441 lines
13 KiB
YAML
441 lines
13 KiB
YAML
ability_mods:
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cha_mod: 6
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con_mod: 6
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dex_mod: 4
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int_mod: 7
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str_mod: 8
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wis_mod: 6
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ac: 43
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ac_special: null
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alignment: LG
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 15 feet, 2d12 electricity damage. The bronze dragon can turn this aura
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on or off using a single action, which has the concentrate trait, and it can choose
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to not affect allies with the aura.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Electricity Aura
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range: null
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raw_description: '**Electricity Aura** (__aura__, __electricity__) 15 feet, 2d12
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electricity damage. The bronze dragon can turn this aura on or off using a single
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action, which has the concentrate trait, and it can choose to not affect allies
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with the aura.'
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requirements: null
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success: null
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traits:
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- aura
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- electricity
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trigger: null
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- action_cost: None
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critical_failure: The creature is frightened 4.
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critical_success: The creature is unaffected by the presence.
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description: 90 feet, DC 38
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effect: null
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effects: null
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failure: The creature is frightened 2.
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frequency: null
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full_description: null
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generic_description: A creature that first enters the area must attempt a Will save.
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Regardless of the result of the saving throw, the creature is temporarily immune
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to this monster's Frightful Presence for 1 minute.
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name: Frightful Presence
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range: null
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raw_description: '**Frightful Presence** 90 feet, DC 38 A creature that first enters
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the area must attempt a Will save. Regardless of the result of the saving throw,
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the creature is temporarily immune to this monster''s Frightful Presence for 1
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minute.
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Critical Success The creature is unaffected by the presence.
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Success The creature is frightened 1.
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Failure The creature is frightened 2.
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Critical Success The creature is frightened 4.'
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requirements: null
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success: The creature is frightened 1.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 40 feet. Water in the aura that is also in the same body of water as
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the dragon is difficult terrain for Swimming creatures that don't have the water
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trait.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Vortex
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range: null
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raw_description: '**Vortex** (__aura__, __water__); 40 feet. Water in the aura that
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is also in the same body of water as the dragon is difficult terrain for Swimming
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creatures that don''t have the water trait.'
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requirements: null
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success: null
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traits:
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- aura
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- water
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: Jaws only.
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The dragon creates a current of water, forcing the triggering creature to
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attempt a DC 40 Athletics check to Swim. If the creature fails, it's pulled 30
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feet toward the dragon and the triggering action is lost. If it succeeds, it can
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Swim normally (using the result of that roll if it doesn't have a Swim speed).
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Vortex Pull
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range: null
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raw_description: '**Vortex Pull** [Reaction] (__water__); **Trigger** A creature
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in the dragon''s vortex uses a Swim action. **Effect** The dragon creates a current
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of water, forcing the triggering creature to attempt a DC 40 Athletics check to
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Swim. If the creature fails, it''s pulled 30 feet toward the dragon and the triggering
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action is lost. If it succeeds, it can Swim normally (using the result of that
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roll if it doesn''t have a Swim speed).'
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requirements: null
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success: null
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traits:
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- water
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trigger: A creature in the dragon's vortex uses a Swim action.
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description: "Bronze dragons are among the most common of metallic dragons and the\
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\ most likely to ally with mortals on worthy quests. However, they are naturally\
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\ scholarly creatures who would rather remain in their lairs studying esoteric lore\
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\ than go off on a wild adventure. These aloof and stoic dragons also act as preservationists,\
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\ guarding storehouses of ancient lore from destruction or perversion. Bronze dragons\
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\ are principled and protective, but while their silver cousins are quick to crusade\
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\ for justice, bronze dragons prefer to find an important location worthy of their\
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\ protection and guard it against any attack or unwelcome intrusion.\n\n\n\nBronze\
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\ dragons' mastery over water and affinity for electricity means they are a boon\
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\ to sailors caught in thunderstorms. A bronze dragon's enemies quickly discover\
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\ neither cloudy sky nor turbulent sea provides shelter from their wrath. \n\n\n\
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\nBronze dragons lair along shorelines, often in partially submerged sea caves.\
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\ While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles\
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\ a vast library—with the shelves kept carefully above the waterline, of course.\
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\ In addition to their collections of esoteric lore, bronze dragons keep treasures\
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\ associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment\
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\ inlaid with mother-of-pearl and abalone shell.\n\n\n\n**__Recall Knowledge - Dragon__\
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\ (__Arcana__)**: DC 40"
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hp: 360
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hp_misc: null
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immunities:
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- electricity
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- paralyzed
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- sleep
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items: null
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knowledge_checks:
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dc: 40
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skills:
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- Arcana
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languages:
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- Aquan
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- Common
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- Draconic
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- Dwarven
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- Elven
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- Gnomish
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- speak with animals
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level: 18
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melee:
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- action_cost: One Action
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damage:
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formula: 3d12+16
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type: piercing
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name: jaws
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plus_damage:
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- formula: 2d12
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type: electricity
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to_hit: 35
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traits:
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- electricity
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- magical
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- reach 20 feet
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- action_cost: One Action
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damage:
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formula: 3d10+16
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 35
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traits:
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- agile
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 2d10+14
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type: bludgeoning
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name: tail
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plus_damage: null
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to_hit: 33
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traits:
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- magical
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- reach 20 feet
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name: Ancient Bronze Dragon
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perception: 32
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The bronze dragon breathes in one of two ways. The dragon can't use
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Breath Weapon again for 1d4 rounds.
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effect: null
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effects:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The dragon breathes lightning in a 100-foot line that deals 12d12
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electricity damage (DC 40 basic Reflex save).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Lightning
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range: null
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raw_description: '**Lightning** (__arcane__, __electricity__, __evocation__);
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The dragon breathes lightning in a 100-foot line that deals 12d12 electricity
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damage (DC 40 basic Reflex save).'
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requirements: null
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success: null
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traits:
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- arcane
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- electricity
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- evocation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The dragon breathes a 100-foot line of repulsive gas. Each creature
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in the area must succeed at a DC 40 Will save or become __fleeing__ from the
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dragon for 1 round (or 2 rounds on a critical failure).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Repulsion Gas
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range: null
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raw_description: '**Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,
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__mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature
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in the area must succeed at a DC 40 Will save or become __fleeing__ from the
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dragon for 1 round (or 2 rounds on a critical failure).'
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requirements: null
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success: null
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traits:
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- abjuration
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- arcane
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- incapacitation
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- mental
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trigger: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Breath Weapon
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range: null
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raw_description: "**Breath Weapon** [Two Actions] The bronze dragon breathes in\
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\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
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\ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\
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\ lightning in a 100-foot line that deals 12d12 electricity damage (DC 40 basic\
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\ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\
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\ __mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature\
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\ in the area must succeed at a DC 40 Will save or become __fleeing__ from the\
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\ dragon for 1 round (or 2 rounds on a critical failure)."
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The dragon makes two claw Strikes and one tail Strike in any order.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Draconic Frenzy
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range: null
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raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
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and one tail Strike in any order.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the dragon scores a critical hit with a Strike, it recharges its
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Breath Weapon.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Draconic Momentum
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range: null
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raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
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a Strike, it recharges its Breath Weapon.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: For up to 120 minutes per day, the dragon, along with allied creatures
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and vessels within 50 feet, can move at double their normal Speed in water.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Water Mastery
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range: null
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raw_description: '**Water Mastery** For up to 120 minutes per day, the dragon, along
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with allied creatures and vessels within 50 feet, can move at double their normal
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Speed in water.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances: null
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ritual_lists: null
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saves:
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fort: 32
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 30
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ref_misc: null
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will: 34
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +32
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- darkvision
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- scent (imprecise) 100 feet
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size: Gargantuan
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skills:
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- bonus: 28
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misc: null
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name: 'Acrobatics '
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- bonus: 35
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misc: null
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name: 'Arcana '
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- bonus: 34
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misc: null
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name: 'Athletics '
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- bonus: 32
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misc: null
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name: 'Diplomacy '
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- bonus: 32
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misc: null
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name: 'Intimidation '
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- bonus: 33
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misc: null
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name: 'Occultism '
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- bonus: 33
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misc: null
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name: 'Society '
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- bonus: 28
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 120
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page_stop: null
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speed:
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- amount: 60
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type: Land
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- amount: 200
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type: fly
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- amount: 60
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type: swim
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spell_lists:
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- dc: 40
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misc: null
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name: Arcane Innate Spells
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spell_groups:
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- heightened_level: null
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level: 5
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spells:
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- frequency: at will
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name: control water
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: at will
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name: obscuring mist
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requirement: null
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- heightened_level: 2
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level: -1
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spells:
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- frequency: null
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name: speak with animals
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- LG
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- Gargantuan
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- Amphibious
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- Dragon
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- Water
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type: Creature
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weaknesses: null
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