pathfinder-2-sqlite-MIRROR/data/monsters/water orm.yaml

235 lines
6.8 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 5
dex_mod: 5
int_mod: -3
str_mod: 8
wis_mod: 5
ac: 30
ac_special: null
alignment: N
automatic_abilities: null
description: 'Legendary creatures lurking in remote lakes, water orms always find
their way into the tavern tales of lakeside communities. To some travelers, every
lake of respectable size seems to be surrounded by towns full of fishers claiming
to have spotted a water orm. These elusive creatures inhabit lakes mainly in cool
and gloomy regions. Some claim that water orms are an offshoot of __sea serpents__
and __linnorms__, but no credible link between these creatures has been found.
Water orms have many features that sea serpents do not, such as the ability to understand
the rudiments of language. Their natural inclination to avoid contact and remain
hidden often remains at odds with their equally compelling curiosity about those
they might spy upon the shores of their lakes. Water orm sightings usually occur
when they can''t help but to rise up to the surface to take a peek at someone (or
something) particularly unusual on the beach or floating on the water''s surface.
These creatures are extremely long-lived and can go for decades, or even centuries,
with very little to eat. This allows water orms to subsist in lakes without surfacing
for many years, even in bodies of fresh water without ample food sources. Water
orms might lie in a silty lake bed for years, their elusiveness only contributing
to their mythical reputation. When a pet or child goes missing near a lake, rumors
might hold that the local water orm is responsible, leading to folk tales that caution
residents against venturing out alone near the water.
While most water orms are described as serpentine or long-necked reptiles, others
look similar to bizarrely elongated seals or whales, impossibly large sea horses,
or long-necked creatures with paddles resembling those of __elasmosauruses__.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 32'
hp: 170
hp_misc: null
immunities: null
items: null
knowledge_checks:
dc: 32
skills:
- Arcana
- Nature
languages:
- Aquan
- (can't speak any language)
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d10+11
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 24
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d6+11
type: bludgeoning
name: tail
plus_damage: null
to_hit: 24
traits:
- agile
- reach 15 feet
name: Water Orm
perception: 21
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Large, 2d8+8 bludgeoning, Rupture 22
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swallow Whole
range: null
raw_description: '**__Swallow Whole__** (__attack__) Large, 2d8+8 bludgeoning,
Rupture 22'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: A water orm can dissolve into water, appearing only as a long, dark,
serpentine stretch of water. While in this form, a water orm's swim Speed increases
to 600 feet, it automatically succeeds at __Athletics__ checks to __swim__, and
it gains a +4 circumstance bonus to __Stealth__ checks in water. A water orm can
remain in this form for 8 hours, but it can't enter salt water when using this
ability. A water orm can return to its normal form using a single action which
has the __concentrate__ trait.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Water Travel
range: null
raw_description: '**Water Travel** [Three Actions] (__primal__, __transmutation__,
__water__) A water orm can dissolve into water, appearing only as a long, dark,
serpentine stretch of water. While in this form, a water orm''s swim Speed increases
to 600 feet, it automatically succeeds at __Athletics__ checks to __swim__, and
it gains a +4 circumstance bonus to __Stealth__ checks in water. A water orm can
remain in this form for 8 hours, but it can''t enter salt water when using this
ability. A water orm can return to its normal form using a single action which
has the __concentrate__ trait.'
requirements: null
success: null
traits:
- primal
- transmutation
- water
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 10
type: cold
- amount: 10
type: fire
ritual_lists: null
saves:
fort: 21
fort_misc: null
misc: null
ref: 19
ref_misc: null
will: 17
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A water orm can go for 10 years without feeding. Beyond this limit,
the water orm's hunger causes it to become __slowed 1__, but doesn't otherwise
impact its lifespan. A water orm that's slowed as a result of starvation can remove
this condition by using Swallow Whole to gulp down a meal.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slow Metabolism
range: null
raw_description: '**Slow Metabolism** A water orm can go for 10 years without feeding.
Beyond this limit, the water orm''s hunger causes it to become __slowed 1__, but
doesn''t otherwise impact its lifespan. A water orm that''s slowed as a result
of starvation can remove this condition by using Swallow Whole to gulp down a
meal.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A water orm automatically tries to __counteract__ any __detection__,
__revelation__, or __scrying__ __divination__ attempted against it, using its
__Stealth__ modifier for the counteract check.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Undetectable
range: null
raw_description: '**Undetectable** (__abjuration__, __primal__) A water orm automatically
tries to __counteract__ any __detection__, __revelation__, or __scrying__ __divination__
attempted against it, using its __Stealth__ modifier for the counteract check.'
requirements: null
success: null
traits:
- abjuration
- primal
trigger: null
senses:
- Perception +21
- darkvision
size: Huge
skills:
- bonus: 22
misc: null
name: 'Athletics '
- bonus: 23
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 289
page_stop: null
speed:
- amount: 20
type: Land
- amount: 50
type: swim
spell_lists: null
traits:
- Rare
- N
- Huge
- Aquatic
- Beast
- Water
type: Creature
weaknesses: null