237 lines
7.1 KiB
YAML
237 lines
7.1 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 4
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dex_mod: 2
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int_mod: 1
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str_mod: 4
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wis_mod: 3
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ac: 20
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ac_special: null
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alignment: LE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The cairn wight makes a Strike before being destroyed. It doesn't gain any
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temporary HP from drain life on this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Final Spite
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range: null
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raw_description: '**Final Spite [Reaction]** **Trigger** The cairn wight is reduced
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to 0 Hit Points; **Effect** The cairn wight makes a Strike before being destroyed.
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It doesn''t gain any temporary HP from drain life on this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: The cairn wight is reduced to 0 Hit Points
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description: 'Jealous guardians of tombs, barrows, and sepulchers, cairn wights usually
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spawn from necromantic rituals. For those mortals who cannot abide the thought of
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separation from their earthly possessions, the undead existence offered by transformation
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into a cairn wight can be tempting. Perhaps as frequently, particularly avaricious
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and wealthy royalty or merchants seek out victims to transform into cairn wights
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to guard their precious wealth for all time.
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Only in the rarest instances is the greed of a mortal strong enough to spontaneously
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transform them into a cairn wight without a dark ritual or the intercession of a
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powerful divine being. On those occasions, however, the resultant wight exhibits
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unmatched viciousness and likely owns rare treasure indeed.
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As guardians of material possessions, cairn wights are supernaturally bound to the
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armaments they wore during the ritual used to create them. They can spread their
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necromantic powers into the weapons they wield. A slash from a cairn wight''s sword
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channels life from the victim into the wight.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 21'
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hp: 67
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hp_misc: null
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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items:
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- longsword
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- studded leather armor
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knowledge_checks:
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dc: 21
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skills:
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- Religion
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languages:
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- Common
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- Necril
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+7
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type: slashing
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name: longsword
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plus_damage:
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- formula: null
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type: drain life
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to_hit: 14
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traits:
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- versatile P
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- action_cost: One Action
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damage:
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formula: 1d6+7
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: drain life
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to_hit: 14
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traits:
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- agile
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name: Cairn Wight
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perception: 11
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A living humanoid slain by a cairn wight's weapon or claw Strike rises
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as a spawned wight after 1d4 rounds. This spawned wight is under the command of
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the cairn wight that killed it. It doesn't have drain life or cairn wight spawn
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and is __clumsy 2__ for as long as it is a spawned wight. If its creator dies,
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the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its
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free will, gains drain life and cairn wight spawn, and is no longer clumsy.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Cairn Wight Spawn
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range: null
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raw_description: '**Cairn Wight Spawn** (__divine__, __necromancy__) A living humanoid
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slain by a cairn wight''s weapon or claw Strike rises as a spawned wight after
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1d4 rounds. This spawned wight is under the command of the cairn wight that killed
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it. It doesn''t have drain life or cairn wight spawn and is __clumsy 2__ for as
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long as it is a spawned wight. If its creator dies, the spawned wight becomes
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a full-fledged, autonomous cairn wight; it regains its free will, gains drain
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life and cairn wight spawn, and is no longer clumsy.'
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requirements: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the cairn wight damages a living creature with a melee Strike,
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using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary
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Hit Points and the creature must succeed at a DC 18 Fortitude save or become __drained
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1__. Further damage dealt by the cairn wraith increases the drained condition
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value by 1 on a failed save, to a maximum of drained 4.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Drain Life
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range: null
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raw_description: '**Drain Life** (__divine__, __necromancy__) When the cairn wight
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damages a living creature with a melee Strike, using an unarmed attack or its
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bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must
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succeed at a DC 18 Fortitude save or become __drained 1__. Further damage dealt
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by the cairn wraith increases the drained condition value by 1 on a failed save,
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to a maximum of drained 4.'
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requirements: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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- action_cost: Two Actions
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critical_failure: The creature is frightened 2 and takes a -2 status penalty to
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saving throws against drain life.
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critical_success: The creature is unaffected.
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description: "The cairn wight chants a low, haunting melody. Living creatures within\
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\ 50 feet must attempt a DC 21 Will save. The cairn wight can't chant a new Funereal\
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\ Dirge for 1d4 rounds. \n\n"
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effect: null
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effects: null
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failure: The creature is frightened 2.
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frequency: null
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full_description: null
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generic_description: null
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name: Funereal Dirge
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range: null
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raw_description: "**Funereal Dirge** [Two Actions] (__auditory__, __divine__, __emotion__,\
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\ __fear__, __mental__, __necromancy__) The cairn wight chants a low, haunting\
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\ melody. Living creatures within 50 feet must attempt a DC 21 Will save. The\
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\ cairn wight can't chant a new Funereal Dirge for 1d4 rounds. \n\n**Critical\
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\ Success** The creature is unaffected. \n\n**Success** The creature is __frightened\
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\ 1__. \n\n**Failure** The creature is frightened 2. \n\n**Critical Failure**\
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\ The creature is frightened 2 and takes a -2 status penalty to saving throws\
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\ against drain life."
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requirements: null
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success: The creature is frightened 1.
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traits:
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- auditory
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- divine
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- emotion
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- fear
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- mental
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- necromancy
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances: null
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ritual_lists: null
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saves:
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fort: 12
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 11
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +11
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- darkvision
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size: Medium
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skills:
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- bonus: 12
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misc: null
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name: 'Athletics '
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- bonus: 11
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misc: null
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name: 'Intimidation '
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- bonus: 9
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misc: null
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name: 'Religion '
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- bonus: 12
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 292
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- Uncommon
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- LE
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- Medium
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- Undead
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- Wight
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type: Creature
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weaknesses: null
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