pathfinder-2-sqlite-MIRROR/data/monsters/hippogriff.yaml

192 lines
4.9 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 2
dex_mod: 3
int_mod: -4
str_mod: 3
wis_mod: 2
ac: 18
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: DC 17
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Buck
range: null
raw_description: '**__Buck__ [Reaction]** DC 17'
requirements: null
success: null
traits: null
trigger: null
description: 'With the proud bearing of a great raptor and the magnificence of a powerful
horse, hippogriffs are thought to be an accidental fusion of creatures or perhaps
the creation of a flesh-warping wizard with a keen aesthetic sense. Regardless of
their original source, these animals are now a common sight in the skies above their
favored plains or hill country.
Hippogriffs bear the wings, forelegs, and head of a bird of prey, with feather coloration
similar to that of a hawk or eagle, though some breeders have managed to produce
specimens with stark-white or coal-black feathers. Their torso, hindquarters, and
tail resemble those of a horse and usually are colored bay, chestnut, or gray, with
some coats bearing black, pinto, or even palomino coloration.
Hippogriffs are similar in size to large horses. Much like their equine cousins,
hippogriffs often have to keep wary eyes on the skies above them, as both are preferred
meals for hungry griffons and wyverns. Only hippogriffs'' superior speed helps protect
them from these predators.
Hippogriffs are exceptionally territorial and fiercely protect the lands under their
domain. They typically favor sweeping grasslands, rolling hills, and prairies. Exceptionally
hardy hippogriffs make their homes nestled into niches on canyon walls, from which
they comb the rocky deserts for coyotes, deer, and the occasional humanoid. Hippogriffs
prefer mammalian prey, but they graze after every meal to aid in digestion.
Since hippogriff hunting habits can be dangerous to both ranchers and their livestock,
such communities often set bounties on hippogriffs. As a result, preserved hippogriffs
frequently decorate frontier taverns and remote outposts alongside the taxidermic
remains of deer, elk, and bears.
However, other communities train hippogriffs from hatching to be ridden by elite
soldiers in combat— the most notable among these groups in the Inner Sea region
is the Sable Company Mercenaries in the city-state of Korvosa. Attempts are sometimes
made to train adult hippogriffs in the same manner, but this often proves far more
difficult. Hippogriff riders must use special saddles and combat techniques that
allow them to act in concert with their mount, fighting effectively while avoiding
interfering with the movement of their companion''s wings.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
hp: 32
hp_misc: null
immunities: null
items: null
knowledge_checks:
dc: 16
skills:
- Nature
languages: null
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d10+3
type: piercing
name: beak
plus_damage: null
to_hit: 9
traits: null
- action_cost: One Action
damage:
formula: 1d6+3
type: slashing
name: talon
plus_damage: null
to_hit: 9
traits:
- agile
- action_cost: One Action
damage:
formula: 1d6+3
type: bludgeoning
name: wing
plus_damage: null
to_hit: 9
traits:
- reach 10 feet
name: Hippogriff
perception: 8
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The hippogriff __Flies__ up to its fly speed and makes two talon Strikes
at any point during that movement. Each Strike must target a different creature.
The attacks take the normal multiple attack penalty.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flying Strafe
range: null
raw_description: '**Flying Strafe** [Two Actions] The hippogriff __Flies__ up to
its fly speed and makes two talon Strikes at any point during that movement. Each
Strike must target a different creature. The attacks take the normal multiple
attack penalty.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 6
will_misc: null
sense_abilities: null
senses:
- Perception +8
- darkvision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
- bonus: 7
misc: null
name: 'Athletics '
- bonus: 6
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 143
page_stop: null
speed:
- amount: 30
type: Land
- amount: 65
type: fly
spell_lists: null
traits:
- N
- Large
- Animal
type: Creature
weaknesses: null