212 lines
5.1 KiB
YAML
212 lines
5.1 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 4
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dex_mod: 2
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int_mod: -4
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str_mod: 4
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wis_mod: 3
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ac: 22
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ac_special: null
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alignment: NE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: A random creature adjacent to the giant crawling hand is sprayed with vile
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pus that deals 4d6 negative damage. The affected creature must attempt a DC 21
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Reflex save.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Pus Burst
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range: null
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raw_description: '**Pus Burst [Reaction]** **Trigger **The giant crawling hand takes
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piercing or slashing damage; **Effect **A random creature adjacent to the giant
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crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected
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creature must attempt a DC 21 Reflex save.'
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requirements: null
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success: null
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traits: null
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trigger: The giant crawling hand takes piercing or slashing damage
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature takes no damage.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Critical Success
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range: null
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raw_description: '**Critical Success **The creature takes no damage.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature takes half damage and becomes __sickened 1__.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Success
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range: null
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raw_description: '**Success **The creature takes half damage and becomes __sickened
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1__.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature takes full damage and becomes sickened 2.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Failure
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range: null
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raw_description: '**Failure **The creature takes full damage and becomes sickened
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2.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature takes double damage and becomes sickened 3.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Critical Failure
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range: null
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raw_description: '**Critical Failure **The creature takes double damage and becomes
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sickened 3.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'A giant crawling hand is the appendage of a very large creature, such
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as a giant.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 20'
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hp: 75
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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- visual
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items: null
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knowledge_checks:
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dc: 20
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skills:
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- Religion
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languages:
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- Common
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- can't speak any language
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 15
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traits: null
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name: Giant Crawling Hand
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perception: 12
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A crawling hand can be assigned a quarry by anointing the hand with
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a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically
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gains the next creature it damages as its quarry. The hand gains a +1 circumstance
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bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks
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when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Mark Quarry
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range: null
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raw_description: '**Mark Quarry** A crawling hand can be assigned a quarry by anointing
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the hand with a drop of the intended quarry''s blood. If the hand ever has no
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quarry, it automatically gains the next creature it damages as its quarry. The
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hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its
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quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls
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when it Strikes its quarry.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 11
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +12
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- lifesense 30 feet
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- tremorsense (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 13
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misc: null
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name: 'Athletics '
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- bonus: 11
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misc: null
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name: 'Stealth '
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- bonus: 12
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 56
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page_stop: null
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speed:
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- amount: 20
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type: Land
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spell_lists: null
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traits:
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- NE
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- Medium
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- Undead
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type: Creature
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weaknesses: null
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