396 lines
11 KiB
YAML
396 lines
11 KiB
YAML
ability_mods:
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cha_mod: 7
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con_mod: 7
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dex_mod: 5
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int_mod: 5
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str_mod: 9
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wis_mod: 7
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ac: 40
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The keketar can take the appearance of any Huge or smaller creature.
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This doesn't change its Speed or its attack and damage bonuses with its Strikes,
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but might change the damage type its Strikes deal.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,
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__transmutation__) The keketar can take the appearance of any Huge or smaller
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creature. This doesn''t change its Speed or its attack and damage bonuses with
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its Strikes, but might change the damage type its Strikes deal.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 1d10+15 bludgeoning, DC 42
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Constrict
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range: null
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raw_description: '**__Constrict__** [One Action] 1d10+15 bludgeoning, DC 42'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the keketar casts __hallucinatory terrain__, it infuses the illusion
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with quasi-real substance. Creatures that do not disbelieve the illusion treat
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structures and terrain created through the spell as though they were real, ascending
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illusory stairs, becoming trapped by illusory quicksand, and so on.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Reshape Reality
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range: null
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raw_description: '**Reshape Reality** (__concentrate__, __divine__, __polymorph__,
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__transmutation__) When the keketar casts __hallucinatory terrain__, it infuses
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the illusion with quasi-real substance. Creatures that do not disbelieve the illusion
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treat structures and terrain created through the spell as though they were real,
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ascending illusory stairs, becoming trapped by illusory quicksand, and so on.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature struck by a keketar's jaws or claw Strike must succeed at
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a DC 36 Fortitude save or be subject to a warpwave.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Warpwave Strike
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range: null
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raw_description: '**Warpwave Strike** (__divine__, __polymorph__, __transmutation__)
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A creature struck by a keketar''s jaws or claw Strike must succeed at a DC 36
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Fortitude save or be subject to a warpwave.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divine
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- polymorph
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- transmutation
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trigger: null
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alignment: CN
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Protean Anatomy
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range: null
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raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A keketar''s
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vital organs shift and change shape and position constantly. Immediately after
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the keketar takes acid, electricity, or sonic damage, it gains the listed amount
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of resistance to that damage type. This lasts for 1 hour or until the next time
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the protean takes damage of one of the other types (in which case its resistance
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changes to match that type), whichever comes first.
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The keketar is immune to polymorph effects unless it is a willing target. If blinded
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or deafened, the keketar automatically recovers at the end of its next turn as
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new sensory organs grow to replace the compromised ones.
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**Spatial Riptide** (__aura__, __divine__, __transmutation__) 30 feet. A creature
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using a teleportation ability within the aura or arriving in it via teleportation
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must succeed at a DC 38 Fortitude save or wink out of existence for 1d4 rounds
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before completing the teleport. The creature can''t act, sense anything, or be
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targeted. On a successful save, the creature completes the teleport normally but
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is stunned 1. Keketars are immune to this effect.
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**Attack of Opportunity** [Reaction]'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'The ruling caste of the proteans, keketars orchestrate attacks against
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the bastions of law and adjudicate protean disputes confidently and capriciously.
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A keketar resembles a shimmering, serpentine creature with spines, claws, and a
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dragon-like head. A keketar''s actual appearance is in constant flux, but they generally
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stay about 18 feet long with a weight of around 1,500 pounds. While their physical
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forms can vary, two things remain constant: First, a keketar''s eyes are always
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a piercing shade of amber or violet. Second, the keketar''s mark of office—a crown
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of shifting symbols that hovers above its head—never changes. A keketar cannot remove
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its crown but can suppress it, although most are loath to do so and consider such
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an act one of cowardice or shame.
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Keketars fill a role in protean society of a sort of priesthood, operating as intermediaries
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between the other proteans and the Speakers of the Depths. All other proteans defer
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to keketars, treating them in a way similar to how citizens of a mortal city would
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treat respected nobles; even more powerful proteans defer to the will of the keketars.
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As with many religions, dogma and theology are prone to interpretation and change,
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and among the proteans the situation is perhaps even more pronounced. Whatever the
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nature of and desires held by the mysterious Speakers of the Depths, individual
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keketars may come to dramatically different conclusions as to their will and intent.
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To the proteans, though, this inherent dissonance is a strength rather than a weakness.
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**__Recall Knowledge - Monitor__ (__Religion__)**: DC 36'
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hp: 290
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hp_misc: fast healing 10
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languages:
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- Abyssal
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- Celestial
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- Protean
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- telepathy 100 feet
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- tongues
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level: 17
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 3d10+15
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: 1d6 chaotic
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- formula: null
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type: warpwave strike
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to_hit: 33
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traits:
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- chaotic
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 2d10+15
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: 1d6 chaotic
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- formula: null
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type: warpwave strike
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to_hit: 33
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traits:
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- agile
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- chaotic
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 2d10+15
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type: bludgeoning
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name: tail
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 33
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traits:
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- reach 15 feet
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name: Keketar
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perception: 30
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ranged_attacks: null
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resistances:
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- amount: 10
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misc: null
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type: precision
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- amount: 25
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misc: null
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type: protean anatomy
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saves:
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fort: 30
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 28
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ref_misc: null
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will: 34
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A keketar can anticipate the most likely presence of a creature through
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a supernatural insight into chaotic probabilities and chance. This grants it the
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ability to sense creatures within the listed range. A creature under the effects
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of __nondetection__ or that is otherwise shielded from divinations and predictions
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cannot be noticed via entropy sense.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Entropy Sense
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range: null
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raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
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A keketar can anticipate the most likely presence of a creature through a supernatural
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insight into chaotic probabilities and chance. This grants it the ability to sense
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creatures within the listed range. A creature under the effects of __nondetection__
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or that is otherwise shielded from divinations and predictions cannot be noticed
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via entropy sense.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divination
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- divine
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- prediction
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trigger: null
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senses:
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- entropy sense (imprecise) 60 feet
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- darkvision
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size: Large
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skills:
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- bonus: 26
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misc: null
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name: Acrobatics
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- bonus: 30
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misc: null
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name: Athletics
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- bonus: 33
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misc: null
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name: Deception
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- bonus: 35
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misc: null
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name: Diplomacy
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- bonus: 35
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misc: null
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name: Intimidation
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- bonus: 30
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misc: null
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name: Religion
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- bonus: 28
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary
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page_start: '269'
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page_stop: null
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speed:
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- amount: 40
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misc: null
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type: Land
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- amount: 50
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misc: null
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type: fly
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- amount: 40
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misc: null
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type: swim
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- amount: null
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misc: null
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type: freedom of movement
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spell_lists:
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- attack_bonus: 32
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cantrips: null
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constants:
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- level: 5
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spells:
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- misc: null
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name: tongues
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- level: 4
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spells:
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- misc: null
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name: freedom of movement
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dc: 42
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focus_points: null
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misc: null
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spell_lists:
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- level: 9
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spells:
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- misc: chaotic only
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name: divine wrath
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- misc: null
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name: prismatic sphere
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- level: 8
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spells:
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- misc: null
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name: baleful polymorph
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- misc: null
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name: confusion
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- level: 7
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spells:
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- misc: null
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name: disintegrate
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- misc: at will
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name: dispel magic
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- misc: at will
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name: shatter
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- misc: x3
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name: warp mind
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- level: 6
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spells:
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- misc: at will; self only
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name: teleport
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- level: 5
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spells:
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- misc: at will
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name: creation
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- misc: null
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name: dimension door
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- misc: x2; see reshape reality
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name: hallucinatory terrain
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- level: 4
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spells:
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- misc: at will
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name: confusion
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- misc: at will
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name: dimension door
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- level: 2
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spells:
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- misc: at will; lawful only
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name: detect alignment
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spells_source: Divine Innate Spells
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traits:
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- Monitor
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- Protean
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weaknesses:
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- amount: 15
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misc: null
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type: lawful
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