pathfinder-2-sqlite-MIRROR/data/monsters/shoal linnorm.yaml

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7.6 KiB
YAML

ability_mods:
cha_mod: 7
con_mod: 7
dex_mod: 5
int_mod: -3
str_mod: 8
wis_mod: 6
ac: 38
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a creature slays a shoal linnorm, it must succeed at a DC 38 Will
save or become cursed. As long as the curse of drowning persists, the character
must spend 3 actions when drinking any liquid. Attempting to drink liquid faster
causes the victim to begin __drowning__, immediately running out of air and falling
unconscious.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Curse of Drowning
range: null
raw_description: '**Curse of Drowning** (__curse__, __primal__, __water__) When
a creature slays a shoal linnorm, it must succeed at a DC 38 Will save or become
cursed. As long as the curse of drowning persists, the character must spend 3
actions when drinking any liquid. Attempting to drink liquid faster causes the
victim to begin __drowning__, immediately running out of air and falling unconscious.'
requirements: null
success: null
traits:
- curse
- primal
- water
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Tail only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Shoal linnorms occupy rocky shoreline shallows and slither along lonely
coastlines. While they do not intentionally seek out large settlements, these linnorms
nonetheless beleaguer fishers headed out from small coastal towns, and they may
even follow skiffs back to their home port to appraise the town''s defenses and
plan a raid. Shoal linnorms tend to hunt large prey, both underwater and on land.
Their preferred quarries includes giant squid and grizzly bears—meals rich in fat,
which the linnorms metabolize into the fiery steam that courses through their veins.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 36'
hp: 295
hp_misc: regeneration 10 (deactivated by cold iron
immunities:
- curse
- fire
- paralyzed
- sleep
items: null
languages:
- Aklo
- Draconic
- Sylvan
level: 15
melee:
- action_cost: One Action
damage:
formula: 3d12+16
type: piercing
name: jaws
plus_damage:
- formula: null
type: shoal linnorm venom
to_hit: 31
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d8+16
type: slashing
name: claw
plus_damage: null
to_hit: 31
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 4d6+16
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: Improved Grab
to_hit: 31
traits:
- magical
- reach 25 feet
name: Shoal Linnorm
perception: 27
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The shoal linnorm exhales scalding steam that deals 12d8 fire damage
in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of
the linnorm's next turn; anyone who enters the area or begins their turn in the
area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the
steam is so thick that it impedes movement as well as sight, turning the area
into difficult terrain. All creatures in the steam become __concealed__, and all
creatures outside the steam become concealed to creatures within it. The shoal
linnorm can't use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__,
__water__) The shoal linnorm exhales scalding steam that deals 12d8 fire damage
in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of
the linnorm''s next turn; anyone who enters the area or begins their turn in the
area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the
steam is so thick that it impedes movement as well as sight, turning the area
into difficult terrain. All creatures in the steam become __concealed__, and all
creatures outside the steam become concealed to creatures within it. The shoal
linnorm can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- evocation
- fire
- primal
- water
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 36 Fortitude; **Maximum Duration** 10 rounds;
**Stage 1** 4d6 fire damage and __enfeebled 1__ (1 round); **Stage 2** 6d6 fire
damage and enfeebled 2 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shoal Linnorm Venom
range: null
raw_description: '**Shoal Linnorm Venom** (__fire__, __poison__) **Saving Throw**
DC 36 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire damage and
__enfeebled 1__ (1 round); **Stage 2** 6d6 fire damage and enfeebled 2 (1 round)'
requirements: null
success: null
traits:
- fire
- poison
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: cold iron
ritual_lists: null
saves:
fort: 29
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 25
ref_misc: null
will: 22
will_misc: null
sense_abilities: null
senses:
- Perception +27
- darkvision
- scent (imprecise) 60 feet
- true seeing
size: Gargantuan
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
- bonus: 31
misc: null
name: 'Athletics '
- bonus: 28
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 164
page_stop: null
speed:
- amount: 35
type: Land
- amount: 100
type: fly
- amount: 100
type: swim
- amount: 128
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
movement</i></a>
spell_lists:
- dc: 36
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: 7
level: -1
spells:
- frequency: null
name: freedom of movement
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- Uncommon
- CE
- Gargantuan
- Amphibious
- Dragon
type: Creature
weaknesses: null