162 lines
4.9 KiB
YAML
162 lines
4.9 KiB
YAML
ability_mods:
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cha_mod: -2
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con_mod: 3
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dex_mod: 2
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int_mod: -2
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str_mod: 3
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wis_mod: 2
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ac: 21
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The gargoyle makes a claw Strike against the triggering creature.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Clawed Feet
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range: null
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raw_description: '**Clawed Feet** [Reaction] (__attack__) ; **Trigger** The gargoyle
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is Flying, and a creature moves into an adjacent square below it. **Effect** The
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gargoyle makes a claw Strike against the triggering creature.'
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requirements: null
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success: null
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traits:
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- attack
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trigger: The gargoyle is Flying, and a creature moves into an adjacent square below
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it.
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description: "Gargoyles are monstrous hunters made of elemental stone. They use their\
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\ resemblance to decorative statues to hide in plain sight in cities during the\
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\ day and descend upon unlucky pedestrians at night. Their most common form is that\
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\ of a horned humanoid with bat-like wings, but individual gargoyles show a great\
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\ deal of variation, with some appearing more or less humanoid and others resembling\
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\ no known creature. A gargoyle's features are not flxed; city-dwelling gargoyles\
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\ who remain in the same locale long enough slowly morph, day by day, to match the\
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\ style of the local architecture. These patient monsters can stay disguised for\
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\ long stretches of time as they patiently await an opportunity to strike.\n\n\n\
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\nGargoyles tend to be lone hunters, though sometimes they band into fearsome tribes\
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\ called \"wings\" for protection or sport. On rare occasions, wings become relatively\
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\ stable communities, and gargoyles in wings may even ally with other creatures\
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\ such as demons and intelligent aberrations, though these alliances exist on a\
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\ razor's edge. The majority of gargoyles are treacherous, vindictive, and petty—traits\
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\ that preclude lasting partnerships. Many tend to be obsessive and compulsive.\
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\ Some are collectors, focusing on anything from books to grim trophies, while others\
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\ are ritualistic or overly passionate about niche intellectual subjects or certain\
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\ artistic motifs. These tendencies often contribute to the dissolution of wings\
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\ as individuals' obsessions and compulsions clash. \n\n## Kapoacinth\n\n Kapoacinths\
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\ dwell not amid cliffs or rooftops, but beneath the sea, using their wings to swim.\
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\ These water-dwelling gargoyles often dwell in shallow coastal regions and shamble\
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\ forth from the sea to attack prey. Kapoacinths are less individualistic and tend\
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\ to create more stable wings for longer periods of time. Kapoacinths have the same\
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\ abilities as the gargoyle presented below, but with the following adjustments:\
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\ they have the aquatic trait, they have a swim Speed of 40 feet instead of a fly\
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\ Speed, and their Clawed Feat reaction triggers when they are Swimming instead\
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\ of Flying.\n\n\n\n**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC\
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\ 19"
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hp: 40
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hp_misc: null
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immunities: null
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items: null
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knowledge_checks:
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dc: 19
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skills:
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- Arcana
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- Nature
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languages:
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- Common
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- Terran
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+3
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 13
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traits: null
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- action_cost: One Action
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damage:
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formula: 2d6+3
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 13
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traits:
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- agile
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name: Gargoyle
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perception: 10
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: Until the next time it acts, the gargoyle appears to be a statue. It
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has an automatic result of 32 on __Deception__ checks and DCs to pass as a statue.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Statue
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range: null
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raw_description: '**Statue** (__concentrate__) Until the next time it acts, the
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gargoyle appears to be a statue. It has an automatic result of 32 on __Deception__
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checks and DCs to pass as a statue.'
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requirements: null
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success: null
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traits:
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- concentrate
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: physical (except adamantine)
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ritual_lists: null
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +10
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- darkvision
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size: Medium
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skills:
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- bonus: 10
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misc: null
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name: 'Acrobatics '
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- bonus: 9
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misc: null
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name: 'Athletics '
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- bonus: 12
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 161
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 40
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type: fly
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spell_lists: null
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traits:
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- CE
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- Medium
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- Beast
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- Earth
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type: Creature
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weaknesses: null
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