302 lines
8.2 KiB
YAML
302 lines
8.2 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 2
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dex_mod: 4
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int_mod: 1
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str_mod: 4
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wis_mod: 1
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ac: 21
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: If a redcap sees a creature brandish a religious symbol of a good deity
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(which requires an interact action by that creature) or use one to cast a divine
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spell, the redcap must attempt a DC 19 Will save. It then becomes temporarily
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immune to all brandished religious symbols for 10 minutes.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Divine Revulsion
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range: null
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raw_description: '**Divine Revulsion** (__emotion__, __fear__, __mental__) If a
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redcap sees a creature brandish a religious symbol of a good deity (which requires
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an interact action by that creature) or use one to cast a divine spell, the redcap
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must attempt a DC 19 Will save. It then becomes temporarily immune to all brandished
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religious symbols for 10 minutes.'
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requirements: null
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success: null
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traits:
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The redcap is unaffected.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Critical Success
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range: null
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raw_description: '**Critical Success** The redcap is unaffected.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The redcap is frightened 2.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Success
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range: null
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raw_description: '**Success** The redcap is frightened 2.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The redcap gains the fleeing condition for 1 round and is frightened
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4.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Failure
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range: null
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raw_description: '**Failure** The redcap gains the fleeing condition for 1 round
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and is frightened 4.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Redcaps are sadistic and capricious fey who thrill in bloodletting and
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murder. While they are most famous for appearing as wizened, bearded men, redcap
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women are no less fearsome or cruel. Redcaps are ultimately craven bullies, cowed
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by anything more powerful than themselves, a trait that leads them to fear and despise
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the symbols of good deities. Many fairy tales explain how the redcaps draw power
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from dipping the hats for which they are named in fresh blood. Just as iconic to
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these cruel little fey are their iron-clad boots, and the clanging sound of their
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metal soles clanking on stone floors is both discordant and disconcerting— especially
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to those who recognize the sound for what it is. Redcaps typically stand only 3
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feet tall, with hunched frames, pointed ears, crooked teeth, and long, white, tangled
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hair.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 20'
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hp: 60
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hp_misc: fast healing 10
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immunities: null
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items:
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- iron boots
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- red cap
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- scythe
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knowledge_checks:
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dc: 20
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skills:
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- Nature
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languages:
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- Common
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- Sylvan
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+10
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type: slashing
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name: scythe
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plus_damage: null
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to_hit: 15
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traits:
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- deadly 1d10
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- trip
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- action_cost: One Action
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damage:
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formula: 1d6+8
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type: piercing
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name: boot
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plus_damage: null
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to_hit: 13
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traits:
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- agile
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- versatile B
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name: Redcap
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perception: 12
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The redcap dips its cap in the blood of a slain foe. The foe must have
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died in the last minute, and the redcap must have helped kill it. The redcap gains
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a +4 status bonus to damage rolls for 1 minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Blood Soak
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range: null
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raw_description: '**Blood Soak** (__manipulate__) The redcap dips its cap in the
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blood of a slain foe. The foe must have died in the last minute, and the redcap
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must have helped kill it. The redcap gains a +4 status bonus to damage rolls for
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1 minute.'
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requirements: null
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success: null
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traits:
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- manipulate
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The redcap makes another scythe Strike against a different creature, using
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the same multiple attack penalty as the scythe Strike that triggered this reaction.
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This counts toward its multiple attack penalty.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Deadly Cleave
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range: null
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raw_description: '**Deadly Cleave** [Reaction] **Trigger** The redcap reduces a
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creature to 0 Hit Points with a scythe Strike. **Effect** The redcap makes another
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scythe Strike against a different creature, using the same multiple attack penalty
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as the scythe Strike that triggered this reaction. This counts toward its multiple
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attack penalty.'
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requirements: null
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success: null
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traits: null
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trigger: The redcap reduces a creature to 0 Hit Points with a scythe Strike.
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The redcap Strides up to half its Speed and makes a boot Strike at
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any point during that movement. If the boot Strike hits a __prone__ creature,
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it deals an extra 2d6 persistent bleed damage.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Stomp
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range: null
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raw_description: '**Stomp** The redcap Strides up to half its Speed and makes
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a boot Strike at any point during that movement. If the boot Strike hits a __prone__
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creature, it deals an extra 2d6 persistent bleed damage.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 11
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fort_misc: null
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misc: null
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ref: 15
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'A redcap''s woolen hat is dyed with the blood of its victims. If the
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redcap loses its cap, it no longer benefits from fast healing and takes a -4 status
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penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap
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doesn''t grant its powers until the redcap has turned it red with Blood Soak.
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A cap has no benefit for creatures other than the redcap who made it.
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Red Cap
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range: null
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raw_description: '**Red Cap** (__necromancy__, __primal__) A redcap''s woolen hat
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is dyed with the blood of its victims. If the redcap loses its cap, it no longer
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benefits from fast healing and takes a -4 status penalty to its damage rolls.
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It can create a new cap in 10 minutes, but that cap doesn''t grant its powers
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until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures
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other than the redcap who made it.
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'
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requirements: null
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success: null
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traits:
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- necromancy
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- primal
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trigger: null
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senses:
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- Perception +12
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- low-light vision
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size: Small
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skills:
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- bonus: 13
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misc: null
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name: 'Acrobatics '
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- bonus: 15
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misc: null
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name: 'Athletics '
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- bonus: 11
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misc: null
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name: 'Deception '
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- bonus: 13
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misc: null
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name: 'Intimidation '
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- bonus: 10
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misc: null
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name: 'Nature '
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- bonus: 13
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 278
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page_stop: null
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speed:
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- amount: 50
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type: Land
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spell_lists: null
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traits:
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- CE
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- Small
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- Fey
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type: Creature
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weaknesses:
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- amount: 5
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type: cold iron
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- amount: null
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type: divine revulsion
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