pathfinder-2-sqlite-MIRROR/data/monsters/specter.yaml

238 lines
7.6 KiB
YAML

ability_mods:
cha_mod: 4
con_mod: 4
dex_mod: 6
int_mod: 0
str_mod: -5
wis_mod: 4
ac: 25
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 30 feet, DC 22
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 30 feet, DC 22 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A specter that goes for more than a month without dealing negative
damage to a living humanoid becomes desperate and almost feral. It changes alignment
from lawful evil to chaotic evil, loses control of any corrupted thralls it might
have, and becomes __quickened__. It can use its additional action only to make
vile touch Strikes against __humanoid__ targets. At the end of any turn in which
it deals any amount of negative damage to a living humanoid, it reverts to lawful
evil and is no longer quickened, but any thralls it lost control of remain free.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Pain Starvation
range: null
raw_description: '**Pain Starvation** A specter that goes for more than a month
without dealing negative damage to a living humanoid becomes desperate and almost
feral. It changes alignment from lawful evil to chaotic evil, loses control of
any corrupted thralls it might have, and becomes __quickened__. It can use its
additional action only to make vile touch Strikes against __humanoid__ targets.
At the end of any turn in which it deals any amount of negative damage to a living
humanoid, it reverts to lawful evil and is no longer quickened, but any thralls
it lost control of remain free.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A specter caught in sunlight is __clumsy 2__ and __slowed 2__ for as
long as it remains in the sunlight.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sunlight Powerlessness
range: null
raw_description: '**Sunlight Powerlessness** A specter caught in sunlight is __clumsy
2__ and __slowed 2__ for as long as it remains in the sunlight.'
requirements: null
success: null
traits: null
trigger: null
description: 'When an evil mortal creature dies, it sometimes returns to haunt the
area of its death as a specter, a hateful remnant, always seeking to slay others—particularly
__humanoids__—in an attempt to distribute its pain among as many souls as it can.
A specter maintains a strange semblance of its prior identity, but with a corrupted
sense of purpose. It cannot be reasoned with.
A specter denied the opportunity to harm living humanoids grows increasingly agonized
and irrational, akin to the mindset of a starving person forever denied a release
from agony through death.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 23'
hp: 95
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
items: null
knowledge_checks:
dc: 23
skills:
- Religion
languages:
- Common
- Necril
- telepathy 100 feet (with spectral thralls only)
level: 7
melee:
- action_cost: One Action
damage:
formula: 6d6
type: negative
name: vile touch
plus_damage:
- formula: null
type: spectral corruption
to_hit: 18
traits:
- finesse
name: Specter
perception: 15
proactive_abilities:
- action_cost: None
critical_failure: As failure, but the creature remains a thrall to the specter until
the curse is removed or until the specter succumbs to pain starvation; it can't
attempt new Will saves to recover on its own.
critical_success: The creature is unaffected and is temporarily immune to spectral
corruption for 1 minute.
description: "When the specter damages a living creature with its vile touch Strike,\
\ the specter gains 5 temporary Hit Points and the target creature must attempt\
\ a DC 25 Will save to avoid becoming corrupted. \n\n"
effect: null
effects: null
failure: The creature succumbs to the corruption and becomes a spectral thrall.
The creature is controlled by the specter, obeying the specter's telepathic or
spoken orders, though a spectral thrall does not obey obviously self-destructive
orders. It can attempt a new Will save at the end of each of its turns; on a success,
it is no longer controlled by the specter but becomes stupefied 2 for 1 hour.
frequency: null
full_description: null
generic_description: null
name: Spectral Corruption
range: null
raw_description: "**Spectral Corruption** (__curse__, __divine__, __enchantment__,\
\ __incapacitation__, __mental__) When the specter damages a living creature with\
\ its vile touch Strike, the specter gains 5 temporary Hit Points and the target\
\ creature must attempt a DC 25 Will save to avoid becoming corrupted. \n\n**Critical\
\ Success** The creature is unaffected and is temporarily immune to spectral corruption\
\ for 1 minute. \n\n**Success** The creature is __stupefied 2__ for 1 hour. \n\
\n**Failure** The creature succumbs to the corruption and becomes a spectral thrall.\
\ The creature is controlled by the specter, obeying the specter's telepathic\
\ or spoken orders, though a spectral thrall does not obey obviously self-destructive\
\ orders. It can attempt a new Will save at the end of each of its turns; on a\
\ success, it is no longer controlled by the specter but becomes stupefied 2 for\
\ 1 hour. \n\n**Critical Failure** As failure, but the creature remains a thrall\
\ to the specter until the curse is removed or until the specter succumbs to pain\
\ starvation; it can't attempt new Will saves to recover on its own."
requirements: null
success: The creature is stupefied 2 for 1 hour.
traits:
- curse
- divine
- enchantment
- incapacitation
- mental
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: all (except force
- amount: null
type: ghost touch
- amount: null
type: or positive
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 15
will_misc: null
sense_abilities: null
senses:
- Perception +15
- darkvision
size: Medium
skills:
- bonus: 17
misc: null
name: 'Acrobatics '
- bonus: 15
misc: null
name: 'Intimidation '
- bonus: 17
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 248
page_stop: null
speed:
- amount: 40
type: fly
spell_lists: null
traits:
- LE
- Medium
- Incorporeal
- Undead
type: Creature
weaknesses: null