pathfinder-2-sqlite-MIRROR/data/monsters/nereid.yaml

240 lines
7.4 KiB
YAML
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

ability_mods:
cha_mod: 7
con_mod: 5
dex_mod: 7
int_mod: 3
str_mod: 0
wis_mod: 5
ac: 30
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When underwater, the nereid's body is __invisible__. The nereid can
dismiss or resume this transparency as an action that has the __concentrate__
trait.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Watery Transparency
range: null
raw_description: '**Watery Transparency** (__primal__, __transmutation__, __water__)
When underwater, the nereid''s body is __invisible__. The nereid can dismiss or
resume this transparency as an action that has the __concentrate__ trait.'
requirements: null
success: null
traits:
- primal
- transmutation
- water
trigger: null
description: 'Nereids are aquatic fey with deep ties to water. They share some similarities
with naiads, but they are not guardians and do not bind themselves to a specific
body of water. Although they are primarily aquatic creatures, their unique ability
to imbue their vitality into a supernatural shawl allows them to travel on land
as well. A nereid must be careful when manifesting a shawl, however, as their life
essence is bound to it, so it can be stolen or destroyed to threaten the nereid.
Nereids prefer to exist in isolation. Left to their own devices, they avoid combat,
but when forced to fight, their ability to transform the natural waters in their
flesh into poison serves them as well as any weapon.
Often, ignorant sailors lump all water-dwelling fey into a single category of "aquatic
tempters," regardless of the fey''s type or gender, using these creatures'' names
interchangeably to represent the concept of a beautiful figure who exists to lure
mortals to a drowning death. Whereas naiads have more patience and often seek to
educate the ignorant regarding the harm that stereotypes can cause, nereids and
rusalkas have little patience for such methods. Rusalkas are the primary source
for the legends of fey preying upon sailors, and nereids loathe them for that, as
they prefer to live apart from humanity and enjoy the beauty of the natural world
in peace.
When a nereid learns of a rusalka''s increased activity, it often seeks out the
rusalka to route them—not so much out of an urge to protect humanoids (in whom nereids
traditionally have little interest), but to prevent the rusalka from inadvertently
riling up violent responses from humanoids who can''t be bothered to note the difference
between a murderous fey and one who just wants to be left alone.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 27'
hp: 175
hp_misc: null
immunities:
- poison
items: null
knowledge_checks:
dc: 27
skills:
- Nature
languages:
- Aquan
- Common
- Sylvan
level: 10
melee:
- action_cost: One Action
damage:
formula: 6d6
type: poison
name: poisonous touch
plus_damage: null
to_hit: 23
traits:
- agile
- finesse
- magical
name: Nereid
perception: 20
proactive_abilities:
- action_cost: Two Actions
critical_failure: The creature chokes on the water and runs out of air. It falls
unconscious and starts drowning. If the creature is above water, it recovers from
drowning as soon as it succeeds at a saving throw against suffocation.
critical_success: null
description: "The nereid touches a creature and causes water from its own body to\
\ flow into the creature's lungs. If the creature cannot breathe water, it must\
\ attempt a DC 29 Fortitude save. \n\n"
effect: null
effects: null
failure: The creature becomes sickened 3 as it chokes on the water.
frequency: null
full_description: null
generic_description: null
name: Drowning Touch
range: null
raw_description: "**Drowning Touch** [Two Actions] (__conjuration__, __incapacitation__,\
\ __primal__, __water__) The nereid touches a creature and causes water from its\
\ own body to flow into the creature's lungs. If the creature cannot breathe water,\
\ it must attempt a DC 29 Fortitude save. \n\n**Success** The creature is unaffected\
\ and is temporarily immune to Drowning Touch for 24 hours. \n\n**Failure** The\
\ creature becomes __sickened 3__ as it chokes on the water. \n\n**Critical Failure**\
\ The creature chokes on the water and runs out of air. It falls unconscious and\
\ starts __drowning__. If the creature is above water, it recovers from drowning\
\ as soon as it succeeds at a saving throw against suffocation."
requirements: null
success: The creature is unaffected and is temporarily immune to Drowning Touch
for 24 hours.
traits:
- conjuration
- incapacitation
- primal
- water
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: The nereid divests themself of part of their connection to the __First
World__ and imbues this essence into a flowing shawl that enables them to function
on land. The nereid can Dismiss this effect as long as they are touching the shawl.
As long as the shawl exists, the nereid gains the __amphibious__ trait. A nonnereid
who carries the shawl also gains the amphibious trait. If a nereid's shawl is
destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Manifest Shawl
range: null
raw_description: '**Manifest Shawl** [Three Actions] (__conjuration__, __primal__)
The nereid divests themself of part of their connection to the __First World__
and imbues this essence into a flowing shawl that enables them to function on
land. The nereid can Dismiss this effect as long as they are touching the shawl.
As long as the shawl exists, the nereid gains the __amphibious__ trait. A nonnereid
who carries the shawl also gains the amphibious trait. If a nereid''s shawl is
destroyed rather than Dismissed, the nereid can''t Manifest a Shawl for 24 hours.'
requirements: null
success: null
traits:
- conjuration
- primal
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: cold iron
ritual_lists: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 22
ref_misc: null
will: 18
will_misc: null
sense_abilities: null
senses:
- Perception +20
- low-light vision
size: Medium
skills:
- bonus: 12
misc: +18 to Swim
name: 'Athletics '
- bonus: 20
misc: null
name: 'Deception '
- bonus: 22
misc: null
name: 'Diplomacy '
- bonus: 22
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 182
page_stop: null
speed:
- amount: 25
type: Land
- amount: 50
type: swim
spell_lists:
- dc: 29
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 6
spells:
- frequency: <a style="text-decoration:underline" href="MonsterFamilies.aspx?ID=45">water
elementals</a> only
name: summon elemental
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: control water
requirement: null
- frequency: ×3, water only 4th suggestion
name: elemental form
requirement: null
to_hit: null
traits:
- CN
- Medium
- Aquatic
- Fey
- Water
type: Creature
weaknesses: null