pathfinder-2-sqlite-MIRROR/data/monsters/young gold dragon.yaml

373 lines
12 KiB
YAML

ability_mods:
cha_mod: 4
con_mod: 4
dex_mod: 2
int_mod: 3
str_mod: 6
wis_mod: 4
ac: 32
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 27
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 27 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in their
strength as well as their wisdom. They command the unwavering reverence of all other
metallic dragons, who view gold dragons as their leaders and counselors. Golds rival
the raw power of even red dragons, much to the chagrin of their chromatic cousins,
and the two races are often regarded as bitter rivals. But despite their incredible
power, gold dragons are fond of discourse and prefer to talk through solutions to
problems rather than rely upon brute strength. Long-lived as they are, they necessarily
take a wide view of all situations and never act without considering all possible
options and outcomes. Because of this, gold dragons willingly converse with any
creature that seeks them out, even evil chromatic dragons. Mortals might find this
behavior strange, considering the longstanding war between chromatic and metallic
dragons, but dragons know all too well that desperate situations sometimes call
for drastic alliances. And although gold dragons might consider brief truces with
their chromatic brethren in the case of world-ending threats, they also know when
such alliances have run their course.
When another metallic dragon faces a quandary or a foe beyond its own ability to
overcome, its best option is often to seek the counsel of the eternally wise and
gloriously righteous gold dragons. Locating these legendary beings is no easy task,
however, for gold dragons are notoriously reclusive. Their intellect and wisdom
is such that they prefer to ponder the great questions of life in seclusion, where
they strive to formulate solutions to the world''s most pressing problems. As a
result, gold dragons are sometimes absent when metallic dragons gather together,
or are missing from tribunals where their counsel would be beneficial. Impatient
dragons sometimes begrudge gold dragons for this apparent unreliability, but such
aspersions are usually a result of jealousy rather than any true criticism; in their
hearts, other dragons know that few gold dragons purposefully exclude themselves
from truly important matters.
A gold dragon''s incredible foresight and unparalleled enlightenment means they
are unlikely to interfere in the business of individual mortals, though the rare
person who captures the attention of a gold dragon is fortunate indeed, for there
are few beings in the cosmos who can offer such prudent and considerate advice.
Rulers and individuals in stations of high power have an easier time of garnering
the aid of a gold dragon; entire wars have been avoided thanks to a gold dragon''s
last-minute intermediation.
Gold dragons are often found in warm grasslands and savannas, lands where they can
enjoy long, meditative flights without attracting the attention of potential enemies.
They tend to sleep either out in the open in a barren, remote place, or within a
heavily secreted or fortified lair, such as a forgotten sink hole or in the labyrinthine
caverns of a terrestrial chasm. Gold dragons may enlist trusted servants and allies
to guard their lairs, though many live truly solitary lives, preferring to protect
their hoards with nonlethal traps and magical wards.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 28'
hp: 230
hp_misc: null
immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Elven
- Sylvan
level: 11
melee:
- action_cost: One Action
damage:
formula: 2d10+12
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: fire
to_hit: 24
traits:
- fire
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d10+12
type: slashing
name: claw
plus_damage: null
to_hit: 24
traits:
- agile
- action_cost: One Action
damage:
formula: 2d10+10
type: slashing
name: tail
plus_damage: null
to_hit: 22
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d12+10
type: piercing
name: horns
plus_damage: null
to_hit: 22
traits:
- agile
- reach 10 feet
name: Young Gold Dragon
perception: 21
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon breathes in one of two ways. The dragon can't use Breath
Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of flame in a 30-foot cone that deals
11d6 fire damage (DC 31 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flame
range: null
raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon
breathes a blast of flame in a 30-foot cone that deals 11d6 fire damage (DC
31 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of weakening gas. Each creature within
a 30-foot cone must succeed at a DC 31 Fortitude save or become __enfeebled
1__ for 1 minute (or __enfeebled 2__ on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Weakening Gas
range: null
raw_description: '**Weakening Gas** (__arcane__, __necromancy__); The dragon breathes
a blast of weakening gas. Each creature within a 30-foot cone must succeed at
a DC 31 Fortitude save or become __enfeebled 1__ for 1 minute (or __enfeebled
2__ on a critical failure).'
requirements: null
success: null
traits:
- arcane
- necromancy
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The gold dragon breathes in one\
\ of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. \n\n \
\ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes a blast\
\ of flame in a 30-foot cone that deals 11d6 fire damage (DC 31 basic Reflex save).\n\
\n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\
\ of weakening gas. Each creature within a 30-foot cone must succeed at a DC 31\
\ Fortitude save or become __enfeebled 1__ for 1 minute (or __enfeebled 2__ on\
\ a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon makes two claw Strikes and one horns Strike in any
order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw
Strikes and one horns Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the gold dragon scores a critical hit with a Strike, it recharges
Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit
with a Strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: cold
ritual_lists: null
saves:
fort: 22
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 20
ref_misc: null
will: 22
will_misc: null
sense_abilities: null
senses:
- Perception +21
- darkvision
- scent (imprecise) 60 feet
size: Large
skills:
- bonus: 17
misc: null
name: 'Acrobatics '
- bonus: 18
misc: null
name: 'Arcana '
- bonus: 23
misc: null
name: 'Athletics '
- bonus: 23
misc: null
name: 'Diplomacy '
- bonus: 21
misc: null
name: 'Medicine '
- bonus: 21
misc: null
name: 'Religion '
- bonus: 18
misc: null
name: 'Society '
source:
- abbr: Bestiary
page_start: 124
page_stop: null
speed:
- amount: 40
type: Land
- amount: 140
type: fly
- amount: 40
type: swim
spell_lists:
- dc: 29
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: gems only
name: locate
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: evil only
name: detect alignment
requirement: null
to_hit: null
traits:
- LG
- Large
- Dragon
- Fire
type: Creature
weaknesses: null