216 lines
4.9 KiB
YAML
216 lines
4.9 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 4
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dex_mod: 2
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int_mod: 0
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str_mod: 5
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wis_mod: 3
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ac: 24
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ac_special: null
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alignment: LE
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automatic_abilities: null
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description: 'Unlike in many cultures, the highest-ranking sea devils are expected
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not just to wade into battle alongside their brethren, but to actively lead the
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campaign.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
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hp: 95
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hp_misc: null
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immunities: null
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items:
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- longspear
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- spear (2)
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languages:
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- Aquan
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- shark commune 150 feet
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+11
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type: piercing
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name: longspear
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plus_damage: null
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to_hit: 17
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traits:
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 1d6+8
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 17
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 1d6+8
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 17
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traits: null
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name: Sea Devil Baron
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perception: 13
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proactive_abilities:
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The sea devil deals bleed damage to a living creature.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Blood Frenzy
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range: null
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raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The
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sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil
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deals bleed damage to a living creature. **Effect** The sea devil flies into a
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frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus
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to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls
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with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and
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takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy.
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After its frenzy, the sea devil is __fatigued__.'
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requirements: null
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success: null
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traits:
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- rage
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trigger: The sea devil is not __fatigued__ or already in a frenzy.
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the sea devil deals piercing or slashing damage, it also deals
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1d4 persistent bleed damage if the target was __flat-footed__ or if the attack
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was a critical hit.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bloodletting
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range: null
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raw_description: '**Bloodletting** When the sea devil deals piercing or slashing
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damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__
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or if the attack was a critical hit.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The sea devil baron is in a blood frenzy.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Hateful Tide
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range: null
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raw_description: '**Hateful Tide** [Two Actions] (__rage__) **Requirement** The
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sea devil baron is in a blood frenzy. **Effect** The sea devil baron unleashes
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a whirlwind of attacks against its foes, making a single melee Strike with its
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claws or jaws against each opponent within reach.'
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requirements: null
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success: null
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traits:
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- rage
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d8+11
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type: piercing
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name: spear
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plus_damage: null
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to_hit: 17
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traits:
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- thrown 20 feet
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 16
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fort_misc: null
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misc: null
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ref: 14
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ref_misc: null
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will: 13
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'The sea devil can communicate telepathically with sharks within range.
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It can communicate only simple concepts like "come," "guard," or "attack."
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shark Commune
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range: null
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raw_description: '**Shark Commune** (__mental__, __telepathy__) The sea devil can
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communicate telepathically with sharks within range. It can communicate only simple
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concepts like "come," "guard," or "attack."
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'
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requirements: null
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success: null
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traits:
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- mental
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- telepathy
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trigger: null
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senses:
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- Perception +13
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- darkvision
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- wavesense 30 feet
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size: Medium
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skills:
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- bonus: 15
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misc: +18 to Swim
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name: 'Athletics '
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- bonus: 12
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misc: null
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name: 'Intimidation '
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- bonus: 12
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misc: null
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name: 'Stealth '
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- bonus: 11
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 287
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 35
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type: swim
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spell_lists: null
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traits:
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- LE
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- Medium
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- Amphibious
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- Humanoid
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- Mutant
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- Sea Devil
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type: Creature
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weaknesses: null
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