pathfinder-2-sqlite-MIRROR/data/monsters/bunyip.yaml

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ability_mods:
cha_mod: -1
con_mod: 4
dex_mod: 3
int_mod: -4
str_mod: 4
wis_mod: 1
ac: 19
ac_special: null
active_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The bunyip flies into a frenzy that lasts 1 minute. While frenzied, the
bunyip gains a +4 status bonus to damage rolls with its jaws, gains 8 __temporary
HP__ that go away at the end of the frenzy, and takes a 2 penalty to AC.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Blood Frenzy
range: null
raw_description: '**Blood Frenzy** [Reaction] **Requirements** The bunyip is not
__fatigued__ or already in a frenzy. **Trigger** The bunyip deals __bleed damage__
to a living creature. **Effect** The bunyip flies into a frenzy that lasts 1 minute.
While frenzied, the bunyip gains a +4 status bonus to damage rolls with its jaws,
gains 8 __temporary HP__ that go away at the end of the frenzy, and takes a 2
penalty to AC.'
requirements: The bunyip is not fatigued or already in a frenzy.
saving_throw: null
stages: null
success: null
traits: null
trigger: The bunyip deals bleed damage to a living creature.
- action_cost: One Action
critical_failure: null
critical_success: null
description: The bunyip lets out a loud and horrifying roar. Other creatures within
100 feet must succeed at a DC 21 Will save or become __frightened 2__ (__frightened
3__ on a critical failure, __frightened 1__ on a success, or unaffected on a critical
success). No matter the result, the creature is temporarily immune to the effect
for 1 minute.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Roar
range: null
raw_description: '**Roar** [One Action] (__auditory__, __concentrate__, __emotion__,
__enchantment__, __fear__, __mental__, __primal__) The bunyip lets out a loud
and horrifying roar. Other creatures within 100 feet must succeed at a DC 21 Will
save or become __frightened 2__ (__frightened 3__ on a critical failure, __frightened
1__ on a success, or unaffected on a critical success). No matter the result,
the creature is temporarily immune to the effect for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- auditory
- concentrate
- emotion
- enchantment
- fear
- mental
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: A bunyip can alter its form slightly to gain an advantage and make
it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't
deal the 1d6 __persistent__ __bleed damage__. It can choose to gain either a long
snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile
legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip
can return to normal or switch between a long tail or crocodile legs.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Shift Form
range: null
raw_description: '**Shift Form** [One Action] (__morph__, __primal__, __transmutation__)
A bunyip can alter its form slightly to gain an advantage and make it harder to
recognize. When it does, its teeth shrink and its Jaws Strike doesn''t deal the
1d6 __persistent__ __bleed damage__. It can choose to gain either a long snake
tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile legs,
increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip
can return to normal or switch between a long tail or crocodile legs.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- morph
- primal
- transmutation
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: As Attack of Opportunity, but both the bunyip and the triggering creature
must be in water.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Aquatic Opportunity
range: null
raw_description: '**Aquatic Opportunity** [Reaction] As Attack of Opportunity, but
both the bunyip and the triggering creature must be in water.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Bunyips are dangerous aquatic predators that resemble a cross between
a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips
hunt where prey is plentiful, often to the consternation of coastal residents and
fisherfolk.
Despite their outlandish appearance and tendency to defend their territory with
loud, bellowing roars that echo for great distances, bunyips are very rarely sighted
by humanoids, leaving many to question their existence. For hundreds of years, bunyips
were widely regarded as nothing more than folk tales, and even now that their existence
as a species has been proven, the existence of any particular bunyip in a local
area is often met with heavy skepticism. While their limited shapechanging abilities
are no doubt a significant part of the reason for this air of mystery, another major
factor is that the aquatic creatures rarely hunt humanoids, preferring to eat smaller
animals. Most bunyips avoid human contact, except when one wanders too close to
their den or favorite hunting spot, at which point the territorial bunyip attacks
with swift and terrible ferocity. Many scholars agree that a large number of unexplained
disappearances near coastal areas are the result of unreported bunyip aggression.
In some ports, bunyips have learned that delicious prizes can be had from the chum
and garbage discarded by fishing boats and merchant vessels. They lurk close to
the shore and carefully choose their victims, plucking them off docks and small
boats. These bunyips are particularly careful to keep their true forms hidden, but
this does little to dull rumors of monster-infested waters.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 18'
hp: 45
hp_misc: null
level: 3
melee_attacks:
- action_cost: One Action
damage:
formula: 1d10+4
type: piercing
name: Jaws
plus_damage:
- formula: null
type: 1d6 persistent bleed damage
to_hit: 11
traits: null
- action_cost: One Action
damage:
formula: 1d8+4
type: bludgeoning
name: Tail
plus_damage: null
to_hit: 11
traits:
- agile
name: Bunyip
perception: 10
ranged_attacks: null
saves:
fort: 9
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 6
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The bunyip can smell blood in the water from up to 1 mile away.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Blood Scent
range: null
raw_description: '**Blood Scent** The bunyip can smell blood in the water from up
to 1 mile away.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- blood scent
- darkvision
- scent (imprecise) 100 feet
size: Medium
skills:
- bonus: 11
misc: null
name: Athletics
- bonus: 10
misc: null
name: Stealth
- bonus: 8
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '49'
page_stop: null
speed:
- amount: 10
misc: null
type: Land
- amount: 40
misc: null
type: swim
spell_lists: null
traits:
- Animal
- Aquatic