237 lines
6.5 KiB
YAML
237 lines
6.5 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 4
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dex_mod: 2
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int_mod: 0
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str_mod: 6
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wis_mod: 4
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ac: 25
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ac_special: null
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When an ahvothian uses an innate spell against a reptile, the DC is
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27 rather than 23.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Reptile Master
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range: null
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raw_description: '**Reptile Master** When an ahvothian uses an innate spell against
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a reptile, the DC is 27 rather than 23.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: An ahvothian chooses a creature type (such as __animal__, __celestial__,
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or __humanoid__) from which they currently carry a trophy from a past kill. Their
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weapon Strikes against creatures of that type deal an additional 1d10 damage and
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they gain a +2 status bonus on __Intimidation__ checks against creatures of that
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type. The ahvothian doesn't lose these bonuses if they lose the trophies. Once
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per day, an ahvothian can change the creature type of their wicked trophies in
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a ritual that takes 1 hour. Nearly all ahvothians encountered on the __Material
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Plane__ have selected humanoids as the focus of their wicked trophies.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Wicked Trophies
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range: null
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raw_description: '**Wicked Trophies** An ahvothian chooses a creature type (such
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as __animal__, __celestial__, or __humanoid__) from which they currently carry
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a trophy from a past kill. Their weapon Strikes against creatures of that type
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deal an additional 1d10 damage and they gain a +2 status bonus on __Intimidation__
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checks against creatures of that type. The ahvothian doesn''t lose these bonuses
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if they lose the trophies. Once per day, an ahvothian can change the creature
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type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians
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encountered on the __Material Plane__ have selected humanoids as the focus of
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their wicked trophies.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: CE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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failure: null
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frequency: null
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maximum_duration: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Ahvothians are feral and cunning fiends from an __Abyssal__ realm of
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jungles, dinosaurs, and relentless brutality. They resemble humanoid __dinosaurs__
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with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods.
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Relentless trackers and survivalists, ahvothians are skilled at navigating jungles
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and are most commonly encountered stalking prey or operating out of fortified ruins.
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Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs—particularly
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carnivores such as allosauruses or __deinonychuses__—as hunting companions or guard
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animals. Although dangerous in large groups, ahvothians have such a strong desire
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to assert dominance over others that ahvothian armies frequently fall to infighting
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and bloody battles for dominance within days, or even hours. The mightiest ahvothians
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might lead dozens of their kin and herds of carnivorous dinosaurs.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 25'
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hp: 160
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hp_misc: null
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items:
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- and humanoid)
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- beast
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- javelins (3)
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- longspear
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- trophies
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languages:
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- Abyssal
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- Common
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- speak with animals
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level: 7
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d10+8
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type: piercing
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name: jaws
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to_hit: 18
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traits: null
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- action_cost: One Action
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damage:
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- formula: 1d8+8
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type: piercing
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- formula: null
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type: wicked trophies
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name: longspear
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to_hit: 18
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traits:
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- reach 10 feet
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name: Ahvothian
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perception: 18
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ranged_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d6+8
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type: piercing
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- formula: null
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type: Wicked Trophies
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name: javelin
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to_hit: 14
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traits:
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- thrown 30 feet
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rarity: Uncommon
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resistances:
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- amount: 10
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misc: null
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type: fire
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saves:
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fort: 18
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fort_misc: null
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misc: null
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ref: 12
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ref_misc: null
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will: 15
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 19
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misc: null
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name: Athletics
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- bonus: 11
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misc: null
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name: Crafting
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- bonus: 15
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misc: +17 against humanoids
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name: Intimidation
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- bonus: 11
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misc: null
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name: Religion
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- bonus: 17
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misc: null
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name: Survival
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sources:
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- abbr: The Slithering
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page_start: '62'
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page_stop: null
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speed:
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- amount: 30
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misc: null
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type: Land
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- amount: null
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misc: null
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type: freedom of movement
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants:
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- level: 4
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spells:
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- misc: null
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name: freedom of movement
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- misc: null
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name: speak with animals
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dc: 23
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focus_points: null
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misc: null
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spell_lists:
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- level: 4
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spells:
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- misc: null
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name: creation
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- level: 3
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spells:
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- misc: at will
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name: earthbind
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- misc: at will
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name: fear
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- level: 2
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spells:
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- misc: at will
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name: death knell
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- level: 1
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spells:
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- misc: at will
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name: charm
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spells_source: Divine Innate Spells
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traits:
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- Fiend
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weaknesses:
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- amount: 5
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misc: null
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type: cold
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- amount: 5
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misc: null
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type: good
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