193 lines
5.6 KiB
YAML
193 lines
5.6 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 7
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dex_mod: 3
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int_mod: -3
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str_mod: 8
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wis_mod: 2
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ac: 39
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Those who dwell in the coldest climates of Golarion tell of a brutal
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beast that swims through the ice and snow and can devastate entire villages in minutes.
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Ancient Erutaki who made their homes in the frozen polar expanse called the Crown
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of the World named this monster the umonlee.
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Umonlees are bestial predators who constantly hunt, rarely resting in service of
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a hunger that is never fully sated. Despite this animalistic drive, umonlees are
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semi-intelligent creatures who often select and stalk their prey. However, they
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are not terribly bright and often keep their hunting grounds in sparsely-trafficked
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areas. It is rare for an umonlee to attack a village, but one might attack a sparse
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group, such as a hunting or scouting party. Many caravans traversing the Path of
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Aganhei—the trade route between the continents of Avistan and Tian Xia that crosses
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the Crown of the World—have had their expeditions abruptly ended by an encounter
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with one of these monstrosities.
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Those who study monsters posit that umonlees are related to __chuuls__, as the creatures
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exhibit some similarities. Both are semi-intelligent, crustacean predators that
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use ambush tactics to kill and eat their prey. Even though they can talk, umonlees
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typically only speak __Aklo__, which also gives credence to this theory. This would
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also lend to the theory that chuuls are products of __alghollthu__ manipulation,
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meaning that umonlees are also the results of these alien designs. However, the
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fact that these creatures aren''t evil argues well against such a theory.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 36'
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hp: 320
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hp_misc: null
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immunities:
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- cold
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items: null
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knowledge_checks:
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dc: 36
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skills:
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- Arcana
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- Nature
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languages:
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- Aklo
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level: 15
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melee:
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- action_cost: One Action
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damage:
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formula: 3d6+16
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type: piercing
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name: jaws
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plus_damage:
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- formula: 3d6
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type: cold
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to_hit: 31
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traits:
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 3d8+16
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type: slashing
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name: pincers
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plus_damage:
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- formula: null
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type: Improved Grab
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to_hit: 31
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traits:
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- agile
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- reach 15 feet
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name: Umonlee
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perception: 25
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: As failure, except the creature takes double damage and the ice
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holding it in place requires 60 damage to break.
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critical_success: The creature is unaffected.
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description: "The umonlee breathes a cone of extremely cold air that damages its\
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\ prey and can freeze them to the ground. Its breath deals 12d8 cold damage to\
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\ creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can't use Freezing\
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\ Breath again for 1d4 rounds. \n\n"
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effect: null
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effects: null
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failure: The creature takes full damage and is slowed 1 for 1 round. If the creature
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is standing on the ground, it's immobilized as thick ice forms around it, and
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it can't recover from being slowed. The creature remains immobilized and slowed
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1 until it manages to Escape (DC 36) or deal 30 damage to the ice, which has weakness
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10 to fire.
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frequency: null
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full_description: null
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generic_description: null
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name: Freezing Breath
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range: null
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raw_description: "**Freezing Breath** [Two Actions] (__cold__, __evocation__, __incapacitation__,\
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\ __primal__) The umonlee breathes a cone of extremely cold air that damages its\
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\ prey and can freeze them to the ground. Its breath deals 12d8 cold damage to\
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\ creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can't use Freezing\
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\ Breath again for 1d4 rounds. \n\n**Critical Success** The creature is unaffected.\
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\ \n\n**Success** The creature takes half damage and is __slowed 1__ for 1 round.\
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\ \n\n**Failure** The creature takes full damage and is slowed 1 for 1 round.\
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\ If the creature is standing on the ground, it's __immobilized__ as thick ice\
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\ forms around it, and it can't recover from being slowed. The creature remains\
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\ immobilized and slowed 1 until it manages to __Escape__ (DC 36) or deal 30 damage\
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\ to the ice, which has weakness 10 to fire. \n\n**Critical Failure** As failure,\
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\ except the creature takes double damage and the ice holding it in place requires\
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\ 60 damage to break."
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requirements: null
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success: The creature takes half damage and is slowed 1 for 1 round.
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traits:
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- cold
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- evocation
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- incapacitation
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- primal
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 2d10+8 bludgeoning, DC 36
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Greater Constrict
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range: null
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raw_description: '**__Greater Constrict__** 2d10+8 bludgeoning, DC 36'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 10
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type: mental
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ritual_lists: null
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saves:
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fort: 28
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fort_misc: null
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misc: +1 status vs. mental
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ref: 26
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ref_misc: null
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will: 23
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +25
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- darkvision
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- tremorsense (imprecise) 80 feet
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size: Huge
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skills:
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- bonus: 31
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misc: null
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name: 'Athletics '
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- bonus: 24
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 271
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page_stop: null
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speed:
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- amount: 50
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type: Land
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- amount: 25
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type: burrow
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- amount: 40
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type: swim
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Huge
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- Amphibious
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- Beast
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- Cold
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type: Creature
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weaknesses:
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- amount: 15
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type: fire
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