180 lines
5.0 KiB
YAML
180 lines
5.0 KiB
YAML
ability_mods:
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cha_mod: -5
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con_mod: 6
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dex_mod: -1
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int_mod: -5
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str_mod: 6
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wis_mod: 0
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ac: 26
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ac_special:
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- descr: 22 when broken)
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- descr: construct armor
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The statue carries a wide brazier full of hot coals. To make flaming
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coal Strikes or use Burn Alive, the statue must have the brazier held in one hand
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or otherwise have it within reach. Instead of targeting the statue with an attack,
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a creature can target the brazier directly. The brazier has the same AC and saves
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as the statue. Dealing 15 cold damage to the brazier or dousing it with at least
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2 gallons of water extinguishes the coals. This prevents the statue from using
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Burn Alive and causes its ranged attacks to no longer deal 2d8 fire damage.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Brazier
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range: null
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raw_description: '**Brazier** The statue carries a wide brazier full of hot coals.
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To make flaming coal Strikes or use Burn Alive, the statue must have the brazier
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held in one hand or otherwise have it within reach. Instead of targeting the statue
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with an attack, a creature can target the brazier directly. The brazier has the
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same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing
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it with at least 2 gallons of water extinguishes the coals. This prevents the
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statue from using Burn Alive and causes its ranged attacks to no longer deal 2d8
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fire damage.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The statue grinds a creature it has grabbed into the red-hot coals
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of its brazier. The target takes 3d8 fire damage and 1d8 persistent fire damage.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Burn Alive
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range: null
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raw_description: '**Burn Alive** [One Action] (__fire__) The statue grinds a creature
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it has grabbed into the red-hot coals of its brazier. The target takes 3d8 fire
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damage and 1d8 persistent fire damage.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- fire
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Like normal objects, an giant animated statue has Hardness. This Hardness
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reduces any damage it takes by an amount equal to the Hardness. Once an giant
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animated statue is reduced to less than half its Hit Points, or immediately upon
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being damaged by a critical hit, its construct armor breaks and its Armor Class
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is reduced to 22.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Construct Armor
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range: null
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raw_description: '**Construct Armor** Like normal objects, an giant animated statue
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has Hardness. This Hardness reduces any damage it takes by an amount equal to
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the Hardness. Once an giant animated statue is reduced to less than half its Hit
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Points, or immediately upon being damaged by a critical hit, its construct armor
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breaks and its Armor Class is reduced to 22.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'As with any humanoid animated statues of Medium size, giant animated
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statues are used to guard locations of importance, but their increased size and
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power make them most useful in large vaults, spacious chambers, or outdoor locations.
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Animated objects of this strength and size are ideal for tasks and responsibilities
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usually performed by golems, and more powerful animated objects are thus all but
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unheard of.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 23'
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hp: 100
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hp_misc: null
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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level: 7
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d12+6
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type: bludgeoning
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name: stone fist
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 19
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traits:
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- magical
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name: Giant Animated Statue
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perception: 13
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ranged_attacks:
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- action_cost: One Action
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damage:
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formula: 2d6+6
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type: bludgeoning and 2d8 fire
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name: flaming coal
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plus_damage: null
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to_hit: 12
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traits:
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- fire
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- magical
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- range increment 80 feet
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saves:
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fort: 17
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 9
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will_misc: null
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senses:
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- darkvision
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size: Huge
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skills:
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- bonus: 17
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misc: null
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name: Athletics
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sources:
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- abbr: Bestiary
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page_start: '21'
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page_stop: null
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speed:
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- amount: 30
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Construct
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- Earth
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- Mindless
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