pathfinder-2-sqlite-MIRROR/data/monsters/clay golem.yaml

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ability_mods:
cha_mod: -5
con_mod: 6
dex_mod: -1
int_mod: -5
str_mod: 6
wis_mod: 0
ac: 29
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: '**Requirement** The golem is berserk.'
effect: The clay golem Strikes with its fist at a 1 circumstance penalty. If it
hits, it deals an additional 1d8 damage and knocks the target __prone__.
failure: null
frequency: null
maximum_duration: null
name: Berserk Slam
range: null
raw_description: '**Berserk Slam** [One Action] **Requirement** The golem is berserk.
**Effect** The clay golem Strikes with its fist at a 1 circumstance penalty.
If it hits, it deals an additional 1d8 damage and knocks the target __prone__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude
save or be cursed until healed to its maximum HP. The cursed creature can't regain
HP except via magic, and anyone casting a spell to heal the creature must succeed
at a DC 29 counteract check or the healing has no effect. The golem's counteract
level is equal to its creature level.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Cursed Wound
range: null
raw_description: '**Cursed Wound** (__divine__, __curse__, __necromancy__) A creature
hit by the clay golem''s fist must succeed at a DC 29 Fortitude save or be cursed
until healed to its maximum HP. The cursed creature can''t regain HP except via
magic, and anyone casting a spell to heal the creature must succeed at a DC 29
counteract check or the healing has no effect. The golem''s counteract level is
equal to its creature level.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- curse
- necromancy
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A severely damaged clay golem has a chance of going berserk. If it
has 50 or fewer Hit Points at the start of its turn, the golem must succeed at
a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living
creature, or the nearest object if no creatures are nearby.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Berserk
range: null
raw_description: '**Berserk** A severely damaged clay golem has a chance of going
berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem
must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks
the nearest living creature, or the nearest object if no creatures are nearby.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by cold and water (5d10, 2d6 from areas or persistent damage);
healed by acid (area 2d6 HP); slowed by earth
effect: null
failure: null
frequency: null
maximum_duration: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by cold and water (5d10, 2d6 from areas
or persistent damage); healed by acid (area 2d6 HP); slowed by earth'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A __disintegrate__ spell affects the golem but deals half the normal
amount of damage and causes the golem to become slowed 2 for 1 round.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Vulnerable to Disintegrate
range: null
raw_description: '**Vulnerable to Disintegrate** A __disintegrate__ spell affects
the golem but deals half the normal amount of damage and causes the golem to become
slowed 2 for 1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The clay golem becomes quickened for 1 minute.
failure: null
frequency: Once per day.
maximum_duration: null
name: Quicken
range: null
raw_description: '**Quicken** [Free Action] (__divine__, __transmutation__) **Frequency**
Once per day. **Trigger** The clay golem''s turn begins. It can''t trigger this
free action on the first turn of combat. **Effect** The clay golem becomes quickened
for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- transmutation
trigger: The clay golem's turn begins. It can't trigger this free action on the
first turn of combat.
description: 'Traditionally, clay golems are crafted in the image of a deity and used
as guardians of tombs or sacred crypts. Clay golems have the power to lay curses
upon their victims as punishment for intrusion, leading many to believe that these
oft-ancient constructs have a touch of the divine to them. While this idea has little
basis in reality, superstitious folk still tread lightly around statues that resemble
clay golems even in the slightest.
The animating force within a clay golem is unusually unstable, making the golem
prone to entering a berserk frenzy when damaged. Entire treasuries have been totally
ruined as a result of a rampaging clay golem, so crafters do well to make sure their
golems are maintained and in good working order—or otherwise place them on the other
side of the door from the treasures they wish to protect.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 29'
hp: 175
hp_misc: null
immunities:
- acid
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
level: 10
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d10+12
type: bludgeoning
- formula: null
type: cursed wound
name: fist
to_hit: 24
traits:
- magical
- reach 10 feet
name: Clay Golem
perception: 16
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 10
misc: except adamantine
type: physical
saves:
fort: 23
fort_misc: null
misc: null
ref: 16
ref_misc: null
will: 17
will_misc: null
senses:
- darkvision
size: Large
skills:
- bonus: 24
misc: null
name: Athletics
sources:
- abbr: Bestiary
page_start: '186'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- Construct
- Golem
- Mindless