material, somatic
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
descr: "You create a pattern of lights that pulses with intensity. Creatures are\
|
|
\ dazzled while inside the pattern. \n\nIn addition, a creature must attempt a\
|
|
\ Will saving throw if it's inside the pattern when you cast it, enters the pattern,\
|
|
\ ends its turn within the pattern, or uses a Seek or Interact action on the pattern.\
|
|
\ A creature currently blinded by the pattern doesn't need to attempt new saving\
|
|
\ throws. \n\n**Success** The creature is unaffected. \n\n**Failure** The\
|
|
\ creature is blinded by the pattern. If it exits the pattern, it can attempt\
|
|
\ a new save to recover from the blinded condition at the end of each of its turns,\
|
|
\ to a maximum duration of 1 minute. \n\n**Critical Failure** The creature is\
|
|
\ blinded for 1 minute."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Vibrant Pattern
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 381
|
|
page_stop: 381
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Incapacitation
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You form an invisible wall of pure magical force up to 50 feet long and\
|
|
\ up to 20 feet high. The wall has no discernible thickness. You must create the\
|
|
\ wall in an unbroken open space so its edges don't pass through any creatures\
|
|
\ or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit\
|
|
\ Points, and it's immune to critical hits and precision damage. The wall blocks\
|
|
\ physical effects from passing through it, and because it's made of force, it\
|
|
\ blocks incorporeal and ethereal creatures as well. Teleportation effects can\
|
|
\ pass through the barrier, as can visual effects (since the wall is invisible).\
|
|
\ \n\n*Wall of force* is immune to counteracting effects of its level or lower,\
|
|
\ but the wall is automatically destroyed by a disintegrate spell of any level\
|
|
\ or by contact with a *rod of cancellation* or *sphere of annihilation*. \n\n\
|
|
---\n**Heightened (+2)** The Hit Points of the wall increases by 20."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Wall of Force
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 382
|
|
page_stop: 382
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Evocation
|
|
- Force
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You prepare a spell that will trigger later. While casting contingency,\
|
|
\ you also cast another spell of 4th level or lower with a casting time of no\
|
|
\ more than 3 actions. This companion spell must be one that can affect you. You\
|
|
\ must make any decisions for the spell when you cast *contingency*, such as choosing\
|
|
\ a damage type for *resist energy*. During the casting, choose a trigger under\
|
|
\ which the spell will be cast, using the same restrictions as for the trigger\
|
|
\ of a Ready action. Once contingency is cast, you can cause the companion spell\
|
|
\ to come into effect as a reaction with that trigger. It affects only you, even\
|
|
\ if it would affect more creatures. If you define complicated conditions, as\
|
|
\ determined by the GM, the trigger might fail. If you cast *contingency* again,\
|
|
\ the newer casting supersedes the older. \n\n---\n**Heightened (8th)** You\
|
|
\ can choose a spell of 5th level or lower. \n\n**Heightened (9th)** You can\
|
|
\ choose a spell of 6th level or lower. \n\n**Heightened (10th)** You can choose\
|
|
\ a spell of 7th level or lower."
|
|
duration: 24 hours
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Contingency
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 326
|
|
page_stop: 326
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 60-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You create a shimmering barrier that attempts to counteract teleportation
|
|
effects and planar travel into or out of the area, including items that allow
|
|
access to extradimensional spaces (such as a *bag of holding*). *Dimensional lock*
|
|
tries to counteract any attempt to summon a creature into the area but doesn't
|
|
stop the creature from departing when the summoning ends.
|
|
duration: 1 day
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Dimensional Lock
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 329
|
|
page_stop: 329
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You try to create a temporary duplicate of an enemy to fight on your behalf.\
|
|
\ The target can attempt a Fortitude save to disrupt the spell. The duplicate\
|
|
\ appears in an unoccupied space adjacent to the target and has the target's attack\
|
|
\ modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it\
|
|
\ has only 70 Hit Points and lacks the target's special abilities, including immunities,\
|
|
\ resistances, and weaknesses. It has no magic items except weapon potency runes.\
|
|
\ \n\nThe duplicate gains the minion trait, and it can only Stride and Strike.\
|
|
\ Its Strikes deal the target's normal damage but don't apply added effects, since\
|
|
\ it doesn't have special abilities. The spell automatically ends if the duplicate's\
|
|
\ Hit Points drop to 0. \n\nThe duplicate attacks your enemies to the best of\
|
|
\ its abilities. You can also try to give it additional instructions; when you\
|
|
\ Sustain the Spell, you can also Command a Minion as part of your action, but\
|
|
\ the GM determines whether the duplicate follows your command. \n\nThe duplicate\
|
|
\ is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points.\
|
|
\ It's not a living creature, and it can never regain its lost Hit Points in any\
|
|
\ way. \n\n**Critical Success** You fail to create a duplicate. \n\n**Success**\
|
|
\ The duplicate deals half damage with its Strikes and the duration is reduced\
|
|
\ to a maximum of 2 rounds. \n\n**Failure** The duplicate works as described.\
|
|
\ \n\n---\n**Heightened (+1)** The level of creature you can target increases\
|
|
\ by 2. The duplicate has 10 more HP."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Duplicate Foe
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 334
|
|
page_stop: 334
|
|
targets: 1 enemy of level 15 or lower
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 60-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A globe of freezing darkness explodes in the area, dealing 8d10 cold damage\
|
|
\ to creatures and objects in the area, plus 8d4 additional negative damage to\
|
|
\ living creatures. Creatures and objects in the area must attempt a Reflex save.\
|
|
\ \n\nIf the globe overlaps with an area of magical light or affects a creature\
|
|
\ affected by magical light, eclipse burst attempts to counteract the light effect.\
|
|
\ \n\n**Critical Success** The creature or object is unaffected. \n\n**Success**\
|
|
\ The creature or object takes half damage. \n\n**Failure** The creature or\
|
|
\ object takes full damage. \n\n**Critical Failure** The creature or object\
|
|
\ takes double damage. If it's a creature, it becomes blinded by the darkness\
|
|
\ for an unlimited duration. \n\n---\n**Heightened (+1)** The cold damage increases\
|
|
\ by 1d10 and the negative damage against the living increases by 1d4."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Eclipse Burst
|
|
range: 500 feet
|
|
req: null
|
|
saving throw: Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 334
|
|
page_stop: 334
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Cold
|
|
- Darkness
|
|
- Necromancy
|
|
- Negative
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You protect the target with a powerful, long-lasting energy barrier. The\
|
|
\ target gains resistance 5 to acid, cold, electricity, fire, force, negative,\
|
|
\ positive, and sonic damage. \n\n---\n**Heightened (9th)** The resistances\
|
|
\ increase to 10."
|
|
duration: 24 hours
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Energy Aegis
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 335
|
|
page_stop: 335
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You become living flame, giving you fire immunity, resistance 10 to precision\
|
|
\ damage, and weakness 5 to cold and to water. Any creature that touches you or\
|
|
\ damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire\
|
|
\ damage. \n\nYour unarmed attacks deal 1d4 additional fire damage, and your fire\
|
|
\ spells deal one additional die of fire damage (of the same damage die the spell\
|
|
\ uses). You can cast *produce flame* as an innate spell; the casting is reduced\
|
|
\ from 2 actions to 1. \n\nIn fire form, you have a fly Speed of 40 feet and don't\
|
|
\ need to breathe. \n\n---\n**Heightened (9th)** Creatures touching you take\
|
|
\ 4d6 fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire\
|
|
\ damage, and you have a fly Speed of 60 feet."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Fiery Body
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 337
|
|
page_stop: 337
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Fire
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure an extradimensional demiplane consisting of a spacious dwelling\
|
|
\ with a single entrance. The entrance connects to the plane where you Cast the\
|
|
\ Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical\
|
|
\ rectangle 5 feet wide and 10 feet high. You designate who can enter when you\
|
|
\ cast the spell. Once inside, you can shut the entrance, making it invisible.\
|
|
\ You and the creatures you designated can reopen the door at will, just like\
|
|
\ opening a physical door. \n\nInside, the demiplane appears to be a mansion featuring\
|
|
\ a magnificent foyer and numerous opulent chambers. The mansion can have any\
|
|
\ floor plan you imagine as you Cast the Spell, provided it fits within a space\
|
|
\ 40 feet wide, 40 feet deep, and 30 feet tall. While the entrance to the mansion\
|
|
\ is closed, effects from outside the mansion fail to penetrate it, and vice versa,\
|
|
\ except for *plane shift*, which can be used to enter the mansion. You can use\
|
|
\ scrying magic and similar effects to observe the outside only if they're capable\
|
|
\ of crossing planes. \n\nA staff of up to 24 servants attends to anyone within\
|
|
\ the mansion. These are like the servant created by the *unseen servant* spell,\
|
|
\ though they're visible, with an appearance you determine during casting. The\
|
|
\ mansion is stocked with enough food to serve a nine-course banquet to 150 people."
|
|
duration: 24 hours
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Magnificent Mansion
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 349
|
|
page_stop: 349
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Conjuration
|
|
- Extradimensional
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target appears to be a gruesome and terrifying creature. The effect\
|
|
\ is unique to each observer, so a human viewing the target might see a demon\
|
|
\ with bloody fangs, but a demon observing the target might see a glowing angelic\
|
|
\ visage. \n\nWhen any creature attempts a hostile action against the target,\
|
|
\ the creature must attempt a Will save. It is then temporarily immune until the\
|
|
\ end of its next turn. \n\n**Success** The creature is unaffected. \n\n**Failure**\
|
|
\ The creature becomes frightened 2 before using its action. \n\n**Critical\
|
|
\ Failure** The creature becomes frightened 2, and its action fails and is wasted.\
|
|
\ \n\n---\n**Heightened (8th)** You can target up to 5 creatures. If a creature\
|
|
\ uses a hostile action or reaction that affects multiple targets simultaneously,\
|
|
\ it needs to attempt only one save against *mask of terror*."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Mask of Terror
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 350
|
|
page_stop: 350
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Emotion
|
|
- Fear
|
|
- Illusion
|
|
- Mental
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (focus, material, somatic, verbal)
|
|
components:
|
|
- Focus
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You and your allies traverse the barriers between planes of existence. The\
|
|
\ targets move to another plane, such as the Plane of Fire, the Shadow Plane,\
|
|
\ or the Abyss. You must have specific knowledge of the destination plane and\
|
|
\ use a magic tuning fork created from material from that plane as a focus for\
|
|
\ the spell. While the tuning forks for most prominent planes are uncommon, just\
|
|
\ like the spell *plane shift*, more obscure planes and demiplanes often have\
|
|
\ rare tuning forks. \n\nThe spell is highly imprecise, and you appear 1d20x25\
|
|
\ miles from the last place one of the targets (of your choice) was located the\
|
|
\ last time that target traveled to the plane. If it's the first time traveling\
|
|
\ to a particular plane for all targets, you appear at a random location on the\
|
|
\ plane. *Plane shift* doesn't provide a means of return travel, though casting\
|
|
\ *plane shift* again allows you to return to your previous plane unless there\
|
|
\ are extenuating circumstances."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Plane Shift
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 357
|
|
page_stop: 357
|
|
targets: 1 willing creature, or up to 8 willing creatures joining hands
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Teleportation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You utter an arcane word of power that can make the target blinded upon\
|
|
\ hearing it. Once targeted, the target is then temporarily immune for 10 minutes.\
|
|
\ The effect of the spell depends on the target's level. \n\n**11th or Lower**\
|
|
\ The target is blinded permanently. \n\n**12th-13th** The target is blinded\
|
|
\ for 1d4 minutes. \n\n**14th or Higher** The target is dazzled for 1 minute.\
|
|
\ \n\n---\n**Heightened (+1)** The levels at which each outcome applies increase\
|
|
\ by 2."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Power Word Blind
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 358
|
|
page_stop: 358
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
traits:
|
|
- Uncommon
|
|
- Auditory
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 30-foot cone
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A spray of rainbow light beams cascades from your open hand. Each creature\
|
|
\ in the area must roll 1d8 on the table below to see which beam affects it, then\
|
|
\ attempt a saving throw of the indicated type. The table notes any additional\
|
|
\ traits that apply to each type of ray. If a creature is struck by multiple beams,\
|
|
\ it uses the same d20 result for all its saving throws. For all rays, a successful\
|
|
\ saving throw negates the effect for that creature.\n\n| 1d8 | Color | Save |\
|
|
\ Effects (Traits) |\n| ---- | ----- | ---- | ---------------- | \n| 1 | Red |\
|
|
\ Reflex | 50 fire damage (fire) |\n| 2 | Orange | Reflex | 60 acid damage (acid)\
|
|
\ |\n| 3 | Yellow | Reflex | 70 electricity damage (electricity) |\n| 4 | Green\
|
|
\ | Fortitude | 30 poison damage and enfeebled 1 for 1 minute (poison) |\n| 5\
|
|
\ | Blue | Fortitude | Affected as if by *flesh to stone* |\n| 6 | Indigo | Will\
|
|
\ | Confused, as the *warp mind* spell (mental) |\n| 7 | Violet | Will | Slowed\
|
|
\ for 1 minute; if a critical failure, sent to another plane, as *plane shift*\
|
|
\ (teleportation) |\n| 8 | Potent beam | - | Affected by two beams - roll twice,\
|
|
\ rerolling any duplicates or results of 8 | "
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Prismatic Spray
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 360
|
|
page_stop: 360
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Evocation
|
|
- Light
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You project an illusory image of yourself. You must stay within range of\
|
|
\ the image, and if at any point you can't see the image, the spell ends. Whenever\
|
|
\ you Cast a Spell other than one whose area is an emanation, you can cause the\
|
|
\ spell effect to originate from either yourself or the image. Because the image\
|
|
\ is an illusion, it can't benefit from spells, though visual manifestations of\
|
|
\ the spell appear. The image has the same AC and saves as you. If it is hit by\
|
|
\ an attack or fails a save, the spell ends. \n\n---\n**Heightened (+2)** The\
|
|
\ maximum duration you can Sustain the Spell increases to 10 minutes."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Project Image
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 360
|
|
page_stop: 360
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 20-foot radius, 40-foot-tall cylinder
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: 'You reverse gravity in the area. Creatures and objects that aren''t secured
|
|
to the ground immediately fall upward to the top of the area. A creature might
|
|
be able to Grab an Edge to arrest its fall if it falls past an appropriate surface.
|
|
If a creature falls against a solid object (such as a ceiling), it takes the appropriate
|
|
amount of falling damage and lands on the surface. Once an object or creature
|
|
reaches the top of the area, it floats, caught between the normal and reversed
|
|
gravity. The creature can move along the plane where the two forms of gravity
|
|
meet. Creatures that can levitate or fly can use those abilities to mitigate the
|
|
effects of *reverse gravity*.
|
|
|
|
|
|
When *reverse gravity* ends, all creatures and objects caught in the area fall
|
|
back down. Likewise, anything that moves beyond the spell''s area is subjected
|
|
to normal gravity again.'
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Reverse Gravity
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 365
|
|
page_stop: 365
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "This abjuration reflects spells cast at you back at their caster. When a\
|
|
\ spell targets you, you can spend a reaction to attempt to reflect it. This uses\
|
|
\ the rules for counteracting the spell, but if the spell is successfully counteracted,\
|
|
\ the effect is turned back on the caster. Whether or not the counteract attempt\
|
|
\ is successful, spell turning then ends. *Spell turning* can't affect spells\
|
|
\ that aren't targeted (such as area spells). \n\nIf *spell turning* reflects\
|
|
\ a spell back at a caster who is also under the effect of *spell turning*, their\
|
|
\ *spell turning* can attempt to reflect their own spell back at you again; if\
|
|
\ they do so, their counteract attempt automatically succeeds."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Spell Turning
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 371
|
|
page_stop: 371
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You delve into the possible futures of the next few seconds to understand
|
|
all the ways your target might avoid harm, then cast out a vision of that future
|
|
to those around you. On the first attack roll made against the target during *true
|
|
target*'s duration, the attacker rolls twice and uses the better result. The attacker
|
|
also ignores circumstance penalties to the attack roll and any flat check required
|
|
due to the target being concealed or hidden.
|
|
duration: until the start of your next turn
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: True Target
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 379
|
|
page_stop: 379
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Fortune
|
|
- Prediction
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You scramble a creature's mental faculties and sensory input. The target\
|
|
\ must attempt a Will saving throw. Regardless of the result of that save, the\
|
|
\ target is then temporarily immune for 10 minutes. *Warp mind*'s effects happen\
|
|
\ instantly, so *dispel magic* and other effects that counteract spells can't\
|
|
\ counteract them. However, *alter reality*, *miracle*, *primal phenomenon*, *restoration*,\
|
|
\ or *wish* can still counteract the effects. \n\n**Critical Success** The target\
|
|
\ is unaffected. \n\n**Success** The target spends the first action on its next\
|
|
\ turn with the confused condition. \n\n**Failure** The target is confused for\
|
|
\ 1 minute. \n\n**Critical Failure** The target is confused permanently."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Warp Mind
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 383
|
|
page_stop: 383
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Emotion
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 10-foot emanation
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You repel all magic from the target area, preventing spells and other magic\
|
|
\ from functioning. Spells can't penetrate the area, magic items cease to function\
|
|
\ within it, and no one inside can cast spells or use magic abilities. Likewise,\
|
|
\ spells- such as *dispel magic*-can't affect the field itself unless they are\
|
|
\ of a higher level. Magic effects resume the moment they pass outside the field.\
|
|
\ For example, a ray fired from one side of the field could target a creature\
|
|
\ on the other side (as long as caster and target are both outside the field).\
|
|
\ A summoned creature winks out of existence but reappears if the field moves\
|
|
\ or ends. Invested magic items cease to function, but they remain invested and\
|
|
\ resume functioning when they exit the field; the ability boost from an apex\
|
|
\ item isn't suppressed within the field. Spells of a higher level than the antimagic\
|
|
\ field overcome its effects, and can even be cast by a creature within the field.\
|
|
\ \n\nThe field disrupts only magic, so a *+3 longsword* still functions as a\
|
|
\ longsword. Magically created creatures (such as golems) function normally within\
|
|
\ an *antimagic field*."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Antimagic Field
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 318
|
|
page_stop: 318
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Rare
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: material, somatic
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
descr: You shroud a creature from others' senses. The target becomes undetected,
|
|
not just to sight but to all senses, allowing the target to count as invisible
|
|
no matter what precise and imprecise senses an observer might have. It's still
|
|
possible for a creature to find the target by Seeking, looking for disturbed dust,
|
|
hearing gaps in the sound spectrum, or finding some other way to discover the
|
|
presence of an otherwise-undetectable creature.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Disappearance
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 330
|
|
page_stop: 330
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You learn the name of the target's exact location (including the building,\
|
|
\ community, and country) and plane of existence. \n\nYou can target a creature\
|
|
\ only if you've seen it in person, have one of its significant belongings, or\
|
|
\ have a piece of its body. To target an object, you must have touched it or have\
|
|
\ a fragment of it. *Discern location* automatically overcomes protections against\
|
|
\ detection and divination of lower level than this spell, even if they would\
|
|
\ normally have a chance to block it."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Discern Location
|
|
range: unlimited
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 330
|
|
page_stop: 330
|
|
targets: 1 creature or object
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Detection
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: When you Cast this Spell, any targets-including you-can choose to immediately
|
|
fall asleep. The spell ends for any creatures that don't choose to fall asleep.
|
|
Sleepers join a shared dream, where they can communicate with one another as though
|
|
they were in the same room. Individual targets leave this shared dream upon awakening,
|
|
and if all the targets awaken, the spell ends.
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Dream Council
|
|
range: planetary
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 333
|
|
page_stop: 333
|
|
targets: up to 12 creatures you know by name and have met in person
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Mental
|
|
- Sleep
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 60-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You shake the ground, topple creatures into fissures, and collapse structures.\
|
|
\ The GM might add additional effects in certain areas. Cliffs might collapse,\
|
|
\ causing creatures to fall, or a lake might drain as fissures open up below its\
|
|
\ surface, leaving a morass of quicksand. \n\n* **Shaking Ground** The ground\
|
|
\ is difficult terrain, and creatures on it take a -2 circumstance penalty to\
|
|
\ attack rolls, AC, and skill checks. \n\n* **Fissures** Each creature on the\
|
|
\ ground must attempt a Reflex save at the start of its turn to keep its footing\
|
|
\ and avoid falling into 40-foot-deep fissures that open beneath it. The fissures\
|
|
\ are permanent, and their sides require DC 15 Athletics to Climb. \n\n* **Collapse**\
|
|
\ Structures and ceilings might collapse. The GM rolls a flat check for each (DC\
|
|
\ 16 for a sturdy structure, DC 14 for an average structure and most natural formations,\
|
|
\ DC 9 for a shoddy structure, all adjusted higher or lower as the GM sees fit).\
|
|
\ A collapse deals 11d6 bludgeoning damage; each creature caught in a collapse\
|
|
\ must attempt a Reflex save to avoid it. \n\n**Critical Success** The creature\
|
|
\ takes half the collapse damage. \n\n**Success** The creature takes half the\
|
|
\ collapse damage and falls prone. \n\n**Failure** The creature takes the full\
|
|
\ collapse damage and falls prone. \n\n**Critical Failure** The creature takes\
|
|
\ the full collapse damage and falls into a fissure. \n\n---\n**Heightened (10th)**\
|
|
\ You create a massive earthquake that can devastate a settlement. The range\
|
|
\ increases to half a mile and the area to a quarter-mile burst."
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Earthquake
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 334
|
|
page_stop: 334
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Earth
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You pull the moisture from the targets' bodies, dealing 10d10 negative damage.\
|
|
\ Creatures made of water (such as water elementals) and plant creatures use the\
|
|
\ outcome for one degree of success worse than the result of their saving throw.\
|
|
\ Creatures whose bodies contain no significant moisture (such as earth elementals)\
|
|
\ are immune to *horrid wilting*. \n\n---\n**Heightened (+1)** The damage increases\
|
|
\ by 1d10."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Horrid Wilting
|
|
range: 500 feet
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 344
|
|
page_stop: 344
|
|
targets: any number of living creatures
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Necromancy
|
|
- Negative
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You transport the target into an extradimensional maze of eldritch origin\
|
|
\ and trap it there. Once each turn, the target can spend 1 action to attempt\
|
|
\ a Survival check or Perception check against your spell DC to escape the maze.\
|
|
\ The possible outcomes are as follows.\n\n**Critical Success** The target escapes\
|
|
\ and the spell ends. \n\n**Success** The target is on the right path to the\
|
|
\ exit. If the target was already on the right path, it escapes the maze and the\
|
|
\ spell ends. \n\n**Failure** The target makes no progress toward escape. \n\
|
|
\n**Critical Failure** The target makes no progress toward escape, and if it\
|
|
\ was on the right path, it no longer is.\n\nTeleportation magic doesn't help\
|
|
\ the creature escape unless the magic can transport across planes, such as *plane\
|
|
\ shift*. When the spell ends, either because the target escaped or the duration\
|
|
\ ran out, the target returns to the space it occupied when it was banished, or\
|
|
\ to the nearest space if the original is now filled. "
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Maze
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 350
|
|
page_stop: 350
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Conjuration
|
|
- Extradimensional
|
|
- Teleportation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: Powerful wards hide a creature from divination magic. The target gains a
|
|
+4 status bonus to saves against mental effects. *Mind blank* attempts to counteract
|
|
any detection, revelation, and scrying effects as if its spell level were 1 higher
|
|
than its actual level. On a success, the divination effect functions normally
|
|
except that it detects nothing about the target and its possessions. For instance,
|
|
*detect magic* would still detect other magic in the area, but not any magic on
|
|
the target.
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Mind Blank
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 351
|
|
page_stop: 351
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You transform into the shape of a legendary monster, assuming a Huge battle\
|
|
\ form. You must have enough space to expand into or the spell is lost. When you\
|
|
\ cast this spell, choose phoenix, purple worm, or sea serpent. While in this\
|
|
\ form, you gain the beast trait (for phoenix) or the animal trait (for purple\
|
|
\ worm or sea serpent). You can Dismiss the spell. You gain the following statistics\
|
|
\ and abilities regardless of which battle form you choose: \n\n * AC = 20 +\
|
|
\ your level. Ignore your armor's check penalty and Speed reduction.\n\n * 20\
|
|
\ temporary Hit Points.\n\n * Darkvision.\n\n * One or more unarmed melee attacks\
|
|
\ specific to the battle form you choose, which are the only attacks you can use.\
|
|
\ You're trained with them. Your attack modifier is +28, and you use the listed\
|
|
\ damage. These attacks are Strength based (for the purpose of the enfeebled condition,\
|
|
\ for example). If your unarmed attack modifier is higher, you can use it instead.\n\
|
|
\n * Athletics modifier of +30, unless your own modifier is higher.\n\n \n\n\
|
|
You also gain specific abilities based on the type of monster you choose:\n\n\
|
|
\ * **Phoenix** Speed 30 feet, fly Speed 90 feet; **Melee** |1| beak (reach 15\
|
|
\ feet), **Damage** 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire; **Melee**\
|
|
\ |1| talon (agile, reach 15 feet), **Damage** 2d8+12 slashing; **Shroud of Flame**\
|
|
\ (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends\
|
|
\ out from you. A creature that enters or ends its turn within the aura takes\
|
|
\ 2d6 fire damage. A creature can take this damage only once per turn. You can\
|
|
\ use a single action, which has the concentrate trait, to activate or deactivate\
|
|
\ this aura.\n\n * **Purple Worm** Speed 40 feet, burrow Speed 30 feet, swim Speed\
|
|
\ 20 feet; **Melee** |1| jaws (reach 10 feet), **Damage** 2d12+20 piercing; **Melee**\
|
|
\ |1| stinger (agile, reach 10 feet), **Damage** 2d8+15 piercing plus 2d6 persistent\
|
|
\ poison; **Melee** |1| body (reach 10 feet) **Damage** 2d8+20 bludgeoning; **Inexorable**\
|
|
\ You automatically recover from the paralyzed, slowed, and stunned conditions\
|
|
\ at the end of each of your turns. You're also immune to being immobilized and\
|
|
\ ignore difficult terrain and greater difficult terrain.\n\n * **Sea Serpent**\
|
|
\ Speed 20 feet, swim Speed 90 feet; **Melee** |1| jaws (reach 15 feet), **Damage**\
|
|
\ 2d12+20 piercing; **Melee** |1| tail (reach 25 feet), **Damage** 2d8+20 bludgeoning;\
|
|
\ **Spine Rake** |2| (move) You extend your spines and Swim or Stride. Each creature\
|
|
\ you're adjacent to at any point during your movement takes 4d8+10 slashing damage\
|
|
\ (basic Reflex against your spell DC).\n\n \n\n---\n**Heightened (9th)** You\
|
|
\ instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase\
|
|
\ damage by one damage die, and Athletics +33."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Monstrosity Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 353
|
|
page_stop: 353
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You fire a blue-white ray of freezing air and swirling sleet from your finger\
|
|
\ that can chill your target to the bones. You must succeed at a spell attack\
|
|
\ roll to affect the target, which then takes 10d8 cold damage and is drained\
|
|
\ 2. \n\n---\n**Heightened (+1)** The damage increases by 2d8."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Polar Ray
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 358
|
|
page_stop: 358
|
|
targets: 1 creature or object
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Cold
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You stun the target with an arcane word of power. Once targeted, the target\
|
|
\ is then temporarily immune for 10 minutes. The effect of the spell depends on\
|
|
\ the target's level. \n\n**13th or Lower** The target is stunned for 1d6 rounds.\
|
|
\ \n\n**14th-15th** The target is stunned for 1 round. \n\n**16th or Higher**\
|
|
\ The target is stunned 1. \n\n---\n**Heightened (+1)** The levels at which\
|
|
\ each outcome applies increase by 2."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Power Word Stun
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 359
|
|
page_stop: 359
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
traits:
|
|
- Uncommon
|
|
- Auditory
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You create an opaque wall of shimmering, multicolored light. The wall is\
|
|
\ straight and vertical, stretching 60 feet long and 30 feet high. You must form\
|
|
\ the wall in an unbroken open space so its edges don't pass through any creatures\
|
|
\ or objects, or the spell is lost. You can pass through the wall and ignore its\
|
|
\ effects. The wall sheds bright light out to 20 feet on each side (and dim light\
|
|
\ to the next 20 feet). Creatures other than you that come into the wall's light\
|
|
\ must attempt a Will save; they're dazzled for 1 round on a success, blinded\
|
|
\ for 1 round on a failure, and blinded for 1 minute on a critical failure. They\
|
|
\ are then temporarily immune to the blinding effect for 1 hour. \n\nA prismatic\
|
|
\ wall has seven different layers, each a different color. Red, orange, yellow,\
|
|
\ and green have the effect of a 5th-level *chromatic wall* spell of that color,\
|
|
\ and the others have the effect of a 7th-level *chromatic wall* spell of that\
|
|
\ color. A creature that tries to pass through the wall must attempt a saving\
|
|
\ throw against each component wall. The effects take place simultaneously, so\
|
|
\ a creature turned to stone by the blue wall is still treated as a creature for\
|
|
\ the indigo and violet walls. \n\nThe wall as a whole is immune to counteracting\
|
|
\ effects of the wall's level or lower; each color must be counteracted by its\
|
|
\ specific spell, as described in *chromatic wall*. This must be done in order\
|
|
\ (red, orange, yellow, green, blue, indigo, then violet). A given color can't\
|
|
\ be affected until the previous color is counteracted. Counteracting a color\
|
|
\ wall removes that color's effect from the wall, and counteracting them all ends\
|
|
\ *prismatic wall*. You can Dismiss the spell."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Prismatic Wall
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 360
|
|
page_stop: 360
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
- Light
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 20-foot burst
|
|
cast: material, somatic
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
descr: "A field of cascading, ever-changing colors manifests in the air. Creatures\
|
|
\ are dazzled while inside the pattern, as are those within 20 feet of the pattern's\
|
|
\ area. A creature must attempt a Will save if it is inside the pattern when you\
|
|
\ cast it, enters the pattern, ends its turn within the pattern, or uses a Seek\
|
|
\ or Interact action on the pattern. A creature currently affected by the pattern\
|
|
\ doesn't need to attempt new saves. \n\n**Success** The creature is unaffected.\
|
|
\ \n\n**Failure** The creature is confused for 1d4 rounds. \n\n**Critical Failure**\
|
|
\ The creature is stunned for 1d4 rounds. After the stunned condition ends, the\
|
|
\ creature is confused for the remaining duration of the spell."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Scintillating Pattern
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 367
|
|
page_stop: 367
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Incapacitation
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target is overcome with an all-consuming urge to dance. For the duration\
|
|
\ of the spell, the target is flat-footed and can't use reactions. While affected,\
|
|
\ the creature can't use actions with the move trait except to dance, using the\
|
|
\ Stride action to move up to half its Speed. \n\n**Critical Success** The target\
|
|
\ is unaffected. \n\n**Success** The spell's duration is 3 rounds, and the target\
|
|
\ must spend at least 1 action each turn dancing. \n\n**Failure** The spell's\
|
|
\ duration is 1 minute, and the target must spend at least 2 actions each turn\
|
|
\ dancing. \n\n**Critical Failure** The spell's duration is 1 minute, and the\
|
|
\ target must spend all its actions each turn dancing."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Uncontrollable Dance
|
|
range: touch
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 379
|
|
page_stop: 379
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 20-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "This spell grants perfect sight based on scrying, allowing several willing\
|
|
\ targets to track the exact movements or position of one creature or object.\
|
|
\ Choose one target creature or object in the area to be tracked. It becomes the\
|
|
\ sensor for the spell. Up to five willing creatures of your choice in the area\
|
|
\ can see a ghostly image of this creature or object when it's out of their sight.\
|
|
\ They can perceive the creature or object perfectly, allowing them to ignore\
|
|
\ the concealed or invisible condition, though physical barriers still provide\
|
|
\ cover. \n\nThe tracking creatures can see the tracked creature or object through\
|
|
\ all barriers other than lead or running water, which block their vision. Distance\
|
|
\ doesn't matter, though the creature or object might move so far away it becomes\
|
|
\ too small to perceive. The tracking creatures don't see any of the environment\
|
|
\ around the target, though they do see any gear a creature is wearing or holding,\
|
|
\ and they can tell if it removes objects from its person. \n\nIf the target to\
|
|
\ be tracked is willing, the duration is 1 hour. If you try to track an unwilling\
|
|
\ creature, the target must attempt a Will save. \n\n**Critical Success** The\
|
|
\ creature or object is unaffected. \n\n**Success** As described, and the duration\
|
|
\ is 1 minute. \n\n**Failure** As described, and the duration is 1 hour."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Unrelenting Observation
|
|
range: 100 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 379
|
|
page_stop: 379
|
|
targets: 1 creature or object tracked and up to 5 other willing creatures
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Scrying
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: Crackling energy disjoins the target. You attempt to counteract it. If you
|
|
succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If
|
|
it's an artifact or similar item, you automatically fail.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Disjunction
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 330
|
|
page_stop: 330
|
|
targets: 1 magic item
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You gain a sixth sense that warns you of danger that might befall the target\
|
|
\ of the spell. If you choose a creature other than yourself as the target, you\
|
|
\ create a psychic link through which you can inform the target of danger. This\
|
|
\ link is a mental effect. Due to the amount of information this spell requires\
|
|
\ you to process, you can't have more than one *foresight* spell in effect at\
|
|
\ a time. Casting *foresight* again ends the previous *foresight*. While *foresight*\
|
|
\ is in effect, the target gains a +2 status bonus to initiative rolls and isn't\
|
|
\ flat-footed against undetected creatures or when flanked. In addition, you gain\
|
|
\ the following reaction. \n\n**Foresight** |R| **Trigger** The target of *foresight*\
|
|
\ defends against a hostile creature or other danger. **Effect** If the hostile\
|
|
\ creature or danger forces the target to roll a dice (a saving throw for example)\
|
|
\ the target rolls twice and uses the higher result, and this spell gains the\
|
|
\ fortune trait. But if the hostile creature or danger is rolling against the\
|
|
\ target (an attack roll or skill check, for example), that hostile creature or\
|
|
\ danger rolls twice and uses the lower result, and this spell gains the misfortune\
|
|
\ trait."
|
|
duration: 1 hour
|
|
effect: ' If the hostile creature or danger forces the target to roll dice (a saving
|
|
throw, for example), the target rolls twice and uses the higher result, and this
|
|
spell gains the fortune trait. But if the hostile creature or danger is rolling
|
|
against the target (an attack roll or skill check, for example), that hostile
|
|
creature or danger rolls twice and uses the lower result, and this spell gains
|
|
the misfortune trait.'
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Foresight
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 340
|
|
page_stop: 340
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Mental
|
|
- Prediction
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You crush the target by causing it to collapse in on itself, dealing 75\
|
|
\ damage. Each time you Sustain the Spell, you must choose a new target to be\
|
|
\ subject to the same effect; the same creature can never be targeted more than\
|
|
\ once with a single casting of this spell. You also can't affect more than one\
|
|
\ creature per turn with *implosion*. You can't target a creature that's incorporeal,\
|
|
\ gaseous, or liquid, or one that otherwise lacks a solid form. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 10."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Implosion
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 346
|
|
page_stop: 346
|
|
targets: 1 corporeal creature
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 60-foot line
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You unleash a wave of necromantic energy to snuff out the life force of\
|
|
\ those in its path. Each creature of 17th level or lower in the line must attempt\
|
|
\ a Fortitude save. If the damage from *massacre* reduces a creature to 0 Hit\
|
|
\ Points, that creature dies instantly. If *massacre* doesn't kill even a single\
|
|
\ creature, the negative energy violently explodes back toward you, dealing an\
|
|
\ additional 30 negative damage to every creature in the line (even those above\
|
|
\ 17th level) and 30 negative damage to you. \n\n**Critical Success** The creature\
|
|
\ is unaffected. \n\n**Success** The creature takes 9d6 negative damage. \n\
|
|
\n**Failure** The creature takes 100 negative damage. \n\n**Critical Failure**\
|
|
\ The creature dies. \n\n---\n**Heightened (10th)** The spell can affect creatures\
|
|
\ up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a\
|
|
\ failure."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Massacre
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 350
|
|
page_stop: 350
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Death
|
|
- Necromancy
|
|
- Negative
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 4 40-foot bursts
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You call down four meteors that explode in a fiery blast. Each meteor deals\
|
|
\ 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center\
|
|
\ of its area of effect before exploding, dealing 14d6 fire damage to any creatures\
|
|
\ in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and\
|
|
\ a creature takes the same amount of fire damage no matter how many overlapping\
|
|
\ explosions it's caught in. The saving throw applies to both the bludgeoning\
|
|
\ and the fire damage. \n\n---\n**Heightened (+1)** The bludgeoning damage increases\
|
|
\ by 1d10, and the fire damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Meteor Swarm
|
|
range: 500 feet
|
|
req: null
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 351
|
|
page_stop: 351
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Fire
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: "You utter the most powerful arcane word of power. Once targeted, the target\
|
|
\ is then temporarily immune for 10 minutes. The effect of the spell depends on\
|
|
\ the target's level. \n\n**14th or Lower** The target dies instantly.\n\n**15th**\
|
|
\ If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops\
|
|
\ to 0 Hit Points and becomes dying 1, or increases its dying condition by 1 if\
|
|
\ it's already dying. \n\n**16th** or Higher The target takes 50 damage; if this\
|
|
\ brings the target to 0 Hit Points, the target dies instantly. \n\n---\n**Heightened\
|
|
\ (10th)** The levels at which each outcome applies increase by 2."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Power Word Kill
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 358
|
|
page_stop: 358
|
|
targets: 1 creature
|
|
traditions:
|
|
- Arcane
|
|
traits:
|
|
- Uncommon
|
|
- Auditory
|
|
- Death
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You create a seven-layered sphere to protect an area. This multicolored sphere
|
|
functions like a *prismatic wall* but is shaped in a 10-foot burst centered on
|
|
a corner of your space. You must form the sphere in an unbroken open space so
|
|
its edges don't pass through any creatures or objects, or the spell is lost.
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Prismatic Sphere
|
|
range: 10 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 359
|
|
page_stop: 359
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
- Light
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure a towering mansion up to four stories tall and up to 300 feet\
|
|
\ on a side. While Casting the Spell, you hold an image of the mansion and its\
|
|
\ desired appearance in your mind. The mansion can contain as many or as few rooms\
|
|
\ as you desire, and it is decorated as you imagine it. You can imagine a purpose\
|
|
\ for each room of the mansion, and the proper accouterments appear within. Any\
|
|
\ furniture or other mundane fixtures function normally for anyone inside the\
|
|
\ mansion, but they cease to exist if taken beyond its walls. No fixture created\
|
|
\ with this spell can create magical effects, but magical devices brought into\
|
|
\ the mansion function normally. \n\nYour mansion contains the same types and\
|
|
\ quantities of foodstuffs and servants as created by the *magnificent mansion*\
|
|
\ spell. \n\nEach of the mansion's exterior doorways and windows are protected\
|
|
\ by *alarm* spells. You choose whether each alarm is audible or mental as you\
|
|
\ Cast the Spell, and each has a different sound (for an audible alarm) or sensation\
|
|
\ (for a mental one), allowing you to instantly determine which portal has been\
|
|
\ used."
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Resplendent Mansion
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 364
|
|
page_stop: 364
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: Harnessing your mastery of transformative magic, you take on a mutable form.
|
|
You transform yourself into any form you could choose with a polymorph spell in
|
|
your spell repertoire or that you could prepare of 8th level or lower (including
|
|
any 8th-level or lower heightened versions of spells you know). You choose the
|
|
type of creature as you Cast the Spell rather than when you prepare it. You can
|
|
change your form to any other form you could choose with this spell by using a
|
|
single action, which has the concentrate trait. You can Dismiss this spell.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Shapechange
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 368
|
|
page_stop: 368
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You send the target a message of 25 words or fewer, and it can respond immediately
|
|
with its own message of 25 words or fewer. Your message is insidious and has the
|
|
effect of *suggestion*, with the message substituting for the spoken suggestion.
|
|
On a successful save, the target is temporarily immune for 1 day, and on a critical
|
|
success, the target is temporarily immune for 1 month. You can target a creature
|
|
only if you have previously been in telepathic contact with it before, such as
|
|
via the *telepathy* spell.
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Telepathic Demand
|
|
range: planetary
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 377
|
|
page_stop: 377
|
|
targets: 1 creature you've telepathically contacted before
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Linguistic
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You fill the targets' minds with terrifying images of fearsome creatures,\
|
|
\ each drawn from the targets' worst fears. Only the targets can see their assailants.\
|
|
\ Each target takes 16d6 mental damage and must attempt a Will save. \n\n**Critical\
|
|
\ Success** The target is unaffected. \n\n**Success** The target takes half\
|
|
\ damage and is frightened 1. \n\n**Failure** The target takes full damage and\
|
|
\ is frightened 2. \n\n**Critical Failure** The target is so afraid, it might\
|
|
\ instantly die. It must attempt a Fortitude saving throw. If the target succeeds,\
|
|
\ it takes double damage and is frightened 2, and it's also fleeing until the\
|
|
\ end of its next turn unless it critically succeeded. If it fails, it is reduced\
|
|
\ to 0 Hit Points and dies."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Weird
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 385
|
|
page_stop: 385
|
|
targets: any number of creatures
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Death
|
|
- Emotion
|
|
- Fear
|
|
- Illusion
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 60-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You call upon the unimaginable power of world-ending cataclysms, ripping\
|
|
\ a small piece of each cataclysm and combining them together into one horrifically\
|
|
\ powerful attack. The following effects come down upon all creatures in the area.\
|
|
\ Treat the resistances of creatures in the area as if they were 10 lower for\
|
|
\ the purpose of determining the cataclysm's damage. Each creature attempts one\
|
|
\ basic Reflex save that applies to all six types of damage. \n\n* Flesh-dissolving\
|
|
\ acid rain deals 3d10 acid damage. \n\n* A roaring earthquake shakes and bludgeons\
|
|
\ creatures on the ground, dealing 3d10 bludgeoning damage. \n\n* A blast of freezing\
|
|
\ wind deals 3d10 cold damage. * Incredible lightning lashes the area, dealing\
|
|
\ 3d10 electricity damage. \n\n* Beating winds churn across the sky, dealing 3d10\
|
|
\ bludgeoning damage to creatures flying in the area. \n\n* An instant tsunami\
|
|
\ sweeps over creatures in the area, dealing 3d10 bludgeoning damage with the\
|
|
\ water trait (doubled for creatures swimming in the area). \n\n* A massive wildfire\
|
|
\ burns in a sudden inferno, dealing 3d10 fire damage."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Cataclysm
|
|
range: 1,000 feet
|
|
req: null
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 322
|
|
page_stop: 322
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Primal
|
|
traits:
|
|
- Acid
|
|
- Air
|
|
- Cold
|
|
- Earth
|
|
- Electricity
|
|
- Evocation
|
|
- Fire
|
|
- Water
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You tear open a rift to another plane, creating a portal that creatures can
|
|
travel through in either direction. This portal is vertical and circular, with
|
|
a radius of 40 feet. The portal appears at a location of your choice on the destination
|
|
plane, assuming you have a clear idea of both the destination's location on the
|
|
plane and what the destination looks like. If you attempt to create a gate into
|
|
or out of the realm of a deity or another powerful being, that being can prevent
|
|
the gate from forming.
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Gate
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 340
|
|
page_stop: 340
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Teleportation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1h
|
|
cast: 1 hour (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: 'You fully re-create an object from nothing, even if the object was destroyed.
|
|
To do so, you must be able to picture the object in your mind. Additionally, the
|
|
material component must be a remnant of the item, no matter how small or insignificant
|
|
(even a speck of dust that remains from *disintegrate* is enough). The spell fails
|
|
if your imagination relied on too much guesswork; if the object would be too large
|
|
to fit in a 5-foot cube; if the object still exists and you were simply not aware
|
|
of it; or if the object is an artifact, has a level over 20, or has similar vast
|
|
magical power.
|
|
|
|
|
|
The item reassembles in perfect condition. Even if your mental image was of a
|
|
damaged or weathered object, the new one is in this perfected form. If the object
|
|
was magical, this spell typically restores its constant magical properties, but
|
|
not any temporary ones, such as charges or one-time uses. An item with charges
|
|
or uses per day has all of its uses expended when remade, but it replenishes them
|
|
normally thereafter.'
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Remake
|
|
range: 5 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 363
|
|
page_stop: 363
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You temporarily stop time for everything but yourself, allowing you to use
|
|
several actions in what appears to others to be no time at all. Immediately after
|
|
casting *time stop*, you can use up to 9 actions in 3 sets of up to 3 actions
|
|
each. After each set of actions, 1 round passes, but only for you, effects specifically
|
|
targeting or affecting you, and effects you create during the stoppage. All other
|
|
creatures and objects are invulnerable to your attacks, and you can't target or
|
|
affect them with anything. Once you have finished your actions, time begins to
|
|
flow again for the rest of the world. If you created an effect with a duration
|
|
that extends beyond the *time stop*'s duration, such as *wall of fire*, it immediately
|
|
affects others again, but it doesn't have any of the effects that happen only
|
|
when you first cast the spell.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Time Stop
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 378
|
|
page_stop: 378
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
- Occult
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You state a wish, making your greatest desire come true. A *wish* spell\
|
|
\ can produce any one of the following effects. \n\n* Duplicate any arcane spell\
|
|
\ of 9th level or lower. Duplicate any non-arcane spell of 7th level or lower.\
|
|
\ \n\n* Produce any effect whose power level is in line with the above effects.\
|
|
\ \n\n* Reverse certain effects that refer to the *wish* spell. \n\nThe GM might\
|
|
\ allow you to try using *wish* to produce greater effects than these, but doing\
|
|
\ so might be dangerous or the spell might have only a partial effect."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Wish
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 385
|
|
page_stop: 385
|
|
targets: null
|
|
traditions:
|
|
- Arcane
|
|
traits:
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You lance the target with energy. You deal 1d6 positive damage plus your\
|
|
\ spellcasting ability modifier. The target must attempt a basic Fortitude save.\
|
|
\ If the creature critically fails the save, it is also enfeebled 1 for 1 round.\
|
|
\ \n\n---\n**Heightened (+1)** The damage increases by 1d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Disrupt Undead
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 331
|
|
page_stop: 331
|
|
targets: 1 undead creature
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You unleash a beam of divine energy. Choose an alignment your deity has\
|
|
\ (chaotic, evil, good, or lawful). You can't cast this spell if you don't have\
|
|
\ a deity or if your deity is true neutral. Make a ranged spell attack roll against\
|
|
\ the target's AC. On a hit, the target takes damage of the chosen alignment type\
|
|
\ equal to 1d4 + your spellcasting ability modifier (double damage on a critical\
|
|
\ hit). The spell gains the trait of the alignment you chose. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 1d4."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Divine Lance
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 331
|
|
page_stop: 331
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Attack
|
|
- Cantrip
|
|
- Evocation
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You ward an ally against the attacks and hostile spells from the target\
|
|
\ enemy. The target ally gains a +1 status bonus to Armor Class and saving throws\
|
|
\ against the target enemy's attacks, spells, and other effects. \n\n---\n**Heightened\
|
|
\ (6th)** The status bonus increases to +2."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Forbidding Ward
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 338
|
|
page_stop: 338
|
|
targets: 1 ally and 1 enemy
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
- Cantrip
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You ask for divine guidance, granting the target a +1 status bonus to one
|
|
attack roll, Perception check, saving throw, or skill check the target attempts
|
|
before the duration ends. The target chooses which roll to use the bonus on before
|
|
rolling. If the target uses the bonus, the spell ends. Either way, the target
|
|
is then temporarily immune for 1 hour.
|
|
duration: until the start of your next turn
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Guidance
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 342
|
|
page_stop: 342
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Divination
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "In your mind's eye, you see a path northward. You immediately know which\
|
|
\ direction is north (if it exists at your current location). \n\n---\n**Heightened\
|
|
\ (7th)** You can instead know the direction to a familiar location, such as\
|
|
\ a previous home or a favorite tavern."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Know Direction
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 348
|
|
page_stop: 348
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Detection
|
|
- Divination
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: Positive energy shuts death's door. The target loses the dying condition,
|
|
though it remains unconscious at 0 Hit Points.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Stabilize
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 373
|
|
page_stop: 373
|
|
targets: 1 dying creature
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Cantrip
|
|
- Healing
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Cantrip
|
|
- action_abbr: '2'
|
|
area: 5-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You fill the minds of your enemies with doubt. Targets that fail their Will
|
|
saves take a -1 status penalty to attack rolls as long as they are in the area.
|
|
Once per turn, starting the turn after you cast *bane*, you can use a single action,
|
|
which has the concentrate trait, to increase the emanation's radius by 5 feet
|
|
and force enemies in the area that weren't yet affected to attempt another saving
|
|
throw. *Bane* can counteract *bless*.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Bane
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 320
|
|
page_stop: 320
|
|
targets: enemies in the area
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 5-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: Blessings from beyond help your companions strike true. You and your allies
|
|
in the area gain a +1 status bonus to attack rolls. Once per turn, starting the
|
|
turn after you cast *bless*, you can use a single action, which has the concentrate
|
|
trait, to increase the emanation's radius by 5 feet. *Bless* can counteract *bane*.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Bless
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 321
|
|
page_stop: 321
|
|
targets: you and allies in the area
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 30-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or\
|
|
\ lawful. You detect auras of that alignment. You receive no information beyond\
|
|
\ presence or absence. You can choose not to detect creatures or effects you're\
|
|
\ aware have that alignment. Only creatures of 6th level or higher-unless divine\
|
|
\ spellcasters, undead, or beings from the Outer Sphere-have alignment auras.\
|
|
\ \n\n---\n**Heightened (2nd)** You learn each aura's location and strength.\n\
|
|
\n\n## Alignment Aura\nThe strength of an alignment aura depends on the level\
|
|
\ of the creature, item, or spell. The auras of undead, clerics and other divine\
|
|
\ spellcasters with a patron deity, and creatures from the Outer Sphere are one\
|
|
\ step stronger than normal (faint instead of none, for example).\n\n| Creature\
|
|
\ or Item Level | Spell or Effect Level | Aura Strength |\n| :----------------------:\
|
|
\ | :--------------------: | :-------------: |\n| 0-5 | - | None |\n| 6-10 | 0-3\
|
|
\ | Faint |\n| 11-15 | 4-7 | Moderate |\n| 16-20 | 8-9 | Powerful | \n| 21+ |\
|
|
\ 10 | Overwhelming |"
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Detect Alignment
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 328
|
|
page_stop: 328
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Detection
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You detect whether a creature is venomous or poisonous, or if an object\
|
|
\ is poison or has been poisoned. You do not ascertain whether the target is poisonous\
|
|
\ in multiple ways, nor do you learn the type or types of poison. Certain substances,\
|
|
\ like lead and alcohol, are poisons and so mask other poisons. \n\n---\n**Heightened\
|
|
\ (2nd)** You learn the number and types of poison."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Detect Poison
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 328
|
|
page_stop: 328
|
|
targets: 1 object or creature
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Uncommon
|
|
- Detection
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You infuse weapons with positive energy. Attacks with these weapons deal\
|
|
\ an extra 1d4 positive damage to undead. \n\n---\n**Heightened (3rd)** The\
|
|
\ damage increases to 2d4 damage. \n\n**Heightened (5th)** Target up to three\
|
|
\ weapons, and the damage increases to 3d4 damage."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Disrupting Weapons
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 331
|
|
page_stop: 331
|
|
targets: up to two weapons, each of which must be wielded by you or a willing ally,
|
|
or else unattended
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr:
|
|
- '1'
|
|
- '2'
|
|
- '3'
|
|
cast: to
|
|
components: null
|
|
descr: "You channel negative energy to harm the living or heal the undead. If the\
|
|
\ target is a living creature, you deal 1d8 negative damage to it, and it gets\
|
|
\ a basic Fortitude save. If the target is a willing undead creature, you restore\
|
|
\ that amount of Hit Points. The number of actions you spend when Casting this\
|
|
\ Spell determines its targets, range, area, and other parameters. \n\n \n\n\
|
|
\ |1| (somatic) The spell has a range of touch. \n\n |2| (verbal, somatic) The\
|
|
\ spell has a range of 30 feet. If you're healing an undead creature, increase\
|
|
\ the Hit Points restored by 8. \n\n |3| (material, verbal, somatic) You disperse\
|
|
\ negative energy in a 30-foot emanation. This targets all living and undead creatures\
|
|
\ in the area. \n\n---\n**Heightened (+1)** The amount of healing or damage\
|
|
\ increases by 1d8, and the extra healing for the 2-action version increases by\
|
|
\ 8."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Harm
|
|
range: varies
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 342
|
|
page_stop: 342
|
|
targets: 1 living creature or 1 willing undead creature
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Necromancy
|
|
- Negative
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr:
|
|
- '1'
|
|
- '2'
|
|
- '3'
|
|
cast: '|1| to |3|'
|
|
components: null
|
|
descr: "You channel positive energy to heal the living or damage the undead. If\
|
|
\ the target is a willing living creature, you restore 1d8 Hit Points. If the\
|
|
\ target is undead, you deal that amount of positive damage to it, and it gets\
|
|
\ a basic Fortitude save. The number of actions you spend when Casting this Spell\
|
|
\ determines its targets, range, area, and other parameters. \n\n \n\n |1| (somatic)\
|
|
\ The spell has a range of touch. \n\n |2| (verbal, somatic) The spell has a\
|
|
\ range of 30 feet. If you're healing a living creature, increase the Hit Points\
|
|
\ restored by 8. \n\n |3| (material, somatic, verbal) You disperse positive energy\
|
|
\ in a 30-foot emanation. This targets all living and undead creatures in the\
|
|
\ burst. \n\n---\n**Heightened (+1)** The amount of healing or damage increases\
|
|
\ by 1d8, and the extra healing for the 2-action version increases by 8."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
heightened:
|
|
- damagetype_name: Positive
|
|
description: '**Heightened (+1)** The amount of healing or damage increases by
|
|
1d8, and the extra healing for the 2-action version increases by 8.'
|
|
formula: 1d8
|
|
type: 1
|
|
level: 1
|
|
name: Heal
|
|
range: varies
|
|
req: null
|
|
rolls:
|
|
- action_abbr: '1'
|
|
components:
|
|
- Somatic
|
|
damagetype_name: Positive
|
|
dice: 1d8
|
|
range: Touch
|
|
- action_abbr: '2'
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
damagetype_name: Positive
|
|
description: If you're healing a living creature, increase the Hit Points restored
|
|
by 8.
|
|
dice: 1d8
|
|
range: 30 feet
|
|
- action_abbr: '3'
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
damagetype_name: Positive
|
|
description: You disperse positive energy in a 30-foot emanation. This targets
|
|
all living and undead creatures in the burst.
|
|
dice: 1d8
|
|
range: 30-foot emanation
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 342
|
|
page_stop: 342
|
|
targets: 1 willing living creature or 1 undead creature
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You ward a creature against a specified alignment. Choose chaotic, evil,\
|
|
\ good, or lawful when you cast this spell. The target gains a +1 status bonus\
|
|
\ to Armor Class and saving throws against creatures and effects of the chosen\
|
|
\ alignment. This bonus increases to +3 against effects from such creatures that\
|
|
\ would directly control the target and against attacks made by summoned creatures\
|
|
\ of the chosen alignment. \n\nThis spell gains the trait that opposes the alignment\
|
|
\ you chose-if you choose chaos, this spell gains the lawful trait, and vice versa;\
|
|
\ if you choose evil, this spell gains the good trait, and vice versa."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Protection
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 361
|
|
page_stop: 361
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You remove toxins and contaminations from food and drink, making them safe
|
|
to consume. This spell doesn't prevent future contamination, natural decay, or
|
|
spoilage. One cubic foot of liquid is roughly 8 gallons.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Purify Food and Drink
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 362
|
|
page_stop: 362
|
|
targets: 1 cubic foot of contaminated food or water
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You ward a creature with protective energy that deters enemy attacks. Creatures\
|
|
\ attempting to attack the target must attempt a Will save each time. If the target\
|
|
\ uses a hostile action, the spell ends. \n\n**Critical Success** *Sanctuary*\
|
|
\ ends. \n\n**Success** The creature can attempt its attack and any other attacks\
|
|
\ against the target this turn. \n\n**Failure** The creature can't attack the\
|
|
\ target and wastes the action. It can't attempt further attacks against the target\
|
|
\ this turn. \n\n**Critical Failure** The creature wastes the action and can't\
|
|
\ attempt to attack the target for the rest of sanctuary's duration."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Sanctuary
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 366
|
|
page_stop: 366
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You form a spiritual link with another creature, allowing you to take in\
|
|
\ its pain. When you Cast this Spell and at the start of each of your turns, if\
|
|
\ the target is below maximum Hit Points, it regains 2 Hit Points (or the difference\
|
|
\ between its current and maximum Hit Points, if that's lower). You lose as many\
|
|
\ Hit Points as the target regained. \n\nThis is a spiritual transfer, so no effects\
|
|
\ apply that would increase the Hit Points the target regains or decrease the\
|
|
\ Hit Points you lose. This transfer also ignores any temporary Hit Points you\
|
|
\ or the target have. Since this effect doesn't involve positive or negative energy,\
|
|
\ *spirit link* works even if you or the target is undead. While the duration\
|
|
\ persists, you gain no benefit from regeneration or fast healing. You can Dismiss\
|
|
\ this spell, and if you're ever at 0 Hit Points, *spirit link* ends automatically.\
|
|
\ \n\n---\n**Heightened (+1)** The number of Hit Points transferred each time\
|
|
\ increases by 2."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Spirit Link
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 371
|
|
page_stop: 371
|
|
targets: 1 willing creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You gain a vague glimpse of the future. During the casting of this spell,\
|
|
\ ask about the results of a particular course of action. The spell can predict\
|
|
\ results up to 30 minutes into the future and reveals the GM's best guess among\
|
|
\ the following outcomes:\n\n* **Weal** The results will be good. \n\n* **Woe**\
|
|
\ The results will be bad. \n\n* **Weal and Woe** The results will be a mix of\
|
|
\ good and bad. \n\n* **Nothing** There won't be particularly good or bad results.\
|
|
\ \n\nThe GM rolls a secret DC 6 flat check. On a failure, the result is always\
|
|
\ \"nothing.\" This makes it impossible to tell whether a \"nothing\" result is\
|
|
\ accurate. If anyone asks about the same topic as the first casting of *augury*\
|
|
\ during an additional casting, the GM uses the secret roll result from the first\
|
|
\ casting. If circumstances change, though, it's possible to get a different result."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Augury
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 318
|
|
page_stop: 318
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Prediction
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 10-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You forcibly calm creatures in the area, soothing them into a nonviolent\
|
|
\ state; each creature must attempt a Will save. \n\n**Critical Success** The\
|
|
\ creature is unaffected. \n\n**Success** Calming urges impose a -1 status penalty\
|
|
\ to the creature's attack rolls. \n\n**Failure** Any emotion effects that would\
|
|
\ affect the creature are suppressed and the creature can't use hostile actions.\
|
|
\ If the target is subject to hostility from any other creature, it ceases to\
|
|
\ be affected by calm emotions. \n\n**Critical Failure** As failure, but hostility\
|
|
\ doesn't end the effect."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Calm Emotions
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 322
|
|
page_stop: 322
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Emotion
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You snuff the life out of a creature on the brink of death. The target must\
|
|
\ attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status\
|
|
\ bonus to attack and damage rolls for 10 minutes. \n\n**Critical Success** \
|
|
\ The target is unaffected. \n\n**Success** The target's dying value increases\
|
|
\ by 1. \n\n**Failure** The target dies."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Death Knell
|
|
range: touch
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 328
|
|
page_stop: 328
|
|
targets: 1 living creature that has 0 HP
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Death
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You transform the target into delicious fare, changing water into wine or\
|
|
\ another fine beverage or enhancing the food's taste and ingredients to make\
|
|
\ it a gourmet treat. \n\nPrior to the transformation, the spell attempts to counteract\
|
|
\ any poisons in the food or water. The food turns back to normal if not consumed\
|
|
\ before the duration expires, though any poisons that were counteracted are still\
|
|
\ gone. \n\n---\n**Heightened (+1)** The number of gallons of water you can\
|
|
\ target increases by 1, or the number of pounds of food you can target increases\
|
|
\ by 5."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Enhance Victuals
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 335
|
|
page_stop: 335
|
|
targets: up to 1 gallon of non-magical water or up to 5 pounds of food
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 10-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: All creatures in the area when you cast the spell are limned in colorful,
|
|
heatless fire of a color of your choice for the duration. Visible creatures can't
|
|
be concealed while affected by *faerie fire*. If the creatures are invisible,
|
|
they are concealed while affected by *faerie fire*, rather than being undetected.
|
|
duration: 5 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Faerie Fire
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 337
|
|
page_stop: 337
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Light
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You touch the target to afflict it with ghoul fever, infesting it with hunger\
|
|
\ and a steadily decreasing connection to positive energy; the target must attempt\
|
|
\ a Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n\
|
|
**Success** The target is afflicted with ghoul fever at stage 1. \n\n**Failure**\
|
|
\ The target is afflicted with ghoul fever at stage 2. \n\n**Critical Failure**\
|
|
\ The target is afflicted with ghoul fever at stage 3.\n\n**Ghoul Fever** (disease)\
|
|
\ **Level** 3 \n\n * **Stage 1** carrier with no ill effects (1 day)\n\n * **Stage\
|
|
\ 2** 3d8 negative energy damage and the creature regains half as many Hit Points\
|
|
\ from all healing (1 day)\n\n * **Stage 3** As stage 2 (1 day)\n\n * **Stage\
|
|
\ 4** 3d8 negative damage and the creature gains no benefit from healing (1 day)\n\
|
|
\n * **Stage 5** As stage 4 (1 day)\n\n * **Stage 6** The creature dies and rises\
|
|
\ as a ghoul at the next midnight."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Ghoulish Cravings
|
|
range: touch
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 341
|
|
page_stop: 341
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Disease
|
|
- Evil
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "With a touch, you ease a creature's fears. You can attempt to counteract\
|
|
\ a single fear effect that the target suffers from. This frees only the target,\
|
|
\ not any other creatures under the fear effect. \n\n---\n**Heightened (6th)**\
|
|
\ The spell's range increases to 30 feet, and you can target up to 10 creatures."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Remove Fear
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 363
|
|
page_stop: 363
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Enchantment
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A surge of energy frees a paralyzed creature. You can attempt to counteract\
|
|
\ a single effect imposing the paralyzed condition on the target. This does not\
|
|
\ cure someone who is paralyzed from some natural state or effect, such as paralysis\
|
|
\ caused by non-magical wounds or toxins. \n\n---\n**Heightened (6th)** The\
|
|
\ spell's range increases to 30 feet, and you can target up to 10 creatures."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Remove Paralysis
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 363
|
|
page_stop: 363
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Restorative magic counters the effects of toxins or conditions that prevent\
|
|
\ a creature from functioning at its best. When you cast *restoration*, choose\
|
|
\ to either reduce a condition or lessen the effect of a toxin. A creature can\
|
|
\ benefit from only one *restoration* spell each day, and it can't benefit from\
|
|
\ *restoration* more than once to reduce the stage of the same exposure to a given\
|
|
\ toxin.\n\n* **Reduce a Condition** Reduce the value of the target's clumsy,\
|
|
\ enfeebled, or stupefied condition by 2. You can instead reduce two of the listed\
|
|
\ conditions by 1 each. \n\n* **Lessen a Toxin** Reduce the stage of one toxin\
|
|
\ the target suffers from by one stage. This can't reduce the stage below stage\
|
|
\ 1 or cure the affliction.\n\n---\n**Heightened (4th)** Add drained to the list\
|
|
\ of conditions you can reduce. When you lessen a toxin, reduce the stage by two.\
|
|
\ You also gain a third option that allows you to reduce the target's doomed value\
|
|
\ by 1. You can't use this to reduce a permanent doomed condition. \n\n**Heightened\
|
|
\ (6th)** As the 4th-level *restoration*, but you can reduce a permanent doomed\
|
|
\ condition if you add a spellcasting action and a material component while Casting\
|
|
\ the Spell, during which you provide 100 gp worth of diamond dust as a cost."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Restoration
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 364
|
|
page_stop: 364
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You attempt to counteract a single effect imposing the blinded or deafened\
|
|
\ conditions on the target, restoring its vision or hearing. This can counteract\
|
|
\ both temporary magic and permanent consequences of magic, but it doesn't cure\
|
|
\ someone who does not have the sense due to some natural state or effect, such\
|
|
\ as from birth or from a non-magical wound or toxin. \n\n---\n**Heightened (6th)**\
|
|
\ The spell's range increases to 30 feet, and you can target up to 10 creatures.\
|
|
\ You can choose the effect to counteract separately for each selected creature."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Restore Senses
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 364
|
|
page_stop: 364
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You forge a temporary link between the target's life essence and your own.
|
|
The target takes half damage from all effects that deal Hit Point damage, and
|
|
you take the remainder of the damage. When you take damage through this link,
|
|
you don't apply any resistances, weaknesses, or other abilities you have to that
|
|
damage; you simply take that amount of damage. The spell ends if the target is
|
|
ever more than 30 feet away from you. If either you or the target is reduced to
|
|
0 Hit Points, any damage from this spell is resolved and then the spell ends.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Shield Other
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 369
|
|
page_stop: 369
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: material, somatic
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
descr: "The target makes no sound, preventing creatures from noticing it using hearing\
|
|
\ or other senses alone. The target can't use sonic attacks, nor can it use actions\
|
|
\ with the auditory trait. This prevents it from casting spells that include verbal\
|
|
\ components. \n\n---\n**Heightened (4th)** The spell effect emanates from the\
|
|
\ touched creature, silencing all sound in or passing through a 10- foot radius\
|
|
\ and preventing any auditory and sonic effects in the affected area. While within\
|
|
\ the radius, creatures are subject to the same effects as the target. Depending\
|
|
\ upon the position of the effect, a creature might notice the lack of sound reaching\
|
|
\ it (blocking off the noise coming from a party, for example)."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Silence
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 369
|
|
page_stop: 369
|
|
targets: 1 willing creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 10-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature\
|
|
\ must attempt a Fortitude save. \n\n**Critical Success** The creature is unaffected.\
|
|
\ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\
|
|
\ takes full damage and is deafened for 1 round. \n\n**Critical Failure** The\
|
|
\ creature takes double damage, is deafened for 1 minute, and is stunned 1.\n\n\
|
|
---\n**Heightened (+1)** The damage increases by 1d10."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Sound Burst
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 370
|
|
page_stop: 370
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Evocation
|
|
- Sonic
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A weapon made of pure magical force materializes and attacks foes you designate\
|
|
\ within range. This weapon has a ghostly appearance and manifests as your deity's\
|
|
\ favored weapon. \n\nWhen you cast the spell, the weapon appears next to a foe\
|
|
\ you choose within range and makes a Strike against it. Each time you Sustain\
|
|
\ the Spell, you can move the weapon to a new target within range (if needed)\
|
|
\ and Strike with it. The spiritual weapon uses and contributes to your multiple\
|
|
\ attack penalty. \n\nThe weapon's Strikes are melee spell attacks. Regardless\
|
|
\ of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting\
|
|
\ ability modifier. You can deal damage of the type normally dealt by the weapon\
|
|
\ instead of force damage (or any of the available damage types for a versatile\
|
|
\ weapon). No other statistics or traits of the weapon apply, and even a ranged\
|
|
\ weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual\
|
|
\ weapon is a weapon for purposes of triggers, resistances, and so forth. \n\n\
|
|
The weapon doesn't take up space, grant flanking, or have any other attributes\
|
|
\ a creature would. The weapon can't make any attack other than its Strike, and\
|
|
\ feats or spells that affect weapons do not apply to it. \n\n---\n**Heightened\
|
|
\ (+2)** The weapon's damage increases by 1d8."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Spiritual Weapon
|
|
range: 120 feet
|
|
req: You have a deity.
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 373
|
|
page_stop: 373
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Attack
|
|
- Evocation
|
|
- Force
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "As long as you and the target are on the same plane of existence and both\
|
|
\ alive, you remain aware of its present state. You know the target's direction\
|
|
\ from you, distance from you, and any conditions affecting it. \n\n---\n**Heightened\
|
|
\ (4th)** The spell's range increases to 30 feet, and you can target up to 10\
|
|
\ creatures."
|
|
duration: 1 day
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Status
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 373
|
|
page_stop: 373
|
|
targets: 1 willing living creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Detection
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You shroud a creature in wards that hide its alignment. The target appears
|
|
to be neutral to all effects that would detect its alignment.
|
|
duration: until the next time you make your daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Undetectable Alignment
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 379
|
|
page_stop: 379
|
|
targets: 1 creature or object
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\
|
|
\ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6\
|
|
\ evil damage if the target is a celestial. If the ray passes through an area\
|
|
\ of magical light or targets a creature affected by magical light, *chilling\
|
|
\ darkness* attempts to counteract the light. If you need to determine whether\
|
|
\ the ray passes through an area of light, draw a line between yourself and the\
|
|
\ spell's target. \n\n**Critical Success** The target takes double damage. \
|
|
\ \n\n**Success** The target takes full damage. \n\n---\n**Heightened (+1)**\
|
|
\ The cold damage increases by 2d6, and the evil damage against celestials increases\
|
|
\ by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Chilling Darkness
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 323
|
|
page_stop: 323
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Attack
|
|
- Cold
|
|
- Darkness
|
|
- Evil
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 10-foot emanation centered on the touched creature
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You ward a creature and those nearby against a specified alignment. Choose\
|
|
\ chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures\
|
|
\ in the area gain a +1 status bonus to AC against attacks by creatures of the\
|
|
\ chosen alignment and to saves against effects from such creatures. This bonus\
|
|
\ increases to +3 against effects from such creatures that directly control the\
|
|
\ target and attacks made by summoned creatures of the chosen alignment. Summoned\
|
|
\ creatures of the chosen alignment can't willingly enter the area without succeeding\
|
|
\ at a Will save; repeated attempts use the first save result. \n\n---\n**Heightened\
|
|
\ (4th)** The duration increases to 1 hour."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Circle of Protection
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 324
|
|
page_stop: 324
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You assault the target's faith, riddling the creature with doubt and mental\
|
|
\ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\
|
|
\ spells. The effects are determined by its Will save. \n\n**Critical Success**\
|
|
\ The target is unaffected. \n\n**Success** The target takes half damage. \
|
|
\ \n\n**Failure** The target takes full damage; if the target can cast divine\
|
|
\ spells, it's stupefied 1 for 1 round. \n\n**Critical Failure** The target\
|
|
\ takes double damage, is stupefied 1 for 1 round, and can't cast divine spells\
|
|
\ for 1 round.\n\nTo many deities, casting this spell on a follower of your own\
|
|
\ deity without significant cause is anathema. \_\n\n---\n**Heightened (+1)**\
|
|
\ The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster)."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Crisis of Faith
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 326
|
|
page_stop: 326
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You tap into the target's inner heroism, granting it a +1 status bonus to\
|
|
\ attack rolls, Perception checks, saving throws, and skill checks. \n\n---\n\
|
|
**Heightened (6th)** The status bonus increases to +2. \n\n**Heightened (9th)**\
|
|
\ The status bonus increases to +3."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Heroism
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 342
|
|
page_stop: 342
|
|
targets: 1 humanoid creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You pour healing magic through the target in an attempt to cure one poison
|
|
afflicting it. Attempt a counteract check against the poison.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Neutralize Poison
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 354
|
|
page_stop: 354
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: Healing magic purges disease from a creature's body. You attempt to counteract
|
|
one disease afflicting the target.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Remove Disease
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 363
|
|
page_stop: 363
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
area: 30-foot burst centered on you
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
cost: 1 vial of holy water
|
|
descr: You sanctify the area, sprinkling it with *holy water* and warding it against
|
|
your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead.
|
|
All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls,
|
|
and saving throws against the chosen creatures.
|
|
duration: 24 hours
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Sanctified Ground
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 366
|
|
page_stop: 366
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Abjuration
|
|
- Consecration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You shoot a blazing ray of light tinged with holy energy. Make a ranged\
|
|
\ spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead,\
|
|
\ you deal an extra 5d6 good damage. \n\n**Critical Success** The target takes\
|
|
\ double fire damage, as well as double good damage if a fiend or undead. \n\n\
|
|
**Success** The target takes full damage \n\nIf the light passes through an\
|
|
\ area of magical darkness or targets a creature affected by magical darkness,\
|
|
\ *searing light* attempts to counteract the darkness. If you need to determine\
|
|
\ whether the light passes through an area of darkness, draw a line between yourself\
|
|
\ and the spell's target \n\n---\n**Heightened (+1)** The fire damage increases\
|
|
\ by 2d6, and the good damage against fiends and undead increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Searing Light
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 367
|
|
page_stop: 367
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Attack
|
|
- Evocation
|
|
- Fire
|
|
- Good
|
|
- Light
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You call upon the beyond to guide your route. When you Cast this Spell, choose
|
|
a destination; you receive an inspired route to that destination, allowing you
|
|
and allies who travel overland with you to reduce the movement penalty from difficult
|
|
terrain by half for the duration, as long as you don't deviate from the inspired
|
|
route. This doesn't have any effect on movement during encounters. If you use
|
|
this ability again before the duration is over, this effect ends and is replaced
|
|
by that of the new route.
|
|
duration: until your next daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Wanderer's Guide
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 383
|
|
page_stop: 383
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 20-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You designate an area in which creatures are compelled to speak only truth.\
|
|
\ Creatures within or entering the area have difficulty lying. Each potentially\
|
|
\ affected creature must attempt a Will save when the spell is cast or when the\
|
|
\ creature first enters the area. It uses the results of this initial save if\
|
|
\ it leaves and reenters the area. Affected creatures are aware of this enchantment;\
|
|
\ therefore, they can avoid answering questions to which they would normally respond\
|
|
\ with a lie, or they can be evasive as long as they remain within the boundaries\
|
|
\ of the truth. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
|
\ The target takes a -2 status penalty to Deception checks. \n\n**Failure**\
|
|
\ The target can't speak any deliberate and intentional lies, and it takes a\
|
|
\ -2 status penalty to Deception checks. \n\n**Critical Failure** The target\
|
|
\ can't speak any deliberate and intentional lies and takes a -4 status penalty\
|
|
\ to Deception checks."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Zone of Truth
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 385
|
|
page_stop: 385
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: The target can walk on air as if it were solid ground. It can ascend and
|
|
descend in this way at a maximum of a 45-degree angle.
|
|
duration: 5 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Air Walk
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 317
|
|
page_stop: 317
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Air
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: R
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You punish a creature that transgresses against your deity, drawing upon\
|
|
\ the anguish you feel upon seeing one of your deity's anathema committed. \n\n\
|
|
You can cast this spell only when a creature actively commits a unique act of\
|
|
\ anathema. For example, if creating undead were anathema to your deity, you could\
|
|
\ use *anathematic reprisal* on a necromancer who had just created undead in front\
|
|
\ of you, but not on an undead creature just for existing. \n\nYou deal 4d6 mental\
|
|
\ damage to the target, but a basic Will save can reduce this damage. If it fails,\
|
|
\ it is also stupefied 1 for 1 round. The creature is then temporarily immune\
|
|
\ for 1 minute. \n\n---\n**Heightened (+1)** The damage increases by 1d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Anathematic Reprisal
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 317
|
|
page_stop: 317
|
|
targets: the triggering creature
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Enchantment
|
|
- Mental
|
|
trigger: A creature performs an act anathema to your deity.
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 20-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You can channel the fury of your deity against foes of opposed alignment.\
|
|
\ Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't\
|
|
\ cast this spell if you don't have a deity or your deity is true neutral. This\
|
|
\ spell gains the trait of the alignment you chose. You deal 4d10 damage of the\
|
|
\ alignment you chose; each creature in the area must attempt a Fortitude save.\
|
|
\ Creatures that match the alignment you chose are unaffected. Those that neither\
|
|
\ match nor oppose it treat the result of their saving throw as one degree better.\
|
|
\ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\
|
|
\ creature takes half damage. \n\n**Failure** The creature takes full damage\
|
|
\ and is sickened 1. \n\n**Critical Failure** The creature takes full damage\
|
|
\ and is sickened 2; while it is sickened, it is also slowed 1. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 1d10."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Divine Wrath
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 332
|
|
page_stop: 332
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 20-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
cost: one vial of holy water
|
|
descr: "You call upon sacred energy to amplify a vial of *holy water*, tossing it\
|
|
\ an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning\
|
|
\ damage to creatures in the area from the cascade of water. The water deals an\
|
|
\ additional 6d6 positive damage to undead and 6d6 good damage to fiends. \n\n\
|
|
---\n**Heightened (+1)** The bludgeoning damage increases by 1d6, and the additional\
|
|
\ positive and good damage each increase by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Holy Cascade
|
|
range: 500 feet
|
|
req: null
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 344
|
|
page_stop: 344
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Evocation
|
|
- Good
|
|
- Positive
|
|
- Water
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You peek into the future. Choose a particular goal, event, or activity that
|
|
will occur within 1 week. You learn a cryptic clue or piece of advice that could
|
|
help with the chosen event, often in the form of a rhyme or omen.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Read Omens
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 363
|
|
page_stop: 363
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Divination
|
|
- Prediction
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: Your touch grants a reprieve to a cursed creature. You attempt to counteract
|
|
one curse afflicting the target. If the curse comes from a cursed item or other
|
|
external source, a success indicates that the target creature can rid itself of
|
|
the cursed item, but it doesn't remove the curse from the item.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Remove Curse
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 363
|
|
page_stop: 363
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You grant the target corpse a semblance of life, which it uses to speak\
|
|
\ the answers to three questions posed to it. This spell calls on the physical\
|
|
\ body's latent memories rather than summoning back the deceased's spirit, so\
|
|
\ the corpse must be mostly intact for the spell to function. The more damage\
|
|
\ the corpse has taken, the more inaccurate or patchwork its answers are, and\
|
|
\ it must have a throat and mouth to speak at all. If anyone has previously cast\
|
|
\ this spell on the corpse in the last week, the spell automatically fails. The\
|
|
\ corpse can attempt a Will save to resist answering the questions using the statistics\
|
|
\ of the original creature at its time of death, with the following effects. \
|
|
\ \n\n**Critical Success** The target can lie or refuse to answer your questions,\
|
|
\ and the target's spirit haunts you for 24 hours, bothering you and causing you\
|
|
\ to be unable to gain any rest for that time. \n\n**Success** The target can\
|
|
\ provide false information or refuse to answer your questions. \n\n**Failure**\
|
|
\ The target must answer truthfully, but its answers can be brief, cryptic, and\
|
|
\ repetitive. It can still mislead you or attempt to stall so that the spell's\
|
|
\ duration runs out before you can ask all your questions. \n\n**Critical Failure**\
|
|
\ As failure, but the target's answers are more direct and less repetitive, though\
|
|
\ still cryptic. It takes a -2 status penalty to Deception checks to deceive or\
|
|
\ mislead you."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Talking Corpse
|
|
range: touch
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 376
|
|
page_stop: 376
|
|
targets: 1 corpse
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (somatic, verbal)
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Vitality radiates outward from you, allowing others to supplicate and receive\
|
|
\ healing. Once per round, either you or an ally can use an Interact action to\
|
|
\ supplicate and lay hands upon you to regain Hit Points. Each time the beacon\
|
|
\ heals someone, it decreases in strength. It restores 4d10 Hit Points to the\
|
|
\ first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and\
|
|
\ 4d4 Hit Points to the fourth, after which the spell ends. You can have only\
|
|
\ one *vital beacon* active at a time. \n\n---\n**Heightened (+1)** The beacon\
|
|
\ restores one additional die of Hit Points each time it heals, using the same\
|
|
\ die size as the others for that step."
|
|
duration: until your next daily preparations
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Vital Beacon
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 382
|
|
page_stop: 382
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Your touch afflicts the target with Abyssal plague, which siphons fragments\
|
|
\ of their soul away to empower the Abyss. The effect is based on the target's\
|
|
\ Fortitude save.\n\n**Critical Success** The target is unaffected.\n\n**Success**\
|
|
\ The target takes 2 evil damage per spell level, and takes a -2 status penalty\
|
|
\ to saves against Abyssal plague for 1 day or until the target contracts it,\
|
|
\ whichever comes first.\n\n**Failure** The target is afflicted with Abyssal plague\
|
|
\ at stage 1.\n\n**Critical Failure** The target is afflicted with Abyssal plague\
|
|
\ at stage 2.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't recover\
|
|
\ from the drained condition from Abyssal plague until the disease is cured.\n\
|
|
\n * **Stage 1** drained 1 (1 day)\n\n * **Stage 2** drained increases by 2 (1\
|
|
\ day)."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Abyssal Plague
|
|
range: touch
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 316
|
|
page_stop: 316
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Chaotic
|
|
- Disease
|
|
- Evil
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: R
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: Your blessing revives a creature at the moment of its death. You prevent
|
|
the target from dying and restore Hit Points to the target equal to 4d8 plus your
|
|
spellcasting ability modifier. You can't use *breath of life* if the triggering
|
|
effect was *disintegrate* or a death effect.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Breath of Life
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 322
|
|
page_stop: 322
|
|
targets: the triggering creature
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
- Positive
|
|
trigger: A living creature within range would die.
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You shield a creature from the ravages of negative energy. It receives a
|
|
+4 status bonus to saves against death and negative effects, gains negative resistance
|
|
10, and suppresses the effects of the doomed condition.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Death Ward
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 328
|
|
page_stop: 328
|
|
targets: 1 living creature touched
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 10-foot radius, 40-foot-tall cylinder
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You call a rain of divine fire that plummets down from above, dealing 8d6\
|
|
\ fire damage. Because the flame is infused with divine energy, creatures in the\
|
|
\ area apply only half their usual fire resistance. Creatures that are immune\
|
|
\ to fire, instead of gaining the usual benefit of immunity, treat the results\
|
|
\ of their saving throws as one degree of success better. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Flame Strike
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 338
|
|
page_stop: 338
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Evocation
|
|
- Fire
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: varies
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You shape the quasi-real substance of the Shadow Plane into a blast. Choose\
|
|
\ acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic\
|
|
\ damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot\
|
|
\ line. The blast deals 5d8 damage of the type you chose to each creature in the\
|
|
\ area. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Shadow Blast
|
|
range: varies
|
|
req: null
|
|
saving throw: basic Reflex or Will (target's choice)
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 367
|
|
page_stop: 367
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Evocation
|
|
- Shadow
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A Medium guardian made of magical force appears and attacks foes you designate\
|
|
\ within range. The spiritual guardian is translucent and appears to be holding\
|
|
\ your deity's favored weapon. \n\nWhen you Cast the Spell, the spiritual guardian\
|
|
\ appears in an unoccupied space next to a foe of your choice within range and\
|
|
\ makes a Strike against it. Each time you Sustain the Spell, you can move the\
|
|
\ spiritual guardian to an unoccupied space next to a target within range (if\
|
|
\ necessary) and make a Strike with it. The guardian uses and contributes to your\
|
|
\ multiple attack penalty. Alternatively, when you Sustain the Spell, you can\
|
|
\ have the guardian move adjacent to an ally and protect that ally. If you do,\
|
|
\ each time the ally would take damage, the guardian takes the first 10 damage\
|
|
\ instead of your ally. It continues to do so until you move the guardian to attack\
|
|
\ an enemy or defend a different ally, or until the guardian is destroyed (it\
|
|
\ has 50 Hit Points and can't recover Hit Points by any means). The guardian can't\
|
|
\ usually take damage except when protecting an ally, though *disintegrate* automatically\
|
|
\ destroys it if it hits the spiritual guardian's AC of 25. \n\nThe guardian's\
|
|
\ Strikes are melee spell attacks. Regardless of the appearance of the guardian's\
|
|
\ weapon, the guardian deals force damage equal to 2d8 plus your spellcasting\
|
|
\ ability modifier, but you can deal damage of the type normally dealt by the\
|
|
\ weapon it holds instead of force damage. No other traits or statistics of the\
|
|
\ weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite\
|
|
\ making a spell attack, the spiritual guardian's weapon is a weapon for the purposes\
|
|
\ of triggers, resistances, and so forth. \n\nThe guardian takes up space and\
|
|
\ allies can use it when flanking, but it doesn't have any other attributes a\
|
|
\ creature would normally have aside from Hit Points, and creatures can move through\
|
|
\ its space without hindrance. The guardian can't make any attack other than its\
|
|
\ Strike, and feats or spells that affect weapons or enhance allies do not apply\
|
|
\ to the guardian. \n\n---\n**Heightened (+2)** The guardian's damage increases\
|
|
\ by 1d8, and its Hit Points increase by 20."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Spiritual Guardian
|
|
range: 120 feet
|
|
req: You have a deity.
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 373
|
|
page_stop: 373
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Attack
|
|
- Abjuration
|
|
- Force
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure a celestial to fight on your behalf. This works like *summon\
|
|
\ animal*, except you summon a common creature that has the celestial trait and\
|
|
\ whose level is 5 or lower. You can't summon a creature unless its alignment\
|
|
\ is one of your deity's preferred alignments (or, if you don't have a deity,\
|
|
\ is within one step of your alignment). At the GM's discretion, some deities\
|
|
\ might restrict specific types of celestials, even if their alignments match.\
|
|
\ \n\n---\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \
|
|
\ \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n\
|
|
**Heightened (10th)** Level 15"
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Summon Celestial
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 375
|
|
page_stop: 375
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure a fiend to fight on your behalf. This works like *summon animal*,\
|
|
\ except you summon a common creature that has the fiend trait and whose level\
|
|
\ is 5 or lower. You can't summon a creature unless its alignment is one of your\
|
|
\ deity's preferred alignments (or, if you don't have a deity, is within one step\
|
|
\ of your alignment). At the GM's discretion, some deities might restrict specific\
|
|
\ types of fiends, even if their alignments match. \n\n---\n**Heightened (6th)**\
|
|
\ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level\
|
|
\ 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15"
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Summon Fiend
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 375
|
|
page_stop: 375
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Blades of force form a churning wall. The wall is a straight line 20 feet\
|
|
\ high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals\
|
|
\ 7d8 force damage to each creature that's in the wall's space when it is created,\
|
|
\ that attempts to pass through the wall, or that ends its turn inside the wall.\
|
|
\ A basic Reflex save reduces the damage. A creature that succeeds at this save\
|
|
\ when the wall is created is pushed to the nearest space on the side of its choice.\
|
|
\ Creatures trying to move through the wall fail to do so if they critically fail\
|
|
\ the save, ending their movement adjacent to the wall. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 1d8."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Blade Barrier
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 321
|
|
page_stop: 321
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Evocation
|
|
- Force
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 20-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A field of positive energy fills the area, exuding warmth and rejuvenating\
|
|
\ those within. Each living creature that starts its turn in the area regains\
|
|
\ 1d8 Hit Points, and any undead creature that starts its turn in the area takes\
|
|
\ 1d8 positive damage. \n\n---\n**Heightened (8th)** The healing and damage\
|
|
\ increase to 1d10. \n\n**Heightened (9th)** The healing and damage increase\
|
|
\ to 1d12."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Field of Life
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 337
|
|
page_stop: 337
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
cost: diamonds worth a total value of the target's level (minimum 1) x 200 gp
|
|
descr: "You attempt to call forth the dead creature's soul, requiring the creature's\
|
|
\ body to be present and relatively intact. The creature must have died within\
|
|
\ the past 3 days. If Pharasma has decided that the creature's time has come (at\
|
|
\ the GM's discretion), or if the creature doesn't wish to return to life, this\
|
|
\ spell automatically fails, but the diamonds aren't consumed in the casting.\
|
|
\ \n\nIf the spell is successful, the creature returns to life with 1 Hit Point,\
|
|
\ no spells prepared or spell slots available, no points in any pools or any other\
|
|
\ daily resources, and still with any long-term debilitations of the old body.\
|
|
\ The time spent in the Boneyard leaves the target temporarily debilitated, making\
|
|
\ it clumsy 2, drained 2, and enfeebled 2 for 1 week; these conditions can't be\
|
|
\ removed or reduced by any means until the week has passed. The creature is also\
|
|
\ permanently changed by its time in the afterlife, such as a slight personality\
|
|
\ shift, a streak of white in the hair, or a strange new birthmark. \n\n---\n\
|
|
**Heightened (7th)** The maximum level of the target increases to 15. The cost\
|
|
\ increases to the target's level (minimum 1) \xD7 400 gp. \n\n**Heightened (8th)**\
|
|
\ The maximum level the target increases to 17. The cost increases to the target's\
|
|
\ level (minimum 1) \xD7 800 gp. \n\n**Heightened (9th)** The maximum level\
|
|
\ of the target increases to 19. The cost increases to the target's level (minimum\
|
|
\ 1) \xD7 1,600 gp. \n\n**Heightened (10th)** The maximum level the target increases\
|
|
\ to 21. The cost increases to the target's level (minimum 1) \xD7 3,200 gp."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Raise Dead
|
|
range: 10 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 362
|
|
page_stop: 362
|
|
targets: 1 dead creature of 13th level or lower
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Uncommon
|
|
- Healing
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You focus all your divine energy and transform yourself into a Medium battle\
|
|
\ form, similar to your normal form but armed with powerful divine armaments granted\
|
|
\ by your deity. While in this form, you gain the statistics and abilities listed\
|
|
\ below. You have hands in this battle form and can use manipulate actions. You\
|
|
\ can Dismiss the spell. \n\nYou gain the following statistics and abilities:\
|
|
\ \n\n * AC = 20 + your level.\n\n * Ignore your armor's check penalty and Speed\
|
|
\ reduction.\n\n * 10 temporary Hit Points.\n\n * Speed 40 feet.\n\n * Resistance\
|
|
\ 3 against physical damage.\n\n * Darkvision.\n\n * A special attack with a righteous\
|
|
\ armament version of your favored weapon, which is the only attack you can use.\
|
|
\ Your attack modifier with the special weapon is +21, and your damage bonus is\
|
|
\ +8 (or +6 for a ranged attack). If your attack modifier with your deity's favored\
|
|
\ weapon is higher, you can use it instead. You deal three of your weapon's normal\
|
|
\ damage dice, or three damage dice of one size larger if your weapon is a simple\
|
|
\ weapon with a d4 or d6 damage die. The weapon has one of the following properties\
|
|
\ that matches your deity's alignment: *anarchic*, *axiomatic*, *holy*, *unholy*.\
|
|
\ If your deity is true neutral, you instead deal an extra 1d6 precision damage.\n\
|
|
\n * Athletics modifier of +23, unless your own modifier is higher.\n\n---\n**Heightened\
|
|
\ (8th)** Your battle form is Large, and your attacks have 10-foot reach, or\
|
|
\ 15-foot reach if your deity's favored weapon has reach. You must have enough\
|
|
\ space to expand into or the spell is lost. You instead gain AC = 21 + your level,\
|
|
\ 15 temporary HP, resistance 4 against physical damage, attack modifier +28,\
|
|
\ damage bonus +15 (+12 for a ranged attack), and Athletics +29."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Righteous Might
|
|
req: You have a deity.
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 366
|
|
page_stop: 366
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You concentrate ethereal energy and attack a creature's spirit, dealing\
|
|
\ 16d6 force damage. Because *spirit blast* affects the creature's spirit, it\
|
|
\ can damage a target projecting its consciousness (such as via project image)\
|
|
\ or possessing another creature even if the target's body is elsewhere. The possessed\
|
|
\ creature isn't harmed by the blast. The blast doesn't harm creatures that have\
|
|
\ no spirit, such as constructs. \n\n---\n**Heightened (+1)** The damage increases\
|
|
\ by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Spirit Blast
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 371
|
|
page_stop: 371
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Force
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You can ask questions of and receive answers from natural or worked stone.
|
|
While stone is not intelligent, you speak with the natural spirits of the stone,
|
|
which have a personality colored by the type of stone, as well as by the type
|
|
of structure the stone is part of, for worked stone. A stone's perspective, perception,
|
|
and knowledge give it a worldview different enough from a human's that it doesn't
|
|
consider the same details important. Stones can mostly answer questions about
|
|
creatures that touched them in the past and what is concealed beneath or behind
|
|
them.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Stone Tell
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 374
|
|
page_stop: 374
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Uncommon
|
|
- Earth
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: Manipulating the fundamental particles of matter, you convert stone into
|
|
flesh and blood. You restore a petrified creature to its normal state or transform
|
|
a stone object into a mass of inert flesh (without stone's Hardness) in roughly
|
|
the same shape.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Stone to Flesh
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 374
|
|
page_stop: 374
|
|
targets: petrified creature or human-size stone object
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Earth
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: 'You bypass your targets'' rational minds, instilling them with unshakable
|
|
conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status
|
|
bonus to Will saves against mental effects, as their faith overrides the signals
|
|
from their own bodies and minds. If you tell a target to do something, it must
|
|
comply with your request, though if it would normally find the task repugnant,
|
|
it can attempt a Will save at the end of its turn each round due to the cognitive
|
|
dissonance. On a success, it ends the spell''s effects on itself entirely.
|
|
|
|
|
|
---
|
|
|
|
**Heightened (9th)** The temporary Hit Points increase to 18, and the status bonus
|
|
to Will saves increases to +3.'
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Zealous Conviction
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 385
|
|
page_stop: 385
|
|
targets: up to 10 willing creatures
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 40-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You utter a potent litany from your faith, a mandate that harms those who\
|
|
\ oppose your ideals. Choose an alignment your deity has (chaotic, evil, good,\
|
|
\ or lawful). You can't cast this spell if you don't have a deity or your deity\
|
|
\ is true neutral. This spell gains the trait of the alignment you chose. You\
|
|
\ deal 7d10 damage to creatures in the area; each creature must attempt a Fortitude\
|
|
\ save. Creatures with an alignment that matches the one you chose are unaffected\
|
|
\ by the spell. Those that neither match nor oppose it treat the result of their\
|
|
\ saving throw as one degree better and don't suffer effects other than damage.\
|
|
\ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\
|
|
\ creature takes half damage. \n\n**Failure** The creature takes full damage\
|
|
\ and is enfeebled 2 for 1 minute. \n\n**Critical Failure** The creature takes\
|
|
\ double damage and is enfeebled 2 for 1 minute. On your home plane, a creature\
|
|
\ that critically fails is banished with the effect of a failed *banishment* save.\
|
|
\ A 10th-level creature or lower must attempt a Will save. On a failure, it's\
|
|
\ paralyzed for 1 minute; on a critical failure, it dies.**Heightened (+1)** The\
|
|
\ damage increases by 1d10 and the level of creatures that must attempt a second\
|
|
\ save on a critical failure increases by 2"
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Divine Decree
|
|
range: 40 feet
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 331
|
|
page_stop: 331
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You accept otherworldly energies into your body; while you are still recognizably\
|
|
\ yourself, you gain the features of one of your deity's servitors. Choose an\
|
|
\ alignment your deity has (chaotic, evil, good, or lawful). You can't cast this\
|
|
\ spell if you don't have a deity or your deity is true neutral. This spell gains\
|
|
\ the trait of the alignment you chose. \n\nIf you were Medium or smaller, you\
|
|
\ become Large, as the effects of *enlarge*. You must have space to expand into,\
|
|
\ or the spell is lost. You also gain the following benefits. \n\n * 40 temporary\
|
|
\ Hit Points.\n\n * A fly Speed equal to your Speed.\n\n * Weakness 10 to the\
|
|
\ alignment opposite the one you chose.\n\n * A +1 status bonus to saves against\
|
|
\ spells.\n\n * Darkvision.\n\n * Your unarmed attacks and weapons deal 1 additional\
|
|
\ damage of the chosen alignment type.\n\n * One or more unarmed melee attacks.\
|
|
\ If you chose good or lawful, your fist attacks deal 2d8 damage. If you chose\
|
|
\ chaotic, you gain a bite unarmed attack that deals 2d10 piercing damage. If\
|
|
\ you chose evil, you gain a claws unarmed attack that deals 2d8 slashing damage\
|
|
\ and has the agile and finesse traits.\n\n \n\n---\n**Heightened (9th)** The\
|
|
\ temporary Hit Points increase to 60, the weakness increases to 15, and the duration\
|
|
\ increases to 10 minutes."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Divine Vessel
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 331
|
|
page_stop: 331
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Morph
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You travel to the Ethereal Plane, which overlaps the Material Plane. Material\
|
|
\ Plane creatures can't see you, and you can move through things on the Material\
|
|
\ Plane. You move at half your normal Speeds, but can move in any direction (including\
|
|
\ up and down). \n\nYou can see onto the Material Plane within a radius of 60\
|
|
\ feet; it is gray, hazy, and concealed from you. You can't affect the Material\
|
|
\ Plane, and you can't be affected by the Material Plane except by force effects\
|
|
\ and abjurations originating there. \n\nWhen the spell ends, you return to the\
|
|
\ Material Plane. If you're in the air, you fall (unless you can fly), and if\
|
|
\ you're inside an object, you're pushed into the nearest open space and take\
|
|
\ 1d6 damage per 5 feet you were pushed.\n\nIf you cast this spell when not on\
|
|
\ the Material Plane, it is lost. \n\n---\n**Heightened (9th)** You can target\
|
|
\ up to five additional willing creatures at a range of 30 feet. The duration\
|
|
\ is up to 10 minutes."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Ethereal Jaunt
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 336
|
|
page_stop: 336
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Teleportation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You point your finger toward the target and speak a word of slaying. You\
|
|
\ deal 70 negative damage to the target. If the damage from *finger of death*\
|
|
\ reduces the target to 0 Hit Points, the target dies instantly. \n\n---\n**Heightened\
|
|
\ (+1)** The damage increases by 10."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Finger of Death
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 338
|
|
page_stop: 338
|
|
targets: 1 living creature
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Death
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "An infusion of positive energy grants a creature continuous healing. The\
|
|
\ target temporarily gains regeneration 15, which restores 15 Hit Points to it\
|
|
\ at the start of each of its turns. While it has regeneration, the target can't\
|
|
\ die from damage and its dying value can't exceed 3, though if its wounded value\
|
|
\ becomes 4 or higher, it stays unconscious until its wounds are treated. If the\
|
|
\ target takes acid or fire damage, its regeneration deactivates until after the\
|
|
\ end of its next turn. \n\nEach time the creature regains Hit Points from regeneration,\
|
|
\ it also regrows one damaged or ruined organ (if any). During the spell's duration,\
|
|
\ the creature can also reattach severed body parts by spending an Interact action\
|
|
\ to hold the body part to the area it was severed from. \n\n---\n**Heightened\
|
|
\ (9th)** The regeneration increases to 20."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Regenerate
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 363
|
|
page_stop: 363
|
|
targets: 1 willing living creature
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 60-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A powerful globe of searing sunlight explodes in the area, dealing 8d10\
|
|
\ fire damage to creatures and objects in the area, plus 8d10 additional positive\
|
|
\ damage to undead creatures. Each creature and object in the area must attempt\
|
|
\ a Reflex save. \n\n**Critical Success** The creature or object is unaffected.\
|
|
\ \n\n**Success** The creature or object takes half damage. \n\n**Failure**\
|
|
\ The creature or object takes full damage. \n\n**Critical Failure** The creature\
|
|
\ or object takes full damage. If it's a creature, it becomes blinded permanently.\
|
|
\ \n\nIf the globe overlaps with an area of magical darkness, sunburst attempts\
|
|
\ to counteract the darkness effect. \n\n---\n**Heightened (+1)** The fire damage\
|
|
\ increases by 1d10, and the positive damage against undead increases by 1d10."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Sunburst
|
|
range: 500 feet
|
|
req: null
|
|
saving throw: Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 376
|
|
page_stop: 376
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Fire
|
|
- Light
|
|
- Positive
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 10-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Divine power wards the targets, granting each a +1 status bonus to AC and\
|
|
\ saves while in the area. \n\nChoose an alignment your deity has (chaotic, evil,\
|
|
\ good, or lawful). You can't cast this spell if you don't have a deity or your\
|
|
\ deity is true neutral. This spell gains the trait of the alignment you chose.\
|
|
\ The bonuses granted by the spell increase to +2 against attacks by-and effects\
|
|
\ created by-creatures with an alignment opposite to the spell (lawful if you\
|
|
\ chose chaotic, evil if you chose good). These bonuses increase to +4 against\
|
|
\ effects created by such creatures that attempt to impose the controlled condition\
|
|
\ on a target of your *divine aura*, as well as against attacks made by creatures\
|
|
\ summoned by anything opposite in alignment to your *divine aura*. \n\nWhen a\
|
|
\ creature of opposite alignment hits a target with a melee attack, the creature\
|
|
\ must succeed at a Will save or be blinded for 1 minute. It's then temporarily\
|
|
\ immune for 1 minute. The first time you Sustain the Spell each round, the *divine\
|
|
\ aura*'s radius grows 10 feet."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Divine Aura
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 331
|
|
page_stop: 331
|
|
targets: allies in the area
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You infuse a target with spiritual energy, refreshing its magic. If it prepares
|
|
spells, it recovers one 6th-level or lower spell it previously cast today and
|
|
can cast that spell again. If it spontaneously casts spells, it recovers one of
|
|
its 6th-level or lower spell slots. If it has a focus pool, it regains its Focus
|
|
Points, as if it had Refocused.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Divine Inspiration
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 331
|
|
page_stop: 331
|
|
targets: 1 willing creature
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: The targets experience a day's worth of recovery in an instant. Any detrimental
|
|
effects that would be gone after 24 hours end, though this doesn't shorten the
|
|
duration of any active spells affecting the targets. The targets regain Hit Points
|
|
and recover from conditions as if they had taken 24 hours of rest, but they do
|
|
not make their daily preparations again or gain any benefits of rest other than
|
|
healing. The targets are then temporarily immune for 1 day.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Moment of Renewal
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 353
|
|
page_stop: 353
|
|
targets: up to 6 creatures
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You curse the target, sapping its spirit and leaving a contagious trap in\
|
|
\ its essence. The target must attempt a Will save. Any creature that casts a\
|
|
\ divine or occult spell on the target while it's affected is targeted by *spiritual\
|
|
\ epidemic* and must also attempt a Will save. The curse continues to spread in\
|
|
\ this way. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
|
\ The target is enfeebled 2 and stupefied 2 for 1 round. \n\n**Failure** The\
|
|
\ target is enfeebled 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied\
|
|
\ 1 permanently. \n\n**Critical Failure** The target is enfeebled 3 and stupefied\
|
|
\ 3 for 1 minute and enfeebled 2 and stupefied 2 permanently."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Spiritual Epidemic
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 372
|
|
page_stop: 372
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Curse
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You wrench the target's soul away before it can pass on to the afterlife\
|
|
\ and imprison it in a black sapphire. \n\nWhile the soul is in the gem, the target\
|
|
\ can't be returned to life through any means, even powerful magic such as *wish*.\
|
|
\ If the gem is destroyed or *bind soul* is counteracted on the gem, the soul\
|
|
\ is freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one\
|
|
\ soul, and any attempt wastes the spell."
|
|
duration: unlimited
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Bind Soul
|
|
range: 30 feet
|
|
req: "black sapphire with a gp value of at least the target's level \xD7 100"
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 320
|
|
page_stop: 320
|
|
targets: 1 creature that died within the last minute
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Evil
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You issue a divine mandate to the targets. you pronounce a cause. It can\
|
|
\ be to attain an item, claim a patch of land, slay a creature, war with a group,\
|
|
\ or be entirely peaceful. Your cause can't force the targets to harm one another\
|
|
\ or themselves. The targets become completely dedicated to that cause, depending\
|
|
\ on their levels. They choose their own actions, but they favor direct action\
|
|
\ over inaction or indirect action. \n\n* **13th or Lower** The target is so dedicated\
|
|
\ to the cause that it pursues the cause to the death (unless you say otherwise).\
|
|
\ \n\n* **14th** The target is dedicated to the cause, but the spell ends for\
|
|
\ the target if it's reduced to half its maximum Hit Points or fewer. \n\n* **15th**\
|
|
\ As 14th, plus the target can attempt a Will save at the end of each of its turns\
|
|
\ to end the spell for itself. \n\nThe spell ends for all creatures if you or\
|
|
\ one of your allies uses a hostile action against a target, or when the cause\
|
|
\ is completed. The GM might determine this spell has alignment traits befitting\
|
|
\ the cause. \n\n---\n**Heightened (10th)** The level for each category increases\
|
|
\ by 2."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Crusade
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 327
|
|
page_stop: 327
|
|
targets: up to 4 creatures
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Uncommon
|
|
- Enchantment
|
|
- Linguistic
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 40-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You surround yourself with supernatural splendor, appearing to be a god\
|
|
\ or similarly majestic being. You choose the aspects of your new majestic appearance.\
|
|
\ This causes the targets to pay tribute to you by bowing or using some other\
|
|
\ action in keeping with your appearance. The number of times a target must do\
|
|
\ this depends on the result of their Will save. \n\n**Critical Success** The\
|
|
\ target is unaffected. \n\n**Success** The target must pay tribute twice. \
|
|
\ \n\n**Failure** The target must pay tribute six times. \n\n**Critical Failure**\
|
|
\ As failure, and the target must spend all its actions paying tribute if possible.\n\
|
|
\nPaying tribute is a manipulate action or move action, as chosen by the creature\
|
|
\ paying tribute. A creature under this effect must pay tribute to you at least\
|
|
\ once on each of its turns if possible. While affected by this spell, a creature\
|
|
\ is fascinated by you and can't use hostile actions against you. The target is\
|
|
\ then temporarily immune for 1 minute. "
|
|
duration: until full tribute is paid
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Overwhelming Presence
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 356
|
|
page_stop: 356
|
|
targets: any number of creatures
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Auditory
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 40-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Your scream chills the souls of enemies that hear it. Each living enemy\
|
|
\ in the area takes 8d10 negative damage and must attempt a Fortitude save. \n\
|
|
\n**Critical Success** The target is unaffected. \n\n**Success** The target\
|
|
\ takes full damage. \n\n**Failure** The target takes full damage and is drained\
|
|
\ 1d4. \n\n**Critical Failure** The target takes double damage and is drained\
|
|
\ 4."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Wail of the Banshee
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 382
|
|
page_stop: 382
|
|
targets: any number of creatures
|
|
traditions:
|
|
- Divine
|
|
- Occult
|
|
traits:
|
|
- Auditory
|
|
- Death
|
|
- Necromancy
|
|
- Negative
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "An immense weapon of force appears, hovering in the air above the target.\
|
|
\ The weapon has the ghostly visual appearance of your deity's favored weapon.\
|
|
\ Name war or peace when you cast this spell. \n\nIf you name \"war,\" mentally\
|
|
\ choose one creature. This must be a creature both you and the target can see.\
|
|
\ The target instinctively knows which creature this is. At the end of each of\
|
|
\ the target's turns, if the target did not use a hostile action against the creature\
|
|
\ you chose during that turn, the weapon Strikes the target. \n\nIf you name \"\
|
|
peace,\" mentally choose up to five allies. The target instinctively knows who\
|
|
\ those allies are. The weapon Strikes the target each time the target uses a\
|
|
\ hostile action against you or one of your allies. The weapon Strikes only once\
|
|
\ per action, even if the action targets multiple allies (such as for a *fireball*\
|
|
\ or a Whirlwind Strike). \n\nStrikes with the weapon are melee weapon attacks,\
|
|
\ but they use your spell attack modifier. Regardless of its appearance, the weapon\
|
|
\ deals force damage equal to 3d10 plus your spellcasting ability modifier. The\
|
|
\ weapon takes a multiple attack penalty, which increases throughout the target's\
|
|
\ turn, but its penalty is separate from yours. \n\nWhen the weapon Strikes, you\
|
|
\ can deal damage of the normal damage type of the weapon instead of force damage\
|
|
\ (or any of the available damage types, for a versatile weapon). No other statistics\
|
|
\ or attributes of the weapon apply, and even a ranged weapon attacks adjacent\
|
|
\ creatures only. A weapon of judgment is a weapon for the purposes of triggers,\
|
|
\ resistances, and so forth. \n\nThe weapon doesn't take up space, grant flanking,\
|
|
\ or have any other attributes a creature would. The weapon can't make any attack\
|
|
\ other than its Strike, and feats or spells that affect weapons do not apply\
|
|
\ to this weapon. \n\n---\n**Heightened (10th)** The force damage increases\
|
|
\ by 1d10."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Weapon of Judgement
|
|
range: 100 feet
|
|
req: You have a deity.
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 384
|
|
page_stop: 384
|
|
targets: 1 creature
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Evocation
|
|
- Force
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You transform into an avatar of your deity, assuming a Huge battle form.\
|
|
\ You must have space to expand or the spell is lost. You have hands in this battle\
|
|
\ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\
|
|
\ the following statistics and abilities regardless of which deity's battle form\
|
|
\ you assume: \n\n * AC = 25 + your level. Ignore your armor's check penalty\
|
|
\ and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n *\
|
|
\ One or more attacks specific to your deity's battle form, which are the only\
|
|
\ attacks you can use. You're trained with them. Your attack modifier is +33,\
|
|
\ and you use the listed damage. Melee attacks are Strength based (for the purposes\
|
|
\ of the enfeebled condition, for example) unless they have the finesse trait,\
|
|
\ and all ranged attacks are Dexterity based. Attacks that deal positive or negative\
|
|
\ damage don't heal creatures.\n\n * Athletics modifier of +35, unless your own\
|
|
\ is higher.\n\n \n\nYou also gain the specific abilities listed for your deity\
|
|
\ below: \n\n * **Abadar** Speed 50 feet, burrow Speed 30 feet, immune to immobilized;\
|
|
\ **Ranged** |1| crossbow (range increment 120 feet, reload 1), **Damage** 6d10+3\
|
|
\ piercing.\n\n * **Asmodeus** Speed 70 feet, *air walk*; **Melee** |1| mace (reach\
|
|
\ 15 feet), **Damage** 6d10+6 bludgeoning; **Ranged** |1| hell fire (range 120\
|
|
\ feet), **Damage** 6d6+3 fire.\n\n * **Calistria** Speed 30 feet, fly Speed 70\
|
|
\ feet; **Melee** |1| whip (disarm, finesse, nonlethal, reach 20 feet), **Damage**\
|
|
\ 6d4+6 slashing; **Ranged** |1| savored sting (range 60 feet), **Damage** 6d6+3\
|
|
\ poison.\n\n * **Cayden Cailean** Speed 70 feet, *air walk*, ignore difficult\
|
|
\ terrain and greater difficult terrain; **Melee** |1| rapier (deadly, reach 15\
|
|
\ feet), **Damage** 6d6+6 piercing; **Ranged** |1| ale splash (range 120 feet),\
|
|
\ **Damage** 6d6+3 poison.\n\n * **Desna** Speed 30 feet, fly Speed 70 feet; **Melee**\
|
|
\ |1| starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet),\
|
|
\ **Damage** 6d4+6 piercing; **Ranged** |1| moonbeam (range 120 feet, silver),\
|
|
\ **Damage** 6d6+3 fire.\n\n * **Erastil** Speed 70 feet, *air walk*, ignore difficult\
|
|
\ terrain and greater difficult terrain; **Ranged** |1| longbow (deadly d8, range\
|
|
\ increment 150 feet), **Damage** 6d8+3 piercing.\n\n * **Gorum** Speed 70 feet,\
|
|
\ immune to immobilized; **Melee** |1| greatsword (versatile P, reach 15 feet),\
|
|
\ **Damage** 6d12+6 slashing.\n\n * **Gozreh** no land Speed, fly Speed 70 feet,\
|
|
\ swim Speed 70 feet; ignore difficult terrain and greater difficult terrain;\
|
|
\ **Melee** |1| waves (bull rush, reach 15 feet, thrown 20 feet), **Damage** 6d8+6\
|
|
\ bludgeoning; **Ranged** |1| wind (versatile electricity, range 120 feet), **Damage**\
|
|
\ 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, *air walk*; shield (15 Hardness,\
|
|
\ can't be damaged); **Melee** |1| longsword (versatile P, reach 15 feet), **Damage**\
|
|
\ 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, *air walk*; **Melee** |1| unfettered\
|
|
\ strike (agile, versatile P or S, finesse, reach 15 feet), **Damage** 6d8+6 bludgeoning;\
|
|
\ **Ranged** |1| wind strike (range 60 feet), **Damage** 6d4+6 bludgeoning.\n\n\
|
|
\ * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee** |1| falchion (forceful,\
|
|
\ reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1| waters of Lamashtu\
|
|
\ (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys** Speed 70 feet, *air\
|
|
\ walk*; **Ranged** |1| raw magic (range 120 feet; versatile cold, electricity,\
|
|
\ or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70 feet, *air walk*,\
|
|
\ ignore difficult terrain and greater difficult terrain; **Melee** |1| shortsword\
|
|
\ (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged**\
|
|
\ |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Pharasma**\
|
|
\ Speed 70 feet, *air walk*; **Melee** |1| dagger (agile, finesse, reach 15 feet,\
|
|
\ thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged** |1| spiral blast (range\
|
|
\ 120 feet, damages only undead), **Damage** 6d8+3 positive.\n\n * **Rovagug**\
|
|
\ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee** |1| jaws(reach\
|
|
\ 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| leg (agile, versatile P,\
|
|
\ reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Sarenrae** Speed 30 feet,\
|
|
\ fly Speed 70 feet; **Melee** |1| scimitar (forceful, nonlethal, reach 15 feet),\
|
|
\ **Damage** 6d6+6 slashing; **Ranged** |1| everflame (nonlethal, range 120 feet),\
|
|
\ **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, *air walk*, ignore difficult\
|
|
\ terrain and greater difficult terrain; **Melee** |1| glaive (deadly d8, nonlethal,\
|
|
\ reach 20 feet), **Damage** 6d8+6 slashing; **Ranged** |1| melody of inner beauty,\
|
|
\ (nonlethal, range 120 feet), **Damage** 6d6+3 sonic.\n\n * **Torag** Speed 50\
|
|
\ feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness, can't\
|
|
\ be damaged); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\
|
|
\ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, *air walk*; **Melee** |1|\
|
|
\ scythe (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\
|
|
\ |1| pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\
|
|
\ Speed 70 feet, *air walk*, ignore difficult terrain and greater difficult terrain;\
|
|
\ **Melee** |1| spiked chain (disarm, trip, reach 15 feet), **Damage** 6d8+6 slashing;\
|
|
\ **Ranged** |1| midnight pain (mental, nonlethal, range 120 feet), **Damage**\
|
|
\ 6d6+3 mental."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Avatar
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 318
|
|
page_stop: 318
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You request aid directly from your divine source. Your divine source always\
|
|
\ refuses a request out of line with its nature, and it might grant a different\
|
|
\ request (potentially more powerful or better fitting its nature) than the one\
|
|
\ you asked for. A casting of miracle can do any of the following things. \n\n\
|
|
* Duplicate any divine spell of 9th level or lower. \n\n* Duplicate any non-divine\
|
|
\ spell of 7th level or lower. \n\n* Produce any effect whose power level is in\
|
|
\ line with the above effects. \n\n* Reverse certain effects that refer to the\
|
|
\ *wish* spell. \n\nThe GM might allow you to try using *miracle* to produce greater\
|
|
\ effects than these, but doing so may be dangerous, or the spell may have only\
|
|
\ a partial effect."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Miracle
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 352
|
|
page_stop: 352
|
|
targets: null
|
|
traditions:
|
|
- Divine
|
|
traits:
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: A burst of healing energy soothes living creatures and temporarily rouses
|
|
those recently slain. All living targets regain 10d8+40 Hit Points. In addition,
|
|
you return any number of dead targets to life temporarily, with the same effects
|
|
and limitations as *raise dead*. The raised creatures have a number of temporary
|
|
Hit Points equal to the Hit Points you gave living creatures, but no normal Hit
|
|
Points. The raised creatures can't regain Hit Points or gain temporary Hit Points
|
|
in other ways, and once revival's duration ends, they lose all temporary Hit Points
|
|
and die. *Revival* can't resurrect creatures killed by *disintegrate* or a death
|
|
effect. It has no effect on undead.
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Revival
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 366
|
|
page_stop: 366
|
|
targets: dead creatures and living creatures of your choice within range
|
|
traditions:
|
|
- Divine
|
|
- Primal
|
|
traits:
|
|
- Healing
|
|
- Necromancy
|
|
- Positive
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You link your mind to the target's mind and mentally impart to that target
|
|
an amount of information in an instant that could otherwise be communicated in
|
|
10 minutes.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Mindlink
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 352
|
|
page_stop: 352
|
|
targets: 1 willing creature
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent\
|
|
\ mental damage. The target must attempt a Will save. \n\n**Critical Success**\
|
|
\ The target is unaffected. \n\n**Success** The target takes full initial damage\
|
|
\ but no persistent damage, and the spell ends immediately. \n\n**Failure** \
|
|
\ The target takes full initial and persistent damage, and the target is sickened\
|
|
\ 1. If the target recovers from being sickened, the persistent damage ends and\
|
|
\ the spell ends. \n\n**Critical Failure** As failure, but the target is sickened\
|
|
\ 2. \n\n---\n**Heightened (+1)** The damage increases by 2d4 and the persistent\
|
|
\ damage by 1d4."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Phantom Pain
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 357
|
|
page_stop: 357
|
|
targets: 1 creature
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Mental
|
|
- Nonlethal
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You grace the target's mind, boosting its mental defenses and healing its\
|
|
\ wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains\
|
|
\ a +2 status bonus to saves against mental effects for the duration. \n\n---\n\
|
|
**Heightened (+1)** The amount of healing increases by 1d10+4."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Soothe
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 370
|
|
page_stop: 370
|
|
targets: 1 willing living creature
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Emotion
|
|
- Enchantment
|
|
- Healing
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure a fey to fight for you. This works like *summon animal*, except\
|
|
\ you summon a common creature that has the fey trait and whose level is -1. \
|
|
\ \n\n---\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2 \n\
|
|
\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened\
|
|
\ (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)**\
|
|
\ Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level\
|
|
\ 15"
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Summon Fey
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 375
|
|
page_stop: 375
|
|
targets: null
|
|
traditions:
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You cause the target to see all other creatures as dire threats. The target\
|
|
\ is stricken by intense paranoia toward all creatures around it and must attempt\
|
|
\ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
|
\ The target believes everyone it sees is a potential threat. It becomes unfriendly\
|
|
\ to all creatures to which it wasn't already hostile, even those that were previously\
|
|
\ allies. It treats no one as an ally. The spell ends after 1 round. \n\n**Failure**\
|
|
\ As success, but the effect lasts 1 minute. \n\n**Critical Failure** As failure,\
|
|
\ except the target believes that everyone it sees is a mortal enemy. It uses\
|
|
\ its reactions and free actions against everyone, regardless of whether they\
|
|
\ were previously its allies, as determined by the GM. It otherwise acts as rationally\
|
|
\ as it normally does and likely prefers to attack creatures that are actively\
|
|
\ attacking or hindering it over those leaving it alone. \n\n---\n**Heightened\
|
|
\ (6th)** You can target up to 5 creatures."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Paranoia
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 356
|
|
page_stop: 356
|
|
targets: 1 creature
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Illusion
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic\
|
|
\ damage to the object, ignoring the object's Hardness if it is 4 or lower. \n\
|
|
\n---\n**Heightened (+1)** The damage increases by 1d10, and the Hardness the\
|
|
\ spell ignores increases by 2."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Shatter
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 368
|
|
page_stop: 368
|
|
targets: 1 unattended object
|
|
traditions:
|
|
- Occult
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Sonic
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '1'
|
|
cast: verbal
|
|
components:
|
|
- Verbal
|
|
descr: You rapidly catalog and collate information relevant to your current situation.
|
|
You can instantly use up to 6 Recall Knowledge actions as part of Casting this
|
|
Spell. For these actions, you can't use any special abilities, reactions, or free
|
|
actions that trigger when you Recall Knowledge.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Hypercognition
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 344
|
|
page_stop: 344
|
|
targets: null
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus
|
|
to Deception checks to Lie and against Perception checks to discern if you are
|
|
telling the truth, and you add your level even if you're untrained. If the implausibility
|
|
of your lies prompts a circumstance penalty or a DC increase, reduce that penalty
|
|
or increase by half.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Glibness
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 341
|
|
page_stop: 341
|
|
targets: null
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You alter the target's memories, either erasing a memory, enhancing a memory's\
|
|
\ clarity, altering a memory, or adding a false memory. The target can attempt\
|
|
\ a Will save to resist the spell.\n\n**Critical Success** The target is unaffected\
|
|
\ and realizes you tried to alter its memory. \n\n**Success** The target is\
|
|
\ unaffected but thinks your spell was something harmless instead of *modify memory*,\
|
|
\ unless it identifies the spell. \n\n**Failure** During the first 5 minutes\
|
|
\ of the spell's duration, you can Sustain the Spell to modify a memory once each\
|
|
\ round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum\
|
|
\ of 5 continuous minutes of memory. \n\n\nAny memories you've altered remain\
|
|
\ changed as long as the spell is active. If the target moves out of range before\
|
|
\ the 5 minutes is up, you can't alter any further memories. \_\n\n---\n**Heightened\
|
|
\ (6th)** You can cast the spell on a willing target to suppress all memory of\
|
|
\ a particular topic, detailed in 50 words or fewer. The effect is permanent,\
|
|
\ and it patches these omissions with an indistinct haze."
|
|
duration: unlimited
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Modify Memory
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 352
|
|
page_stop: 352
|
|
targets: 1 creature
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Divination
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You draw the target into a lucid dream where it can explore the endless possibilities
|
|
of its own potential within the ever-changing backdrop of its dreamscape. If it
|
|
sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent
|
|
a day of downtime retraining, though it can't use dreaming potential for any retraining
|
|
that would require either an instructor or specialized knowledge it can't access
|
|
within the dream.
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Dreaming Potential
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 333
|
|
page_stop: 333
|
|
targets: 1 willing sleeping creature
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure an aberration to fight for you. This works like *summon animal*,\
|
|
\ except you summon a common creature that has the aberration trait and whose\
|
|
\ level is 5 or lower. \n\n---\n**Heightened (6th)** Level 7 \n\n**Heightened\
|
|
\ (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)**\
|
|
\ Level 13 \n\n**Heightened (10th)** Level 15"
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Summon Entity
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 375
|
|
page_stop: 375
|
|
targets: null
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 30-foot emanation
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You emit a pulsating mental blast that penetrates the minds of all enemies\
|
|
\ in the area. Each creature in the area must attempt a Will save. \n\n**Critical\
|
|
\ Success** The creature is unaffected. \n\n**Success** The creature is stunned\
|
|
\ 1. \n\n**Failure** The creature is stunned 2. \n\n**Critical Failure** The\
|
|
\ creature is stunned for 1 round. "
|
|
duration: 1 round
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Synaptic Pulse
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 376
|
|
page_stop: 376
|
|
targets: null
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target's senses are suddenly rewired in unexpected ways, causing them\
|
|
\ to process noises as bursts of color, smells as sounds, and so on. This has\
|
|
\ three effects, and the target must attempt a Will save. \n\n* Due to the distraction,\
|
|
\ the target must succeed at a DC 5 flat check each time it uses a concentrate\
|
|
\ action, or the action fails and is wasted. \n\n* The target's difficulty processing\
|
|
\ visual input makes all creatures and objects concealed from it. \n\n* The creature\
|
|
\ has trouble moving, making it clumsy 3 and giving it a -10-foot status penalty\
|
|
\ to its Speeds. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
|
\ The target is affected for 1 round. \n\n**Failure** The target is affected\
|
|
\ for 1 minute. \n\n**Critical Failure** As failure, and the target is stunned\
|
|
\ 2 as it attempts to process the sensory shifts.\n\n---\n**Heightened (9th)**\
|
|
\ You can target up to five creatures."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Synesthesia
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 376
|
|
page_stop: 376
|
|
targets: 1 creature
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You send your mind and soul into the target's body, attempting to take control.\
|
|
\ The target must attempt a Will save. You can choose to use the effects of a\
|
|
\ degree of success more favorable to the target if you prefer. \n\nWhile you're\
|
|
\ possessing a target, your own body is unconscious and can't wake up normally.\
|
|
\ You can sense everything the possessed target does. You can Dismiss this spell.\
|
|
\ If the possessed body dies, the spell ends and you must succeed at a Fortitude\
|
|
\ save against your spell DC or be paralyzed for 1 hour, or 24 hours on a critical\
|
|
\ failure. If the spell ends during an encounter, you act just before the possessed\
|
|
\ creature's initiative count. \n\n**Critical Success** The target is unaffected.\
|
|
\ \n\n**Success** You possess the target but can't control it. You ride along\
|
|
\ in the body while the spell lasts. \n\n**Failure** You possess the target\
|
|
\ and take partial control of it. You no longer have a separate turn; instead,\
|
|
\ you might control the target. At the start of each of the target's turns, it\
|
|
\ attempts another Will save. If it fails, it's controlled by you on that turn;\
|
|
\ if it succeeds, it chooses its own actions; and if it critically succeeds, it\
|
|
\ forces you out and the spell ends. \n\n**Critical Failure** You possess the\
|
|
\ target fully, and it can only watch as you manipulate it like a puppet. The\
|
|
\ target is controlled by you. \n\n---\n**Heightened (9th)** The duration is\
|
|
\ 10 minutes, and you can physically enter the creature's body, protecting your\
|
|
\ physical body while the spell lasts."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Possession
|
|
range: 30 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 358
|
|
page_stop: 358
|
|
targets: 1 living creature
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Uncommon
|
|
- Incapacitation
|
|
- Mental
|
|
- Necromancy
|
|
- Possession
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: null
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Opening your mind to occult echoes, you gain impressions from past events\
|
|
\ that occurred in your current location. *Retrocognition* reveals psychic impressions\
|
|
\ from events that occurred over the course of the last day throughout the first\
|
|
\ minute of the duration, followed by impressions from the next day back the next\
|
|
\ minute, and so on. These echoes don't play out like a vision but instead reveal\
|
|
\ impressions of emotions and metaphors that provide cryptic clues and details\
|
|
\ of the past. If you witness a traumatic or turbulent event through an impression,\
|
|
\ the spell ends unless you succeed at a Will save with a DC of at least 30 and\
|
|
\ possibly as much as 50, depending on the severity of the event. The GM determines\
|
|
\ whether an event is traumatic and chooses the DC. \n\n---\n**Heightened (8th)**\
|
|
\ You gain impressions of events that occurred over the previous year for each\
|
|
\ minute you concentrate, instead of the previous day, though the details diminish,\
|
|
\ making it harder to distinguish impressions from all but the most major events.\
|
|
\ \n\n**Heightened (9th)** You gain impressions of events that occurred over\
|
|
\ the previous century for each minute you concentrate, instead of the previous\
|
|
\ day, though the details diminish, making it almost impossible to distinguish\
|
|
\ impressions from all but the most major events."
|
|
duration: sustained
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Retrocognition
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 365
|
|
page_stop: 365
|
|
targets: null
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 30-foot burst
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "An illusion of horrific creatures fills the spell's area. The creatures\
|
|
\ look like Tiny swarming monsters with a specific appearance of your choice,\
|
|
\ such as Hellish flies or animated saw blades. The burst deals 8d8 mental damage\
|
|
\ to each creature that's inside the burst when it's created, enters the burst,\
|
|
\ or starts its turn inside the burst. A creature that critically succeeds at\
|
|
\ its will save can immediately attempt to disbelieve the illusion. A creature\
|
|
\ that tries to Interact with the monsters or observes one with a Seek action\
|
|
\ can attempt to disbelieve the illusion. Creatures that disbelieve the illusion\
|
|
\ take no damage from the illusion thereafter. \n\n---\n**Heightened (+1)** \
|
|
\ The mental damage increases by 1d8."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Visions of Danger
|
|
range: 500 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 381
|
|
page_stop: 381
|
|
targets: null
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Auditory
|
|
- Illusion
|
|
- Visual
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 60-foot cone
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Your eldritch song sends pulsing waves of ethereal energy to attack creatures'\
|
|
\ spirits in the area, dealing 18d6 force damage. Because *spirit song* affects\
|
|
\ creatures' spirits, it can damage a target projecting its consciousness (such\
|
|
\ as via *project image*) or possessing another creature even if the target's\
|
|
\ body is elsewhere. The vibrating waves of spiritual song penetrate into, but\
|
|
\ not through, solid barriers, damaging incorporeal creatures hiding in solid\
|
|
\ objects in the area but not passing onward to damage creatures in other rooms.\
|
|
\ Possessed creatures aren't harmed by the song. The song doesn't harm creatures\
|
|
\ that have no spirit, such as constructs. \n\n---\n**Heightened (+1)** The\
|
|
\ damage increases by 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Spirit Song
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 372
|
|
page_stop: 372
|
|
targets: null
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Force
|
|
- Necromancy
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Fleeting notes of a strange and unnatural song fill the air, overtaking\
|
|
\ the mind. Each target must attempt a Will save when you cast the spell, and\
|
|
\ again each time you Sustain the Spell. A creature needs to attempt only one\
|
|
\ save against the song each round, and you have to keep the same targets when\
|
|
\ you Sustain the Spell. \n\n**Critical Success** The target is unaffected,\
|
|
\ can't be affected on subsequent rounds, and is temporarily immune for 1 minute.\
|
|
\ \n\n**Success** The target is unaffected this round, but it can be affected\
|
|
\ on subsequent rounds. \n\n**Failure** Roll 1d4 on the table below. \n\n**Critical\
|
|
\ Failure** Roll 1d4+1 on the table below.\n\n| Result | Effect |\n| -------\
|
|
\ | ------ |\n| 1 | The Target is frightened 2. |\n| 2 | The target is confused\
|
|
\ for 1 round. |\n| 3 | The target is stupefied 4 for 1 round. |\n| 4 | The target\
|
|
\ is blinded for 1 round. |\n| 5 | The target is stunned for 1 round and stupefied\
|
|
\ 1 for an unlimited duration. |\n"
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Unfathomable Song
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 379
|
|
page_stop: 379
|
|
targets: up to 5 creatures
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Auditory
|
|
- Emotion
|
|
- Enchantment
|
|
- Fear
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You use your occult lore and the power of your mind to manipulate the spiritual\
|
|
\ multiverse, resulting in any of the following effects: \n\n* Duplicate any occult\
|
|
\ spell of 9th level or lower.* Duplicate any non-occult spell of 7th level or\
|
|
\ lower. \n\n* Produce any effect whose power is equivalent to any occult spell\
|
|
\ 9th level or lower, or non-occult spell 7th level or lower. \n\n* Reverse certain\
|
|
\ effects that refer to the wish spell \n\nAt the GM's discretion, you can try\
|
|
\ to produce greater effects, but this is dangerous and the spell may have only\
|
|
\ a partial effect."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Alter Reality
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 317
|
|
page_stop: 317
|
|
targets: null
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Choose a single statement you want the targets to believe. The fact could\
|
|
\ be narrow, such as \"a dragon is circling overhead and wants to kill me\"; wide-reaching,\
|
|
\ such as \"all humanoids are disguised abominations\"; or conceptual, such as\
|
|
\ \"if I don't live a kinder life, I'll be punished in the afterlife.\" The targets'\
|
|
\ experiences color how they react to this \"truth\" and how their behavior changes.\
|
|
\ If the statement changes what they perceive, they treat the change as a sudden\
|
|
\ revelation. \n\nThe effect of the spell depends on the targets' Will saves.\
|
|
\ If a target is already subject to *fabricated truth*, your spell tries to counteract\
|
|
\ it. If the counteract check fails, the outcome of the target's saving throw\
|
|
\ can't be worse than a success. \n\n**Critical Success** The target doesn't\
|
|
\ believe the statement, and it knows you tried to trick it. \n\n**Success**\
|
|
\ The target doesn't believe the statement or realize you tried to trick it.\
|
|
\ \n\n**Failure** The target believes the statement for a duration of 1 week.\
|
|
\ \n\n**Critical Failure** The target believes the statement with unlimited\
|
|
\ duration."
|
|
duration: varies
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Fabricated Truth
|
|
range: 100 feet
|
|
req: null
|
|
saving throw: Will
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 336
|
|
page_stop: 336
|
|
targets: up to 5 creatures
|
|
traditions:
|
|
- Occult
|
|
traits:
|
|
- Enchantment
|
|
- Incapacitation
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Choose one of the target\u2019s unarmed attacks. You cause that unarmed\
|
|
\ attack to shine with primal energy. The unarmed attack becomes a *+1 striking*\
|
|
\ unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number\
|
|
\ of damage dice to two if it had only one."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Magic Fang
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 349
|
|
page_stop: 349
|
|
targets: 1 willing ally
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You obscure the tracks you leave behind and make it harder for others to\
|
|
\ find you. The DC of checks to Track you gains a +4 status bonus or is equal\
|
|
\ to your spell DC, whichever results in a higher DC. You can benefit from only\
|
|
\ one *pass without trace* spell at a time. \n\n---\n**Heightened (2nd)** The\
|
|
\ duration increases to 8 hours. \n\n**Heightened (4th)** The duration increases\
|
|
\ to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation,\
|
|
\ affecting up to 10 creatures of your choice within that area."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Pass Without Trace
|
|
req: null
|
|
saving throw: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 356
|
|
page_stop: 356
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: The target grows vines and leaves, brimming with primal energy. The target
|
|
becomes a *+1 striking* weapon while in your hands, gaining a +1 item bonus to
|
|
attack rolls and increasing the number of weapon damage dice to two. Additionally,
|
|
as long as you are on your home plane, attacks you make with the target against
|
|
aberrations, extraplanar creatures, and undead increase the number of weapon damage
|
|
dice to three.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Shillelagh
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 369
|
|
page_stop: 369
|
|
targets: 1 non-magical club or staff you hold
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Plant
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure a plant or fungus to fight for you. This works like *summon\
|
|
\ animal*, except you summon a common creature that has the plant or fungus trait\
|
|
\ and whose level is -1. \n\n---\n**Heightened (2nd)** Level 1 \n\n**Heightened\
|
|
\ (3rd)** Level 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)**\
|
|
\ Level 5 \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\
|
|
\ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\
|
|
\n**Heightened (10th)** Level 15"
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 1
|
|
name: Summon Plant or Fungus
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 376
|
|
page_stop: 376
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You call upon primal energy to transform yourself into a Medium animal battle\
|
|
\ form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer,\
|
|
\ frog, shark, or snake. You can decide the specific type of animal (such as lion\
|
|
\ or snow leopard for cat), but this has no effect on the form's Size or statistics.\
|
|
\ While in this form, you gain the animal trait. You can Dismiss the spell. \n\
|
|
\n\n\nYou gain the following statistics and abilities regardless of which battle\
|
|
\ form you choose: \n\n * AC = 16 + your level. Ignore your armor's check penalty\
|
|
\ and Speed reduction.\n\n * 5 temporary Hit Points.\n\n * Low-light vision and\
|
|
\ imprecise scent 30 feet.\n\n * One or more unarmed melee attacks specific to\
|
|
\ the battle form you choose, which are the only attacks you can use. You're trained\
|
|
\ with them. Your attack modifier is +9, and your damage bonus is +1. These attacks\
|
|
\ are Strength based (for the purpose of the enfeebled condition, for example).\
|
|
\ If your unarmed attack bonus is higher, you can use it instead.\n\n * Athletics\
|
|
\ modifier of +9, unless your own modifier is higher.\n\n \n\nYou also gain specific\
|
|
\ abilities based on the type of animal you choose: \n\n * **Ape** Speed 25 feet,\
|
|
\ climb Speed 20 feet; **Melee** |1| fist, **Damage** 2d6 bludgeoning.\n\n * **Bear**\
|
|
\ Speed 30 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; **Melee** |1| claw\
|
|
\ (agile), **Damage** 1d8 slashing.\n\n * **Bull** Speed 30 feet; **Melee** |1|\
|
|
\ horn , **Damage** 2d8 piercing.\n\n * **Canine** Speed 40 feet; **Melee** |1|\
|
|
\ jaws, **Damage** 2d8 piercing.\n\n * **Cat** Speed 40 feet; **Melee** |1| jaws,\
|
|
\ **Damage** 2d6 piercing; **Melee** |1| claw (agile), **Damage** 1d10 slashing.\n\
|
|
\n * **Deer** Speed 50 feet; **Melee** |1| antler , **Damage** 2d6 piercing.\n\
|
|
\n * **Frog** Speed 25 feet, swim Speed 25 feet; **Melee** |1| jaws, **Damage**\
|
|
\ 2d6 bludgeoning; **Melee** |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\n\
|
|
\n * **Shark** swim Speed 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing;\
|
|
\ breathe underwater but not in air.\n\n * **Snake** Speed 20 feet, climb Speed\
|
|
\ 20 feet, swim Speed 20 feet; **Melee** |1| fangs , **Damage** 2d4 piercing plus\
|
|
\ 1d6 \n\n---\n**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17\
|
|
\ + your level, attack modifier +14, Damage bonus +5, and Athletics +14. \n\n\
|
|
**Heightened (4th)** Your battle form is Large and your attacks have 10-foot\
|
|
\ reach. You must have enough space to expand into or the spell is lost. You instead\
|
|
\ gain 15 temporary HP, AC = 18 + your level, attack modifier +16, Damage bonus\
|
|
\ +9, and Athletics +16. \n\n**Heightened (5th)** Your battle form is Huge and\
|
|
\ your attacks have 15-foot reach. You must have enough space to expand into or\
|
|
\ the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack\
|
|
\ modifier +18, Damage bonus +7 and double the number of Damage dice, and Athletics\
|
|
\ +20."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Animal Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 317
|
|
page_stop: 317
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You offer a gift of food, and an ordinary Tiny wild animal within range\
|
|
\ approaches to eat it. You imprint the image, direction, and distance of an obvious\
|
|
\ place or landmark well known to you within the animal. Optionally, you can attach\
|
|
\ a small object or note up to light Bulk to it. The animal does its best to reach\
|
|
\ the destination; if it makes it there, it waits nearby until the duration expires,\
|
|
\ allowing other nonhostile creatures to approach it and remove the attached object.\
|
|
\ \n\nIf there are no Tiny wild animals in range, the spell is lost.\n\nThe spell\
|
|
\ ends after 24 hours or when a creature removes the attached object, whichever\
|
|
\ happens first."
|
|
duration: See text
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Animal Messenger
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 318
|
|
page_stop: 318
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Enchantment
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The target's skin becomes covered in bark. The target gains resistance 2\
|
|
\ to bludgeoning and piercing damage and weakness 3 to fire. After the target\
|
|
\ takes fire damage, it can Dismiss the spell as a free action triggered by taking\
|
|
\ the damage; doing so doesn't reduce the fire damage the target was dealt. \n\
|
|
\n---\n**Heightened (+2)** The resistances increase by 2, and the weakness increases\
|
|
\ by 3."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Barkskin
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 320
|
|
page_stop: 320
|
|
targets: 1 willing creature
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
- Plant
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: all squares in a 20-foot-radius burst that contain plants
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: Plants in the area entangle creatures. The area counts as difficult terrain.
|
|
Each round that a creature starts its turn in the area, it must attempt a Reflex
|
|
save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until
|
|
it leaves the area, and on a critical failure, it is also immobilized for 1 round.
|
|
Creatures can attempt to Escape at *entangle*'s DC to remove these effects.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Entangle
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 336
|
|
page_stop: 336
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Plant
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You shape the wood into a rough shape of your choice. The shaping power is
|
|
too crude to produce with intricate parts, fine details, moving pieces, or the
|
|
like. You cannot use this spell to enhance the value of the wooden object you
|
|
are shaping.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Shape Wood
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 368
|
|
page_stop: 368
|
|
targets: an unworked piece of wood up to 20 cubic feet in volume
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Plant
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You can ask questions of, receive answers from, and use the Diplomacy skill
|
|
with animals. The spell doesn't make them more friendly than normal. Cunning animals
|
|
are likely to be terse and evasive, while less intelligent ones often make inane
|
|
comments.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Speak with Animals
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 370
|
|
page_stop: 370
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You transform into a Large tree. Perception checks don't reveal your true
|
|
nature, but a successful Nature or Survival check against your spell DC reveals
|
|
that you appear to be a tree that is strangely new to the area. While in tree
|
|
form, you can observe everything around you, but you can't act other than to end
|
|
the spell, and your turn, by using a single action, which has the concentrate
|
|
trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance
|
|
bonuses, and circumstance penalties affect you. Any successes and critical successes
|
|
you roll on Reflex saves are failures.
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Tree Shape
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 378
|
|
page_stop: 378
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Plant
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: You tap into the target's senses, allowing you to see, hear, and otherwise
|
|
sense whatever it senses for the spell's duration. If the target wishes to prevent
|
|
you from doing so, it can attempt a Will save, negating the spell on a success,
|
|
but most animals don't bother to do so. While tapping into the target's senses,
|
|
you can't use your own body's senses, but you can change back and forth from your
|
|
body's senses to the target's senses using a single action, which has the concentrate
|
|
trait.
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Animal Vision
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 318
|
|
page_stop: 318
|
|
targets: 1 animal
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Divination
|
|
- Mental
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You envision a simple bug and transform into a Medium animal battle form.\
|
|
\ When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or\
|
|
\ spider. You can decide the specific type of animal (such as such as a ladybug\
|
|
\ or scarab for beetle), but this has no effect on the form's Size or statistics.\
|
|
\ While in this form, you gain the animal trait. You can Dismiss this spell. \
|
|
\ \n\n You gain the following statistics and abilities regardless of which battle\
|
|
\ form you choose: \n\n * AC = 18 + your level. Ignore your armor's check penalty\
|
|
\ and Speed reduction.\n\n * 10 temporary Hit Points.\n\n * Low-light vision.\n\
|
|
\n * One or more attacks specific to the battle form you choose, which are the\
|
|
\ only attacks you can use. You're trained with them. Your attack modifier is\
|
|
\ +13, and your damage bonus is +2. These attacks are Strength based (for the\
|
|
\ purpose of the enfeebled condition). If your unarmed attack modifier is higher,\
|
|
\ you can use it instead.\n\n * Athletics modifier of +13, unless your own is\
|
|
\ higher.\n\n \n\nYou also gain specific abilities based on the form you choose:\n\
|
|
\n * **Ant** Speed 30 feet, climb Speed 30 feet; **Melee** |1| mandibles, **Damage**\
|
|
\ 2d6 bludgeoning.\n\n * **Beetle** Speed 25 feet; **Melee** |1| mandibles , **Damage**\
|
|
\ 2d10 bludgeoning.\n\n * **Centipede** Speed 25 feet, climb Speed 25 feet; darkvision;\
|
|
\ **Melee** |1| mandibles, **Damage** 1d8 piercing plus 1d4 persistent poison.\n\
|
|
\n * **Mantis** Speed 40 feet; imprecise scent 30 feet; **Melee** |1| foreleg\
|
|
\ , **Damage** 2d8 bludgeoning.\n\n * **Scorpion** Speed 40 feet; darkvision,\
|
|
\ imprecise tremorsense 60 feet; **Melee** |1| stinger, **Damage** 1d8 piercing\
|
|
\ plus 1d4 persistent poison; **Melee** |1| pincer (agile), **Damage** 1d6 bludgeoning.\n\
|
|
\n * **Spider** Speed 25 feet, climb Speed 25 feet, darkvision; **Melee** |1|\
|
|
\ fangs, **Damage** 1d6 piercing plus 1d4 persistent poison; **Ranged** |1| web\
|
|
\ (range increment 20 feet), **Damage** entangles the target for 1 round.\n\n\
|
|
\ \n\n---\n**Heightened (4th)** Your battle form is Large, and your attacks\
|
|
\ have 10-foot reach. You must have enough space to expand into or the spell is\
|
|
\ lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6,\
|
|
\ and Athletics +16. \n\n**Heightened (5th)** Your battle form is Huge, and\
|
|
\ your attacks have 15-foot reach. You must have enough space to expand into or\
|
|
\ the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage\
|
|
\ bonus +2 and double damage dice (including persistent damage), and Athletics\
|
|
\ +20."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Insect Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 346
|
|
page_stop: 346
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Over the course of a minute, you cause a thick wall of thorny brambles to\
|
|
\ grow from the ground. You create a 5-foot-thick wall of brambles and thorns\
|
|
\ in a straight line up to 60 feet long and 10 feet high. You must create the\
|
|
\ wall in an unbroken open space so its edges don't pass through any creatures\
|
|
\ or objects, or the spell is lost. The wall stands vertically. If you wish, the\
|
|
\ wall can be of a shorter length or height. Everything on each side of the wall\
|
|
\ has cover from creatures on the opposite side, and the wall's spaces are difficult\
|
|
\ terrain. For every move action a creature uses to enter at least one of the\
|
|
\ wall's spaces, that creature takes 3d4 piercing damage. \n\nEach 5-foot-by-5-foot\
|
|
\ section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to\
|
|
\ critical hits and precision damage. A destroyed section can be moved through\
|
|
\ freely. \n\n---\n**Heightened (+1)** The Hit Points of each section of the\
|
|
\ wall increase by 5, and the piercing damage increases by 1d4."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Wall of Thorns
|
|
range: 60 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 383
|
|
page_stop: 383
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
- Plant
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You channel the primal forces of nature to transform into a Large animal\
|
|
\ battle form, specifically that of a powerful and terrifying dinosaur. You must\
|
|
\ have space to expand or the spell is lost. When you cast this spell, choose\
|
|
\ ankylosaurus, brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus.\
|
|
\ You can decide the specific type of animal, but this has no effect on the form's\
|
|
\ Size or statistics. While in this form, you gain the animal and dinosaur traits.\
|
|
\ You can Dismiss the spell. \n\nYou gain the following statistics and abilities\
|
|
\ regardless of which battle form you choose: \n\n * AC = 18 + your level. Ignore\
|
|
\ your armor's check penalty and Speed reduction.\n\n * 15 temporary Hit Points.\n\
|
|
\n * Low-light vision and imprecise scent 30 feet.\n\n * One or more unarmed melee\
|
|
\ attacks specific to the battle form you choose, which are the only attacks you\
|
|
\ can use. You're trained with them. Your attack modifier is +16, and your damage\
|
|
\ bonus is +9. These attacks are Strength based (for the purpose of the enfeebled\
|
|
\ condition, for example). If your unarmed attack modifier is higher, you can\
|
|
\ use it instead.\n\n * Athletics modifier of +18, unless your own modifier is\
|
|
\ higher.\n\n \n\nYou also gain specific abilities based on the form you choose:\
|
|
\ \n\n * **Ankylosaurus** Speed 25 feet; **Melee** |1| tail (backswing, reach\
|
|
\ 10 feet), **Damage** 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d6 bludgeoning.\n\
|
|
\n * **Brontosaurus** Speed 25 feet; **Melee** |1| tail (reach 15 feet), **Damage**\
|
|
\ 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d8 bludgeoning.\n\n * **Deinonychus**\
|
|
\ Speed 40 feet; **Melee** |1| talon (agile), **Damage** 2d4 piercing plus 1 persistent\
|
|
\ bleed; **Melee** |1| jaws, **Damage** 1d10 piercing.\n\n * **Stegosaurus** Speed\
|
|
\ 30 feet; **Melee** |1| tail (reach 10 feet), **Damage** 2d8 piercing.\n\n *\
|
|
\ **Triceratops** Speed 30 feet; **Melee** |1| horn, **Damage** 2d8 piercing,\
|
|
\ plus 1d6 persistent bleed on a critical hit; **Melee** |1| foot, **Damage**\
|
|
\ 2d6 bludgeoning.\n\n * **Tyrannosaurus** Speed 30 feet; **Melee** |1| jaws (deadly,\
|
|
\ reach 10 feet), **Damage** 1d12 piercing; **Melee** |1| tail (reach 10 feet),\
|
|
\ **Damage** 1d10 bludgeoning.\n\n \n\n---\n**Heightened (5th)** Your battle\
|
|
\ form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started\
|
|
\ with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of\
|
|
\ +18, a damage bonus of +6, double the damage dice, and Athletics +21. \n\n\
|
|
**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot\
|
|
\ reach, or 25-foot reach if they started with 15-foot reach. You instead gain\
|
|
\ AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus\
|
|
\ of +15, double the damage dice, and Athletics +25."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Dinosaur Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 329
|
|
page_stop: 329
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 60-foot line
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A swirling torrent of water manifests along a straight line, battering those\
|
|
\ that are its path and possibly pushing them away from you. The torrent deals\
|
|
\ 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude\
|
|
\ save. Creatures that fail the save are also knocked back 5 feet (10 feet on\
|
|
\ a critical failure). \n\n---\n**Heightened (+1)** The damage increases by\
|
|
\ 2d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Hydraulic Torrent
|
|
req: null
|
|
saving throw: Fortitude
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 344
|
|
page_stop: 344
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Water
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You can ask questions of and receive answers from plants, but the spell doesn't
|
|
make them more friendly or intelligent than normal. Most normal plants have a
|
|
distinctive view of the world around them, so they don't recognize details about
|
|
creatures or know anything about the world beyond their immediate vicinity. Cunning
|
|
plant monsters are likely to be terse and evasive, while less intelligent ones
|
|
often make inane comments.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Speak with Plants
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 370
|
|
page_stop: 370
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Divination
|
|
- Plant
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A feral aspect overcomes the targets, making them tough and savage. Targets\
|
|
\ gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness\
|
|
\ 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks.\
|
|
\ The fangs deal 2d8 piercing damage; the claws deal 2d6 slashing damage and have\
|
|
\ the agile and finesse traits. The targets use their highest weapon or unarmed\
|
|
\ attack proficiency with these attacks, and if they have weapon specialization\
|
|
\ or greater weapon specialization, they add this damage as well. On a critical\
|
|
\ hit with one of these unarmed attacks, the creature struck takes 1d4 persistent\
|
|
\ bleed damage.\n\nThe targets can't use concentrate actions unless those actions\
|
|
\ also have the rage trait, with the exception of Seek. A creature can attempt\
|
|
\ to end the spell's effect on itself by using a single action, which has the\
|
|
\ rage trait, to attempt a Will save against your spell DC; on a success, it ends\
|
|
\ the spell's effect on itself. \n\nIf a target is in the light of a full moon,\
|
|
\ it also grows by one size if it were Medium or smaller. This increases the reach\
|
|
\ of a Medium or Tiny creature by 5 feet. \n\n---\n**Heightened (6th)** The\
|
|
\ temporary Hit Points increase to 10, the silver weakness to 10, and the damage\
|
|
\ dealt by the attacks to three dice. \n\n**Heightened (10th)** The temporary\
|
|
\ Hit Points increase to 20, the silver weakness to 20, and the damage dealt by\
|
|
\ the attacks to four dice."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Moon Frenzy
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 353
|
|
page_stop: 353
|
|
targets: up to 5 willing creatures
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Morph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Taking inspiration from verdant creatures, you transform into a Large plant\
|
|
\ battle form. You must have space to expand into or the spell is lost. When you\
|
|
\ cast this spell, choose arboreal, flytrap, or shambler. You can substitute a\
|
|
\ similar specific plant to turn into (such as a pitcher plant instead of a flytrap),\
|
|
\ but this has no effect on the form's Size or statistics. While in this form,\
|
|
\ you gain the plant trait. You can Dismiss the spell. You gain the following\
|
|
\ statistics and abilities regardless of which battle form you choose: \n\n *\
|
|
\ AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.\n\
|
|
\n * 12 temporary Hit Points.\n\n * Resistance 10 to poison.\n\n * Low-light vision.\n\
|
|
\n * One or more unarmed melee attacks specific to the battle form you choose,\
|
|
\ which are the only attacks you can use. You're trained with them. Your attack\
|
|
\ modifier is +17, and your damage bonus is +11. These attacks are Strength based\
|
|
\ (for the purpose of the enfeebled condition, for example). If your unarmed attack\
|
|
\ modifier is higher, you can use it instead.\n\n * Athletics modifier of +19,\
|
|
\ unless your own modifier is higher.\n\n \n\nYou also gain specific abilities\
|
|
\ based on the type of plant you choose:\n\n * **Arboreal** Speed 30 feet; **Melee**\
|
|
\ |1| branch (reach 15 feet), **Damage** 2d10 bludgeoning; **Melee** |1| foot,\
|
|
\ **Damage** 2d8 bludgeoning; you can speak in this form, but you still can't\
|
|
\ Cast a Spell or supply verbal components.\n\n * **Flytrap** Speed 15 feet; resistance\
|
|
\ 10 to acid; **Melee** |1| leaf (reach 10 feet), **Damage** 2d8 piercing, and\
|
|
\ you can spend an action after a hit to Grab the target.\n\n * **Shambler** Speed\
|
|
\ 20 feet, swim Speed 20 feet; resistance 10 to electricity; **Melee** |1| vine\
|
|
\ (reach 15 feet), **Damage** 2d8 slashing.\n\n \n\n---\n**Heightened (6th)**\
|
|
\ Your battle form is Huge, and the reach of your attacks increases by 5 feet.\
|
|
\ You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21,\
|
|
\ damage bonus +16, and Athletics +22."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Plant Form
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 358
|
|
page_stop: 358
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Plant
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You conjure a giant to fight for you. This works like *summon animal*, except\
|
|
\ you summon a common creature that has the giant trait and whose level is 5 or\
|
|
\ lower. \n\n---\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\
|
|
\ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\
|
|
\n**Heightened (10th)** Level 15"
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Summon Giant
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 376
|
|
page_stop: 376
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 1m
|
|
cast: 1 minute (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You step into a living tree with a trunk big enough for you to fit inside\
|
|
\ it and instantly teleport to any tree of the same species within 5 miles that\
|
|
\ also has a sufficiently large trunk. Once you enter the first tree, you instantly\
|
|
\ know the rough locations of other sufficiently large trees of the same species\
|
|
\ within range and can exit from the original tree, if you prefer. You can't carry\
|
|
\ extradimensional spaces with you; if you attempt to do so, the spell fails.\
|
|
\ \n\n---\n**Heightened (6th)** The tree you exit can be up to 50 miles away.\
|
|
\ \n\n**Heightened (8th)** The tree you exit can be up to 500 miles away. \n\
|
|
\n**Heightened (9th)** The tree you exit can be anywhere on the same planet."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 5
|
|
name: Tree Stride
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 378
|
|
page_stop: 378
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Uncommon
|
|
- Conjuration
|
|
- Plant
|
|
- Teleportation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Four acorns grow in your hand, their shells streaked with pulsing red and\
|
|
\ orange patterns. You or anyone else who has one of the acorns can toss it up\
|
|
\ to 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6\
|
|
\ fire damage. The save uses your spell DC, even if someone else throws the acorn.\
|
|
\ \n\nFlames continue to burn on the ground in the burst for 1 minute, dealing\
|
|
\ 2d6 fire damage to any creature that enters the flames or ends its turn within\
|
|
\ them. A creature can take damage from the continuing flames only once per round,\
|
|
\ even if it's in overlapping areas of fire created by different acorns. \n\n\
|
|
When the spell ends, any remaining acorns rot and turn to ordinary soil. \n\n\
|
|
---\n**Heightened (8th)** The burst's damage increases to 5d6, and the continuing\
|
|
\ flames damage increases to 3d6. \n\n**Heightened (9th)** The burst's damage\
|
|
\ increases to 6d6, and the continuing flames damage increases to 3d6."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Fire Seeds
|
|
req: null
|
|
saving throw: basic Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 338
|
|
page_stop: 338
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Fire
|
|
- Plant
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 40-foot burst
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: Dense, twitching creepers sprout from every surface and fill any bodies of
|
|
water in the area. Any creature moving on the land, or Climbing or Swimming within
|
|
the creepers, takes a -10- foot circumstance penalty to its Speeds while in the
|
|
area. Once per round, you can make a vine lash out from any square within the
|
|
expanse of creepers by using a single action, which has the concentrate trait.
|
|
This vine has a 15-foot reach and makes a melee unarmed attack using your spell
|
|
attack modifier. If the attack succeeds, the vine pulls the target into the creepers
|
|
and makes it immobilized for 1 round or until the creature Escapes (against your
|
|
spell DC), whichever comes first.
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 6
|
|
name: Tangling Creepers
|
|
range: 500 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 377
|
|
page_stop: 377
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Conjuration
|
|
- Plant
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You free those who travel alongside you from environmental hindrances. Targets\
|
|
\ don't take circumstance penalties to Speed from vegetation, rubble, winds, or\
|
|
\ other properties of the environment, whether or not the environment is magical,\
|
|
\ and they ignore difficult terrain from such environmental properties. \n\n\
|
|
---\n**Heightened (9th)** The targets also ignore greater difficult terrain from\
|
|
\ environmental properties."
|
|
duration: 1 hour
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Unfettered Pack
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 379
|
|
page_stop: 379
|
|
targets: up to 10 creatures
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Abjuration
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 5-foot radius, 80-foot tall cylinder
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The ground opens up, spraying a column of lava high into the air in a vertical\
|
|
\ cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly\
|
|
\ cools and encases creatures in the area. A creature encased in rock is clumsy\
|
|
\ 1 and takes a -10-foot status penalty to its Speeds. All normal terrain is difficult\
|
|
\ terrain to a flying creature, and such creatures immediately descend 20 feet\
|
|
\ the moment they're encased, but they don't take damage from this fall. A creature\
|
|
\ encased in rock can attempt to Escape against your spell DC to end the effect.\
|
|
\ Otherwise, the creature remains encased until it takes a total of 50 damage,\
|
|
\ freeing it from the rock. \n\nAdditionally, creatures in the area and those\
|
|
\ within 5 feet of the lava column automatically take 3d6 fire damage from the\
|
|
\ intense heat, regardless of the results of their saving throws. \n\n**Critical\
|
|
\ Success** The creature is unaffected. \n\n**Success** The creature takes\
|
|
\ half damage. \n\n**Failure** The creature takes full damage and is encased.\
|
|
\ \n\n**Critical Failure** The creature takes double damage and is encased.\
|
|
\ \n\n---\n**Heightened (+1)** The damage in the area increases by 2d6, and\
|
|
\ the damage from the intense heat increases by 1d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 7
|
|
name: Volcanic Eruption
|
|
range: 120 feet
|
|
req: null
|
|
saving throw: Reflex
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 382
|
|
page_stop: 382
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Evocation
|
|
- Fire
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 30-foot radius, 100-foot-cylinder
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Violent winds and a powerful downdraft fill the area, forming a cyclone.\
|
|
\ All flying creatures in the area descend 40 feet. The entire area is greater\
|
|
\ difficult terrain for Flying creatures, and difficult terrain for creatures\
|
|
\ on the ground or Climbing. Any creature that ends its turn Flying within the\
|
|
\ area descends 20 feet. Any creature pushed into a surface by this spell's winds\
|
|
\ takes bludgeoning damage as though it had fallen. \n\nThe squares at the outside\
|
|
\ vertical edges of the cylinder prevent creatures from leaving. These squares\
|
|
\ are greater difficult terrain, and a creature attempting to push through must\
|
|
\ succeed at an Athletics check or Acrobatics check to Maneuver in Flight against\
|
|
\ your spell DC to get through. A creature that fails ends its current action\
|
|
\ but can try again."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Punishing Winds
|
|
range: 100 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 361
|
|
page_stop: 361
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Air
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: 10m
|
|
cast: 10 minutes (material, somatic, verbal)
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: When you cast this spell, each target transforms into a vaguely cloud-like
|
|
form and is picked up by a wind moving in the direction of your choice. You can
|
|
change the wind's direction by using a single action, which has the concentrate
|
|
trait. The wind carries the targets at a Speed of 20 miles per hour, but if any
|
|
of the targets make an attack, Cast a Spell, come under attack, or otherwise enter
|
|
encounter mode, the spell ends for all targets just after they roll initiative,
|
|
and they drift gently to the ground.
|
|
duration: 8 hours
|
|
has_been_manually_proofread: true
|
|
level: 8
|
|
name: Wind Walk
|
|
range: touch
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 385
|
|
page_stop: 385
|
|
targets: you and up to five creatures touched
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Air
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
area: 500-foot burst
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Animals and plants in the area turn against the targets. Each target suffers\
|
|
\ from the following effects as long as it remains in the area. \n\n* Vegetation\
|
|
\ springs up from every surface, giving each target a -10-foot circumstance penalty\
|
|
\ to its Speed any time it's adjacent to the plants. \n\n* Aggressive animals\
|
|
\ attack unpredictably. At the start of its turn, each target rolls a DC 8 flat\
|
|
\ check. On a failure, it's attacked by swarming creatures that deal 2d10 slashing\
|
|
\ damage. The target attempts a basic Reflex save, and it is flat-footed for 1\
|
|
\ round on any outcome other than a critical success. \n\n* The target loses any\
|
|
\ connection to nature or natural creatures. The target has to succeed at a DC\
|
|
\ 5 flat check when casting any primal spell or the spell fails. Furthermore,\
|
|
\ animal or plant creatures become hostile to it, even one with a strong bond\
|
|
\ to the target, such as an animal companion. \n\nThe GM might decide that you\
|
|
\ can't subject some creatures, such as an emissary of a nature deity, to the\
|
|
\ ire of nature."
|
|
duration: 10 minutes
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Nature's Enmity
|
|
range: 120 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 354
|
|
page_stop: 354
|
|
targets: up to 5 creatures
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Enchantment
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
area: 360-foot burst
|
|
cast: material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "A massive storm cloud forms in the air in a 360-foot burst. Beneath it,\
|
|
\ rain begins to fall, and gales impose a -4 circumstance penalty to physical\
|
|
\ ranged attacks and weapon ranged attacks, and the air in the area becomes greater\
|
|
\ difficult terrain for flying creatures. When you Cast this Spell and the first\
|
|
\ time each round you Sustain the Spell, you can choose one of the following storm\
|
|
\ effects. You can't choose the same effect twice in a row. \n\n* **Acid Rain**\
|
|
\ Each creature in the storm takes 4d8 acid damage with no saving throw. \n\n\
|
|
* **Hail** The storm deals 4d10 bludgeoning damage to creatures beneath it (basic\
|
|
\ Fortitude save). \n\n* **Lightning** Up to 10 bolts of lightning strike down,\
|
|
\ targeting creatures of your choice in the storm. No more than one bolt can target\
|
|
\ any one creature. Each bolt deals 7d6 electricity damage (basic Reflex save).\
|
|
\ \n\n* **Rain and Wind** Heavy rain and whipping wind reduce visibility and mobility,\
|
|
\ making the area under the storm cloud difficult terrain and making everything\
|
|
\ seen within or through the area concealed. \n\n* **Thunderclap** Each creature\
|
|
\ in the storm must succeed at a Fortitude save or be deafened for 10 minutes.\
|
|
\ A creature that succeeds is temporarily immune to thunderclaps from *storm of\
|
|
\ vengeance* for 1 hour. \n\n---\n**Heightened (10th)** The range increases\
|
|
\ to 2,200 feet, and the cloud is a 1,000-foot burst."
|
|
duration: sustained up to 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 9
|
|
name: Storm of Vengeance
|
|
range: 800 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 374
|
|
page_stop: 374
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Air
|
|
- Electricity
|
|
- Evocation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "The primal power of the world flows through you. You transform into an incarnation\
|
|
\ of nature, either a green man or a kaiju. Your battle form is Medium for a green\
|
|
\ man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough\
|
|
\ space to expand into or the spell is lost. While in this form, you gain the\
|
|
\ plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss\
|
|
\ the spell. \n\nYou gain the following statistics and abilities regardless of\
|
|
\ which battle form you choose: \n\n * AC = 25 + your level. Ignore your armor's\
|
|
\ check penalty and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\
|
|
\n * One or more attacks specific to the battle form you choose, which are the\
|
|
\ only attacks you can use. You're trained with them. Your attack modifier is\
|
|
\ +34, and you use the listed damage. These attacks are Strength based (for the\
|
|
\ purpose of the enfeebled condition, for example). If your unarmed attack modifier\
|
|
\ is higher, you can use it instead.\n\n * Athletics modifier of +36, unless your\
|
|
\ own modifier is higher.\n\n\nYou also gain specific abilities based on the type\
|
|
\ of incarnation you choose: \n\n * **Green Man** Speed 40 feet, climb Speed\
|
|
\ 40 feet; **Melee** |1| vines (reach 30 feet, versatile P), **Damage** 6d8+12\
|
|
\ bludgeoning; **Ranged** |1| thorns (range 100 feet), **Damage** 6d6+6 piercing;\
|
|
\ **Green Caress** (aura, primal, transmutation) 60 feet. Enemies other than plants\
|
|
\ must succeed at a Fortitude save against your spell DC or become clumsy 1 for\
|
|
\ 1 round (clumsy 2 on a critical failure).\n\n * **Kaiju** Speed 50 feet; resistance\
|
|
\ 5 to physical damage; **Melee** |1| jaws (reach 30 feet), **Damage** 6d10+10\
|
|
\ piercing; **Melee** |1| claws (agile, reach 30 feet), **Damage** 6d8+8 slashing;\
|
|
\ **Melee** |1| foot (agile, reach 15 feet), **Damage** 6d6+10 bludgeoning; **Unstoppable**\
|
|
\ You are immune to being immobilized and ignore difficult terrain and greater\
|
|
\ difficult terrain; **Trample** |3| You move up to double your Speed and move\
|
|
\ through the spaces of Huge or smaller creatures, trampling each creature whose\
|
|
\ space you enter. A trampled creature takes foot damage with a basic Reflex save\
|
|
\ against your spell DC."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Nature Incarnate
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 354
|
|
page_stop: 354
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: somatic, verbal
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: "Summoning the power of the natural world, you transform the targets into\
|
|
\ a herd of mammoths, and they each assume a Huge battle form. Each target must\
|
|
\ have enough space to expand into or the spell fails for that target. Each target\
|
|
\ gains the animal trait. Each target can Dismiss the spell's effects on themself.\
|
|
\ Each target gains the following while transformed: \n\n * AC = 22 + the target's\
|
|
\ level. Ignore any armor check penalty and Speed reduction.\n\n * 20 temporary\
|
|
\ Hit Points.\n\n * Speed 40 feet.\n\n * Low-light vision.\n\n * The following\
|
|
\ unarmed melee attacks, which are the only attacks the target can use. They're\
|
|
\ trained with them. When attacking with these attacks, the target uses their\
|
|
\ attack modifier with the proficiency and item bonuses of their most favorable\
|
|
\ weapon or unarmed Strike, and the damage is listed for each attack. These attacks\
|
|
\ are Strength based (for the purpose of the enfeebled condition, for example).\
|
|
\ If the target's unarmed attack modifier is higher, they can use it instead.\
|
|
\ **Melee** |1| tusk (reach 15 feet), **Damage** 4d8+19 piercing; **Melee** |1|\
|
|
\ trunk (agile, reach 15 feet), **Damage** 4d6+16 bludgeoning; **Melee** |1| foot\
|
|
\ (agile, reach 15 feet), **Damage** 4d6+13 bludgeoning.\n\n * Athletics modifier\
|
|
\ of +30, unless the target's own modifier is higher.\n\n * **Trample** |3| You\
|
|
\ move up to twice your Speed and move through the space of Large or smaller creatures,\
|
|
\ trampling each creature whose space you enter. A trampled creature takes damage\
|
|
\ from its foot Strike based on a basic Reflex save (DC = 19 + the target's level)."
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Primal Herd
|
|
range: 30 feet
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 359
|
|
page_stop: 359
|
|
targets: you and up to 5 willing targets
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '3'
|
|
cast: Three Actions material, somatic, verbal
|
|
components:
|
|
- Material
|
|
- Somatic
|
|
- Verbal
|
|
descr: "You request a direct intercession from the natural world. Nature always\
|
|
\ refuses unnatural requests and might grant a different request (potentially\
|
|
\ more powerful or better fitting its character) than the one you asked for. A\
|
|
\ *primal phenomenon* spell can do any of the following things. \n\n* Duplicate\
|
|
\ any primal spell of 9th level or lower. \n* Duplicate any non-primal spell of\
|
|
\ 7th level or lower. \n* Produce any effect whose power level is in line with\
|
|
\ the above effects. \n* Reverse certain effects that refer to the wish spell.\
|
|
\ \n\nAt the GM's discretion, you can try to use *primal phenomenon* to produce\
|
|
\ greater effects than these, but doing so may be dangerous, or the spell may\
|
|
\ have only a partial effect.\n\n\t\t\t\t\t"
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 10
|
|
name: Primal Phenomenon
|
|
req: null
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 359
|
|
page_stop: 359
|
|
targets: null
|
|
traditions:
|
|
- Primal
|
|
traits:
|
|
- Divination
|
|
trigger: null
|
|
type: Spell
|
|
- action_abbr: '2'
|
|
cast: null
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You become a mantis. You gain the effects of *insect form*, heightened to
|
|
*mantis form*'s level, and you can only transform into a mantis.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 4
|
|
name: Mantis Form
|
|
req: null
|
|
source:
|
|
- abbr: LOWG
|
|
page_start: 71
|
|
page_stop: 71
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: R
|
|
cast: null
|
|
components:
|
|
- Verbal
|
|
descr: You call upon insight from your training to recover accuracy. Reroll the
|
|
missed attack roll and keep the new result.
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Perfect Strike
|
|
req: null
|
|
source:
|
|
- abbr: LOWG
|
|
page_start: 83
|
|
page_stop: 83
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Divination
|
|
- Fortune
|
|
trigger: You miss a Strike with an unarmed attack.
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: null
|
|
components:
|
|
- Verbal
|
|
descr: You light your foe with revealing flame. the GM attempts a secret counteract
|
|
check against each illusion affecting the creature; on a success, you suppress
|
|
the illusion for the duration, rather than end the effect.
|
|
duration: 2 rounds
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Unblinking Flame Revelation
|
|
req: Your previous action was a successful unarmed Strike
|
|
source:
|
|
- abbr: LOWG
|
|
page_start: 83
|
|
page_stop: 83
|
|
targets: the creature you hit
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
area: 15-foot cone
|
|
cast: null
|
|
components:
|
|
- Verbal
|
|
descr: "You unleash a mighty wave from your hand that buffets back your foes. Each\
|
|
\ creature in the area must attempt a Fortitude saving throw. If a creature pushed\
|
|
\ by *unbreaking wave advance* would be pushed into a solid barrier or another\
|
|
\ creature, it stops at that point and takes 3d6 damage.\n\n \n\n **Success**\
|
|
\ The creature is unaffected. \n\n **Failure** The creature is pushed 10 feet.\
|
|
\ \n\n **Critical Failure** The creature is pushed 20 feet. \n\n---\n**Heightened\
|
|
\ (+1)** The damage for pushing a creature into a solid barrier increases by 1d6."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Unbreaking Wave Advance
|
|
req: null
|
|
saving throw: basic Fortitude
|
|
source:
|
|
- abbr: LOWG
|
|
page_start: 83
|
|
page_stop: 83
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evocation
|
|
- Water
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: null
|
|
components:
|
|
- Verbal
|
|
descr: "You travel on a rushing wind. Move two times: two Strides, two Steps, or\
|
|
\ one Stride and one Step (in either order). You can Stride or Step into the air\
|
|
\ during this movement, moving upward at a 45-degree angle at most; if you end\
|
|
\ your movement in the air, you fall after taking one action or when your turn\
|
|
\ ends, whichever comes first. A *wall of wind* appears in all the spaces you\
|
|
\ left during this movement, lasting for 1 round. \n\n---\n**Heightened (5th)**\
|
|
\ The *wall of wind* lasts 3 rounds."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Unfolding Wind Rush
|
|
req: null
|
|
source:
|
|
- abbr: LOWG
|
|
page_start: 83
|
|
page_stop: 83
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Evocation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '1'
|
|
cast: null
|
|
components:
|
|
- Verbal
|
|
descr: "You send currents of protective ki to the surface of your body that protect\
|
|
\ you from harm, at least until your enemies dissipate them. You gain 15 temporary\
|
|
\ Hit Points, which last for up to 3 rounds. \n\n---\n **Heightened (+1)** The\
|
|
\ temporary Hit Points increase by 5."
|
|
duration: null
|
|
has_been_manually_proofread: true
|
|
level: 3
|
|
name: Untwisting Iron Buffer
|
|
req: null
|
|
source:
|
|
- abbr: LOWG
|
|
page_start: 83
|
|
page_stop: 83
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Abjuration
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: null
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You call upon the aspect of the animal from your mask, gaining physical features
|
|
reminiscent of that animal. You morph slightly into that creature, gaining the
|
|
Speeds and senses you would gain from using *animal form* to turn into the type
|
|
of animal your mask represents; these special Speeds can't be increased by status
|
|
bonuses or item bonuses.
|
|
duration: 5 minutes
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Magic Warrior Aspect
|
|
req: null
|
|
source:
|
|
- abbr: LOWG
|
|
page_start: 95
|
|
page_stop: 95
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Morph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
- action_abbr: '2'
|
|
cast: null
|
|
components:
|
|
- Somatic
|
|
- Verbal
|
|
descr: You transform into the animal from your mask. You gain the effects of *animal
|
|
form*, heightened to *magic warrior transformation*'s level, and you can transform
|
|
into only the type of animal your mask represents.
|
|
duration: 1 minute
|
|
has_been_manually_proofread: true
|
|
level: 2
|
|
name: Magic Warrior Transformation
|
|
req: null
|
|
source:
|
|
- abbr: LOWG
|
|
page_start: 95
|
|
page_stop: 95
|
|
targets: null
|
|
traditions: null
|
|
traits:
|
|
- Uncommon
|
|
- Polymorph
|
|
- Transmutation
|
|
trigger: null
|
|
type: Focus
|
|
spellcomponent:
|
|
- Material
|
|
- Verbal
|
|
- Somatic
|
|
- Focus
|
|
- Somatic or Verbal
|
|
- 3 gp silver bell focus
|
|
spellschool:
|
|
- descr: Abjurations protect and ward. They create barriers that keep out attacks,
|
|
effects, or even certain types of creatures. They also create effects that harm
|
|
trespassers or banish interlopers.
|
|
name: Abjuration
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 297
|
|
page_stop: 297
|
|
- descr: Conjuration spells transport creatures via teleportation, create an object,
|
|
or bring a creature or object from somewhere else (typically from another plane)
|
|
to follow your commands.\n\nConjuration spells often have the teleportation trait,
|
|
and the creatures summoned by conjuration spells have the summoned trait.
|
|
name: Conjuration
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 297
|
|
page_stop: 297
|
|
- descr: Divinations allow you to learn the secrets of the present, past, and future.
|
|
They bestow good fortune, grant you the ability to perceive remote locations,
|
|
and reveal secret knowledge.\n\nDivinations often have the detection trait if
|
|
they find something, the prediction trait if they grant you insight about what
|
|
might happen in the future, the revelation trait if they show things as they truly
|
|
are, or the scrying trait if they let you perceive another location.
|
|
name: Divination
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 297
|
|
page_stop: 297
|
|
- descr: "Enchantments affect the minds and emotions of other creatures\u2014sometimes\
|
|
\ to influence and control them, and other times to bolster them to greater heights\
|
|
\ of courage. Enchantment spells almost always have the mental trait, and many\
|
|
\ have the emotion trait or the fear trait."
|
|
name: Enchantment
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 297
|
|
page_stop: 297
|
|
- descr: Evocations capture magical energy and then shape it to harm your foes or
|
|
protect your allies. Evocation spells often have a trait that comes from the type
|
|
of damage they deal, such as acid, cold, fire, force, or sonic.
|
|
name: Evocation
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 298
|
|
page_stop: 298
|
|
- descr: Illusions create the semblance of something real, fooling the eyes, ears,
|
|
and other senses. They almost always have the mental trait, and depending on how
|
|
the illusion is perceived, they might also have the auditory or visual trait.
|
|
name: Illusion
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 298
|
|
page_stop: 298
|
|
- descr: Necromancy spells harness the power of life and death. They can sap life
|
|
essence or sustain creatures with life-saving healing. Necromancy spells often
|
|
have the curse, death, healing, negative, or positive traits.
|
|
name: Necromancy
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 298
|
|
page_stop: 298
|
|
- descr: Transmutation spells make alterations to or transform the physical form of
|
|
a creature or object. The morph and polymorph traits appear primarily in transmutation
|
|
spells.
|
|
name: Transmutation
|
|
source:
|
|
- abbr: CRB
|
|
page_start: 298
|
|
page_stop: 298
|
|
spelltradition:
|
|
- Arcane
|
|
- Divine
|
|
- Occult
|
|
- Primal
|
|
spelltype:
|
|
- Spell
|
|
- Cantrip
|
|
- Focus
|
|
- Ritual
|