200 lines
5.7 KiB
YAML
200 lines
5.7 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 2
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dex_mod: 3
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int_mod: -2
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str_mod: 4
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wis_mod: 3
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ac: 18
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ac_special: null
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alignment: CE
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automatic_abilities: null
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description: 'Wicked canine creatures who live for the thrill of the hunt, yeth hounds
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often serve evil masters as guardians and trackers. Yeth hounds resemble lean, sleek
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dogs with overlarge ears and narrow paws that can tread on air as easily as the
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ground. Despite their canine appearance, yeth hounds are remarkably intelligent,
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although they rarely display this intelligence except when devising intricate tactics
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to ensnare their quarry. Their eerie bays echo across the countryside when they
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are engaged in a hunt, and they particularly enjoy baying to frighten and disorient
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intelligent creatures. Yeth hound packs can number as many as a dozen members, each
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working in uncanny communion with its packmates to corner and kill their prey. Yeth
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hounds like to drag their victims back to their lairs to eat at their leisure, so
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these lairs often contain discarded treasures from the hounds'' previous meals.
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Yeth hounds despise two things: sunlight and other canines. They hunt only at night
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if they can, often breaking off their hunt at dawn to retreat to a subterranean
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lair or den, no matter how close they had come to catching their prey. Yeth hounds
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usually attack __wargs__, __wolves__, and similar creatures on sight, working to
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drive larger or more powerful canines from their hunting areas when then can''t
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simply overpower and kill them.
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Evil rangers, bestial __demons__, and wicked cults are frequently gifted yeth hound
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servants by fiendish patrons. Such hounds often serve as spies and are quick to
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turn against those who fail to advance the patrons'' wicked aims. The cult of __Lamashtu__,
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in particular, is fond of using yeth hounds as temple guardians.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 18'
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hp: 55
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hp_misc: null
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immunities: null
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items: null
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knowledge_checks:
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dc: 18
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skills:
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- Arcana
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- Nature
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- Religion
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languages:
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- Abyssal
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- (can't speak any language)
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+6
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type: piercing
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name: jaws
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plus_damage:
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- formula: 1d6
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type: evil
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- formula: null
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type: Knockdown
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- formula: null
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type: sinister bite
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to_hit: 11
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traits: null
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name: Yeth Hound
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perception: 9
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proactive_abilities:
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: The yeth hound emits an unearthly howl audible up to 300 feet away.
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Any non-__fiend__ creature that hears the howl must succeed at a DC 20 Will save
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or become __frightened 1__. Any creature that critically fails and is within 60
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feet of the yeth hound is instead frightened 3 and __fleeing__ for 1d4 rounds
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(or until it recovers from its frightened condition). Whether it succeeds or fails
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the saving throw, the creature is then temporarily immune to Bay for 24 hours.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bay
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range: null
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raw_description: '**Bay** [Three Actions] (__auditory__, __concentrate__, __divine__,
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__enchantment__, __fear__, __mental__) The yeth hound emits an unearthly howl
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audible up to 300 feet away. Any non-__fiend__ creature that hears the howl must
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succeed at a DC 20 Will save or become __frightened 1__. Any creature that critically
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fails and is within 60 feet of the yeth hound is instead frightened 3 and __fleeing__
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for 1d4 rounds (or until it recovers from its frightened condition). Whether it
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succeeds or fails the saving throw, the creature is then temporarily immune to
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Bay for 24 hours.'
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requirements: null
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success: null
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traits:
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- auditory
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- concentrate
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- divine
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- enchantment
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- fear
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A good creature bitten by a yeth hound must attempt a DC 20 Will save.
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On a critical success, the creature is temporarily immune to sinister bite for
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1 minute. A creature that fails becomes __frightened 1__, or increases the value
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of its frightened condition by 1 if already frightened.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Sinister Bite
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range: null
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raw_description: '**Sinister Bite** A good creature bitten by a yeth hound must
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attempt a DC 20 Will save. On a critical success, the creature is temporarily
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immune to sinister bite for 1 minute. A creature that fails becomes __frightened
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1__, or increases the value of its frightened condition by 1 if already frightened.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 12
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ref_misc: null
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will: 12
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +9
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- darkvision
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- scent (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 8
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misc: null
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name: 'Acrobatics '
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- bonus: 9
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misc: null
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name: 'Athletics '
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- bonus: 10
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misc: null
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name: 'Stealth '
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- bonus: 8
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 302
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page_stop: null
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speed:
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- amount: 40
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type: Land
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- amount: 6
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type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
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spell_lists:
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- dc: 20
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: 4
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level: -1
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spells:
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- frequency: null
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name: air walk
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requirement: null
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to_hit: null
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traits:
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- CE
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- Medium
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- Beast
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- Fiend
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type: Creature
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weaknesses:
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- amount: 5
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type: silver
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