165 lines
3.2 KiB
YAML
165 lines
3.2 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 1
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dex_mod: 2
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int_mod: 0
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str_mod: 3
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wis_mod: 4
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ac: 17
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Merfolk wavecallers use their primal power to call forth allies and
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defend their people with deadly magic.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
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hp: 30
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hp_misc: null
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immunities: null
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items:
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- dagger
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languages:
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- Aquan
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- Common
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d4+3
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type: piercing
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name: dagger
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plus_damage: null
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to_hit: 9
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traits:
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- agile
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- versatile S
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name: Merfolk Wavecaller
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perception: 8
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The target is fully submerged in water, within 30 feet of the merfolk wavecaller,
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and holding its breath.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Hydraulic Asphyxiation
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range: null
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raw_description: '**Hydraulic Asphyxiation** (__divine__, __evocation__, __water__)
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**Requirement** The target is fully submerged in water, within 30 feet of the
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merfolk wavecaller, and holding its breath. **Effect** The merfolk wavecaller
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commands the tides to crush their foe''s throat, rooting the target in place and
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forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude
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save or become immobilized for 1 round and immediately lose 1d4 actions'' worth
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of air (or twice that on a critical failure).'
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requirements: null
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success: null
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traits:
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- divine
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- evocation
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- water
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d4+3
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type: piercing
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name: dagger
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plus_damage: null
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to_hit: 9
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traits:
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- agile
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- thrown 10 feet
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- versatile S
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 7
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fort_misc: null
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misc: null
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ref: 6
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +8
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- low-light vision
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size: Medium
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skills:
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- bonus: 7
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misc: +9 to Swim
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name: 'Athletics '
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- bonus: 6
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misc: null
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name: 'Deception '
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- bonus: 8
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misc: null
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name: 'Nature '
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- bonus: 8
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misc: null
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name: 'Religion '
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source:
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- abbr: Bestiary
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page_start: 235
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page_stop: null
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speed:
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- amount: 5
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type: Land
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- amount: 30
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type: swim
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spell_lists:
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- dc: 18
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misc: ''
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name: Primal Prepared Spells
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spell_groups:
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: charm
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requirement: null
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- frequency: null
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name: heal
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requirement: null
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- frequency: null
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name: hydraulic push
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requirement: null
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- heightened_level: 1
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level: 0
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spells:
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- frequency: null
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name: dancing lights
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requirement: null
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- frequency: null
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name: detect magic
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requirement: null
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- frequency: null
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name: electric arc
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requirement: null
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- frequency: null
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name: ray of frost
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requirement: null
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- frequency: null
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name: stabilize
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requirement: null
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to_hit: 10
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traits:
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- N
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- Medium
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- Aquatic
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- Humanoid
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- Merfolk
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type: Creature
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weaknesses: null
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