pathfinder-2-sqlite-MIRROR/data/monsters/skeletal champion.yaml

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YAML

ability_mods:
cha_mod: 1
con_mod: 1
dex_mod: 4
int_mod: -1
str_mod: 4
wis_mod: 2
ac: 19
ac_special:
- descr: 21 with shield raised
active_abilities: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
failure: null
frequency: null
maximum_duration: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
raised, you would take damage from a physical attack. **Effect** You snap your
shield in place to ward off a blow. Your shield prevents you from taking an amount
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
attack.
description: 'These skeletons retain the cunning they possessed in life.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 16'
hp: 25
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
items:
- chain mail
- lance
- longsword
- steel shield (Hardness 5, HP 20, BT 10)
languages:
- Common
- Necril
level: 2
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d8+4
type: slashing
name: longsword
to_hit: 10
traits:
- versatile P
- action_cost: One Action
damage:
- formula: 1d6+4
type: slashing
name: claw
to_hit: 10
traits:
- agile
- action_cost: One Action
damage:
- formula: 1d8+4
type: piercing
name: lance
to_hit: 10
traits:
- deadly d8
- jousting d6
- reach 10 feet
name: Skeletal Champion
perception: 8
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: cold
- amount: 5
misc: null
type: electricity
- amount: 5
misc: null
type: fire
- amount: 5
misc: null
type: piercing
- amount: 5
misc: null
type: slashing
saves:
fort: 7
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 6
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 8
misc: null
name: Acrobatics
- bonus: 8
misc: null
name: Athletics
- bonus: 7
misc: null
name: Intimidation
sources:
- abbr: Bestiary
page_start: '298'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Skeleton
- Undead