pathfinder-2-sqlite-MIRROR/data/monsters/brownie.yaml

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6.0 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 1
dex_mod: 4
int_mod: 2
str_mod: -2
wis_mod: 4
ac: 16
ac_special: null
alignment: N
automatic_abilities: null
description: 'Brownies make their homes in the trunks of hollow trees, small earthy
burrows, and even under porches or within the crawl spaces of farmhouses. Often
attired in clothes that appear to be made of plants or leaves, brownies wear belts
lined with pouches and tools. Whatever language they choose to speak is often is
riddled with odd pronunciations and colloquialisms. Their manner of speaking might
call upon turns of phrase that are decades or even centuries out of vogue, for example,
or they might mix up their metaphors in strange ways. It almost seems as if brownies
adopt these quirky ways of speaking intentionally—certainly they do not react favorably
to corrections to their chatter. There''s often no swifter way to annoy a brownie
than to try to correct its grammar. Brownies stand barely 2 feet tall and weigh
about 20 pounds.
When facing danger, brownies rarely engage in combat, preferring instead to confound
and confuse their attackers in order to buy enough time for escape. Content with
honest toil and the love of their kin, brownies maintain a pacifist nature, harassing
creatures only to run them off or punish them for an insult. Despite this nature,
all brownies carry a blade. They refer to their swords with a hint of disgust, and
jokingly call their blades their "final trick," reserving their use for the direst
of circumstances.
Honest to a fault, brownies take freely but always repay their debt through work
or leave something behind as an offering. They may eat an apple from a farmer''s
orchard but harvest the entire tree as repayment. A brownie might eat an entire
pie left on a windowsill, only to straighten up the kitchen or wash the dishes.
A brownie can share a home with a family for years and years while avoiding detection.
A family that is aware of a brownie in their midst usually finds this a beneficial
relationship and leaves dishes of milk, pieces of fruit, trinkets, and sometimes
even wine as gifts. In exchange, the resident brownie keeps the home clean, mends
clothes, repairs tools, and shoos away vermin and small predators. Bragging about
having a brownie in the house is the best way to lose one. Brownies distrust foxes
and fear __wolves__, and they avoid farms with dogs.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
hp: 25
hp_misc: null
immunities: null
items:
- shortsword
knowledge_checks:
dc: 15
skills:
- Nature
languages:
- Common
- Elven
- Gnomish
- Sylvan
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6
type: null
name: shortsword
plus_damage: null
to_hit: 7
traits:
- agile
- finesse
name: Brownie
perception: 7
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The brownie's antics can confuse and disorient a creature. When the\
\ brownie uses Baffling Bluff, it targets a single creature within 30 feet; that\
\ creature must attempt a DC 17 Will save. The target is temporarily immune to\
\ Baffling Bluff for 1 minute. \n\n**Critical Success **The target is unaffected.\
\ \n\n**Success **The target is fooled momentarily and is __flat-footed__ against\
\ the next melee Strike the brownie makes against it before the end of the brownie's\
\ next turn. \n\n**Failure **The target is __confused__ for 1 round. \n\n**Critical\
\ Failure **The target is confused for 1 minute. It can attempt a new save at\
\ the end of each of its turns to end the confused condition."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Baffling Bluff
range: null
raw_description: "**Baffling Bluff** [Two Actions] (__emotion__, __enchantment__,\
\ __mental__, __primal__) The brownie's antics can confuse and disorient a creature.\
\ When the brownie uses Baffling Bluff, it targets a single creature within 30\
\ feet; that creature must attempt a DC 17 Will save. The target is temporarily\
\ immune to Baffling Bluff for 1 minute. \n\n**Critical Success **The target is\
\ unaffected. \n\n**Success **The target is fooled momentarily and is __flat-footed__\
\ against the next melee Strike the brownie makes against it before the end of\
\ the brownie's next turn. \n\n**Failure **The target is __confused__ for 1 round.\
\ \n\n**Critical Failure **The target is confused for 1 minute. It can attempt\
\ a new save at the end of each of its turns to end the confused condition."
requirements: null
success: null
traits:
- emotion
- enchantment
- mental
- primal
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 4
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 9
will_misc: null
sense_abilities: null
senses:
- Perception +7
- low-light vision
size: Tiny
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
- bonus: 5
misc: null
name: 'Crafting '
- bonus: 6
misc: null
name: 'Deception '
- bonus: 9
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 44
page_stop: null
speed:
- amount: 20
type: Land
spell_lists:
- dc: 17
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: self only
name: dimension door
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: mending
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: ventriloquism
requirement: null
- heightened_level: 4
level: 0
spells:
- frequency: null
name: dancing lights
requirement: null
- frequency: null
name: prestidigitation
requirement: null
to_hit: null
traits:
- N
- Tiny
- Fey
type: Creature
weaknesses:
- amount: 3
type: <a style="text-decoration:underline" href="Equipment.aspx?ID=272">cold iron</a>