214 lines
5.7 KiB
YAML
214 lines
5.7 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 3
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dex_mod: 2
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int_mod: -1
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str_mod: 3
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wis_mod: 2
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ac: 16
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ac_special:
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- descr: 18 with shield raised
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You snap your shield in place to ward off a blow. Your shield prevents you
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from taking an amount of damage up to the shield's Hardness. You and the shield
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each take any remaining damage, possibly breaking or destroying the shield.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shield Block
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range: null
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raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
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raised, you would take damage from a physical attack. **Effect** You snap your
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shield in place to ward off a blow. Your shield prevents you from taking an amount
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of damage up to the shield''s Hardness. You and the shield each take any remaining
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damage, possibly breaking or destroying the shield.'
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requirements: null
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success: null
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traits: null
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trigger: While you have your shield raised, you would take damage from a physical
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attack.
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description: 'The lizardfolk defender serves as a protector of the young, guardian
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of the settlement, and when no other options are available, soldier in time of war.
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They eagerly rise to the defense of their kin but do not revel in battle. An iruxi
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defender would rather turn back intruders and allow them to flee with the knowledge
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they were beaten, in hopes that such word prevents further invasions, but they are
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not naive. The iruxi understand the need for revenge, and when they allow a foe
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to escape, they do not forget.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
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hp: 21
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hp_misc: null
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immunities: null
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items:
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- flail
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- javelin (3)
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- wooden shield (Hardness 3, HP 12, BT 6)
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languages:
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- Draconic
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- Iruxi
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+3
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type: bludgeoning
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name: flail
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plus_damage: null
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to_hit: 8
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traits:
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- disarm
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- sweep
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- trip
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- action_cost: One Action
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damage:
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formula: 1d6+3
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 8
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d4+3
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type: bludgeoning
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name: tail
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plus_damage: null
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to_hit: 8
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 1d6+3
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type: piercing
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name: javelin
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plus_damage: null
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to_hit: 7
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traits:
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- thrown 30 feet
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name: Lizardfolk Defender
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perception: 7
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A lizardfolk defender can hold their breath for 175 rounds (17-1/2
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minutes).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Deep Breath
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range: null
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raw_description: '**Deep Breath** A lizardfolk defender can hold their breath for
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175 rounds (17-1/2 minutes).'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures
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that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk
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defender.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Terrain Advantage
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range: null
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raw_description: '**Terrain Advantage** Non-lizardfolk creatures in difficult terrain
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and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__
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to the lizardfolk defender.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 8
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fort_misc: null
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misc: null
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ref: 7
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ref_misc: null
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will: 5
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +7
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size: Medium
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skills:
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- bonus: 5
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misc: null
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name: 'Acrobatics '
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- bonus: 6
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misc: null
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name: 'Athletics '
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- bonus: 5
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 230
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 15
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type: swim
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spell_lists: null
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traits:
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- N
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- Medium
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- Humanoid
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- Lizardfolk
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type: Creature
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weaknesses: null
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