pathfinder-2-sqlite-MIRROR/data/monsters/ghonhatine.yaml

196 lines
5.2 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 6
dex_mod: 3
int_mod: -2
str_mod: 7
wis_mod: 5
ac: 30
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. A creature entering the aura or starting its turn in the aura
must succeed at a DC 26 Fortitude save or become __sickened 1__ (plus __slowed
1__ for as long as it's sickened on a critical failure). While within the aura,
affected creatures take a -2 circumstance penalty to saves against __disease__
and to recover from the sickened condition. A creature that succeeds at its save
is temporarily immune for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Stench
range: null
raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature entering
the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save
or become __sickened 1__ (plus __slowed 1__ for as long as it''s sickened on a
critical failure). While within the aura, affected creatures take a -2 circumstance
penalty to saves against __disease__ and to recover from the sickened condition.
A creature that succeeds at its save is temporarily immune for 1 minute.'
requirements: null
success: null
traits:
- aura
- olfactory
trigger: null
description: 'In transforming __xulgaths__, __drow__ fleshwarpers sought not to create
a new type of creature but to recapture a form of xulgath predecessor believed entirely
vanished from Golarion. Ghonhatines are the result—hulking reptilian beasts who
prefer to crawl on all fours and tear at their foes with bestial fury.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 27'
hp: 175
hp_misc: null
immunities:
- disease
items: null
knowledge_checks:
dc: 27
skills:
- Occultism
languages:
- Undercommon
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d12+10
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: persistent acid
to_hit: 23
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d10+10
type: slashing
name: claw
plus_damage: null
to_hit: 23
traits:
- agile
- reach 10 feet
name: Ghonhatine
perception: 19
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The ghonhatine is adjacent to the corpse of a creature that died within
the last hour
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Feed
range: null
raw_description: '**Feed** (__manipulate__) **Requirement** The ghonhatine is
adjacent to the corpse of a creature that died within the last hour; **Effect**
The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains
fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits
from any given corpse only once.'
requirements: null
success: null
traits:
- manipulate
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A ghonhatine's vomit carries an awful disease that, over time, can
cause a suffering creature's flesh to develop painful boils that eventually slough
away, leaving gaping wounds; **Saving Throw** DC 28 Fortitude; **Stage 1** carrier
with no ill effect (1d4 hours); **Stage 2** __enfeebled 1__ and __drained 1__
(1 day); **Stage 3** enfeebled 2 and drained 2 (1 day); **Stage 4** enfeebled
2 and drained 3 (1 day); **Stage 5** drained 4, enfeebled 2, and __unconscious__
(1 day); **Stage 6** dead
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Fleshgout
range: null
raw_description: '**Fleshgout** (__disease__) A ghonhatine''s vomit carries an awful
disease that, over time, can cause a suffering creature''s flesh to develop painful
boils that eventually slough away, leaving gaping wounds; **Saving Throw** DC
28 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2**
__enfeebled 1__ and __drained 1__ (1 day); **Stage 3** enfeebled 2 and drained
2 (1 day); **Stage 4** enfeebled 2 and drained 3 (1 day); **Stage 5** drained
4, enfeebled 2, and __unconscious__ (1 day); **Stage 6** dead'
requirements: null
success: null
traits:
- disease
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 5d6
type: acid
name: vomit
plus_damage:
- formula: null
type: fleshgout
to_hit: 19
traits:
- acid
- range increment 20 feet
rarity: Common
resistances:
- amount: 10
type: acid
ritual_lists: null
saves:
fort: 22
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 19
will_misc: null
sense_abilities: null
senses:
- Perception +19
- darkvision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 21
misc: null
name: 'Athletics '
- bonus: 19
misc: null
name: 'Intimidation '
- bonus: 19
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 119
page_stop: null
speed:
- amount: 35
type: Land
spell_lists: null
traits:
- CE
- Large
- Aberration
type: Creature
weaknesses: null