pathfinder-2-sqlite-MIRROR/data/monsters/steam mephit.yaml

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YAML

ability_mods:
cha_mod: 0
con_mod: 4
dex_mod: 2
int_mod: -2
str_mod: 1
wis_mod: 0
ac: 16
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The steam mephit calls down a rain boiling water that surrounds them in
a 10-foot emanation. Creatures in the area take 2d8 fire damage (DC 17 basic Reflex
save), and small unattended flames (such as torches) are extinguished.
failure: null
frequency: once per day
maximum_duration: null
name: Boiling Rain
range: null
raw_description: '**Boiling Rain** [Two Actions] (__arcane__, __conjuration__,
__fire__, __water__) **Frequency** once per day; **Effect** The steam mephit calls
down a rain boiling water that surrounds them in a 10-foot emanation. Creatures
in the area take 2d8 fire damage (DC 17 basic Reflex save), and small unattended
flames (such as torches) are extinguished.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- conjuration
- fire
- water
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The steam mephit spits a cloud of steam in a 15-foot cone that deals
2d6 fire damage to each creature within the area (DC 17 basic Reflex save). The
steam mephit can't use Breath Weapon again for 1d4 rounds.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __fire__) The steam
mephit spits a cloud of steam in a 15-foot cone that deals 2d6 fire damage to
each creature within the area (DC 17 basic Reflex save). The steam mephit can''t
use Breath Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- fire
trigger: null
alignment: N
automatic_abilities: null
description: 'These brash and arrogant creatures are among the more energetic mephits.
They are quick to nominate themselves the leaders of any group, barking out orders
in shrill, high-pitched voices and insisting on having everything done their way.
Even when they aren''t bossing others around, the constant hiss of steam escaping
from their pores ensures that there is never a quiet moment.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 17'
hp: 19
hp_misc: fast healing 2 (in boiling water or steam)
immunities:
- bleed
- fire
- __paralyzed__
- __poison__
- __sleep__
languages:
- Aquan
- Ignan
level: 1
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d6+1
type: slashing
name: claw
to_hit: 7
traits:
- agile
- finesse
name: Steam Mephit
perception: 3
ranged_attacks: null
rarity: Uncommon
saves:
fort: 9
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 5
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The steam mephit ignores the __concealed__ condition from mist and
steam.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Steam Vision
range: null
raw_description: '**Steam Vision** The steam mephit ignores the __concealed__ condition
from mist and steam.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
- steam vision
size: Small
skills:
- bonus: 7
misc: null
name: Acrobatics
- bonus: 6
misc: null
name: Intimidation
sources:
- abbr: Bestiary 2
page_start: '113'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 25
misc: null
type: fly
- amount: 25
misc: null
type: swim
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 17
focus_points: null
misc: null
spell_lists:
- level: 2
spells:
- misc: null
name: obscuring mist
spells_source: Arcane Innate Spells
traits:
- Elemental
- Fire
- Water
weaknesses:
- amount: 3
misc: null
type: cold