pathfinder-2-sqlite-MIRROR/data/monsters/crocodile.yaml

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3.3 KiB
YAML

ability_mods:
cha_mod: -4
con_mod: 3
dex_mod: 1
int_mod: -5
str_mod: 4
wis_mod: 1
ac: 18
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
maximum_duration: null
name: Aquatic Ambush
range: 35 feet
raw_description: '**Aquatic Ambush** [One Action] 35 feet'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: '**Requirement** The crocodile must have a creature grabbed.'
effect: The crocodile tucks its legs and rolls rapidly, twisting its victim. It
makes a jaws Strike with a +2 circumstance bonus to the attack roll against the
grabbed creature. If it hits, it also knocks the creature prone. If it fails,
it releases the creature.
failure: null
frequency: null
maximum_duration: null
name: Death Roll
range: null
raw_description: '**Death Roll** [One Action] (__attack__) **Requirement** The
crocodile must have a creature grabbed. **Effect** The crocodile tucks its legs
and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance
bonus to the attack roll against the grabbed creature. If it hits, it also knocks
the creature prone. If it fails, it releases the creature.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The crocodile can hold its breath for about 2 hours.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Deep Breath
range: null
raw_description: '**Deep Breath** The crocodile can hold its breath for about 2
hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'Crocodiles can be found basking on riverbanks, lurking in swamps, or
floating in lakes. They are usually are indistinguishable from logs when viewed
from afar—at least until they attack. Alligators have similar statistics, but because
they often live in more temperate climates, they endure cold temperatures better.
Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators
that are likely to devour careless adventurers who fail to watch where they step.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
hp: 30
hp_misc: null
level: 2
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d10+4
type: piercing
- formula: null
type: Grab
name: jaws
to_hit: 10
traits: null
- action_cost: One Action
damage:
- formula: 1d6+4
type: bludgeoning
name: tail
to_hit: 10
traits:
- agile
name: Crocodile
perception: 7
ranged_attacks: null
saves:
fort: 9
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 5
will_misc: null
senses:
- low-light vision
size: Large
skills:
- bonus: 8
misc: null
name: Athletics
- bonus: 7
misc: +11 in water
name: Stealth
sources:
- abbr: Bestiary
page_start: '67'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 25
misc: null
type: swim
spell_lists: null
traits:
- Animal