pathfinder-2-sqlite-MIRROR/data/monsters/lizardfolk defender.yaml

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5.7 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 2
int_mod: -1
str_mod: 3
wis_mod: 2
ac: 16
ac_special:
- descr: 18 with shield raised
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
raised, you would take damage from a physical attack. **Effect** You snap your
shield in place to ward off a blow. Your shield prevents you from taking an amount
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
attack.
description: 'The lizardfolk defender serves as a protector of the young, guardian
of the settlement, and when no other options are available, soldier in time of war.
They eagerly rise to the defense of their kin but do not revel in battle. An iruxi
defender would rather turn back intruders and allow them to flee with the knowledge
they were beaten, in hopes that such word prevents further invasions, but they are
not naive. The iruxi understand the need for revenge, and when they allow a foe
to escape, they do not forget.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
hp: 21
hp_misc: null
immunities: null
items:
- flail
- javelin (3)
- wooden shield (Hardness 3, HP 12, BT 6)
knowledge_checks:
dc: 15
skills:
- Society
languages:
- Draconic
- Iruxi
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6+3
type: bludgeoning
name: flail
plus_damage: null
to_hit: 8
traits:
- disarm
- sweep
- trip
- action_cost: One Action
damage:
formula: 1d6+3
type: piercing
name: jaws
plus_damage: null
to_hit: 8
traits: null
- action_cost: One Action
damage:
formula: 1d4+3
type: bludgeoning
name: tail
plus_damage: null
to_hit: 8
traits:
- agile
- action_cost: One Action
damage:
formula: 1d6+3
type: piercing
name: javelin
plus_damage: null
to_hit: 7
traits:
- thrown 30 feet
name: Lizardfolk Defender
perception: 7
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A lizardfolk defender can hold their breath for 175 rounds (17-1/2
minutes).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Deep Breath
range: null
raw_description: '**Deep Breath** A lizardfolk defender can hold their breath for
175 rounds (17-1/2 minutes).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures
that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk
defender.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Terrain Advantage
range: null
raw_description: '**Terrain Advantage** Non-lizardfolk creatures in difficult terrain
and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__
to the lizardfolk defender.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 5
will_misc: null
sense_abilities: null
senses:
- Perception +7
size: Medium
skills:
- bonus: 5
misc: null
name: 'Acrobatics '
- bonus: 6
misc: null
name: 'Athletics '
- bonus: 5
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 230
page_stop: null
speed:
- amount: 25
type: Land
- amount: 15
type: swim
spell_lists: null
traits:
- N
- Medium
- Humanoid
- Lizardfolk
type: Creature
weaknesses: null