pathfinder-2-sqlite-MIRROR/data/monsters/draugr.yaml

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YAML

ability_mods:
cha_mod: 1
con_mod: 3
dex_mod: 2
int_mod: -1
str_mod: 4
wis_mod: 1
ac: 17
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A draugr's attacks spatter their targets with rancid flesh and rotting
seaweed. A creature damaged by a draugr's Strike must succeed at a DC 15 Fortitude
save or become __sickened 1__ (sickened 2 on a critical failure).
effect: null
failure: null
frequency: null
maximum_duration: null
name: Grotesque Gift
range: null
raw_description: '**Grotesque Gift** (__olfactory__) A draugr''s attacks spatter
their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr''s
Strike must succeed at a DC 15 Fortitude save or become __sickened 1__ (sickened
2 on a critical failure).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- olfactory
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The draugr makes a melee Strike and compares the attack roll result
to the AC of up to two foes, each of whom must be within its melee reach and adjacent
to each other. Roll damage only once and apply it to each creature hit. A Swipe
counts as two attacks for the draugr's multiple attack penalty.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Swipe
range: null
raw_description: '**Swipe** [Two Actions] The draugr makes a melee Strike and compares
the attack roll result to the AC of up to two foes, each of whom must be within
its melee reach and adjacent to each other. Roll damage only once and apply it
to each creature hit. A Swipe counts as two attacks for the draugr''s multiple
attack penalty.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature that slays a draugr is subjected to a __mariner's curse__
spell with a save DC of 17. The curse ends if the draugr is buried in a calm sea
or after 1 week passes.
effect: null
failure: null
frequency: null
maximum_duration: null
name: The Sea's Revenge
range: null
raw_description: '**The Sea''s Revenge** (__curse__, __divine__, __necromancy__)
A creature that slays a draugr is subjected to a __mariner''s curse__ spell with
a save DC of 17. The curse ends if the draugr is buried in a calm sea or after
1 week passes.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- divine
- necromancy
trigger: null
description: 'Risen corpses of sailors who died at sea, draugr reek of the rot and
decay of the briny deep. Their eyes glow with ghastly green light, and rotting seaweed,
barnacles, and dead sea creatures cling to their bodies. Draugr can''t speak, but
expresses their malicious emotions with gurgles, as though they were eternally drowning
with lungs full of water. They desire little more than to attack living creatures,
especially those who sail the sea. Even when they go upon land, draugrs often drag
the corpses of those they strike down back to the water, populating the depths with
even more dead.
Draugr rise in the haunted places of the sea, where restless spirits, swells of
negative energy, or supernatural storms deliver death. A corpse might rest at the
bottom of the sea for some time before awakening as a draugr. Collecting detritus
and organisms, a corpse becomes increasingly disgusting before it finally rises.
Proximity to intelligent life can expedite this process, and an underwater explorer
who happens upon a shipwreck might cause a body to snap to unlife as a draugr suddenly.
The creatures don''t take intrusions lightly, especially upon their place of death.
Though steeped in evil, draugr are susceptible to reminders of their lives as mariners.
In particular, a well-performed sea shanty or call-and-response work song might
cause a draugr to become lost in reverie for a moment. The creatures have even been
witnessed moaning along, unable to sing the words but providing haunting accompaniment.
The lull rarely lasts long, though, as the beauty of the song quickly becomes a
reminder of the tragedy that befell the draugr, reaffirming their desire for blood
and death.
More powerful draugr with burning red eyes are called draugr captains. They''re
3rd-level creatures with __elite adjustments__ that can cast __obscuring mist__
as an innate divine spell three times per day.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 16'
hp: 35
hp_misc: negative healing
immunities:
- __death__ effects
- __disease__
- __paralyzed__
- __poison__
- __unconscious__
items:
- greataxe
- leather armor
languages:
- Common
- can't speak any language
level: 2
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d12+4
type: slashing
- formula: null
type: grotesque gift
name: greataxe
to_hit: 10
traits:
- sweep
- action_cost: One Action
damage:
- formula: 1d4+4
type: slashing
- formula: null
type: grotesque gift
name: fist
to_hit: 10
traits:
- agile
name: Draugr
perception: 7
ranged_attacks: null
resistances:
- amount: 3
misc: null
type: fire
saves:
fort: 11
fort_misc: null
misc: null
ref: 6
ref_misc: null
will: 7
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 10
misc: null
name: Athletics
- bonus: 8
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '102'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: swim
spell_lists: null
traits:
- Undead
- Water
weaknesses:
- amount: 5
misc: null
type: positive