pathfinder-2-sqlite-MIRROR/data/monsters/vermlek.yaml

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7.0 KiB
YAML

ability_mods:
cha_mod: 2
con_mod: 4
dex_mod: 1
int_mod: 0
str_mod: 3
wis_mod: 1
ac: 16
ac_special:
- descr: 19 while Inhabiting a Body
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Worm demons can't stand the sight of a good meal presented and then
swiftly taken away. Whenever a __dying__ creature within sight of the worm demon
has its dying condition removed, the worm demon takes 1d6 mental damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Recoil from Wasted Opportunities
range: null
raw_description: '**Recoil from Wasted Opportunities** Worm demons can''t stand
the sight of a good meal presented and then swiftly taken away. Whenever a __dying__
creature within sight of the worm demon has its dying condition removed, the worm
demon takes 1d6 mental damage.'
requirements: null
success: null
traits: null
trigger: null
description: 'Vermleks, also called worm demons, manifest from the souls of mortals
who desecrated the dead, such as grave robbers or necromancers. These fiends take
their violations to a new extreme, using their demonic powers to horrifically core
their living victims and don the flesh-husk that remains.
In its natural form, a vermlek resembles an oversized pinkish worm with four long
tails that end in writhing fibrils. Its mouth splits into four segments like a profane
tulip lined with rows of dozens of pointed teeth. More often than not, however,
these fiends are encountered only after they have crawled into the body of a dead
humanoid and made the hollowed-out flesh their temporary host. Vermleks use their
powers of deception and disguise to infiltrate mortal settlements and influence
unwitting acquaintances of the bodies they wear. Particularly intelligent or conniving
vermleks might even reach stations of real power within the ranks of an army or
government, at which point exposure of their true form can wreak havoc among the
populace they have so thoroughly duped.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 18'
hp: 55
hp_misc: null
immunities: null
items: null
knowledge_checks:
dc: 18
skills:
- Religion
languages:
- Abyssal
- Celestial
- Draconic
- telepathy 100 feet
level: 3
melee:
- action_cost: One Action
damage:
formula: 2d8+3
type: piercing
name: bite
plus_damage: null
to_hit: 12
traits: null
- action_cost: One Action
damage:
formula: 2d6+3
type: bludgeoning
name: fist
plus_damage: null
to_hit: 12
traits:
- agile
- action_cost: One Action
damage:
formula: 1d8+4
type: slashing
name: longsword
plus_damage: null
to_hit: 12
traits:
- versatile P
name: Vermlek
perception: 8
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The worm demon is Inhabiting a Body
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Abandon Body
range: null
raw_description: '**Abandon Body** [Two Actions] (__manipulate__) **Requirement**
The worm demon is Inhabiting a Body; **Effect** The worm demon crawls out of the
body it is inhabiting, devouring much of the body''s remaining flesh and regaining
10 Hit Points in the process. The corpse it leaves behind is little more than
a husk.'
requirements: null
success: null
traits:
- manipulate
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: The worm demon crawls into the body of an adjacent dead Medium humanoid,
consuming the bulk of the victim's skeleton and internal organs as it does so
and cramming itself into the cavity. As long as it Inhabits a Body, the worm demon
loses its bite attack, can wield weapons like a humanoid, gains a +3 circumstance
bonus to AC, and gains a +3 circumstance bonus to Deception checks to Impersonate
the creature it is inhabiting. It cannot use this ability if it is already Inhabiting
a Body.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Inhabit Body
range: null
raw_description: '**Inhabit Body** [Three Actions] (__manipulate__) The worm demon
crawls into the body of an adjacent dead Medium humanoid, consuming the bulk of
the victim''s skeleton and internal organs as it does so and cramming itself into
the cavity. As long as it Inhabits a Body, the worm demon loses its bite attack,
can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains
a +3 circumstance bonus to Deception checks to Impersonate the creature it is
inhabiting. It cannot use this ability if it is already Inhabiting a Body.'
requirements: null
success: null
traits:
- manipulate
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures
within 30 feet who can see the vermlek must succeed at a DC 19 Will save or become
__frightened 1__. On a critical failure, the creature is frightened 1 and __sickened
1__. Regardless of the result, creatures are immune to the same vermlek's unsettling
movement for 24 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Unsettling Movement
range: null
raw_description: '**Unsettling Movement** (__emotion__, __fear__, __mental__, __visual__)
Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within
30 feet who can see the vermlek must succeed at a DC 19 Will save or become __frightened
1__. On a critical failure, the creature is frightened 1 and __sickened 1__. Regardless
of the result, creatures are immune to the same vermlek''s unsettling movement
for 24 hours.'
requirements: null
success: null
traits:
- emotion
- fear
- mental
- visual
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 6
will_misc: null
sense_abilities: null
senses:
- Perception +8
- darkvision
size: Medium
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
- bonus: 10
misc: null
name: 'Athletics '
- bonus: 7
misc: +10 to Impersonate while Inhabiting a Body
name: 'Deception '
- bonus: 8
misc: null
name: 'Stealth '
source:
- abbr: 'Pathfinder #151: The Show Must Go On'
page_start: 82
page_stop: null
speed:
- amount: 25
type: Land
- amount: 15
type: burrow
spell_lists:
- dc: 19
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: null
name: fear
requirement: null
- frequency: null
name: harm
requirement: null
to_hit: 11
traits:
- CE
- Medium
- Demon
- Fiend
type: Creature
weaknesses:
- amount: 5
type: cold iron
- amount: 5
type: good
- amount: 5
type: sonic