269 lines
9.9 KiB
YAML
269 lines
9.9 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 4
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dex_mod: 3
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int_mod: 0
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str_mod: 4
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wis_mod: 2
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ac: 18
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ac_special: null
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alignment: NE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: "Sinspawn were created by one of seven ancient wizards known collectively\
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\ as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn\
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\ was created by the Runelord of Wrath, utilizing techniques that have since gone\
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\ on to influence fleshwarping practices. It wasn't long before the technique used\
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\ to create sinspawn fell into the hands of the other runelords, and while each\
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\ tried their own hand at crafting variants of their own design, today sinspawn\
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\ of wrath remain the most numerous and notorious of their kind. Bearing only a\
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\ vague resemblance to the humanoids from whose flesh they were formed, sinspawn\
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\ generally appear horrifically emaciated and have unnaturally long arms and digitigrade\
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\ legs, each with a trio of stubby, taloned digits. Veins bulge across sinspawn's\
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\ bodies in sanguine patterns that suspiciously resemble twisted runes, and their\
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\ flesh is pale and hairless. Their heads are elongated, bearing only slits for\
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\ a nose, red eyes, and disturbing lower jaws that split in half at the chin, revealing\
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\ pedipalps that end in tiny, three-fingered hands and framing a long, lolling tongue.\
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\ Sinspawn stand 6-1/2 feet tall and typically weigh as much as an emaciated human\
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\ of their size. They behave in a manner consistent with their associated sin and\
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\ have physical characteristics that hint at these qualities. For example, greedspawn's\
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\ veins appear to run with gold while envyspawn appear even more wasted than the\
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\ rest of their kin.\n\n## Sinspawn Sins\n\n When a sinspawn is created, it becomes\
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\ associated with one of the seven sins: envoy, gluttony, greed, lust, pride, sloth,\
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\ or wrath. A sinspawn's sin is determined by the runewell that spawned it or by\
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\ its creator's preferred sin, and cannot be changed. Each sin grants sinspawn associated\
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\ with it additional benefits and abilities beyond those described by the sinspawn\
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\ stat block, as detailed below.\n\n## Envyspawn\n\n An envyspawn has Deception\
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\ +7 and typically carries a halberd. They tend to be shorter and thinner than other\
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\ sinspawn.\n\n**Melee** halberd +10 (__reach 10 feet__, __versatile S__), **Damage**\
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\ 1d10+4 piercing\n\n**Sinful Bite** Creatures that critically fail their saves\
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\ against an envyspawn's sinful bite are enfeebled 2 for 1 minute. \n\n## Gluttonyspawn\n\
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\n A gluttonyspawn has Survival +10 and usually carries a scythe. They are obese,\
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\ but hardy and strong.\n\n**Melee** scythe +10 (__deadly d10__, __trip__), **Damage**\
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\ 1d10+4 slashing\n\n**Sinful Bite** Creatures that critically fail their saves\
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\ against a gluttonyspawn's sinful bite are drained 1. \n\n## Greedspawn\n\n A greedspawn\
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\ has Thievery +9 and typically wields a glaive. They are the tallest of sinspawn,\
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\ often 7 feet in height, and with gold-tinged veins.\n\n**Melee** glaive +10 (__deadly\
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\ d8__, __forceful__, __reach 10 feet__), **Damage** 1d8+4 slashing\n\n**Sinful\
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\ Bite** Creatures that critically fail their saves against a greedspawn's sinful\
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\ bite are clumsy 2 for 1 minute. \n\n## Lustspawn\n\n A lustspawn has Diplomacy\
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\ +7 and usually carries a guisarme. They have attractive bodies, but hideous faces.\n\
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\n**Melee** guisarme +10 (__reach 10 feet__, __trip__), **Damage** 1d10+4 slashing\n\
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\n**Sinful Bite** Creatures that critically fail their saves against a lustspawn's\
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\ sinful bite are stupefied 2 for 1 minute. \n\n## Pridespawn\n\n A pridespawn has\
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\ Intimidation +7 and often wields a maul. They are nearly skeletal in their gauntness,\
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\ and often seek out fine clothes or jewelry to wear, taking strange pleasure in\
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\ appearing elegant and regal.\n\n**Melee** maul +10 (__shove__), **Damage** 1d12+4\
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\ bludgeoning\n\n**Sinful Bite** Creatures that critically fail their saves against\
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\ a pridespawn's sinful bite are clumsy 1 and enfeebled 1 for 1 minute. \n\n## Slothspawn\n\
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\n A slothspawn has Society +6 and usually carries a longspear. Thick rolls of excess\
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\ skin drape the slothspawn's hunched frame.\n\n**Melee** longspear +10 (__reach\
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\ 10 feet__), **Damage** 1d8+4 piercing\n\n**Sinful Bite** Creatures that critically\
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\ fail their saves against a slothspawn's sinful bite take a -10-foot status penalty\
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\ to their Speeds for 1 minute. \n\n## Wrathspawn\n\n The most commonly encountered\
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\ of the sinspawn, a wrathspawn has Athletics +12 and typically wields a ranseur.\
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\ These sinspawn are the bulkiest looking of their kind.\n\n**Melee** ranseur +\
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\ 10 (__disarm__, __reach 10 feet__), **Damage** 1d10+4 piercing\n\n**Sinful Bite**\
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\ Creatures that critically fail their saves against a wrathspawn's sinful bite\
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\ are drained 1 as well as enfeebled 1 for 1 minute.\n\n\n\n**__Recall Knowledge\
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\ - Aberration__ (__Occultism__)**: DC 16"
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hp: 30
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hp_misc: null
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immunities:
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- controlled
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items:
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- one weapon determined by its sin
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knowledge_checks:
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dc: 16
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skills:
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- Occultism
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languages:
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- Aklo
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+4
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: sinful bite
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to_hit: 10
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 10
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traits: null
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name: Sinspawn
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perception: 10
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proactive_abilities:
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- action_cost: None
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critical_failure: Sickened 2 plus an additional penalty, determined by the sinspawn's
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sin, while it remains sickened.
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critical_success: Unaffected.
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description: 'A creature hit by the jaws of a sinspawn must attempt a DC 18 Will
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save as it is assailed by sinful thoughts.
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'
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effect: null
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effects: null
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failure: Sickened 2.
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frequency: null
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full_description: null
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generic_description: null
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name: Sinful Bite
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range: null
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raw_description: '**Sinful Bite** (__arcane__, __emotion__, __mental__) A creature
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hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed
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by sinful thoughts.
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**Critical Success** Unaffected.
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**Success** __Sickened 1__.
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**Failure** __Sickened 2__.
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**Critical Failure** __Sickened 2__ plus an additional penalty, determined by
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the sinspawn''s sin, while it remains sickened.'
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requirements: null
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success: Sickened 1.
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traits:
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- arcane
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- emotion
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A sinspawn gains an additional skill based on its sin, as well as a
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weapon that reflects the preferences of its kinds' ancient creators. The seven
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sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins
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section.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Sin
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range: null
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raw_description: '**Sin** A sinspawn gains an additional skill based on its sin,
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as well as a weapon that reflects the preferences of its kinds'' ancient creators.
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The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn
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Sins section.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: mental
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ritual_lists: null
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saves:
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fort: 10
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fort_misc: null
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misc: +1 status to saves vs. magic, +4 status to saves vs. mental
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ref: 9
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'A sinspawn can smell creatures that reflect its sin, as the scent
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ability. The GM determines which creatures are appropriately sinful.
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Sin Scent
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range: null
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raw_description: '**Sin Scent** A sinspawn can smell creatures that reflect its
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sin, as the scent ability. The GM determines which creatures are appropriately
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sinful.
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'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +10
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- darkvision
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- sin scent (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 9
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misc: null
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name: 'Acrobatics '
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- bonus: 8
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misc: null
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name: 'Athletics '
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- bonus: 9
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misc: null
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name: 'Stealth '
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- bonus: 6
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 297
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page_stop: null
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speed:
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- amount: 30
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type: Land
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spell_lists: null
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traits:
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- NE
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- Medium
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- Aberration
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type: Creature
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weaknesses: null
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