220 lines
6.1 KiB
YAML
220 lines
6.1 KiB
YAML
ability_mods:
|
|
cha_mod: -5
|
|
con_mod: 5
|
|
dex_mod: 4
|
|
int_mod: -5
|
|
str_mod: 5
|
|
wis_mod: 0
|
|
ac: 26
|
|
ac_special: null
|
|
alignment: N
|
|
automatic_abilities:
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: harmed by sonic (6d6, 2d6 from areas or __persistent damage__); healed
|
|
by fire (area 2d6 HP); __slowed__ by cold
|
|
effect: null
|
|
effects: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
name: Golem Antimagic
|
|
range: null
|
|
raw_description: '**Golem Antimagic** harmed by sonic (6d6, 2d6 from areas or __persistent
|
|
damage__); healed by fire (area 2d6 HP); __slowed__ by cold'
|
|
requirements: null
|
|
success: null
|
|
traits: null
|
|
trigger: null
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: A glass golem is affected by the __shatter__ spell as though the golem
|
|
were an unattended object.
|
|
effect: null
|
|
effects: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
name: Vulnerable to Shatter
|
|
range: null
|
|
raw_description: '**Vulnerable to Shatter** A glass golem is affected by the __shatter__
|
|
spell as though the golem were an unattended object.'
|
|
requirements: null
|
|
success: null
|
|
traits: null
|
|
trigger: null
|
|
- action_cost: Reaction
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: null
|
|
effect: The glass golem positions its magical, reflective surfaces to turn the spell
|
|
back on the caster. It tries to counteract the spell by attempting an __Acrobatics__
|
|
check for its counteract check. If it successfully counteract the spell, the effect
|
|
is turned back on the caster.
|
|
effects: null
|
|
failure: null
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
name: Spell Reflection
|
|
range: null
|
|
raw_description: '**Spell Reflection [Reaction]** (__abjuration__, __arcane__) **Trigger**
|
|
The glass golem is targeted by a spell; **Effect** The glass golem positions its
|
|
magical, reflective surfaces to turn the spell back on the caster. It tries to
|
|
counteract the spell by attempting an __Acrobatics__ check for its counteract
|
|
check. If it successfully counteract the spell, the effect is turned back on the
|
|
caster.'
|
|
requirements: null
|
|
success: null
|
|
traits:
|
|
- abjuration
|
|
- arcane
|
|
trigger: The glass golem is targeted by a spell
|
|
description: 'Crafted of hardened glass and held together by magically treated lead,
|
|
glass golems are both deadly guardians and works of exquisite art. Glass golems
|
|
most often protect grand cathedrals or opulent palaces—testaments to the wealth
|
|
and power of those they serve, or once served. Once spurred into action by the commands
|
|
of their creators, glass golems are quicker and more agile than most other golems.
|
|
Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds
|
|
that bleed profusely.
|
|
|
|
|
|
|
|
|
|
Of all the various types of golems, the glass golem is the one most akin to a work
|
|
of art. Just as powerful aristocrats might use an ice golem for temperature regulation
|
|
or a wood golem as an ego-boosting statue, a glass golem''s colorful glass construction
|
|
can elevate the beauty of any chamber by its mere presence.
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26'
|
|
hp: 135
|
|
hp_misc: null
|
|
immunities:
|
|
- bleed
|
|
- death effects
|
|
- disease
|
|
- doomed
|
|
- drained
|
|
- fatigued
|
|
- healing
|
|
- magic (see Golem Antimagic below)
|
|
- mental
|
|
- necromancy
|
|
- nonlethal attacks
|
|
- paralyzed
|
|
- poison
|
|
- sickened
|
|
- unconscious
|
|
items: null
|
|
knowledge_checks:
|
|
dc: 26
|
|
skills:
|
|
- Arcana
|
|
- Crafting
|
|
languages: null
|
|
level: 8
|
|
melee:
|
|
- action_cost: One Action
|
|
damage:
|
|
formula: 2d6+8
|
|
type: slashing
|
|
name: bladed limb
|
|
plus_damage:
|
|
- formula: 1d6
|
|
type: bleed
|
|
to_hit: 20
|
|
traits:
|
|
- agile
|
|
- magical
|
|
- versatile P
|
|
name: Glass Golem
|
|
perception: 14
|
|
proactive_abilities:
|
|
- action_cost: Two Actions
|
|
critical_failure: The creature is blinded for 1 round and then dazzled for an additional
|
|
4 rounds.
|
|
critical_success: null
|
|
description: "The glass golem creates waves of scintillating luminosity that cast\
|
|
\ bright light in a 60-foot emanation (and dim light for the next 60 feet). The\
|
|
\ light lasts until the start of the glass golem's next turn, after which the\
|
|
\ glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within\
|
|
\ the bright light or that enters the bright light must attempt a DC 23 Will save.\
|
|
\ \n\n"
|
|
effect: null
|
|
effects: null
|
|
failure: The creature is dazzled for 1 round.
|
|
frequency: null
|
|
full_description: null
|
|
generic_description: null
|
|
name: Dazzling Brilliance
|
|
range: null
|
|
raw_description: "**Dazzling Brilliance** [Two Actions] (__evocation__, __light__,\
|
|
\ __visual__) The glass golem creates waves of scintillating luminosity that cast\
|
|
\ bright light in a 60-foot emanation (and dim light for the next 60 feet). The\
|
|
\ light lasts until the start of the glass golem's next turn, after which the\
|
|
\ glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within\
|
|
\ the bright light or that enters the bright light must attempt a DC 23 Will save.\
|
|
\ \n\n**Success** The creature is unaffected. \n\n**Failure** The creature is\
|
|
\ __dazzled__ for 1 round. \n\n**Critical Failure** The creature is __blinded__\
|
|
\ for 1 round and then dazzled for an additional 4 rounds."
|
|
requirements: null
|
|
success: The creature is unaffected.
|
|
traits:
|
|
- evocation
|
|
- light
|
|
- visual
|
|
trigger: null
|
|
ranged: null
|
|
rarity: Uncommon
|
|
resistances:
|
|
- amount: 10
|
|
type: physical (except adamantine or bludgeoning)
|
|
ritual_lists: null
|
|
saves:
|
|
fort: 17
|
|
fort_misc: null
|
|
misc: null
|
|
ref: 16
|
|
ref_misc: null
|
|
will: 14
|
|
will_misc: null
|
|
sense_abilities: null
|
|
senses:
|
|
- Perception +14
|
|
- darkvision
|
|
size: Large
|
|
skills:
|
|
- bonus: 16
|
|
misc: null
|
|
name: 'Acrobatics '
|
|
- bonus: 19
|
|
misc: null
|
|
name: 'Athletics '
|
|
- bonus: 14
|
|
misc: null
|
|
name: 'Stealth '
|
|
source:
|
|
- abbr: Bestiary 2
|
|
page_start: 131
|
|
page_stop: null
|
|
speed:
|
|
- amount: 25
|
|
type: Land
|
|
spell_lists: null
|
|
traits:
|
|
- Uncommon
|
|
- N
|
|
- Large
|
|
- Construct
|
|
- Golem
|
|
- Mindless
|
|
type: Creature
|
|
weaknesses: null
|