222 lines
6.7 KiB
YAML
222 lines
6.7 KiB
YAML
ability_mods:
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cha_mod: 4
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con_mod: 4
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dex_mod: 6
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int_mod: -1
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str_mod: 0
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wis_mod: 4
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ac: 26
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Only the most desperate or foolhardy conjurers call upon the aid of
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these strange fiends from the inky swamps of __Abaddon__.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 25'
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hp: 80
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hp_misc: null
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immunities:
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- critical hits
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- disease
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- paralyzed
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- poison
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- precision
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- sleep
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items: null
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languages:
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- Daemonic
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level: 7
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+3
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type: slashing
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name: claw
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plus_damage:
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- formula: 2d6
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type: negative and mind-numbing touch
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to_hit: 19
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traits:
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- agile
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- finesse
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name: Soul Eater
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perception: 15
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proactive_abilities:
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- action_cost: Three Actions
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critical_failure: As success, but doomed 3.
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critical_success: The creature is unaffected.
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description: null
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effect: The soul eater is adjacent to a __dying__ creature
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effects: null
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failure: As success, but doomed 2.
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frequency: null
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full_description: null
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generic_description: null
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name: Drain Soul
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range: null
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raw_description: "**Drain Soul** [Three Actions] (__death__, __divine__, __manipulate__,\
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\ __necromancy__) **Requirements** The soul eater is adjacent to a __dying__ creature;\
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\ **Effect** The soul eater attempts to devour the dying creature's soul. The\
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\ creature must attempt a DC 25 Will save. A creature that dies as a result of\
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\ Drain Soul can't be restored to life except by a spell or ritual of 8th level\
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\ or higher. If the soul eater that used Drain Soul on a creature is slain within\
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\ 100 feet of that creature's corpse and the creature has been dead no longer\
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\ than 1 minute, the creature's soul returns to its body and is restored to life,\
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\ leaving the creature __unconscious__ and dying 1 but no longer __doomed__. \n\
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\n**Critical Success** The creature is unaffected. \n\n**Success** The creature\
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\ becomes doomed 1, or increases its doomed value by 1 if it was already doomed.\
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\ \n\n**Failure** As success, but doomed 2. \n\n**Critical Failure** As success,\
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\ but doomed 3."
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requirements: null
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success: The creature becomes doomed 1, or increases its doomed value by 1 if it
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was already doomed.
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traits:
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- death
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- divine
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- manipulate
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- necromancy
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a soul eater hits a creature with its claw Strike, the creature
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must succeed at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2
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on a critical failure). Further damage dealt by the soul eater increases the stupefied
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value by 1 on a failed save, to a maximum of stupefied 4. This condition value
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decreases by 1 each time the creature gets a full night's rest. As long as the
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creature is stupefied by a soul eater, rest does not decrease any __doomed__ value
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that creature might have.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Mind-Numbing Touch
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range: null
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raw_description: '**Mind-Numbing Touch** (__curse__, __divine__, __necromancy__)
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When a soul eater hits a creature with its claw Strike, the creature must succeed
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at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical
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failure). Further damage dealt by the soul eater increases the stupefied value
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by 1 on a failed save, to a maximum of stupefied 4. This condition value decreases
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by 1 each time the creature gets a full night''s rest. As long as the creature
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is stupefied by a soul eater, rest does not decrease any __doomed__ value that
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creature might have.'
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requirements: null
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success: null
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traits:
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- curse
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- divine
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- necromancy
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 10
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type: physical
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ritual_lists: null
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 19
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ref_misc: null
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will: 15
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A conjured soul eater forms a mental link with its conjurer. While
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both are on the same plane, the soul eater knows the location of its conjurer
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per its find target ability. If the soul eater's target dies before the soul eater
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can drain its soul, or if the soul eater is defeated (but not destroyed) by the
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target, the soul eater returns to its conjurer and tries to kill them.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Caster Link
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range: null
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raw_description: '**Caster Link** (__detection__, __divine__, __divination__) A
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conjured soul eater forms a mental link with its conjurer. While both are on the
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same plane, the soul eater knows the location of its conjurer per its find target
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ability. If the soul eater''s target dies before the soul eater can drain its
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soul, or if the soul eater is defeated (but not destroyed) by the target, the
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soul eater returns to its conjurer and tries to kill them.'
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requirements: null
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success: null
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traits:
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- detection
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- divine
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- divination
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a soul eater is conjured to the Material Plane to find a specific
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creature, it gains the benefits of a 5th-level __locate__ spell that isn't blocked
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by lead or running water. The conjurer must have seen the target and must speak
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the target's name while conjuring the soul eater in order to grant this ability.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Find Target
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range: null
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raw_description: '**Find Target** (__detection__, __divine__, __divination__) When
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a soul eater is conjured to the Material Plane to find a specific creature, it
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gains the benefits of a 5th-level __locate__ spell that isn''t blocked by lead
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or running water. The conjurer must have seen the target and must speak the target''s
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name while conjuring the soul eater in order to grant this ability.'
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requirements: null
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success: null
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traits:
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- detection
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- divine
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- divination
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trigger: null
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senses:
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- Perception +15
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- greater darkvision
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size: Medium
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skills:
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- bonus: 12
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misc: null
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name: 'Abaddon Lore '
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- bonus: 17
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misc: null
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name: 'Acrobatics '
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- bonus: 15
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misc: null
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name: 'Intimidation '
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- bonus: 17
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misc: +19 in darkness or smoke
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 247
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 60
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type: fly
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Medium
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- Fiend
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type: Creature
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weaknesses:
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- amount: 10
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type: good
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