pathfinder-2-sqlite-MIRROR/data/monsters/satyr.yaml

258 lines
6.9 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 1
dex_mod: 4
int_mod: 1
str_mod: 3
wis_mod: 2
ac: 19
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When the satyr Plays the Pipes to cast a spell, he can Step or Stride
as part of the activity.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Fleet Performer
range: null
raw_description: '**Fleet Performer** When the satyr Plays the Pipes to cast a spell,
he can Step or Stride as part of the activity.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: The satyr plays a melody on his instrument to cast __charm__, __fear__,
__sleep__, or __suggestion__ without expending the spell slot and using his music
in place of providing the spell's component actions. The spell gains the __auditory__
trait and targets all creatures in a 60-foot emanation instead of its usual targets.
A creature that succeeds at its Will save against any spell is then temporarily
immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune
to this music.
failure: null
frequency: null
maximum_duration: null
name: Play the Pipes
range: null
raw_description: '**Play the Pipes** [Three Actions] (__auditory__, __primal__)
**Requirements** The satyr is holding a musical instrument. **Effect** The satyr
plays a melody on his instrument to cast __charm__, __fear__, __sleep__, or __suggestion__
without expending the spell slot and using his music in place of providing the
spell''s component actions. The spell gains the __auditory__ trait and targets
all creatures in a 60-foot emanation instead of its usual targets. A creature
that succeeds at its Will save against any spell is then temporarily immune from
spells played from that satyr''s pipes for 1 minute. Satyrs are immune to this
music.'
requirements: The satyr is holding a musical instrument.
saving_throw: null
stages: null
success: null
traits:
- auditory
- primal
trigger: null
alignment: CN
automatic_abilities: null
description: 'To a satyr, life is a party and everyone is invited. Notorious for their
hedonism, these fey believe there''s no greater beauty than can be found in song,
drink, indulgent meals, and carnal pleasures. Satyrs use their enchanting songs
and natural charm to encourage all manner of people to follow their true desires
and free themselves from society''s rules. This usually involves enticing mortals
to join raucous parties or engage in trysts in moonlit glades. If a potential companion
rejects a satyr''s advances, however, the satyr has little interest in continuing
a conversation and goes off to find more amenable revelers.
The lifestyle of a satyr leaves no room for ongoing affairs or long-term friends.
Once his party is over or his lust is satiated, the satyr disappears back into the
forest. The offspring satyrs leave behind are satyrs themselves, and usually end
up being taken from their cradles by other fey rather than being left in mortals''
care. Satyrs are always male.
The untouched beauty of the forest is sacred and precious to a satyr. Brutish intruders
who clear-cut trees or massacre animals without eating them risk drawing a satyr''s
ire. A satyr so provoked uses his spells to undermine foes and attempts to dispatch
them either with brutal ambushes or by leading a rush of forest animals to attack.
Other fey, particularly good fey, look upon satyrs as loutish, embarrassing cousins.
They''re rarely hostile toward satyrs, but most find them insufferable and advise
any mortals they like to steer clear of satyrs'' glades.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 19'
hp: 80
hp_misc: null
items:
- dagger
- panpipes
- shortbow (20 arrows)
- wineskin
languages:
- Common
- Sylvan
level: 4
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d4+6
type: piercing
name: dagger
to_hit: 14
traits:
- agile
- finesse
- versatile S
name: Satyr
perception: 10
ranged_attacks:
- action_cost: One Action
damage:
- formula: 1d6+3
type: piercing
name: shortbow
to_hit: 14
traits:
- deadly 1d10
- range increment 60 feet
- reload 0
- action_cost: One Action
damage:
- formula: 1d4+6
type: piercing
name: dagger
to_hit: 14
traits:
- agile
- thrown 10 feet
- versatile S
saves:
fort: 9
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 12
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A satyr's wineskin magically enchants any alcohol inside. With an Interact
action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will
saves and a +3 item bonus to Will saves against fear effects for the following
hour. When the wineskin is removed from a satyr's person, the magic remains only
until the wine spoils. The wineskin holds up to eight drafts of wine.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sylvan Wine
range: null
raw_description: '**Sylvan Wine** (__enchantment__, __mental__, __primal__) A satyr''s
wineskin magically enchants any alcohol inside. With an Interact action, a living
creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3
item bonus to Will saves against fear effects for the following hour. When the
wineskin is removed from a satyr''s person, the magic remains only until the wine
spoils. The wineskin holds up to eight drafts of wine.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- enchantment
- mental
- primal
trigger: null
senses:
- low-light vision
size: Medium
skills:
- bonus: 8
misc: null
name: Athletics
- bonus: 13
misc: null
name: Deception
- bonus: 13
misc: null
name: Diplomacy
- bonus: 11
misc: null
name: Intimidation
- bonus: 9
misc: null
name: Nature
- bonus: 13
misc: null
name: Performance
- bonus: 11
misc: null
name: Stealth
- bonus: 8
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '284'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips:
- level: 2
spells:
- misc: null
name: dancing lights
- misc: null
name: ghost sound
- misc: null
name: inspire competence
- misc: null
name: inspire courage
- misc: null
name: triple time
constants: null
dc: 21
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: charm
- misc: null
name: fear
- misc: null
name: sleep
- misc: null
name: suggestion
spells_source: Primal Innate Spells
traits:
- Fey
weaknesses:
- amount: 5
misc: null
type: cold iron