403 lines
9.5 KiB
YAML
403 lines
9.5 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 1
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dex_mod: 4
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int_mod: 6
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str_mod: 3
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wis_mod: 4
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ac: 27
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Mist Escape
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range: null
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raw_description: '**Mist Escape** [Free Action]'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Vampire masterminds are evil wizards who control entire cabals of the
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undead and instill fear in the hearts of mortals far and wide.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 28'
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hp: 115
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hp_misc: coffin restoration, fast healing 10, negative healing
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immunities:
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- death effects
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- disease
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- paralyze
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- poison
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- sleep
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items:
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- signet ring
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languages:
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- Common
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- Necril
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- plus one regional language
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level: 9
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+9
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 18
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traits:
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- agile
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name: Vampire Mastermind
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perception: 20
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: Giant bat with fangs +19 for 2d8+9 piercing.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__,
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__transmutation__) Giant bat with fangs +19 for 2d8+9 piercing.'
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requirements: null
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success: null
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: If a creature dies after being reduced to 0 HP by Drink Blood, the
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vampire can turn this victim into a vampire by donating some of its own blood
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to the victim and burying the victim in earth for 3 nights. If the new vampire
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is lower level than its creator, it is under the creator's control. If a vampire
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controls too many spawn at once (as determined by the GM), strong-willed spawn
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can free themselves by succeeding at a Will saving throw against the vampire's
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Will DC.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Create Spawn
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range: null
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raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If
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a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn
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this victim into a vampire by donating some of its own blood to the victim and
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burying the victim in earth for 3 nights. If the new vampire is lower level than
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its creator, it is under the creator''s control. If a vampire controls too many
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spawn at once (as determined by the GM), strong-willed spawn can free themselves
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by succeeding at a Will saving throw against the vampire''s Will DC.'
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requirements: null
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success: null
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traits:
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- divine
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- downtime
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- necromancy
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: DC 26
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Dominate
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range: null
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raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__,
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__mental__, __visual__) DC 26'
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requirements: null
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success: null
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traits:
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- divine
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- enchantment
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- incapacitation
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- mental
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- visual
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trigger: null
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The vampire hasn't acted yet on this turn.
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effects: null
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failure: null
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frequency: Once per day.
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full_description: null
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generic_description: null
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name: Drain Bonded Item
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range: null
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raw_description: '**Drain Bonded Item** [Free Action] (__arcane__, __wizard__)
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**Frequency** Once per day. **Requirements** The vampire hasn''t acted yet on
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this turn. **Effect** The vampire expends the power stored in its signet ring.
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This gives the vampire the ability to cast one prepared spell it had already previously
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cast today, without spending a spell slot. The vampire must still Cast the Spell
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and meet the spell''s other requirements.'
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requirements: null
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success: null
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traits:
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- arcane
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- wizard
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: When Drinking Blood, the vampire regains 10 HP.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Drink Blood
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range: null
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raw_description: '**Drink Blood** (__divine__, __necromancy__) When Drinking Blood,
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the vampire regains 10 HP.'
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requirements: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: If another creature's reaction would disrupt the vampire mastermind's
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spellcasting action, the vampire attempts a DC 15 flat check. If the vampire succeeds,
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its action isn't disrupted.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Steady Spellcasting
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range: null
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raw_description: '**Steady Spellcasting** If another creature''s reaction would
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disrupt the vampire mastermind''s spellcasting action, the vampire attempts a
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DC 15 flat check. If the vampire succeeds, its action isn''t disrupted.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The vampire turns into a cloud of vapor, as the gaseous form spell,
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or back to its normal form. The vampire loses fast healing while in gaseous form.
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The vampire can remain in this form indefinitely.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Turn to Mist
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range: null
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raw_description: '**Turn to Mist** (__concentrate__, __divine__, __transmutation__)
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The vampire turns into a cloud of vapor, as the gaseous form spell, or back to
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its normal form. The vampire loses fast healing while in gaseous form. The vampire
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can remain in this form indefinitely.'
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requirements: null
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success: null
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traits:
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- concentrate
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- divine
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- transmutation
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 10
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type: physical (except magical silver)
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ritual_lists: null
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saves:
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fort: 15
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fort_misc: null
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misc: null
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ref: 18
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ref_misc: null
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will: 20
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: '
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Children of the Night
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range: null
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raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__)
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'
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requirements: null
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success: null
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traits:
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- divine
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- enchantment
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- mental
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trigger: null
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senses:
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- Perception +20
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- darkvision
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size: Medium
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skills:
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- bonus: 17
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misc: null
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name: 'Acrobatics '
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- bonus: 21
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misc: null
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name: 'Arcana '
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- bonus: 16
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misc: null
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name: 'Athletics '
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- bonus: 20
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misc: null
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name: 'Deception '
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- bonus: 20
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misc: null
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name: 'Diplomacy '
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- bonus: 22
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misc: null
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name: 'Intimidation '
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- bonus: 19
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misc: null
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name: 'Society '
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- bonus: 19
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 321
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 25
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type: climb
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spell_lists:
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- dc: 29
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misc: ''
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name: Arcane Prepared Spells
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spell_groups:
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: fire shield
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requirement: null
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- frequency: null
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name: phantasmal killer
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requirement: null
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- frequency: null
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name: veil
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requirement: null
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- frequency: null
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name: wall of fire
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: dispel magic
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requirement: null
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- frequency: null
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name: fireball
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requirement: null
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- frequency: null
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name: haste
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requirement: null
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- frequency: null
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name: lightning bolt
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: null
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name: flaming sphere
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requirement: null
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- frequency: null
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name: invisibility
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requirement: null
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- frequency: null
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name: mirror image
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requirement: null
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- frequency: null
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name: touch of idiocy
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: x2
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name: color spray
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requirement: null
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- frequency: null
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name: fleet step
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requirement: null
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- frequency: null
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name: ray of enfeeblement
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requirement: null
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- heightened_level: 4
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level: 0
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spells:
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- frequency: null
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name: detect magic
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requirement: null
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- frequency: null
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name: mage hand
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requirement: null
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- frequency: null
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name: message
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requirement: null
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- frequency: null
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name: ray of frost
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requirement: null
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- frequency: null
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name: sigil
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requirement: null
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to_hit: 19
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traits:
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- Uncommon
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- CE
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- Medium
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- Undead
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- Vampire
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type: Creature
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weaknesses:
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- amount: null
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type: vampire weaknesses
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