pathfinder-2-sqlite-MIRROR/data/monsters/assassin vine.yaml

185 lines
5.6 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 0
int_mod: -5
str_mod: 4
wis_mod: 3
ac: 18
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The assassin vine causes vegetation within a 20-foot emanation to writhe
for 1 round, turning this area into difficult terrain. When a creature starts
its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
a -10-foot circumstance penalty to its Speeds until it leaves the area, and on
a critical failure it is also __immobilized__ for 1 round. A creature can attempt
to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Grasping Foliage
range: null
raw_description: '**Grasping Foliage [Reaction]** (__primal__, __transmutation__)
**Trigger **The assassin vine detects a creature within 20 feet via __tremorsense__;
**Effect **The assassin vine causes vegetation within a 20-foot emanation to writhe
for 1 round, turning this area into difficult terrain. When a creature starts
its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
a -10-foot circumstance penalty to its Speeds until it leaves the area, and on
a critical failure it is also __immobilized__ for 1 round. A creature can attempt
to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.'
requirements: null
success: null
traits:
- primal
- transmutation
trigger: The assassin vine detects a creature within 20 feet via __tremorsense__
description: 'The assassin vine is a carnivorous plant with a voracious appetite.
Rather than consuming creatures directly, it creates its own fertilizer by entangling
prey and squeezing the life from it. Once the plant has killed a creature, it pulls
the carcass over to its roots to feed from the decaying flesh. Although an assassin
vine lacks eyes, it can detect and track prey through a combination of using its
root systems to detect vibrations through topsoil and its leaves to detect heat
changes in the vicinity. Although the assassin vine has no real intelligence, its
learned behaviors mimic those of cunning ambush hunters.
As it is slow moving, the assassin vine typically remains rooted in a single area
for as long as it has sufficient prey. Though most often found along woodland trails
or swamps, these plants can also be encountered in more rural settlements, poorly
tended fields, and vineyards. While assassin vines can''t be trained in the classical
sense, they can be used as defenses, and woodland-dwelling creatures like goblins
and fey have been known to cultivate assassin vines as guardians for less-used routes
into their lairs. In such cases, the tenders often seek to make the path more obvious
than its disuse would otherwise suggest, while simultaneously working to ensure
the bones of the vines'' victims are removed to keep their presence a secret, resulting
in what appears to be an easy approach to the den but is actually an organic ambush.
Mature assassin vines grow to 20 feet long and have smaller vines extending off
the main trunk that reach from to 5 to 10 feet in length. The smallest of these
vines sprout every 6 inches or so; they tend to grow clusters of full leaves and
occasionally bear small berries. A recently fed assassin vine can have bunches of
plump, blood-red berries that are juicy and tart but leave a slightly unpleasant
iron aftertaste, as if from the faint taste of blood from a bitten lip.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 18'
hp: 68
hp_misc: null
immunities: null
items: null
knowledge_checks:
dc: 18
skills:
- Nature
languages: null
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d8+6
type: bludgeoning
name: vine
plus_damage:
- formula: null
type: Grab
to_hit: 12
traits:
- reach 10 feet
name: Assassin Vine
perception: 10
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+4 bludgeoning, DC 20
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 1d8+4 bludgeoning, DC 20'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 10
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 8
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The assassin vine can __Hide__ in natural environments even if it doesn't
have cover.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Camouflage
range: null
raw_description: '**Camouflage** The assassin vine can __Hide__ in natural environments
even if it doesn''t have cover.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +10
- tremorsense 30 feet
- low-light vision
size: Large
skills:
- bonus: 9
misc: null
name: 'Athletics '
- bonus: 9
misc: +11 in forests or grasslands
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 26
page_stop: null
speed:
- amount: 5
type: Land
spell_lists: null
traits:
- N
- Large
- Mindless
- Plant
type: Creature
weaknesses:
- amount: 5
type: fire
- amount: 5
type: slashing