233 lines
5.6 KiB
YAML
233 lines
5.6 KiB
YAML
ability_mods:
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cha_mod: -1
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con_mod: 1
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dex_mod: 3
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int_mod: 2
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str_mod: -1
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wis_mod: 1
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ac: 17
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The augur stares at a creature they can see within 30 feet. The target
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must immediately attempt a Will save against Feel the Blades. After attempting
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this save, the creature is then temporarily immune until the start of the augur's
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next turn.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Focus Gaze
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range: null
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raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__,
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__fear__, __mental__, __visual__) The augur stares at a creature they can see
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within 30 feet. The target must immediately attempt a Will save against Feel the
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Blades. After attempting this save, the creature is then temporarily immune until
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the start of the augur''s next turn.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- divine
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- enchantment
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- fear
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- mental
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- visual
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The augur Flies or Strides, whirling as they move. The augur deals
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the damage of their blade Strike to each creature whose space they enter (DC 16
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basic Reflex save). Each creature is affected only once, even if the augur moves
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through its space multiple times.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Whirling Slice
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range: null
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raw_description: '**Whirling Slice** [Two Actions] The augur Flies or Strides,
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whirling as they move. The augur deals the damage of their blade Strike to each
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creature whose space they enter (DC 16 basic Reflex save). Each creature is affected
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only once, even if the augur moves through its space multiple times.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: LE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a creature ends its turn in the aura, it feels the sharp barbs
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of the augur's blades on its skin. The creature must succeed at a DC 17 Will save
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or become __frightened 1__ (frightened 2 on a critical failure).
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Feel the Blades
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range: 30 feet
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raw_description: '**Feel the Blades** (__aura__, __divine__, __enchantment__, __fear__,
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__mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it
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feels the sharp barbs of the augur''s blades on its skin. The creature must succeed
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at a DC 17 Will save or become __frightened 1__ (frightened 2 on a critical failure).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- aura
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- divine
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- enchantment
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- fear
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- mental
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- visual
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trigger: null
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description: 'These spherical knots of sinewy muscle, serrated blades, and bloody
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metal are the most common velstracs on the __Shadow Plane__. Each augur has only
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a single eye, from which they can see the horrors inflicted by other velstracs,
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who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter
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and weigh 30 pounds.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
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hp: 14
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hp_misc: regeneration 2 (deactivated by good or silver)
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immunities:
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- cold
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languages:
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- Common
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- Infernal
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- Shadowtongue
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- (can't speak any language)
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level: 1
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d4
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type: –1 slashing
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- formula: 1d4
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type: persistent bleed
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name: blade
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to_hit: 8
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traits:
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- agile
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- evil
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- finesse
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- magical
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- versatile P
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name: Augur
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perception: 8
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ranged_attacks: null
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saves:
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fort: 4
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 7
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A velstrac automatically knows whether a creature it sees has any of
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the __doomed__, __dying__, and __wounded__ conditions, as well as the value of
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those conditions.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Painsight
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range: null
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raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically
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knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__
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conditions, as well as the value of those conditions.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divination
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- divine
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trigger: null
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senses:
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- greater darkvision
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- painsight
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size: Tiny
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skills:
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- bonus: 8
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misc: null
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name: Acrobatics
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- bonus: 6
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misc: null
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name: Deception
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- bonus: 7
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misc: null
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name: Intimidation
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- bonus: 4
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misc: null
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name: Religion
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- bonus: 8
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misc: null
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name: Stealth
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- bonus: 7
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misc: null
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name: Torture Lore
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sources:
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- abbr: Bestiary 2
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page_start: '82'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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- amount: 40
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: null
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cantrips:
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- level: 1
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spells:
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- misc: null
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name: mage hand
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constants: null
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dc: 17
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focus_points: null
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misc: null
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spell_lists:
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- level: 4
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spells:
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- misc: once per week
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name: read omens
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- level: 2
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spells:
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- misc: ×2
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name: augury
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- level: 1
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spells:
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- misc: ×3
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name: harm
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spells_source: Divine Innate Spells
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traits:
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- Fiend
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- Velstrac
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weaknesses:
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- amount: 5
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misc: null
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type: good
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- amount: 5
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misc: null
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type: silver
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