296 lines
9.2 KiB
YAML
296 lines
9.2 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 2
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dex_mod: 5
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int_mod: 2
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str_mod: 3
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wis_mod: 2
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ac: 24
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The baobhan sith sways rhythmically and Strides up to their Speed.
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Each creature within 30 feet of the baobhan sith at the end of their movement
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must attempt a DC 25 Will save.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Captivating Dance
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range: null
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raw_description: '**Captivating Dance** [Two Actions] (__enchantment__, __incapacitation__,
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__mental__, __primal__, __visual__) The baobhan sith sways rhythmically and Strides
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up to their Speed. Each creature within 30 feet of the baobhan sith at the end
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of their movement must attempt a DC 25 Will save.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- enchantment
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- incapacitation
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- mental
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- primal
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- visual
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: The creature is unaffected and is temporarily immune to Captivating
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Dance for 24 hours.
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description: The creature is unaffected and is temporarily immune to Captivating
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Dance for 24 hours.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Success
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range: null
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raw_description: '**Critical Success **The creature is unaffected and is temporarily
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immune to Captivating Dance for 24 hours.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature is __slowed 1__ for 1 round and is temporarily immune
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to Captivating Dance for 24 hours.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Success
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range: null
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raw_description: '**Success **The creature is __slowed 1__ for 1 round and is temporarily
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immune to Captivating Dance for 24 hours.'
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requirements: null
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saving_throw: null
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stages: null
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success: The creature is __slowed 1__ for 1 round and is temporarily immune to Captivating
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Dance for 24 hours.
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature is __fascinated__, and it must spend at least 1 of its
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actions on each of its turns to move closer to the baobhan sith as expediently
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as possible, while avoiding obvious dangers. If the creature ends its movement
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or turn adjacent to the fey, it is slowed 1 until the end of its next turn.
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effect: null
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failure: The creature is __fascinated__, and it must spend at least 1 of its actions
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on each of its turns to move closer to the baobhan sith as expediently as possible,
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while avoiding obvious dangers. If the creature ends its movement or turn adjacent
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to the fey, it is slowed 1 until the end of its next turn.
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Failure
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range: null
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raw_description: '**Failure **The creature is __fascinated__, and it must spend
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at least 1 of its actions on each of its turns to move closer to the baobhan sith
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as expediently as possible, while avoiding obvious dangers. If the creature ends
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its movement or turn adjacent to the fey, it is slowed 1 until the end of its
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next turn.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: As failure, but the creature must spend each of its actions moving
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closer to the baobhan sith, and if it ends its movement or turn adjacent to the
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fey, it is __paralyzed__ until the end of its next turn.
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critical_success: null
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description: As failure, but the creature must spend each of its actions moving
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closer to the baobhan sith, and if it ends its movement or turn adjacent to the
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fey, it is __paralyzed__ until the end of its next turn.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Failure
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range: null
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raw_description: '**Critical Failure **As failure, but the creature must spend each
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of its actions moving closer to the baobhan sith, and if it ends its movement
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or turn adjacent to the fey, it is __paralyzed__ until the end of its next turn.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The baobhan sith can transform into a large raven, with the effects
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from the bird option in the __aerial form__ spell.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__,
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__primal__, __transmutation__) The baobhan sith can transform into a large raven,
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with the effects from the bird option in the __aerial form__ spell.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The baobhan sith tries to Drink the Blood from the bleeding creature's wounds.
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The baobhan sith attempts an __Athletics__ check against the victim's Fortitude
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DC. On a success, the victim becomes __drained 1__ and the baobhan sith regains
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10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary
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Hit Points. Drinking Blood from a victim that's already drained doesn't restore
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any Hit Points to the baobhan sith but increases the victim's drained value by
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1. A victim's drained condition decreases by 1 per week. A blood transfusion,
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which requires 10 minutes, a successful DC 20 __Medicine__ check, and sufficient
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blood or a blood donor, reduces the drained value by 1.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Drink Blood
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range: null
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raw_description: '**Drink Blood** [One Action] **Requirements **A bleeding creature
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is within the baobhan sith''s reach; **Effect **The baobhan sith tries to Drink
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the Blood from the bleeding creature''s wounds. The baobhan sith attempts an __Athletics__
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check against the victim''s Fortitude DC. On a success, the victim becomes __drained
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1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their
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maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that''s
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already drained doesn''t restore any Hit Points to the baobhan sith but increases
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the victim''s drained value by 1. A victim''s drained condition decreases by 1
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per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__
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check, and sufficient blood or a blood donor, reduces the drained value by 1.'
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requirements: A bleeding creature is within the baobhan sith's reach
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: CE
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automatic_abilities: null
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description: 'Undeath is rare in the fey realm of the First World, for that plane''s
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infusion with the raw power of life makes undead uncomfortable at best. Yet a few
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fey have adopted the vile practices and habits of notorious undead while still being
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living themselves, as seen in the blood-drinking habits of the murderous baobhan
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sith.
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A baobhan sith avoids confrontations when outnumbered, and although territorial,
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they won''t reveal their true nature to larger groups. They prefer to drink blood
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from victims they find attractive, and they avoid drinking blood from animals and
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beasts entirely, as they consider such activities to be uncultured.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 24'
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hp: 105
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hp_misc: null
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languages:
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- Aklo
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- Common
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- Sylvan
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level: 6
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d6+6
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type: slashing and 1d6 persistent bleed
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name: claw
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plus_damage: null
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to_hit: 17
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traits:
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- agile
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- finesse
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name: Baobhan Sith
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perception: 12
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ranged_attacks: null
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rarity: Uncommon
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saves:
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fort: 12
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fort_misc: null
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misc: null
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ref: 17
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ref_misc: null
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will: 14
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will_misc: null
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senses:
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- low-light vision
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size: Medium
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skills:
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- bonus: 15
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misc: null
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name: Acrobatics
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- bonus: 15
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misc: null
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name: Deception
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- bonus: 12
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misc: null
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name: Nature
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- bonus: 15
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misc: +17 when dancing
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name: Performance
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- bonus: 15
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '33'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants: null
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dc: 24
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focus_points: null
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misc: null
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spell_lists:
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- level: 3
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spells:
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- misc: at will
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name: mind reading
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spells_source: Primal Innate Spells
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traits:
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- Fey
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weaknesses:
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- amount: 5
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misc: null
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type: cold iron
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