pathfinder-2-sqlite-MIRROR/data/monsters/skaveling.yaml

222 lines
6.9 KiB
YAML

ability_mods:
cha_mod: 2
con_mod: 2
dex_mod: 4
int_mod: 1
str_mod: 6
wis_mod: 6
ac: 22
ac_special: null
alignment: N
automatic_abilities: null
description: 'Hideous necromantic rituals give rise to skavelings, or ghoul bats,
monstrosities that are not true __ghouls__ but instead are specifically crafted
undead creatures. Their creators are the bloodsucking __urdefhans__ of the Darklands,
who create skavelings from __giant bats__ specially raised on diets of toxic fungus
and the flesh of ghouls—especially brains harvested from these undead. Upon reaching
maturity, these giant bats are ritually slain via the use of __cytillesh oil__.
While this poison simply rots away the flesh of most creatures, one of these specially
prepared bats will immediately rise from death as a skaveling after succumbing to
its effects.
Despite its tattered wings and sagging skin, a skaveling is more than capable of
flight, even when carrying a creature mounted on its back—urdefhans often use skavelings
as mounts in this way. Their intelligence is more advanced than that of the typical
giant bat, and in combat they function more as allies than as mere mounts, capable
of making their own tactical decisions. Yet even though they can reason and think,
skavelings remain loyal to the urdefhans who created them, and they never take actions
in a fight that would knowingly put their masters in harm''s way.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 20'
hp: 80
hp_misc: null
immunities: null
items: null
languages: null
level: 5
melee:
- action_cost: One Action
damage:
formula: 2d8+8
type: null
name: fangs
plus_damage:
- formula: null
type: ghoul fever and paralysis
to_hit: 15
traits: null
- action_cost: One Action
damage:
formula: 2d4+8
type: null
name: wing
plus_damage:
- formula: null
type: paralysis
to_hit: 15
traits:
- agile
name: Skaveling
perception: 15
proactive_abilities:
- action_cost: Two Actions
critical_failure: The creature is frightened 2 and stunned 1 by fear.
critical_success: The creature is unaffected and is temporarily immune to Bone-
Chilling Screech for 24 hours.
description: "The skaveling unleashes a horrifying screech that chills the very\
\ bones of those close enough to feel it. The screech can be heard for miles,\
\ but each creature in a 20-foot emanation must also attempt a DC 22 Will save.\
\ The skaveling can't use Bone-Chilling Screech again for 1d4 rounds. \n\n"
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: null
name: Bone-Chilling Screech
range: null
raw_description: "**Bone-Chilling Screech** [Two Actions] (__auditory__, __emotion__,\
\ __fear__, __mental__, __necromancy__, __occult__) The skaveling unleashes a\
\ horrifying screech that chills the very bones of those close enough to feel\
\ it. The screech can be heard for miles, but each creature in a 20-foot emanation\
\ must also attempt a DC 22 Will save. The skaveling can't use Bone-Chilling Screech\
\ again for 1d4 rounds. \n\n**Critical Success** The creature is unaffected and\
\ is temporarily immune to Bone- Chilling Screech for 24 hours. \n\n**Success**\
\ The creature is __frightened 1__. \n\n**Failure** The creature is frightened\
\ 2. \n\n**Critical Failure** The creature is frightened 2 and __stunned 1__ by\
\ fear."
requirements: null
success: The creature is frightened 1.
traits:
- auditory
- emotion
- fear
- mental
- necromancy
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 22 Fortitude; **Stage 1** carrier with no ill
effect (1 day); **Stage 2** 2d6 negative damage and regains half as many Hit Points
from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 2d6 negative
damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day);
**Stage 6** dead, and rises as a __ghoul__ the next midnight'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ghoul Fever
range: null
raw_description: '**Ghoul Fever** (__disease__) **Saving Throw** DC 22 Fortitude;
**Stage 1** carrier with no ill effect (1 day); **Stage 2** 2d6 negative damage
and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage
2 (1 day); **Stage 4** 2d6 negative damage and gains no benefit from healing (1
day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a __ghoul__
the next midnight'
requirements: null
success: null
traits:
- disease
trigger: null
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected.
description: "Any creature hit by the skaveling's Strikes must attempt a DC 22 Fortitude\
\ save. \n\n"
effect: null
effects: null
failure: The creature is paralyzed. It can attempt a new save at the end of each
of its turns, and the DC cumulatively decreases by 1 on each save.
frequency: null
full_description: null
generic_description: null
name: Paralysis
range: null
raw_description: "**Paralysis** (__incapacitation__, __occult__, __necromancy__)\
\ Any creature hit by the skaveling's Strikes must attempt a DC 22 Fortitude save.\
\ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The creature\
\ is __slowed 1__. \n\n**Failure** The creature is __paralyzed__. It can attempt\
\ a new save at the end of each of its turns, and the DC cumulatively decreases\
\ by 1 on each save."
requirements: null
success: The creature is slowed 1.
traits:
- incapacitation
- occult
- necromancy
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 13
ref_misc: null
will: 15
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A skaveling can use its hearing as a precise sense at the listed range
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Echolocation
range: null
raw_description: '**Echolocation** A skaveling can use its hearing as a precise
sense at the listed range'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +15
- darkvision
- echolocation 40 feet
size: Large
skills:
- bonus: 13
misc: null
name: 'Acrobatics '
- bonus: 13
misc: null
name: 'Athletics '
- bonus: 11
misc: null
name: 'Intimidation '
source:
- abbr: Bestiary 2
page_start: 241
page_stop: null
speed:
- amount: 15
type: Land
- amount: 30
type: fly
spell_lists: null
traits:
- N
- Large
- Undead
type: Creature
weaknesses: null