pathfinder-2-sqlite-MIRROR/data/monsters/astradaemon.yaml

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8.7 KiB
YAML

ability_mods:
cha_mod: 7
con_mod: 7
dex_mod: 6
int_mod: 2
str_mod: 5
wis_mod: 4
ac: 39
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The astradaemon draws out and consumes the soul of a living creature it
has grabbed. The creature must succeed at a DC 35 Fortitude save or instantly
die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status
bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was
15th level or higher. A victim slain in this way can be returned to life normally.
A creature that survives is temporarily immune for 1 minute.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** [One Action] (__divine__, __incapacitation__,
__necromancy__) **Requirements** The astradaemon hasn''t used an action with the
attack trait yet this turn. **Effect** The astradaemon draws out and consumes
the soul of a living creature it has grabbed. The creature must succeed at a DC
35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary
Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for
1 day if the victim was 15th level or higher. A victim slain in this way can be
returned to life normally. A creature that survives is temporarily immune for
1 minute.'
requirements: The astradaemon hasn't used an action with the attack trait yet this
turn.
saving_throw: null
stages: null
success: null
traits:
- divine
- incapacitation
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an astradaemon hits with its claw, jaws, or tail, it drains the
target's spiritual and vital essences. The target takes 2d10 negative energy damage
and the astradaemon regains an equal number of Hit Points. The target must succeed
at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target
was already drained or doomed, it instead increases both conditions' value by
1, to a maximum of 4.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Essence Drain
range: null
raw_description: '**Essence Drain** (__divine__, __necromancy__, __negative__) When
an astradaemon hits with its claw, jaws, or tail, it drains the target''s spiritual
and vital essences. The target takes 2d10 negative energy damage and the astradaemon
regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude
save or become __doomed 1__ and __drained 1__. If the target was already drained
or doomed, it instead increases both conditions'' value by 1, to a maximum of
4.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
- negative
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'An astradaemon draws power from the souls of the recently slain. If
a Small or larger living creature dies within its aura, the astradaemon gains
5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1
round, unless the creature was slain by an astradaemon''s Devour Soul ability.
Incorporeal undead and living spirits traveling outside the body take 1d8 force
damage each round within the daemon''s aura from the spiritual pressure as the
astradaemon pulls in fragments of their soul.
**Displacement** (__divine__, __illusion__, __visual__) An astradaemon bends light,
appearing shifted from its true position, though still in the same space. Creatures
targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon
were hidden, even though it remains observed. Effects such as the Blind-Fight
feat and halfling''s keen eyes that apply on the flat check against hidden creatures
also apply against a displaced astradaemon.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Soul Siphon
range: 30 feet
raw_description: '**Soul Siphon** (__aura__, __divine__, __force__, __necromancy__)
30 feet. An astradaemon draws power from the souls of the recently slain. If a
Small or larger living creature dies within its aura, the astradaemon gains 5
temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round,
unless the creature was slain by an astradaemon''s Devour Soul ability. Incorporeal
undead and living spirits traveling outside the body take 1d8 force damage each
round within the daemon''s aura from the spiritual pressure as the astradaemon
pulls in fragments of their soul.
**Displacement** (__divine__, __illusion__, __visual__) An astradaemon bends light,
appearing shifted from its true position, though still in the same space. Creatures
targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon
were hidden, even though it remains observed. Effects such as the Blind-Fight
feat and halfling''s keen eyes that apply on the flat check against hidden creatures
also apply against a displaced astradaemon.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- divine
- force
- necromancy
trigger: null
description: 'These unnerving, almost reptilian daemons represent death by direct
assault against a soul or life-force—the same numbing death they bring with their
fell touch. Rarely seen on the Material Plane, astradaemons spend most of their
time hunting the pathways between the living world and the afterlife. There, they
capture migrating souls, snatching them from their rightful rewards or punishments
and dragging them to Abaddon as tribute to their undying masters. These horrifying
predators of the dead can also be found stalking the banks of the River of Souls
in the Astral Plane, where they constantly hunt for new victims. Psychopomps have
a particular hatred of astradaemons as a result, and clashes between them and these
eerie hunters of the recently departed are indeed the stuff of legend.
Not all astradaemons limit their hunt to souls. The most notorious of their kind
serve the Horsemen themselves as assassins.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 35'
hp: 240
hp_misc: null
immunities:
- death effects
- negative
languages:
- Common
- Daemonic
- telepathy 100 feet
level: 16
melee_attacks:
- action_cost: One Action
damage:
formula: 3d8+9
type: piercing
name: jaws
plus_damage:
- formula: null
type: 1d6 evil
- formula: null
type: essence drain
- formula: null
type: Grab
to_hit: 32
traits:
- evil
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d6+9
type: slashing
name: claw
plus_damage:
- formula: null
type: 1d6 evil
- formula: null
type: Essence Drain
to_hit: 32
traits:
- agile
- evil
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d10+9
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: 1d6 evil
- formula: null
type: Essence Drain
to_hit: 32
traits:
- evil
- magical
- reach 15 feet
name: Astradaemon
perception: 28
ranged_attacks: null
saves:
fort: 27
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 26
will_misc: null
senses:
- darkvision
- lifesense 30 feet
- true seeing
size: Large
skills:
- bonus: 28
misc: null
name: Acrobatics
- bonus: 33
misc: null
name: Intimidation
- bonus: 26
misc: null
name: Religion
- bonus: 28
misc: null
name: Stealth
- bonus: 26
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '73'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 60
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 6
spells:
- misc: null
name: true seeing
dc: 37
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- misc: null
name: discern location
- misc: null
name: finger of death
- level: 7
spells:
- misc: x2
name: plane shift
- level: 5
spells:
- misc: null
name: dimension door
- level: 4
spells:
- misc: at will
name: dimension door
- level: 1
spells:
- misc: at will; good only
name: detect alignment
spells_source: Divine Innate Spells
traits:
- Daemon
- Fiend
weaknesses:
- amount: 15
misc: null
type: good