pathfinder-2-sqlite-MIRROR/data/monsters/doorwarden.yaml

269 lines
7.8 KiB
YAML

ability_mods:
cha_mod: 2
con_mod: 3
dex_mod: 0
int_mod: -1
str_mod: 6
wis_mod: 1
ac: 22
ac_special:
- descr: 24 with shield raised
alignment: LN
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The doorwarden can Raise its Shield and gain its shield's benefit to AC
against the triggering attack.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Reactive Shield
range: null
raw_description: '**Reactive Shield** [Reaction] **Trigger** An enemy hits the doorwarden
with a melee Strike. **Effect** The doorwarden can Raise its Shield and gain its
shield''s benefit to AC against the triggering attack.'
requirements: null
success: null
traits: null
trigger: An enemy hits the doorwarden with a melee Strike.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: When the doorwarden uses Shield Block against a melee attack from a
creature within 5 feet, it can also push the creature 5 feet.
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
raised, you would take damage from a physical attack. **Effect** You snap your
shield in place to ward off a blow. Your shield prevents you from taking an amount
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
attack.
description: 'Doorwardens are constructs originally invented by elves. Upon first
glance, these guardians resemble ornate doors made entirely of steel or even mithral,
but when trespassers try to force their way past, the doorwarden transforms into
a skilled and sturdy soldier bearing its "door" like a towering shield.
Perceptive travelers can sometimes spot a door warden before its magic becomes obvious.
The door often bears a round disk or similar embossment that resembles a shield
boss designed for bashing, and the bar that can be lowered to block entry resembles
an arm clasping a longsword by the hilt. The original doorwardens crafted by the
elves included a motif of elven armor and a metal mask in the style of Alseta''s
own, though other cultures embellish their own doorwardens with their own themes
and sometimes even their own ancestral weapons, such as axes for dwarven doorwardens.
Doorwardens sometimes know about the chambers they guard, and they have been known
to speak to trespassers, especially elves. But a doorwarden cannot be persuaded
to stand aside; it is bound to the portal where it has been placed and will defend
it until destroyed.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 22'
hp: 60
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items:
- longsword
- steel shield (Hardness 5, HP 20, BT 10) with shield boss
knowledge_checks:
dc: 22
skills:
- Arcana
- Crafting
languages:
- Common
level: 5
melee:
- action_cost: One Action
damage:
formula: 1d8+9
type: slashing
name: longsword
plus_damage: null
to_hit: 15
traits:
- reach 10 feet
- versatile P
- action_cost: One Action
damage:
formula: 1d6+9
type: bludgeoning
name: shield boss
plus_damage: null
to_hit: 15
traits: null
- action_cost: One Action
damage:
formula: 1d4+8
type: bludgeoning
name: door
plus_damage: null
to_hit: 13
traits: null
name: Doorwarden
perception: 13
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Until the next time it acts, the doorwarden appears to be a door. It
has an automatic result of 31 on __Deception__ checks and DCs to pass as a door.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Imitate Door
range: null
raw_description: '**Imitate Door** (__concentrate__) Until the next time it acts,
the doorwarden appears to be a door. It has an automatic result of 31 on __Deception__
checks and DCs to pass as a door.'
requirements: null
success: null
traits:
- concentrate
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The door opens and slams its doors, making two door Strikes against
one creature. If both hit, the creature is __grabbed__—stuck between the doors.
The doorwarden's multiple attack penalty doesn't increase until it has finished
both attacks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slam Doors
range: null
raw_description: '**Slam Doors** [Two Actions] (__concentrate__) The door opens
and slams its doors, making two door Strikes against one creature. If both hit,
the creature is __grabbed__—stuck between the doors. The doorwarden''s multiple
attack penalty doesn''t increase until it has finished both attacks.'
requirements: null
success: null
traits:
- concentrate
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 5
type: physical (except bludgeoning)
ritual_lists: null
saves:
fort: 12
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 10
will_misc: null
sense_abilities: null
senses:
- Perception +13
- low-light vision
- see invisibility
size: Large
skills:
- bonus: 13
misc: null
name: 'Athletics '
- bonus: 11
misc: null
name: 'Intimidation '
source:
- abbr: 'Pathfinder #145: Hellknight Hill'
page_start: 86
page_stop: null
speed:
- amount: 20
type: Land
spell_lists:
- dc: 19
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: null
name: see invisibility
requirement: null
to_hit: null
traits:
- Uncommon
- LN
- Large
- Construct
type: Creature
weaknesses: null