178 lines
5.3 KiB
YAML
178 lines
5.3 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 2
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dex_mod: 0
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int_mod: -2
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str_mod: 4
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wis_mod: 4
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ac: 23
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ac_special: null
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alignment: LE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 30 feet. Living creatures are frightened 1 while in a mummy guardian's
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despair aura. They can't naturally recover from this fear while in the area but
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recover instantly once they leave the area. When a creature first enters the area,
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it must succeed at a DC 22 Will save (after taking the penalty from being frightened)
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or be paralyzed for 1 round. The creature is then temporarily immune for 24 hours.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Despair
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range: null
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raw_description: '**Despair** (__aura__, __divine__, __emotion__, __enchantment__,
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__fear__, __incapacitation__, __mental__) 30 feet. Living creatures are frightened
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1 while in a mummy guardian''s despair aura. They can''t naturally recover from
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this fear while in the area but recover instantly once they leave the area. When
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a creature first enters the area, it must succeed at a DC 22 Will save (after
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taking the penalty from being frightened) or be paralyzed for 1 round. The creature
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is then temporarily immune for 24 hours.'
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requirements: null
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success: null
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traits:
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- aura
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- divine
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- emotion
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- enchantment
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- fear
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- incapacitation
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- mental
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trigger: null
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description: 'The majority of mummies were created by cruel and selfish masters to
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serve as guardians to protect their tombs from intruders. The traditional method
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of creating a mummy guardian is a laborious and sadistic process that begins well
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before the poor soul to be transformed is dead, during which the victim is ritualistically
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starved of nourishing food and instead fed strange spices, preservative agents,
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and toxins intended to quicken the desiccation of the flesh. The victim remains
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immobile but painfully aware during the final stages, where its now-useless entrails
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are extracted before it''s shrouded in funerary wrappings and entombed within a
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necromantically ensorcelled sarcophagus to await intrusions in the potentially distant
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future. While it''s certainly possible to use other methods to create a mummy guardian
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from an already-deceased body, those who seek to create these foul undead as their
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guardians in the afterlife often feel that such methods result in inferior undead—the
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pain and agony of death by mummification being an essential step in the process.
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Regardless of the method of their creation, mummy guardians are more than just physical
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shells of flesh and bone—they retain fragmented, distorted versions of their minds,
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with only enough memories of their living personality remaining to fuel their undead
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anger and jealousy of those who yet live. This burning rage only intensifies over
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the centuries of waiting within a crypt for the chance to actually act, and thus
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when most mummy guardians are awoken by tomb robbers or adventurers, they stop at
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nothing in pursuit of glorious slaughter.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 22'
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hp: 110
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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items: null
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knowledge_checks:
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dc: 22
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skills:
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- Religion
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languages:
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- Necril
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- plus any one ancient language
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: bludgeoning
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name: fist
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plus_damage:
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- formula: null
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type: mummy rot
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to_hit: 16
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traits: null
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name: Mummy Guardian
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perception: 16
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: This disease and any damage from it can't be healed until this curse
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is removed. A creature killed by mummy rot turns to dust and can't be resurrected
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except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw**
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DC 22 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2**
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4d6 negative damage and __stupefied 1__ (1 day)
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Mummy Rot
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range: null
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raw_description: '**Mummy Rot** (__curse__, __disease__, __divine__, __necromancy__,
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__negative__) This disease and any damage from it can''t be healed until this
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curse is removed. A creature killed by mummy rot turns to dust and can''t be resurrected
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except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw**
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DC 22 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2**
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4d6 negative damage and __stupefied 1__ (1 day)'
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requirements: null
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success: null
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traits:
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- curse
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- disease
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- divine
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- necromancy
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- negative
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: fire
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ritual_lists: null
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saves:
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fort: 14
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 16
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +16
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- darkvision
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size: Medium
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skills:
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- bonus: 15
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misc: null
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name: 'Athletics '
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- bonus: 11
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 240
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page_stop: null
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speed:
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- amount: 20
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type: Land
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spell_lists: null
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traits:
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- LE
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- Medium
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- Mummy
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- Undead
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type: Creature
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weaknesses: null
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