181 lines
5.5 KiB
YAML
181 lines
5.5 KiB
YAML
ability_mods:
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cha_mod: -2
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con_mod: 2
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dex_mod: 4
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int_mod: -3
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str_mod: 5
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wis_mod: 1
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ac: 24
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: If an asanbosam is positioned above a target (usually by using its
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Climb speed), it can make a claw Strike with its reach increased to 15 feet. This
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Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam
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Grabs the target and pulls it to a space adjacent to the asanbosam. This counts
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as two attacks when calculating the asanbosam's multiple attack penalty.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Attack from Above
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range: null
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raw_description: '**Attack from Above** [Two Actions] If an asanbosam is positioned
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above a target (usually by using its Climb speed), it can make a claw Strike with
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its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage,
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and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent
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to the asanbosam. This counts as two attacks when calculating the asanbosam''s
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multiple attack penalty.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: 'The asanbosam sinks its teeth into the creature to drink its blood. If
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the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed
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at an __Athletics__ check against the victim''s Fortitude DC. The victim becomes
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__drained 1__ and the asanbosam regains 10 HP, gaining any excess HP as temporary
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Hit Points. Drinking Blood from a creature that''s already drained increases the
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victim''s drained value by 1, but doesn''t restore any HP to the asanbosam.
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A victim''s drained condition decreases by 1 each week. A blood transfusion, which
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requires a successful DC 20 Medicine check and a blood donor or sufficient blood,
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reduces the drained value by 1 after 10 minutes.'
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Drink Blood
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range: null
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raw_description: '**Drink Blood** [One Action] **Requirements** A __grabbed__,
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__paralyzed__, __restrained__, __unconscious__, or willing creature is within
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reach of the asanbosam''s jaws. **Effect** The asanbosam sinks its teeth into
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the creature to drink its blood. If the victim is grabbed, this is automatic;
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otherwise, the asanbosam must succeed at an __Athletics__ check against the victim''s
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Fortitude DC. The victim becomes __drained 1__ and the asanbosam regains 10 HP,
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gaining any excess HP as temporary Hit Points. Drinking Blood from a creature
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that''s already drained increases the victim''s drained value by 1, but doesn''t
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restore any HP to the asanbosam.
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A victim''s drained condition decreases by 1 each week. A blood transfusion, which
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requires a successful DC 20 Medicine check and a blood donor or sufficient blood,
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reduces the drained value by 1 after 10 minutes.'
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requirements: A grabbed, paralyzed, restrained, unconscious, or willing creature
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is within reach of the asanbosam's jaws.
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: CE
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automatic_abilities: null
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description: 'Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular
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limbs that end in powerful, hooked claws. They hide in treetops and grab prey from
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above, latching onto their unfortunate victims'' necks to drain their blood. Locals
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in nearby communities tell horror stories of these “bloodsucking tree-folk,” and
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experienced jungle explorers keep a close watch on the treetops in asanbosam territory.
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An asanbosam''s diet calls for a large amount of iron (typically in the form of
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blood) to maintain the integrity of its oversized cold iron teeth. When not hunting
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or mating, an asanbosam spends its waking hours chewing on certain types of rocks
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to sharpen its teeth.
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Some folk tales claim that asanbosams are as old as time and are the original source
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of cold iron, and that veins of the metal found in the ground are the buried graveyards
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of ancient asanbosams. Brave (or foolish) poachers often infiltrate asanbosam territory
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to hunt these monsters in the hope of collecting sacks of their valuable teeth.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
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hp: 95
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hp_misc: null
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languages:
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- Mwangi
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level: 6
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d8+7
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type: piercing
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name: cold iron jaws
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plus_damage: null
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to_hit: 17
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traits:
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- deadly 1d8
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 17
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traits:
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- agile
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- reach 10 feet
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name: Asanbosam
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perception: 17
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ranged_attacks: null
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saves:
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fort: 15
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fort_misc: null
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misc: null
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ref: 17
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ref_misc: null
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will: 10
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will_misc: null
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senses:
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- darkvision
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size: Large
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skills:
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- bonus: 14
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misc: null
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name: Acrobatics
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- bonus: 16
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misc: null
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name: Athletics
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- bonus: 15
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misc: null
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name: Intimidation
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- bonus: 16
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misc: null
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name: Stealth
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- bonus: 14
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misc: null
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name: Survival
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sources:
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- abbr: 'Pathfinder #146: Cult of Cinders'
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page_start: '80'
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page_stop: null
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speed:
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- amount: 35
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misc: null
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type: Land
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- amount: 20
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misc: null
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type: climb
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spell_lists: null
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traits:
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- Humanoid
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