188 lines
5.9 KiB
YAML
188 lines
5.9 KiB
YAML
ability_mods:
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cha_mod: -2
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con_mod: 4
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dex_mod: -3
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int_mod: -5
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str_mod: 5
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wis_mod: 0
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ac: 15
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 5 feet. Grasping tendrils extend out from the brute. When the brute
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ends its movement next to a creature, or a creature ends its turn next to the
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brute, that creature must succeed at a DC 15 Reflex save or be __grabbed__ by
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the tendrils.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Entangling Tendrils
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range: null
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raw_description: '**Entangling Tendrils** (__aura Entangling Tendrils__) 5 feet.
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Grasping tendrils extend out from the brute. When the brute ends its movement
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next to a creature, or a creature ends its turn next to the brute, that creature
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must succeed at a DC 15 Reflex save or be __grabbed__ by the tendrils.'
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requirements: null
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success: null
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traits:
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- aura Entangling Tendrils
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trigger: null
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description: 'A creature transformed by a yellow musk creeper''s tendrils boring into
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its brain becomes a yellow musk thrall if it''s Small or Medium, or a yellow musk
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brute if Large (a Small creature becomes a Small thrall rather than a Medium one).
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The transformation takes 1 hour. A yellow musk thrall takes only the most rudimentary
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of actions: bringing the yellow musk creeper water and new creatures to infest.
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After a few days (or if the creeper dies), the thrall wanders off into the wilderness
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and falls dead within 24 hours. The body of a deceased thrall sprouts a new yellow
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musk creeper within hours of its death, becoming a fully grown plant within 24 hours.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 16'
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hp: 45
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hp_misc: null
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immunities:
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- mental
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items: null
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knowledge_checks:
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dc: 16
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skills:
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- Nature
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languages: null
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d12+5
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type: bludgeoning
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name: fist
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plus_damage:
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- formula: null
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type: Improved Push 5 feet
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to_hit: 11
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traits:
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- reach 10 feet
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name: Yellow Musk Brute
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perception: 4
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proactive_abilities:
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: Creeper tendrils tear through the brute's limbs, causing its forearms to
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tear loose. The brute's melee reach increases by 5 feet.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Limb Extension
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range: null
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raw_description: '**Limb Extension** [Free Action] **Trigger** The yellow musk
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brute is reduced to 15 HP or fewer; **Effect** Creeper tendrils tear through the
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brute''s limbs, causing its forearms to tear loose. The brute''s melee reach increases
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by 5 feet.'
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requirements: null
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success: null
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traits: null
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trigger: The yellow musk brute is reduced to 15 HP or fewer
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- action_cost: None
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critical_failure: As failure, but the condition doesn't end automatically. The creature
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can attempt a new save at the end of each of its turns. On a success, the fascinated
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condition and other effects end.
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critical_success: null
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description: "When the brute strikes a creature, that creature is exposed to yellow\
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\ musk creeper pollen. The affected creature must attempt a DC 15 Will save.\
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\ Once a creature succeeds at any save against Spray Pollen, it becomes temporarily\
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\ immune for 24 hours. \n\n"
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effect: null
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effects: null
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failure: The creature is fascinated. For as long as it is fascinated, it must spend
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each of its actions to move closer to the yellow musk creeper that spawned the
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brute as expediently as possible, while avoiding obvious dangers. If the creature
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is adjacent to the yellow musk creeper, it stays still and doesn't act.
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frequency: null
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full_description: null
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generic_description: null
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name: Pollen Touch
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range: null
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raw_description: "**Pollen Touch** When the brute strikes a creature, that creature\
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\ is exposed to yellow musk creeper pollen. The affected creature must attempt\
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\ a DC 15 Will save. Once a creature succeeds at any save against Spray Pollen,\
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\ it becomes temporarily immune for 24 hours. \n\n**Success** The creature is\
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\ unaffected. \n\n**Failure** The creature is __fascinated__. For as long as it\
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\ is fascinated, it must spend each of its actions to move closer to the yellow\
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\ musk creeper that spawned the brute as expediently as possible, while avoiding\
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\ obvious dangers. If the creature is adjacent to the yellow musk creeper, it\
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\ stays still and doesn't act. \n\n**Critical Failure** As failure, but the condition\
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\ doesn't end automatically. The creature can attempt a new save at the end of\
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\ each of its turns. On a success, the fascinated condition and other effects\
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\ end."
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requirements: null
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success: The creature is unaffected.
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: fire
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ritual_lists: null
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saves:
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fort: 10
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fort_misc: null
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misc: null
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ref: 3
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A yellow musk brute is permanently __slowed 1__ and can't use reactions.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Slow
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range: null
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raw_description: '**Slow** A yellow musk brute is permanently __slowed 1__ and can''t
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use reactions.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +4
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- low-light vision
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size: Large
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skills:
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- bonus: 9
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misc: null
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name: 'Athletics '
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source:
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- abbr: Bestiary 2
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page_start: 301
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- N
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- Large
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- Mindless
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- Plant
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type: Creature
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weaknesses: null
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