pathfinder-2-sqlite-MIRROR/data/monsters/drow rogue.yaml

216 lines
4.3 KiB
YAML

ability_mods:
cha_mod: 1
con_mod: 2
dex_mod: 4
int_mod: 0
str_mod: 2
wis_mod: 0
ac: 19
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The drow rogue is hit or critically hit by an attack made by a creature
the drow rogue can see.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Nimble Dodge
range: null
raw_description: '**Nimble Dodge** [Reaction] **Requirement** A drow rogue can''t
use this reaction while encumbered. **Trigger** The drow rogue is hit or critically
hit by an attack made by a creature the drow rogue can see. **Effect** The drow
rogue gains a +2 circumstance bonus to their Armor Class against the triggering
attack.'
requirements: null
success: null
traits: null
trigger: A drow rogue can't use this reaction while encumbered.
description: 'Loners at heart, drow rogues trust no one—least of all fellow slayers.
These drow rely on awareness and adaptation to survive the cutthroat nature of their
society.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
hp: 26
hp_misc: null
immunities:
- sleep
items:
- hand crossbow (10 bolts)
- lethargy poison (2 doses)
- shortsword
- studded leather armor
knowledge_checks:
dc: 16
skills:
- Society
languages:
- Elven
- Undercommon
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d6+4
type: piercing
name: Shortsword
plus_damage: null
to_hit: 10
traits:
- agile
- finesse
- versatile S
- action_cost: One Action
damage:
formula: 1d6
type: piercing
name: Hand Crossbow
plus_damage:
- formula: null
type: lethargy poison
to_hit: 10
traits:
- range increment 60 feet
- reload 1
name: Drow Rogue
perception: 6
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The drow rogue draws a weapon using the __Interact__ action, then Strikes
with that weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Quick Draw
range: null
raw_description: '**Quick Draw** The drow rogue draws a weapon using the __Interact__
action, then Strikes with that weapon.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The drow rogue deals 1d6 extra __precision damage__ to __flat-footed__
creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The drow rogue deals 1d6 extra __precision
damage__ to __flat-footed__ creatures.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 6
fort_misc: null
misc: +1 status to all saves vs. magic, +2 status to all saves vs. mental
ref: 10
ref_misc: null
will: 6
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Light Blindness
range: null
raw_description: '**Light Blindness**
'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +6
- darkvision
size: Medium
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
- bonus: 7
misc: null
name: 'Deception '
- bonus: 4
misc: null
name: 'Society '
- bonus: 10
misc: null
name: 'Stealth '
- bonus: 8
misc: null
name: 'Thievery '
source:
- abbr: Bestiary
page_start: 137
page_stop: null
speed:
- amount: 30
type: Land
spell_lists:
- dc: 16
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: at will
name: darkness
requirement: null
- frequency: at will
name: faerie fire
requirement: null
- heightened_level: 2
level: 0
spells:
- frequency: null
name: dancing lights
requirement: null
to_hit: null
traits:
- CE
- Medium
- Drow
- Elf
- Humanoid
type: Creature
weaknesses: null