pathfinder-2-sqlite-MIRROR/data/monsters/water yai.yaml

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ability_mods:
cha_mod: 6
con_mod: 6
dex_mod: 6
int_mod: 5
str_mod: 9
wis_mod: 9
ac: 40
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The water yai flourishes their kimono and attempts a Performance check to
__counteract__ the spell before it comes into effect. If the yai counters the
spell, the triggering creature takes 9d6 electricity damage from electrified water
that sprays from the kimono (DC 35 basic Reflex save).
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shocking Douse
range: null
raw_description: '**Shocking Douse [Reaction]** **Trigger** A creature within 100
feet casts a fire spell; **Effect** The water yai flourishes their kimono and
attempts a Performance check to __counteract__ the spell before it comes into
effect. If the yai counters the spell, the triggering creature takes 9d6 electricity
damage from electrified water that sprays from the kimono (DC 35 basic Reflex
save).'
requirements: null
success: null
traits: null
trigger: A creature within 100 feet casts a fire spell
description: 'Among the most powerful yai are those who emulate the form of __storm
giants__. Rather than lord over their giant-kin like most oni, though, water yai
prefer to lurk alone in the world''s oceans (or, much more rarely, large and remote
freshwater lakes). When a water yai must interact with mortals beneath the waves,
they prefer to do so while disguised as a storm giant. Water yai pursue the acquisition
of material wealth and riches above all other interests, garbing themselves in richly
colored, magically waterproofed kimonos and adorning their monstrous faces with
all manner of jewelry. These yai can infuse their kimonos with eerie magical properties,
and in combat, they can also fire bolts of electricity from their third eye.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 36
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 36'
hp: 295
hp_misc: regeneration 15 (deactivated by acid and fire
immunities:
- electricity
items:
- +2 greater striking longspear
knowledge_checks:
dc: 36
skills:
- Religion
- Society
languages:
- Common
- Jotun
level: 17
melee:
- action_cost: One Action
damage:
formula: 3d8+15
type: piercing
name: longspear
plus_damage:
- formula: 2d6
type: electricity
to_hit: 35
traits:
- evil
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d12+12
type: electricity
name: kimono
plus_damage:
- formula: null
type: Enveloping Kimono
to_hit: 33
traits:
- electricity
- evil
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d8+15
type: bludgeoning
name: fist
plus_damage:
- formula: 2d6
type: electricity
to_hit: 33
traits:
- agile
- evil
- magical
- reach 15 feet
name: Water Yai
perception: 32
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The water yai takes on the appearance of a __storm giant__. This doesn't
change their Speed or Strike attack and damage. The yai can also turn into a puddle
of water, with the effects of __gaseous form__ except they retain their land Speed,
double their swim Speed, and can't fly.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__,
__transmutation__) The water yai takes on the appearance of a __storm giant__.
This doesn''t change their Speed or Strike attack and damage. The yai can also
turn into a puddle of water, with the effects of __gaseous form__ except they
retain their land Speed, double their swim Speed, and can''t fly.'
requirements: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
- action_cost: One Action
critical_failure: The target is unaffected.
critical_success: The creature takes 20d6 electricity damage and is grabbed until
the end of its next turn.
description: null
effect: The water yai's last action was a successful kimono Strike
effects: null
failure: The target takes 5d6 electricity damage but is not grabbed.
frequency: null
full_description: null
generic_description: null
name: Enveloping Kimono
range: null
raw_description: "**Enveloping Kimono** (__electricity__, __manipulate__, __primal__,\
\ __transmutation__, __water__) **Requirements** The water yai's last action was\
\ a successful kimono Strike; **Effect** The water yai extends a portion of their\
\ kimono to attempt to envelop a creature within 15 feet. The water yai must attempt\
\ a Performance check against the creature's Reflex DC. \n\n**Critical Success**\
\ The creature takes 20d6 electricity damage and is __grabbed__ until the end\
\ of its next turn. \n\n**Success** As critical success, but only 10d6 electricity\
\ damage. \n\n**Failure** The target takes 5d6 electricity damage but is not grabbed.\
\ \n\n**Critical Failure** The target is unaffected."
requirements: null
success: As critical success, but only 10d6 electricity damage.
traits:
- electricity
- manipulate
- primal
- transmutation
- water
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 3d12+12
type: electricity
name: electric missile
plus_damage:
- formula: null
type: flat-footed for 1 round
to_hit: 30
traits:
- electricity
- evil
- magical
- range increment 60 feet
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 27
fort_misc: null
misc: +1 status on all saves vs. magical
ref: 29
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +32
- greater darkvision
size: Huge
skills:
- bonus: 30
misc: null
name: 'Acrobatics '
- bonus: 29
misc: null
name: 'Arcana '
- bonus: 33
misc: null
name: 'Athletics '
- bonus: 32
misc: null
name: 'Deception '
- bonus: 32
misc: null
name: 'Intimidation '
- bonus: 29
misc: null
name: 'Nature '
- bonus: 33
misc: null
name: 'Performance '
source:
- abbr: Bestiary 2
page_start: 191
page_stop: null
speed:
- amount: 40
type: Land
- amount: 40
type: fly
- amount: 50
type: swim
- amount: 371
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>water walk</i></a>
spell_lists:
- dc: 38
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 9
spells:
- frequency: null
name: chain lightning
requirement: null
- frequency: null
name: horrid wilting
requirement: null
- heightened_level: null
level: 8
spells:
- frequency: null
name: hydraulic torrent
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: control water
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: ×3
name: charm
requirement: null
- frequency: null
name: darkness
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will, self only
name: invisibility
requirement: null
- heightened_level: 9
level: -1
spells:
- frequency: null
name: water walk
requirement: null
to_hit: null
traits:
- CE
- Huge
- Fiend
- Giant
- Humanoid
- Oni
- Water
type: Creature
weaknesses: null