149 lines
4.0 KiB
YAML
149 lines
4.0 KiB
YAML
ability_mods:
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cha_mod: -2
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con_mod: 3
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dex_mod: 2
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int_mod: -2
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str_mod: 3
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wis_mod: 2
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ac: 21
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: Until the next time it acts, the gargoyle appears to be a statue. It
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has an automatic result of 32 on __Deception__ checks and DCs to pass as a statue.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Statue
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range: null
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raw_description: '**Statue** [One Action] (__concentrate__) Until the next time
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it acts, the gargoyle appears to be a statue. It has an automatic result of 32
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on __Deception__ checks and DCs to pass as a statue.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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trigger: null
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alignment: CE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The gargoyle makes a claw Strike against the triggering creature.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Clawed Feet
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range: null
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raw_description: '**Clawed Feet** [Reaction] (__attack__) ; **Trigger** The gargoyle
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is Flying, and a creature moves into an adjacent square below it. **Effect** The
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gargoyle makes a claw Strike against the triggering creature.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- attack
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trigger: The gargoyle is Flying, and a creature moves into an adjacent square below
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it.
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description: 'Gargoyles are monstrous hunters made of elemental stone. They use their
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resemblance to decorative statues to hide in plain sight in cities during the day
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and descend upon unlucky pedestrians at night. Their most common form is that of
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a horned humanoid with bat-like wings, but individual gargoyles show a great deal
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of variation, with some appearing more or less humanoid and others resembling no
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known creature. A gargoyle''s features are not flxed; city-dwelling gargoyles who
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remain in the same locale long enough slowly morph, day by day, to match the style
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of the local architecture. These patient monsters can stay disguised for long stretches
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of time as they patiently await an opportunity to strike.
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Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes
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called “wings” for protection or sport. On rare occasions, wings become relatively
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stable communities, and gargoyles in wings may even ally with other creatures such
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as demons and intelligent aberrations, though these alliances exist on a razor''s
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edge. The majority of gargoyles are treacherous, vindictive, and petty—traits that
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preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are
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collectors, focusing on anything from books to grim trophies, while others are ritualistic
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or overly passionate about niche intellectual subjects or certain artistic motifs.
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These tendencies often contribute to the dissolution of wings as individuals'' obsessions
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and compulsions clash.'
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hp: 40
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hp_misc: null
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languages:
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- Common
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- Terran
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level: 4
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d8+3
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 13
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traits: null
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- action_cost: One Action
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damage:
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formula: 2d6+3
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 13
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traits:
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- agile
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name: Gargoyle
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perception: 10
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ranged_attacks: null
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resistances:
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- amount: 5
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misc: except adamantine
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type: physical
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 10
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 10
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misc: null
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name: Acrobatics
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- bonus: 9
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misc: null
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name: Athletics
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- bonus: 12
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary
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page_start: '161'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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- amount: 40
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misc: null
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type: fly
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spell_lists: null
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traits:
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- Beast
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- Earth
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